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Exporting to FS9? (Read 111 times)
Dec 29
th
, 2003 at 10:14am
Sterk
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Colonel
Posts: 316
Hi.all!
I currently working on aicraft model and read many topics and so sticky topics about exporting from Gmax,and may be I am wrong but what,there is no way to export model from
Gmax to mdl for FS9?
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Reply #1 -
Dec 29
th
, 2003 at 10:16am
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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At this time, not unless you have FS2002 Professional Edition.
Felix/
FFDS
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Reply #2 -
Dec 29
th
, 2003 at 11:37am
Sterk
Offline
Colonel
Posts: 316
OK,generally I work on Alias Maya software and with it's
.x exporter everything just works fine untill keyframe
animation(for gears,for example)is involved.
Makemdl reports error that says that scale animation is found,yet there are no scale animations in the model.
So, I should forget about designing new aircraft?
Hmm,and my new TU-334 aircraft model is almost
finished:
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Reply #3 -
Dec 29
th
, 2003 at 1:33pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
Quote:
OK,generally I work on Alias Maya software and with it's
.x exporter everything just works fine untill keyframe
animation(for gears,for example)is involved.
Makemdl reports error that says that scale animation is found,yet there are no scale animations in the model.
So, I should forget about designing new aircraft?
Hmm,and my new TU-334 aircraft model is almost
finished:
It's looking fine.
Now since you're exporting directly to an x file, that's a different story. YOu still use the makemdl.exe, no need to go through gmax - technically.
The only advice I can give you is that when a "scale animation" has been found, in gmax, you apply a scale reset transform to the offending part.
Can't help you in the Maya->x->makemdl process. Maybe someone else?
Felix/
FFDS
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