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› Raindrops in VC?
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Raindrops in VC? (Read 170 times)
Nov 4
th
, 2003 at 7:04am
Clidey
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Colonel
Tucc magyarul-e? :)
Posts: 69
Hi all!
Somebody could to explain me how can I add this nice FS9 effect to my VC in FSDS2? ???
May thanks in advance!
Tibor
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Reply #1 -
Nov 4
th
, 2003 at 11:29am
d0mokun
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Colonel
What's cooler than cool?
Ice cold!
Staffs, UK
Gender:
Posts: 1165
erm.. as far as I know YOU dont add the effect.
if the cfg is written properly for fs9 then the game engine will do the rest. its part of the effects engine after all..
Felix and co.. whaddya think?
dan.
8)
Regards,&& Dano&&&&Daniel Dunn&&
Studio
TwentyOne design team&&&&Formerly known as Moomin_dan ...
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Reply #2 -
Nov 4
th
, 2003 at 12:23pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
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Posts: 1000000627
Quote:
Felix and co.. whaddya think?
dan.
8)
I refuse to think - my preferred models are open cockpit and I don't like to fly in bad weather.
Felix/
FFDS
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Reply #3 -
Nov 4
th
, 2003 at 1:14pm
HABU
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Colonel
Paradise by dashboard
light.
Posts: 372
I think we'll have to wait for the sdk. But I reckon it'll be a case of giving the vc glass a specific name..........
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Reply #4 -
Nov 4
th
, 2003 at 4:59pm
d0mokun
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Colonel
What's cooler than cool?
Ice cold!
Staffs, UK
Gender:
Posts: 1165
flying by the seat of the pants eh Felix.
and.. i think.. tbh it's just a case of actually
having
the window glass for the 'rain' to fall on and create the effect.. just like the 0,0,0 transparent area on a normal 2d panel would a) show the outside world and b) provide a 'base' for the rain to drop onto.. you dont have to name or do anything different with a 2d panel for the effect to show as far as I know so i doubt it'd be different with a 3d vc.
didnt need to do anything for it to happen with the lanc in cfs3.. but then.. API's and gamepacks change I guess.
be nice to know when M$ will release the gamepack.. hint hint.. anyone know?
dan. 8)
Regards,&& Dano&&&&Daniel Dunn&&
Studio
TwentyOne design team&&&&Formerly known as Moomin_dan ...
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