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› CFS2 - landing and navigation lights
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CFS2 - landing and navigation lights (Read 192 times)
Jun 30
th
, 2003 at 3:24pm
macaws10
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2nd Lieutenant
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Posts: 1
??? Is there a way to create landing and navigation lights in FSDS2 for use with a CFS2 model?
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Reply #1 -
Dec 14
th
, 2003 at 12:33am
Woodylepic
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Colonel
Quebec Canada
Posts: 330
in fs2004 hall the light seting is on the aircraft.cfg file just open it whit a text editor .
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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Reply #2 -
Dec 14
th
, 2003 at 4:11am
AuMaV
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Colonel
Old Git
The Great Southern Land
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Posts: 293
Hi
Cfs2 duznt support nav/landing lights(ie switchable)
You could do it with SLDedit back in fsds1 days
Also there are issues with lights and AI.
But with all that said you can put nav lights on using materials
http://www.simcraft.nl/materials.html
then setting pre process for visable when dark
MaV
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Reply #3 -
Dec 16
th
, 2003 at 9:43pm
Merlin66
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"YAS Spitfires...... merlin
powered"
Derrinal, Australia
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Posts: 189
I agree. Even when you "pre-process" parts as lights the model won't compile to CFS2 format.
I had to work around for the landing lights in the MKI/MkII YAS_spitfires.
Ken
Merlin66&&
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