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CFS2 Repaint Problems (Read 432 times)
Oct 23rd, 2003 at 9:17pm

Archer   Offline
Colonel
Canada

Posts: 17
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Hi!
I've been doing some repaints of the stock Corsair model in CFS2.  I got some done, got a new computer, made another couple, then the next one I tried to convert using DXTbmp was extremely blurry/low quality in-game.  I had saved this as a 16-bit bitmap at one point, then back to a 24-bit bmp, so I thought this was the error.  I just finished my next repaint, and I had the same problem.  I installed a newer version of DXTbmp and now the repaint shows up in-game blurry, but much better than before.  The new version of DXTbmp has different extended bitmap types to choose from, whereas in the older version I just chose DXT Texture.  I tried the DXT 1 with alpha, DXT 1 without, and DXT 3, and they all are blurry.  Should I be using a different type of extended bitmap? Or is this a problem with something else?

A screenshot of my repaint in game is at:
http://www.geocities.com/vf17files8/prob.htm

Thanks
-Archer
 

-Archer
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Reply #1 - Oct 23rd, 2003 at 9:48pm

Felix/FFDS   Offline
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FINALLY an official Granddad!
Orlando, FL

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Posts: 1000000627
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Quote:
Hi!
I've been doing some repaints of the stock Corsair model in CFS2.  I got some done, got a new computer, made another couple, then the next one I tried to convert using DXTbmp was extremely blurry/low quality in-game.  I had saved this as a 16-bit bitmap at one point, then back to a 24-bit bmp, so I thought this was the error.  I just finished my next repaint, and I had the same problem.  I installed a newer version of DXTbmp and now the repaint shows up in-game blurry, but much better than before.  The new version of DXTbmp has different extended bitmap types to choose from, whereas in the older version I just chose DXT Texture.  I tried the DXT 1 with alpha, DXT 1 without, and DXT 3, and they all are blurry.  Should I be using a different type of extended bitmap? Or is this a problem with something else?

A screenshot of my repaint in game is at:
http://www.geocities.com/vf17files8/prob.htm

Thanks
-Archer



You may want to consider deleting, or saving without mip maps.
 

Felix/FFDS...
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Reply #2 - Oct 24th, 2003 at 9:30am

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
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The CFS2 default texture format is DXT1 Opaque. If that doesn't fix the problem try saving in the same format without Mips as Felix suggested. The latest DXTBmp has this feature from Prefs/Include Mips. Uncheck the option to save without them.
 

...

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Reply #3 - Oct 24th, 2003 at 11:19am

Archer   Offline
Colonel
Canada

Posts: 17
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I tried DXT1 Opaque earlier, but I had MIPs on, I turned them off, saved, and had a problem that unless I was zoomed in in external view the texture would be black.  I went back to the old on, turned MIPs off, and saved as a DXT texture and it works fine now.

Thanks Felix and Hagar!  Grin

One thing though, any ideas why the newer version of DXTbmp didn't work correctly while the old version did?

Thanks
-Archer
 

-Archer
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Reply #4 - Oct 24th, 2003 at 11:53am

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
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Archer. I've never had a problem with any version of DXTBmp. Textures including Mips have always worked fine for me. I suspect this depends on your system, typically the make & type of graphics card, version of hardware drivers & DirectX. As you mentioned a new PC this probably explains it.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
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Reply #5 - Oct 24th, 2003 at 9:35pm

Stratobat   Offline
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To fly... Or not to fly?

Posts: 1165
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Try using Imagetool.

When I repaint a stock aircraft I save the repaint in 16 Bit 565 with mips, so far I've had no problems.

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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