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Porsche 911 GT2 R for Flight Simulator 2004 (Read 342 times)
Dec 24th, 2004 at 3:37pm

Katahu   Offline
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Hi everyone. Pardon me for being in the shadows for a long time.

Anyways, I have just released a Beta version of the Porsche model. I decided to release a public beta version so that I can get the most info on how to tackle the problems with the model.

It might have been a better idea to just ask you guys, but I figure that I can also get more feedback from those who rarely visit these forums.

So, can anyone here help me on making smoke effects for the model?
 
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Reply #1 - Dec 26th, 2004 at 10:19pm

bkircher   Offline
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well the first thing is that there is no sound included in the beta release, i am not sure if you intened it to be like that so i thouhgt i would point it out. And also there seems to be no traction control in the back end. It seems right now that it is handing like a drifting car. You accelerate up to about 20-25mph and then it goes to the right and into a spin. and also the acceleration of the cars speed is maybe a little bit to high. I will try to fix this but not sure how. And the car make flightsim crash when you restart the flight.
 
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Reply #2 - Dec 27th, 2004 at 9:30pm

Katahu   Offline
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Oh, I forgot to mention that you have to set the realism setting to "Avoid Crash Detection".

I tried the best I could to avoid the no-crash concept, but the problem is this: I tried raising the engine location to avoid prop-strikes, but that caused the car to dig its front bumper into the ground and if you brake to much, the car would flip over.

I tried every little method of setting up the engine specs without compromising, but it seems that compromising is unavoidable. At least it drives better than my Mercedes (which jumps when you speed fast enough and is unforgiving when you hit the brakes).

After spending well over a year working on this thing, I still can't fix the bugs. This Project really tests my nerves. But I'm determined to get through it.

As for the sounds, that will require outside help. I'm trying to look for someone who can help me with Porsche sounds. If the lonely search fails, I'll come for you guy for help (which is more than likely).

The sound and panel files are my two top priorities at this point. After I get the sound files, I'm gonna have to hit the tutorials (all over again) on how to program sound files.
 
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Reply #3 - Dec 29th, 2004 at 3:00am

bkircher   Offline
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is there a way to shorten  the length of the prop in the cfg? Also is you search on avsim there i think is another mercedes and it is in the color black. and his fde is pretty good, so maybe you could look at that one and edit yours be learing from his, hereis the other car
hope the link works
http://216.239.63.104/search?q=cache:n21E4NXjeb8J:volftp.tiscali.it/e/j/flight.j...
 
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Reply #4 - Dec 30th, 2004 at 3:55pm

Katahu   Offline
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There is a way to shorten the prop. I have my doubts about shortening it, because that means that you have to increase horse power or rpm setting and the engine power output has to be increased. I'll try it out a couple more times just to see if it works.

As for the "OTHER" Mercedes that you mentioned, I can't seem to download it. I tried right-clicking and selected "save target as" but I still can't download it. I guess it has a problem with its server.
 
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Reply #5 - Dec 30th, 2004 at 6:33pm

bkircher   Offline
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well can you give me your email address and i will send it to you?
 
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Reply #6 - Dec 30th, 2004 at 9:25pm

Milton   Offline
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If you shorten the prop, then just add more blades to compensate.

For example, if I had this in the propeller section:
propeller_diameter=6.667
propeller_blades=3

then I would change to this:
propeller_diameter=3.333
propeller_blades=6

This would maintain the prop moi and thrust factors pretty closely.
 

Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #7 - Dec 30th, 2004 at 9:35pm

Milton   Offline
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Props forever!

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BTW, where can I find this beta?  I would love to work on a set of hotrod FD's for it.  Smiley
 

Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #8 - Dec 31st, 2004 at 9:25pm

Ridge_Runner_5   Offline
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I loved the Mercedes! Was great fun, and the rim options were cool Smiley

I've downloaded the Porsche, but havent "flown" it yet. I can only see it being better Smiley

I know once I can find some good 3 views of my car, Im gonna model it...should be easy to record sounds Tongue
 
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Reply #9 - Jan 4th, 2005 at 8:30pm

Katahu   Offline
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Thanks for the motivation guys. I appreciate that.

I'll consider that idea, Milton.

Quote:
BTW, where can I find this beta?  I would love to work on a set of hotrod FD's for it.


If you mean to look for the recently-posted Porsche Beta, you can find it in the last page of the Miscellaneous Download section.
 
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Reply #10 - Jan 5th, 2005 at 10:08pm

Ridge_Runner_5   Offline
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Okay, I cant get the thing to stay started...
 
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Reply #11 - Jan 7th, 2005 at 1:18am

Bell206freak   Offline
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How do you get the thing to even start or move forward? I cannot get it to do both.
 
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Reply #12 - Jan 7th, 2005 at 6:57pm

Katahu   Offline
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Read the first few lines on the 3rd post.
 
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