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Nov 9th, 2003 at 7:32am

Wils   Offline
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Hi all fs fans,

I am trying to make a terminal building with semi-transparent windows. Can anybody give me a tip to do these semi-transparent windows using FSDS?

THX

William
 
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Reply #1 - Nov 9th, 2003 at 7:39am

Hagar   Offline
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Hi William. You don't say which sim this is for or which version of FSDS you're using. You can either use transparent textures or create the windows from transparent parts. The latter is my preferred method where practical. The colour/opacity/transparency value can be assigned from FSDS Part Properties. FSDS also has a Create Transparent Texture feature.

PS. You can also use BMP2000 or DXTBmp to create textures in one of the transparent formats compatible with the particular sim.
 

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Reply #2 - Nov 9th, 2003 at 7:45am

Wils   Offline
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Hi Hagar,
First of all thx for your quick reply! I am using FS2002 with FSDS 1.

 
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Reply #3 - Nov 9th, 2003 at 7:51am

Hagar   Offline
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OK. This should not be a problem once you figure it out. I suggest trying transparent textures to start with. Use the FSDS onboard File/Create Transparent Texture feature to set the transparency of the window colour of the texture. This should be a shade not used elsewhere on the texture. Then go to Part Properties of the appropriate parts & check the Uses Transparent Textures option.

Please try it & tell me how you get on.
 

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Reply #4 - Nov 9th, 2003 at 9:10am

Felix/FFDS   Offline
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Unless you want fancy effects, I tend to leave my transparent parts untextured.

Create your building, windows and all.

select the polygons that form the "windows" and split them as a separate part.

For the "windows" part(s), in part properties <F2> then select the color you want to give them (a light grey or green, if you want them tinted), and click on "transparent".  Fiddle with the transparency number (0 = transparent; 16=opaque)

 

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