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bad propeller (Read 755 times)
Apr 1st, 2004 at 2:02pm

waynelinda   Offline
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luft 46 for ever
new york

Gender: male
Posts: 51
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can some one help me i cant seem to set up my propeller correct for 2002
it stops spins a little then stops completly
what is the correct way to make a propeller

thanks

wayne
 
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Reply #1 - Apr 1st, 2004 at 2:27pm

Milton   Offline
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Props forever!

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Wayne,

Make sure that the props are named with the correct tags:

If single engine:
prop_still      Visible when prop 0 is very slow.
prop_slow      Visible when prop 0 is slow.
prop_blurred      Visible when prop 0 is fast.

If 2 or more engines:
prop0_still      Visible when prop 0 is very slow.
prop0_slow      Visible when prop 0 is slow.
prop0_blurred      Visible when prop 0 is fast.
prop1_still      Visible when prop 1 is very slow.
prop1_slow      Visible when prop 1 is slow.
prop1_blurred      Visible when prop 1 is fast.
prop2_still      Visible when prop 2 is very slow.
prop2_slow      Visible when prop 2 is slow.
prop2_blurred      Visible when prop 2 is fast.

These are animated by FS not keyframes, but you must have the local coordinate pivot aligned with the world and properly centered on the spinner.

I usually give the spinner the tag name and link the prop blades to it.

Hope this helps.
 

Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #2 - Apr 1st, 2004 at 3:42pm

waynelinda   Offline
Colonel
luft 46 for ever
new york

Gender: male
Posts: 51
*****
 
thank you but when i name the props 3 i think
i get an error message stateing prop still is not a valid part name for all three and when i tried it ,it was still choppy and stopped completely when it took off
what did i do wrong?
 
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Reply #3 - Apr 1st, 2004 at 7:53pm

Milton   Offline
Colonel
Props forever!

Gender: male
Posts: 301
*****
 
What kind of aircraft?

How many engines?

Have you specified the correct number of engines in the aircraft.cfg file? 

Does the xxx.air file and aircraft.cfg match with each other?  What are you using as a starting point for these?

If you can provide more information, we can help.
 

Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #4 - Apr 1st, 2004 at 9:09pm

waynelinda   Offline
Colonel
luft 46 for ever
new york

Gender: male
Posts: 51
*****
 
the aircraft is a luft 46 design rear engine prop mm334
aircraft.
i checked the two files which i have never really done to much work with and found the cfg to be one engine and the air file to be a bunch of incoherent blocks and some writing saying p38 twin engine
i have no idea how to change any it .
the cfg i did in the flight dynamic editor.
if i can conquer this i have about thirty aircraft that i made waiting for moving props
any help will be appreciated

thanks so much for taking the time out to help me
 
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Reply #5 - Apr 1st, 2004 at 9:40pm

Felix/FFDS   Offline
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FINALLY an official Granddad!
Orlando, FL

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Posts: 1000000627
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Just to eliminate other things, re-spawn your aircraft using the default Cessna 172 as your " seed"  aircraft.

Make sure that in FSDS (which by your textures posting, I assume you're using), you've set your reference parts correctly - gear.center, gear.left, and especially the rear.scrape

In fact, you may want to add light.nav parts at the exact same location of the reference parts to make sure that maybe somewthing isn't out of whack.

The reason for using the Cessna flight dynamics is to get a "pure"  base, that you know works, and the only adjustments are the contact/scrape points.


 

Felix/FFDS...
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Reply #6 - Apr 1st, 2004 at 9:58pm

Milton   Offline
Colonel
Props forever!

Gender: male
Posts: 301
*****
 
Wayne,

Please check your email from the address you have in your profile.
 

Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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