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Porsche Update - Part 2 (Read 314 times)
Jan 23rd, 2004 at 8:18pm

Katahu   Offline
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The other thread was started to feel a little huge. So I decided to make another thread.

These are the new wheel variations. These wheels are based on their real-world counterparts.

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Reply #1 - Jan 23rd, 2004 at 10:30pm

Katahu   Offline
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BEHOLD


...
 
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Reply #2 - Jan 24th, 2004 at 6:24am

Mike Thurman   Offline
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Mmm, forbidden donut!!
Umm, underwater

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HOLY SH***** !!!!!!!!!!!!!!! That is one H*** of a car!!!!!!!!!!! Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked
 
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Reply #3 - Jan 25th, 2004 at 1:42pm

BMan1113VR   Offline
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looks awsome my friend!! love the gunmetal racing rims
 

Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
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Reply #4 - Jan 25th, 2004 at 5:10pm

Katahu   Offline
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I am just about done adjusting the aircraft.cfg file. All I need to now is export the visual model and try the car out in FS.

I'll post a in-game shot of the Porsche.
 
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Reply #5 - Jan 25th, 2004 at 7:02pm

Katahu   Offline
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I have encountered my first problem of this project.

I successfully exported the visual model to FS and I then loaded up FS9 to see how things go.

Upon seeing the Porsche in the Aircraft list, I was satisfied. But the problem came after I LOADED up the flight at my local executive airport.

MY PORSCHE APPEARS TO BE THE SIZE OF MY AIRPORT!!!! Shocked Shocked

I thought I made a mistake with the unit setup. Nothing. The Unit Setup was in Meters. In the Preferences, it was 1 Unit = 0.0333 Meters.

At the bottom of the Viewports, it read "Grid = 0.33m"

I made sure that I scaled down the model and I made sure that the unit of measures in FS was in Meters.

I exported again [a very long process for a high-poly model] and I loaded up FS once again. STILL, it's too big.

I thought it was the Camera object that was causing the blowout in size. So I deleted the Camera object in Gmax and I then exported once again.

STILL, NOTHING!!!!!! The model is still huge. Undecided

What the H377 is going on here? ??? Angry

EDIT: I am using Mdlcommander and Middleman as well.
 
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Reply #6 - Jan 25th, 2004 at 8:02pm

Hellhound   Offline
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well, i had that problem with my aircraft, but it was about the size of the city (and it was a tank, lol) but i scaled it down to where i ould just see about the outline of it. try that. and set the scale so that the frid equals 1 meter and one unit equals 1 meter. but it will still need to be resized
 

...&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
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Reply #7 - Jan 25th, 2004 at 8:06pm

Katahu   Offline
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Ok then, I'll try that.
 
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Reply #8 - Jan 25th, 2004 at 8:42pm

Katahu   Offline
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Sorry man, but that idea failed me too.

The more I export, the bigger it gets.

Right now, my Porsche is so big in FS that it outgrew Downtown Miami and its roof can reach the clouds. If I zoom out, I could the Atlantic, the Gulf, and almost Central Florida. Undecided

I even scaled the porsche down to a really small size in Gmax, but no luck. Just bigger and bigger in FS. Undecided
 
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Reply #9 - Jan 25th, 2004 at 10:01pm

Katahu   Offline
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Come on, people.

I need serious help here. If I don't get help with this, then Project Porsche could be doomed.
 
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Reply #10 - Feb 4th, 2004 at 10:05pm

bkircher   Offline
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need any beta testers in the future?looks awsome .will this car be in a red paint?
 
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Reply #11 - Feb 11th, 2004 at 3:25pm

bkircher   Offline
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any news or new priviews?
 
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Reply #12 - Feb 12th, 2004 at 12:08am

BMan1113VR   Offline
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Quote:
any news or new priviews?

not sure if you heard, but Katahu joined the armed forces, so this project is on hold for right now
 

Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&Click for Assistance
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Reply #13 - Feb 12th, 2004 at 9:44am

bkircher   Offline
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shucks that sucks.
 
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