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3DS read by gMax? (Read 123 times)
Dec 25th, 2003 at 10:50pm

Travis   Offline
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Isn't that possible?  I was just checking out 3D Cafe's stuff, and it all looks really cool.  Most of the good stuffs in 3DS format, and as I recall, gMax can read them, right?
 

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Reply #1 - Dec 25th, 2003 at 11:27pm

Felix/FFDS   Offline
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Yes - however, remember that *most*  3rd party (non-flightsim specific) models tend to be for visual scene rendering, rather than flightsim use, so you'll have to "finish" them by cutting control surfaces out, texturing, etc.

 

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Reply #2 - Dec 26th, 2003 at 12:59am

Travis   Offline
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Fine by me!  I would rather do that myself than have it done poorly by someone else! Wink

Also, that saves me the trouble of getting the technical specs for aircraft that I can't find or aren't able to find.
 

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Reply #3 - Dec 26th, 2003 at 9:32am

Felix/FFDS   Offline
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Quote:
Also, that saves me the trouble of getting the technical specs for aircraft that I can't find or aren't able to find.


<G>

You still haver to do your "homework" some models may not be exactly "accurate"   Good luck
 

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Reply #4 - Dec 26th, 2003 at 11:07am

Mike Thurman   Offline
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Hey Felix, can one export from gmax in 3DS format??
 
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Reply #5 - Dec 26th, 2003 at 6:10pm

Felix/FFDS   Offline
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Quote:
Hey Felix, can one export from gmax in 3DS format??


"No".

Then again, why would you want to?  3DS is what I call an "exchange" format, readable by several programs, but not a "finishing" format.

You can export to MD3 (Quake) format, and from there use one of the commercial conversion programs to convert to dxf, 3DS, etc. formats.



 

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Reply #6 - Dec 31st, 2003 at 1:02am

X_eidos2   Offline
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Another thing you should be aware of when working with 3ds. If you export a model into 3ds format, all the part and group names will be shortened to 10 characters.

This can be a real headache at times.
 
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