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› Porsche Update - Part 2
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
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Porsche Update - Part 2 (Read 314 times)
Jan 23
rd
, 2004 at 8:18pm
Katahu
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The other thread was started to feel a little huge. So I decided to make another thread.
These are the new wheel variations. These wheels are based on their real-world counterparts.
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Reply #1 -
Jan 23
rd
, 2004 at 10:30pm
Katahu
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BEHOLD
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Reply #2 -
Jan 24
th
, 2004 at 6:24am
Mike Thurman
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Mmm, forbidden donut!!
Umm, underwater
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HOLY SH***** !!!!!!!!!!!!!!! That is one H*** of a car!!!!!!!!!!!
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Reply #3 -
Jan 25
th
, 2004 at 1:42pm
BMan1113VR
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looks awsome my friend!! love the gunmetal racing rims
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
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Reply #4 -
Jan 25
th
, 2004 at 5:10pm
Katahu
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I am just about done adjusting the aircraft.cfg file. All I need to now is export the visual model and try the car out in FS.
I'll post a in-game shot of the Porsche.
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Reply #5 -
Jan 25
th
, 2004 at 7:02pm
Katahu
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I have encountered my first problem of this project.
I successfully exported the visual model to FS and I then loaded up FS9 to see how things go.
Upon seeing the Porsche in the Aircraft list, I was satisfied. But the problem came after I LOADED up the flight at my local executive airport.
MY PORSCHE APPEARS TO BE THE SIZE OF MY AIRPORT!!!!
I thought I made a mistake with the unit setup. Nothing. The Unit Setup was in Meters. In the Preferences, it was 1 Unit = 0.0333 Meters.
At the bottom of the Viewports, it read "Grid = 0.33m"
I made sure that I scaled down the model and I made sure that the unit of measures in FS was in Meters.
I exported again [a very long process for a high-poly model] and I loaded up FS once again. STILL, it's too big.
I thought it was the Camera object that was causing the blowout in size. So I deleted the Camera object in Gmax and I then exported once again.
STILL, NOTHING!!!!!! The model is still huge.
What the H377 is going on here? ???
EDIT: I am using Mdlcommander and Middleman as well.
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Reply #6 -
Jan 25
th
, 2004 at 8:02pm
Hellhound
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somewhere
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well, i had that problem with my aircraft, but it was about the size of the city (and it was a tank, lol) but i scaled it down to where i ould just see about the outline of it. try that. and set the scale so that the frid equals 1 meter and one unit equals 1 meter. but it will still need to be resized
&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
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Reply #7 -
Jan 25
th
, 2004 at 8:06pm
Katahu
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Ok then, I'll try that.
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Reply #8 -
Jan 25
th
, 2004 at 8:42pm
Katahu
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Sorry man, but that idea failed me too.
The more I export, the bigger it gets.
Right now, my Porsche is so big in FS that it outgrew Downtown Miami and its roof can reach the clouds. If I zoom out, I could the Atlantic, the Gulf, and almost Central Florida.
I even scaled the porsche down to a really small size in Gmax, but no luck. Just bigger and bigger in FS.
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Reply #9 -
Jan 25
th
, 2004 at 10:01pm
Katahu
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Come on, people.
I need serious help here. If I don't get help with this, then Project Porsche could be doomed.
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Reply #10 -
Feb 4
th
, 2004 at 10:05pm
bkircher
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I love YaBB 1G - SP1!
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need any beta testers in the future?looks awsome .will this car be in a red paint?
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Reply #11 -
Feb 11
th
, 2004 at 3:25pm
bkircher
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I love YaBB 1G - SP1!
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any news or new priviews?
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Reply #12 -
Feb 12
th
, 2004 at 12:08am
BMan1113VR
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Los Angeles, California
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Quote:
any news or new priviews?
not sure if you heard, but Katahu joined the armed forces, so this project is on hold for right now
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
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Reply #13 -
Feb 12
th
, 2004 at 9:44am
bkircher
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I love YaBB 1G - SP1!
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shucks that sucks.
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