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› bad propeller
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bad propeller (Read 755 times)
Apr 1
st
, 2004 at 2:02pm
waynelinda
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Colonel
luft 46 for ever
new york
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Posts: 51
can some one help me i cant seem to set up my propeller correct for 2002
it stops spins a little then stops completly
what is the correct way to make a propeller
thanks
wayne
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Reply #1 -
Apr 1
st
, 2004 at 2:27pm
Milton
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Props forever!
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Posts: 301
Wayne,
Make sure that the props are named with the correct tags:
If single engine:
prop_still Visible when prop 0 is very slow.
prop_slow Visible when prop 0 is slow.
prop_blurred Visible when prop 0 is fast.
If 2 or more engines:
prop0_still Visible when prop 0 is very slow.
prop0_slow Visible when prop 0 is slow.
prop0_blurred Visible when prop 0 is fast.
prop1_still Visible when prop 1 is very slow.
prop1_slow Visible when prop 1 is slow.
prop1_blurred Visible when prop 1 is fast.
prop2_still Visible when prop 2 is very slow.
prop2_slow Visible when prop 2 is slow.
prop2_blurred Visible when prop 2 is fast.
These are animated by FS not keyframes, but you must have the local coordinate pivot aligned with the world and properly centered on the spinner.
I usually give the spinner the tag name and link the prop blades to it.
Hope this helps.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #2 -
Apr 1
st
, 2004 at 3:42pm
waynelinda
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Colonel
luft 46 for ever
new york
Gender:
Posts: 51
thank you but when i name the props 3 i think
i get an error message stateing prop still is not a valid part name for all three and when i tried it ,it was still choppy and stopped completely when it took off
what did i do wrong?
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Reply #3 -
Apr 1
st
, 2004 at 7:53pm
Milton
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Props forever!
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Posts: 301
What kind of aircraft?
How many engines?
Have you specified the correct number of engines in the aircraft.cfg file?
Does the xxx.air file and aircraft.cfg match with each other? What are you using as a starting point for these?
If you can provide more information, we can help.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #4 -
Apr 1
st
, 2004 at 9:09pm
waynelinda
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Colonel
luft 46 for ever
new york
Gender:
Posts: 51
the aircraft is a luft 46 design rear engine prop mm334
aircraft.
i checked the two files which i have never really done to much work with and found the cfg to be one engine and the air file to be a bunch of incoherent blocks and some writing saying p38 twin engine
i have no idea how to change any it .
the cfg i did in the flight dynamic editor.
if i can conquer this i have about thirty aircraft that i made waiting for moving props
any help will be appreciated
thanks so much for taking the time out to help me
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Reply #5 -
Apr 1
st
, 2004 at 9:40pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Posts: 1000000627
Just to eliminate other things, re-spawn your aircraft using the default Cessna 172 as your " seed" aircraft.
Make sure that in FSDS (which by your textures posting, I assume you're using), you've set your reference parts correctly - gear.center, gear.left, and especially the rear.scrape
In fact, you may want to add light.nav parts at the exact same location of the reference parts to make sure that maybe somewthing isn't out of whack.
The reason for using the Cessna flight dynamics is to get a "pure" base, that you know works, and the only adjustments are the contact/scrape points.
Felix/
FFDS
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Reply #6 -
Apr 1
st
, 2004 at 9:58pm
Milton
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Colonel
Props forever!
Gender:
Posts: 301
Wayne,
Please check your email from the address you have in your profile.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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