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› what do u use to model?
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
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Poll
Question:
What do u model your planes / scenery for FS with?
3DS max 5
2 (10.5%)
3DS max 4 or lower
0 (0.0%)
Truespace
0 (0.0%)
Gmax
12 (63.2%)
Other
1 (5.3%)
FSDS (1 or 2)
4 (21.1%)
Total votes: 19
« Last Modified by:
Felix/FFDS
on: Oct 23
rd
, 2003 at 9:46pm »
Pages: 1
what do u use to model? (Read 417 times)
Oct 23
rd
, 2003 at 9:07am
LANDMYN
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My Evo :P
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Posts: 242
what do u use to model your planes??
i use 3ds max 5 but i am expecting most people to be using gmax.
«
Last Edit: Oct 23
rd
, 2003 at 1:06pm by LANDMYN
»
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Reply #1 -
Oct 23
rd
, 2003 at 10:11am
Iroquois
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Happy Halloween
Ontario Canada
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Posts: 3244
Well that's a lot like asking what do you make food with? There are all kinds of objects and methods to do this.
Are you talking about models in FS or models as in Radio Control and static?
I only pretend to know what I'm talking about. Heck, that's what lawyers, car mechanics, and IT professionals do everyday.
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Reply #2 -
Oct 23
rd
, 2003 at 1:03pm
LANDMYN
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Colonel
My Evo :P
Gender:
Posts: 242
well u see i woz going to put a poll on here with things like
1. 3DSmax 5
2. Gmax
3. Truespace
however i did ity at school and the bell went so had to go. lol
www.willspage.me.uk
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My forum :
www.willspage.me.uk/cgi-bin/yabb/YaBB.cgi
&&P4 running Windows XP PRO&&ATI Radeon 9800 XT&&Athlon XP 3.4 ghz&&2048 mb ram&&.&&.&&.&&i wish&&&&&&visit my page at &&
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Reply #3 -
Oct 23
rd
, 2003 at 3:59pm
RichieB16
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January 27, 1967
Oregon
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Posts: 4408
I think you should add FSDS and FSDS2 to your list, they seem to be almost as common as GMAX.
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Reply #4 -
Oct 23
rd
, 2003 at 5:40pm
Alan
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Colonel
Aer Chór na hÉireann
Sligo, Republic of Ireland
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Posts: 133
I use gmax and for certain parts which are a little more complex i use 3ds max 4.2
Al
Redstar Control, Airwolf, All systems are go.
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Reply #5 -
Oct 23
rd
, 2003 at 6:58pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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For the most part, flightsimmers use gmax or FSDS.
I've seen some starting in Rhino and converting to either FSDS or gmax for the finishing touches.
Felix/
FFDS
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Reply #6 -
Oct 23
rd
, 2003 at 7:12pm
Han
Offline
Colonel
Posts: 27
F has been looking over my shoulder I guess...
Rhino2 > MAX5 > FS...
Rhino doesn't do animation in version 2 (can't afford the new one) and the texturing part is a bit too cumbersome to me...apart from that, I just love NURBS modelling, a part that max is not that good at, and Rhino is the top tool for NURBS...but off course, just IMHO...
Pilots are the best computers we can put aboard aircraft, and the only ones that can be massproduced with unskilled labor..
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Reply #7 -
Oct 23
rd
, 2003 at 8:09pm
Firestriker
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Colonel
Gearhart, Oregon
Gender:
Posts: 274
I kinda think of it as drilling a hole in a piece of wood. Some of us can make do with something as simple as a brace and bit or an old hand crank, others would use a hand held variable speed electric and yet someone else wouldn't attempt it with anything less that a drill press... (Geeze what I wouldn't give to have a workshop like Norms, if you know who I mean
)... LOL. You use what you know can get the job done and what learning comes easiest to you. No tool is any good unless the person using it has developed the skills and understanding of it capabilities to use that tool. The bottom line is when you are making an object, in the end, all you have are points connected by edges to make polygonal surfaces. Oops, time for the Series!!!
Lou
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Reply #8 -
Oct 23
rd
, 2003 at 9:19pm
nwt
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I love YaBB 1G - SP1!
Posts: 42
I make my planes in FSDS2 and gmax and sometimes a combination of both
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Reply #9 -
Oct 23
rd
, 2003 at 9:46pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Quote:
F has been looking over my shoulder I guess...
People are allowed out of Da Roost from time to time.
Felix/
FFDS
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