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› texture view probleme !
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texture view probleme ! (Read 182 times)
Dec 16
th
, 2003 at 10:20am
Woodylepic
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Colonel
Quebec Canada
Posts: 330
Hi i have a litle probleme ???
i have made a plane in gmax whit success, then export in fs4 whit no probleme,whene i start the game i see the plane in outside view, in tower view, but i see nothing whene im in interior view or virtual cockpit view ???
i have not texturing the plane yet
its becosse of that ??? or other trouble ?
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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Reply #1 -
Dec 16
th
, 2003 at 10:47am
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
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Posts: 1000000627
Have you built DONE a VC? Remember, the VC is a separate model/group.
What you see from the "inside" depends on the model you've built.
As a ridiculous example - you can build a fantastic 747 on the outside, but if you build a Wright Flyer as the "interior" model, you'll have great all around visibility from the "inside" views.
Felix/
FFDS
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Reply #2 -
Dec 16
th
, 2003 at 11:24am
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
What you mean by groupe ?
i have made the mdl file put it in modelle folder and i see the modelle in outside view but nothing whene im in cockip view ???
you mean i have to put an other modelle file in modele folder ?
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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Reply #3 -
Dec 16
th
, 2003 at 4:43pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
What he means is when you make the aircraft in Gmax, you must build the VC there. Just put it where the normal cockpit is and make it a seperate "group" by choosing that option from the pulldown menus. Name it "interior" and then select everything else in the gmax scene. name this "exterior" and then export. That should make everything visible.
If you still can't see anything, it probably has something to do with the location of the reference datum in the aircraft.cfg file or the eyepoint in the same one.
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Reply #4 -
Dec 16
th
, 2003 at 9:20pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
Can you explique in detail how to make the texture visible in gmax i see hall my wing in exterior view but in interior view i see no candy
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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Reply #5 -
Dec 16
th
, 2003 at 9:33pm
Merlin66
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"YAS Spitfires...... merlin
powered"
Derrinal, Australia
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Posts: 189
EnderBenders message gives the answer.
When you build a model in Gmax ( or FSDS) the "main" model is what you see in the simulator as an "external" view of the plane.
If you wish to see ANY detail from inside the cockpit when flying the model in FS2004/ CFS2, you then have to build a NEW model ( by copying parts from the original "main" model, ie inside cockpit wall, canopy, wings etc) this second model should be named "VC" ( virtual cockpit) and then added to the original "main" BEFORE exporting to the BGL file.
Hope this helps explain a little. Don't give up!!!!
Ken
Merlin66&&
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Reply #6 -
Dec 16
th
, 2003 at 9:47pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Quote:
. . . this second model should be named "VC" ( virtual cockpit) and then added to the original "main" BEFORE exporting to the BGL file.
Actually, in Gmax the name of the new group should be "interior". The outside model should be named "exterior".
"EnderBender" . . .
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Reply #7 -
Dec 16
th
, 2003 at 10:14pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
Thank you guys got it i have made 2 group in gmax exterior and interior view and now what i have to do ?
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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Reply #8 -
Dec 16
th
, 2003 at 10:27pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
Cool i see hall my wing and control surface in c.o.f now
thank
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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Reply #9 -
Dec 17
th
, 2003 at 9:05am
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
Quote:
Actually, in Gmax the name of the new group should be "interior". The outside model should be named "exterior".
"EnderBender" . . .
Merlin needs an FSDSspeak to gmaxspeak translator ..
(It's fun watching an FSDS'er go blank when you tell him to 'clone and mirror', or tell a gmaxer to copy a cross section to template and conform to template...
Felix/
FFDS
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