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› CFS3 Display error?
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CFS3 Display error? (Read 509 times)
Feb 1
st
, 2004 at 5:15pm
bm
Offline
Colonel
UK
Gender:
Posts: 1177
Hi all, Its been a long time since I have come onto this forum but with my new computer I have had a go with CFS3 and...... I love it!
It runs amazingly, I haven't seen a single frame under 25 and it rarely goes beneath 30. This is with all settings at 5, max AA, AF you name it! (+ AV and stuff running!) Its got a great meaty feel to it generally so im glad to be back!
I do however have a problem
, (system stats in sig).
On the ground there is a level of colour (blue, green, pink etc) which appears in a sort of mist over the ground in the distance. It fades away as you fly towards it.
Here's a screenshot:
Has anybody suggestions? Any thoughts would be gratefully recieved.
It doesn't bother me particullarly but it detracts from the realism slightly to have a pink cloud floating over the ground!
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Reply #1 -
Feb 1
st
, 2004 at 5:42pm
AnGeL_MaKeR
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Colonel
AAhhhhhh... The call of
the wild!!!
Ormond-by-the-Sea, Florida
Gender:
Posts: 337
You can check out my system specs at bottom, but I had the same prob for a while but the latest set of Nvidia drivers cleared that up. The set before the last that came out is the set that I had a prob with... it did the same thing with me... pink hazes in the distance. Even though you're running an ATI card, maybe different drivers will fix you up.
A_M&&&&&&&&&&
eVGA 8800 GTX... AMD X2 5200 (AM2)... ASUS M2N32-SLI mobo... 4 GB Corsair DDR2 800mhz... Sound Blaster X-Fi Gaming Sound... 2x 250 GB S-ATA, 1x 500 GB S-ATA... Windows Vista Ultimate 64... Logitech G15 Gaming Keyboard... Logitech G5 Gaming Mouse... Saitek X52 Joystick... Saitek Rudder Pedals... TrackIR Pro 3...
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Reply #2 -
Feb 1
st
, 2004 at 8:23pm
Tomtomcat
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 20
Hi,
I had the same problem with a ATI 9700,
I tried different drivers and various settings
in the cfs3config.exe and somehow it dissappeared.
Sorry i don´t know how i got rid of it but i guess
it was the texture info settings that did the trick.
mine are now:
composite terrain texture:
3dpool managed
composite terrain texture:
3dusage rendertarget
composite aircraft texture:
3dpool managed
composite aircraft texture:
3dusage rendertarget
vertex buffer pool:
3dpool managed
index buffer pool:
3dpool managed
fullscreen swap effect:
3dswapeffect flip
works fine for me -keep trying & good luck
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Reply #3 -
Feb 2
nd
, 2004 at 4:12am
bm
Offline
Colonel
UK
Gender:
Posts: 1177
Thanks for your replies, I'll look into this config file thing and see what changing the settings does. I don't really want to change my drivers (latest 4.1 cats) as everything is running great at the moment.
Thanks again!
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Reply #4 -
Feb 2
nd
, 2004 at 10:52am
4_Series_Scania
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Colonel
He who laughs last, thinks
slowest.
Stoke on Trent England U.K.
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Posts: 3638
Birdman, remember before you ordered your machine, I made a referance to Ati's famous driver issues?
Well, I tried to warn you......
Posting drivel here since Jan 31st, 2002. - That long!
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Reply #5 -
Feb 2
nd
, 2004 at 8:51pm
nickle
Offline
Colonel
I love YaBB 1G - SP1!
San Diego, Ca
Gender:
Posts: 342
Birdman: Your graphics card is ????
4_Series: "and all that crap".
You got that right!
However, whether the problem is ATI drivers or MS bungling isn't clear.
TomTomcat:
composite terrain texture is changed from Default to 3D Pool Managed. Means card is managing between card memory and system memory.
composite aircraft texture USAGE:
3D usage render target is a change from default. Problem with this is that the render distortion is in terrain.
vertex buffer pool is a change from Default to 3D Pool Managed. Above explanation.
index buffer pool is a change from Default to 3D Pool managed. Above explanation.
fullscreen swap effect is a change from 3DSwapeffect Discard to 3DSwapeffect Flip. No change on my system prior tests.
Opinion: MS was betting on the Terrain Vertex Buffer Pool and Terrain Index Buffer Pool to pull off detailed rendering plus complex AI object's such as trucks, convoy's, trains and auto gen buildings without over burdening the "average" system. The system is designed to use common verticies which are indexed so that the card can directly access terrain w/o going through the CPU. That's what DirectX means. That it isn't doing that is a FU by either MS or ATI.
Note that an MS defined "above the high end system" is CPU >1400, and OS > win2k and RAM > 500 rates a display setting of 4. See this in CFS3configdatabase.txt in notepad.
The terrain rendering problem was "solved" by ATI in 3.4 late 2002. Check their superseded driver's and app solutions.
So why the rendering problem? Because MS got the graphics engine wrong or ATI hasn't provided a correct driver.
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Reply #6 -
Feb 3
rd
, 2004 at 10:47am
bm
Offline
Colonel
UK
Gender:
Posts: 1177
Where do I change these things? I assume its the CFS3configdatabase.txt in the CFS3 folder, I'll have a go but it all sounds a bit complicated!
Yes Scania
However I was almost home and dry!
Everything else runs excellently with no screen errors (touch wood!) so I have got no complaints. Trust CFS3 to be the one though!
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Reply #7 -
Feb 3
rd
, 2004 at 10:58am
nickle
Offline
Colonel
I love YaBB 1G - SP1!
San Diego, Ca
Gender:
Posts: 342
Find the texture settings in CFS3 Config/ File /Custom Settings/ Window/ Texture Info.
Two files in CFS3configdatabase.txt are for reference. One is in use the other is a BAK
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Reply #8 -
Feb 3
rd
, 2004 at 1:09pm
bm
Offline
Colonel
UK
Gender:
Posts: 1177
I see, I thought when I ran that all it did was to inform me CFS had been configured!!!! And theres all those gauges and stuff in there!!
Anyway I seem to have gone wrong somewhere...
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