Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft & 3D Design
› Export Module Failure
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
Export Module Failure (Read 217 times)
Oct 28
th
, 2003 at 10:20am
Moach
Offline
Colonel
Jet-Powered PropellerHead
São Paulo, Brazil
Gender:
Posts: 991
yes it's me again
i tried to export my model to fs2004
but i got this error massage:
'MakeMDL was not found, or failed to convert c:\gmax\gamepacks\flightsim\ximango to MDL format. check your system path to make sure MakeMDL is on it'
and the log file says:
Running model
Start! (C:\gmax\gamepacks\FlightSim\ximango)
Loading X C:\gmax\gamepacks\FlightSim\ximango...
Error in exporter: Mismatch between # vertex faces (500000) and # normal faces (943835) in part Bone01.
Error!
Error!
and i can't export...
plus i get a lot of these mesages too:
part 'blahblahblah' has a scale applied. remove before exporting.
what should i do?
Come, one and all aboard! - The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
Back to top
IP Logged
Reply #1 -
Oct 29
th
, 2003 at 6:52pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Well, the first part I have no idea about, but the "part XX has a scale applied" is easy to correct. Go to the Hierarchy tab (the middle one in the right-hand column) and look at the very bottom. You'll see a set of two buttons, one of which says "scale". Select the part(s) that MakeMDL has problems with and click the button. That should fix that problem.
Back to top
IP Logged
Reply #2 -
Oct 30
th
, 2003 at 1:13pm
Moach
Offline
Colonel
Jet-Powered PropellerHead
São Paulo, Brazil
Gender:
Posts: 991
tnx dude
just one more to go now...
Come, one and all aboard! - The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
Back to top
IP Logged
Reply #3 -
Oct 31
st
, 2003 at 3:15am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
No problem, man! If you don't get an answer in the next couple of days, email me the files and I'll run over them, see if I can do anything for ya.
Back to top
IP Logged
Reply #4 -
Oct 31
st
, 2003 at 9:27am
Katahu
Offline
Colonel
Gender:
Posts: 6920
The purpose of the log file is to tell you which object [in your design] is causing the problem.
Most often, the log file will repeat the name of the object over and over again depending on the number of vertices it has. Next to the name of the object, it will tell you that it has possibly found some collocated or trilinier vertices [or something in relation to that] on the object. The message is also repeated as well. Next to this small message, it will you the world coordinates of the vertices that are involved.
Usually, the best course of action is to delete that object on your model and replace it with a new one that closely resembles the original [but slightly modified].
Ender Baron's idea is also good for correcting scale problems. Scales are constantly applied [automatically] to any object that has been recently animated. It's alway necessary to remove them prior to exporting.
From here on, you should no longer get any more of those problems as you export.
Some of the objects that cause the so-called collinier, or collocated, or whatever vertices are usually the semi-spheres [they are actually whole spheres, but are modified by the user].
Back to top
IP Logged
Reply #5 -
Oct 31
st
, 2003 at 6:36pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
I don't want to sound like I'm getting above you, Katahu, but there is a much easier way to take care of colocated vertices than deleting the object.
I used to get frustrated when I would get that error message, and stop working on the project altogether, but someone told me about a nifty little gadget in the modifer section called "weld". I had never noticed it before, but it seems to be created for just this problem. To use it, select the object, go into sub-obj modification and select all the vertices. Now scroll down the modifier command bar, and pay close attention. About half-way down you should see a section called "weld" with a couple of buttons that read "selected" and "target" below it.
With all the vertices in the object selected, click "target" and change the number next to it to 1. I'm not exactly sure what this does, but it has something to do with pixels, and if you want the object to stay the same shape, the smaller the pixel number the better.
Now highlight the number just above the pixel number. This is the amount of space that can be aloud between vertices when you press the "selected" button. If the vertices are closer than this number indicates, they'll be colapsed together. Make this a small number. I usually use something like 0.125", but you can use whatever you like.
Now press the "selected" button. Continue pressing it until you get a message saying "no vertices within weld threshold". There you go! Everything should export now!
BUT
I don't think this is the problem with Moach's stuff. It says this:
Quote:
Start! (C:\gmax\gamepacks\FlightSim\ximango)
Loading X C:\gmax\gamepacks\FlightSim\ximango...
Error in exporter: Mismatch between # vertex faces (500000) and # normal faces (943835) in part Bone01.
Error!
Error!
And I don't know what that means.
Back to top
IP Logged
Reply #6 -
Oct 31
st
, 2003 at 11:56pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
You're right Ender. I have never noticed about that feature for fixing the colocated vertices. Neither have I seen such an error log with such a message.
Hey Moach, what kind of aircraft are you building?
Back to top
IP Logged
Reply #7 -
Nov 4
th
, 2003 at 1:51pm
Moach
Offline
Colonel
Jet-Powered PropellerHead
São Paulo, Brazil
Gender:
Posts: 991
hi there...
just fixed my computer, now i can continue my work
thanx for the help guys,
but the problem with this particular part is that it cannot be welded or deleted. it's a bone.
i can't delete it because it's the main bone and without it my pilot won't fit in the cockpit.
i need a way to fix it without messing too much with it.
oh this is what i'm working on:
it's a brazillian Aeromot Ximango AMT-100 motorglider
Come, one and all aboard! - The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
Back to top
IP Logged
Reply #8 -
Nov 4
th
, 2003 at 2:09pm
Moach
Offline
Colonel
Jet-Powered PropellerHead
São Paulo, Brazil
Gender:
Posts: 991
ok this is even weirder
the problem has changed now
this is the message i get when i try to export:
Running model
Start! (C:\gmax\gamepacks\FlightSim\ximango)
Loading X C:\gmax\gamepacks\FlightSim\ximango...
Error in exporter: Mismatch between # vertex faces (467682) and # normal faces (907706) in part Sphere03.
Error!
Error!
the weird part is: there is NO sphere03
any thoughts??
PS: the scale reset thingy worked, thanx Ender
Come, one and all aboard! - The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design ««
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.