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Shaping Fuselage question (Read 99 times)
Jun 24th, 2003 at 6:08pm

DensoSupra   Offline
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OK heres my problem when Im shaping my fuselage (GMAX) I use editable mesh and vertex. When im doing that it always selects unnecassary vertexs that I dont need to use, How can I get rid of this without unselecting the vertexs I need. ???

Also am I using the right method to shape my fuselages, wings and, etc.

Thanks
 
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Reply #1 - Jun 24th, 2003 at 6:35pm

Felix/FFDS   Offline
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Under the "selection" rollout when in subobject mode, ready to select a group of points, make sure you have "ignore backfacing" checked.


 

Felix/FFDS...
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Reply #2 - Jun 24th, 2003 at 7:17pm

DensoSupra   Offline
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Ok thanks
 
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