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CFS2 Repaint Problems (Read 432 times)
Oct 23
rd
, 2003 at 9:17pm
Archer
Offline
Colonel
Canada
Posts: 17
Hi!
I've been doing some repaints of the stock Corsair model in CFS2. I got some done, got a new computer, made another couple, then the next one I tried to convert using DXTbmp was extremely blurry/low quality in-game. I had saved this as a 16-bit bitmap at one point, then back to a 24-bit bmp, so I thought this was the error. I just finished my next repaint, and I had the same problem. I installed a newer version of DXTbmp and now the repaint shows up in-game blurry, but much better than before. The new version of DXTbmp has different extended bitmap types to choose from, whereas in the older version I just chose DXT Texture. I tried the DXT 1 with alpha, DXT 1 without, and DXT 3, and they all are blurry. Should I be using a different type of extended bitmap? Or is this a problem with something else?
A screenshot of my repaint in game is at:
http://www.geocities.com/vf17files8/prob.htm
Thanks
-Archer
-Archer
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Reply #1 -
Oct 23
rd
, 2003 at 9:48pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
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Quote:
Hi!
I've been doing some repaints of the stock Corsair model in CFS2. I got some done, got a new computer, made another couple, then the next one I tried to convert using DXTbmp was extremely blurry/low quality in-game. I had saved this as a 16-bit bitmap at one point, then back to a 24-bit bmp, so I thought this was the error. I just finished my next repaint, and I had the same problem. I installed a newer version of DXTbmp and now the repaint shows up in-game blurry, but much better than before. The new version of DXTbmp has different extended bitmap types to choose from, whereas in the older version I just chose DXT Texture. I tried the DXT 1 with alpha, DXT 1 without, and DXT 3, and they all are blurry. Should I be using a different type of extended bitmap? Or is this a problem with something else?
A screenshot of my repaint in game is at:
http://www.geocities.com/vf17files8/prob.htm
Thanks
-Archer
You may want to consider deleting, or saving without mip maps.
Felix/
FFDS
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Reply #2 -
Oct 24
th
, 2003 at 9:30am
Hagar
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Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
The CFS2 default texture format is DXT1 Opaque. If that doesn't fix the problem try saving in the same format without Mips as Felix suggested. The latest DXTBmp has this feature from Prefs/Include Mips. Uncheck the option to save without them.
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Reply #3 -
Oct 24
th
, 2003 at 11:19am
Archer
Offline
Colonel
Canada
Posts: 17
I tried DXT1 Opaque earlier, but I had MIPs on, I turned them off, saved, and had a problem that unless I was zoomed in in external view the texture would be black. I went back to the old on, turned MIPs off, and saved as a DXT texture and it works fine now.
Thanks Felix and Hagar!
One thing though, any ideas why the newer version of DXTbmp didn't work correctly while the old version did?
Thanks
-Archer
-Archer
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Reply #4 -
Oct 24
th
, 2003 at 11:53am
Hagar
Offline
Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
Archer. I've never had a problem with any version of DXTBmp. Textures including Mips have always worked fine for me. I suspect this depends on your system, typically the make & type of graphics card, version of hardware drivers & DirectX. As you mentioned a new PC this probably explains it.
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Need help? Try
Grumpy's Lair
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Reply #5 -
Oct 24
th
, 2003 at 9:35pm
Stratobat
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Colonel
To fly... Or not to fly?
Posts: 1165
Try using Imagetool.
When I repaint a stock aircraft I save the repaint in 16 Bit 565 with mips, so far I've had no problems.
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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