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Export Module Failure (Read 217 times)
Oct 28th, 2003 at 10:20am

Moach   Offline
Colonel
Jet-Powered PropellerHead
São Paulo, Brazil

Gender: male
Posts: 991
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yes it's me again Wink

i tried to export my model to fs2004
but i got this error massage:

'MakeMDL was not found, or failed to convert c:\gmax\gamepacks\flightsim\ximango to MDL format. check your system path to make sure MakeMDL is on it'

and the log file says:

Running model

Start! (C:\gmax\gamepacks\FlightSim\ximango)
Loading X C:\gmax\gamepacks\FlightSim\ximango...
Error in exporter: Mismatch between # vertex faces (500000) and # normal faces (943835) in part Bone01.
Error!
Error!

and i can't export...


plus i get a lot of these mesages too:

part 'blahblahblah' has a scale applied. remove before exporting.

what should i do?
 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #1 - Oct 29th, 2003 at 6:52pm

Travis   Offline
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
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Well, the first part I have no idea about, but the "part XX has a scale applied" is easy to correct.  Go to the Hierarchy tab (the middle one in the right-hand column) and look at the very bottom.  You'll see a set of two buttons, one of which says "scale".  Select the part(s) that MakeMDL has problems with and click the button.  That should fix that problem.
 

...
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Reply #2 - Oct 30th, 2003 at 1:13pm

Moach   Offline
Colonel
Jet-Powered PropellerHead
São Paulo, Brazil

Gender: male
Posts: 991
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tnx dude

just one more to go now... Wink
 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #3 - Oct 31st, 2003 at 3:15am

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
No problem, man!  If you don't get an answer in the next couple of days, email me the files and I'll run over them, see if I can do anything for ya.
 

...
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Reply #4 - Oct 31st, 2003 at 9:27am

Katahu   Offline
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The purpose of the log file is to tell you which object [in your design] is causing the problem.

Most often, the log file will repeat the name of the object over and over again depending on the number of vertices it has. Next to the name of the object, it will tell you that it has possibly found some collocated or trilinier vertices [or something in relation to that] on the object. The message is also repeated as well. Next to this small message, it will you the world coordinates of the vertices that are involved.

Usually, the best course of action is to delete that object on your model and replace it with a new one that closely resembles the original [but slightly modified].

Ender Baron's idea is also good for correcting scale problems. Scales are constantly applied [automatically] to any object that has been recently animated. It's alway necessary to remove them prior to exporting.

From here on, you should no longer get any more of those problems as you export.

Some of the objects that cause the so-called collinier, or collocated, or whatever vertices are usually the semi-spheres [they are actually whole spheres, but are modified by the user].
 
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Reply #5 - Oct 31st, 2003 at 6:36pm

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
I don't want to sound like I'm getting above you, Katahu, but there is a much easier way to take care of colocated vertices than deleting the object.

I used to get frustrated when I would get that error message, and stop working on the project altogether, but someone told me about a nifty little gadget in the modifer section called "weld".  I had never noticed it before, but it seems to be created for just this problem.  To use it, select the object, go into sub-obj modification and select all the vertices.  Now scroll down the modifier command bar, and pay close attention.  About half-way down you should see a section called "weld" with a couple of buttons that read "selected" and "target" below it.

With all the vertices in the object selected, click "target" and change the number next to it to 1.  I'm not exactly sure what this does, but it has something to do with pixels, and if you want the object to stay the same shape, the smaller the pixel number the better.

Now highlight the number just above the pixel number.  This is the amount of space that can be aloud between vertices when you press the "selected" button.  If the vertices are closer than this number indicates, they'll be colapsed together.  Make this a small number.  I usually use something like 0.125", but you can use whatever you like.

Now press the "selected" button.  Continue pressing it until you get a message saying "no vertices within weld threshold".  There you go!  Everything should export now!

BUT

I don't think this is the problem with Moach's stuff.  It says this:

Quote:
Start! (C:\gmax\gamepacks\FlightSim\ximango)
Loading X C:\gmax\gamepacks\FlightSim\ximango...
Error in exporter: Mismatch between # vertex faces (500000) and # normal faces (943835) in part Bone01.
Error!
Error!


And I don't know what that means.
 

...
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Reply #6 - Oct 31st, 2003 at 11:56pm

Katahu   Offline
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You're right Ender. I have never noticed about that feature for fixing the colocated vertices. Neither have I seen such an error log with such a message.

Hey Moach, what kind of aircraft are you building?
 
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Reply #7 - Nov 4th, 2003 at 1:51pm

Moach   Offline
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Jet-Powered PropellerHead
São Paulo, Brazil

Gender: male
Posts: 991
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hi there...

just fixed my computer, now i can continue my work Smiley

thanx for the help guys,
but the problem with this particular part is that it cannot be welded or deleted. it's a bone.

i can't delete it because it's the main bone and without it my pilot won't fit in the cockpit.

i need a way to fix it without messing too much with it.

oh this is what i'm working on:


...


it's a brazillian Aeromot Ximango AMT-100 motorglider
 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #8 - Nov 4th, 2003 at 2:09pm

Moach   Offline
Colonel
Jet-Powered PropellerHead
São Paulo, Brazil

Gender: male
Posts: 991
*****
 
ok this is even weirder Tongue

the problem has changed now
this is the message i get when i try to export:

Running model

Start! (C:\gmax\gamepacks\FlightSim\ximango)
Loading X C:\gmax\gamepacks\FlightSim\ximango...
Error in exporter: Mismatch between # vertex faces (467682) and # normal faces (907706) in part Sphere03.
Error!
Error!

the weird part is: there is NO sphere03 Shocked

any thoughts?? Roll Eyes

PS: the scale reset  thingy worked, thanx Ender
 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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