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› Texturing Models in gMAX 1.2
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Texturing Models in gMAX 1.2 (Read 121 times)
Oct 21
st
, 2003 at 8:30am
Mike Thurman
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Mmm, forbidden donut!!
Umm, underwater
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Now that i've got gMAX 1.2 working again.( Big thanks to Woodlouse2002 and nwt
) i was wondering how to texture my models in this version of gmax. I know HOW to but they don't show up is what i mean. Well to be specific, everything on the model is gray instead of the texture(in Gmax). This seems like a simple problem and i just need someone to tell me how to make the textures show.
Mike Thurman
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Oct 21
st
, 2003 at 9:38am
Felix/FFDS
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Orlando, FL
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From what I understand - the format that you use to map the textures in gmax is NOT compatible with FS. Make sure you convert the textures to one of the formats FS recognizes.
I would suggest that you "save as" 8-bit color (sure, it's a basic, no-reflections format, but you'd be surprised how many modellers use the "basic" to get the textures mapped right).
Anotherconsideration:
Make sure you've copied the textures to the correct folder (it happens more often than people will admit)
Felix/
FFDS
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Oct 22
nd
, 2003 at 6:36am
Mike Thurman
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Mmm, forbidden donut!!
Umm, underwater
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I know all that, I just need to kno why they arent showing in gmax(i'm using 8-bit) ???
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Oct 23
rd
, 2003 at 5:44pm
Alan
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Aer Chór na hÉireann
Sligo, Republic of Ireland
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push m to bring up your material editor, selct your material, you should see a little box coloured blue and white (chekered grid) click it, your texture should show.
Al
Redstar Control, Airwolf, All systems are go.
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