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I'll be releasing the MD-83 update very soon (Read 4335 times)
Reply #30 - May 2nd, 2012 at 6:33pm

alrot   Offline
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hey guys I got a bunches ,hundreds of attachpoint Effects ,I can make any kind of smokes ,fire explosions ,vapor trails, I can make chickens come out from the engine with the sounds of the chickens too ,its in a vast library here

BTW I just finish the ladder too  Cool
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Reply #31 - May 2nd, 2012 at 6:41pm

andy190   Offline
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I found this xml gauge in the UKMIL Buccaneer Panel folder.

Code:
<Gauge Name="wingtip">
<Element>
        <Select>
            <Value>
                (A:G FORCE, gforce) abs 2.0 &gt; (A:FLAP HANDLE PERCENT,percent) 10 &lt; &amp;&amp;
                if{ (A:LIGHT WING,bool) ! if{ (&gt;K:TOGGLE_WING_LIGHTS) } }
                els{ (A:LIGHT WING,bool) if{ (&gt;K:TOGGLE_WING_LIGHTS) } }
            </Value>
        </Select>
    </Element>


<Element>
    <Select>
      <Value>
        (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 100 &lt; (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 50 &gt; &amp;&amp;
        (A:INDICATED ALTITUDE,feet) 28000 &lt; &amp;&amp;
        if{ (A:SMOKE ENABLE,bool) ! if{ (&gt;K:SMOKE_ON) } }
        els{ (A:SMOKE ENABLE,bool) if{ (&gt;K:SMOKE_OFF) } }
      </Value>
    </Select>
  </Element>


</Gauge>  

 

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Reply #32 - May 2nd, 2012 at 7:10pm

andy190   Offline
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Alex, Jetprop I think I've found the Engine Smoke xml Gauge. Cheesy

Code:
<Gauge Name="UKMIL EFFECT CONTROLLER">


//wingvortex
    <Element>
        <Select>
            <Value>
                (A:G FORCE, gforce) abs 2.0 &gt; (A:FLAP HANDLE PERCENT,percent) 10 &lt; &amp;&amp;
                if{ (A:LIGHT WING,bool) ! if{ (&gt;K:TOGGLE_WING_LIGHTS) } }
                els{ (A:LIGHT WING,bool) if{ (&gt;K:TOGGLE_WING_LIGHTS) } }
            </Value>
        </Select>
    </Element>


//engine smoke 
<Element>
    <Select>
      <Value>
        (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 100 &lt; (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 50 &gt; &amp;&amp;
        (A:INDICATED ALTITUDE,feet) 28000 &lt; &amp;&amp;
        if{ (A:SMOKE ENABLE,bool) ! if{ (&gt;K:SMOKE_ON) } }
        els{ (A:SMOKE ENABLE,bool) if{ (&gt;K:SMOKE_OFF) } }
      </Value>
    </Select>
  </Element>


</Gauge> 

 

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Reply #33 - May 2nd, 2012 at 7:47pm

alrot   Offline
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Ok but what is the element? what element are we going to use ?

Let me make that and xml gauge and see if it does ..but how the position of the smoke is assign<? Undecided
 

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Reply #34 - May 2nd, 2012 at 8:00pm

andy190   Offline
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alrot wrote on May 2nd, 2012 at 7:47pm:
Ok but what is the element? what element are we going to use ?

Let me make that and xml gauge and see if it does ..but how the position of the smoke is assign<? Undecided

Code:
<Gauge Name="ALROT EFFECT CONTROLLER">


  <Element>
    <Select>
      <Value>
        (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 100 &lt; (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 50 &gt; &amp;&amp;
        (A:INDICATED ALTITUDE,feet) 28000 &lt; &amp;&amp;
        if{ (A:SMOKE ENABLE,bool) ! if{ (&gt;K:SMOKE_ON) } }
        els{ (A:SMOKE ENABLE,bool) if{ (&gt;K:SMOKE_OFF) } }
      </Value>
    </Select>
  </Element>


</Gauge> 



I'm just about to test whether it works.
 

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Reply #35 - May 2nd, 2012 at 9:10pm

alrot   Offline
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yes ,I know what it does ,It has conditional to be in certaint throttler lever and altitude but
Which smoke??

        (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 100 &lt; (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 50 &gt; &amp;&amp;
        (A:INDICATED ALTITUDE,feet) 28000 &lt; &amp;&amp;
        if{ (A:SMOKE ENABLE,bool) ! if{ (&gt;K:SMOKE_ON) } }
        els{ (A:SMOKE ENABLE,bool) if{ (&gt;K:SMOKE_OFF) } }

and from what position will that smoke will be dump ,
I think something very important is missing ,its the element ,the "A:SMOKE" has to be and attachable fx_*  Undecided

Unless we assign and specific position in cfg

[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn, 1
smoke=1 fx_??

I made the red as and example
and hopefully by the engine position

[GeneralEngineData]
engine_type = 1                                 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Engine.0= -37.667, -9.400, 2.833
Engine.1= -37.667, 9.400, 2.833
                  //

makes the whole deal 8dumping area?  Tongue
 

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Reply #36 - May 2nd, 2012 at 10:05pm

andy190   Offline
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The whole xml code is basically a copy of the smoke xml for the UKMIL Buccaneer.

The setting for the smoke is in the cfg:

[SMOKESYSTEM]
smoke.0= -2.70, -18.75,0.5, fx_nimrod_smoke
smoke.1= 2.70, -18.75,0.5, fx_nimrod_smoke
 

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Reply #37 - May 2nd, 2012 at 10:13pm

alrot   Offline
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andy190 wrote on May 2nd, 2012 at 10:05pm:
[SMOKESYSTEM]
smoke.0= -2.70, -18.75,0.5, fx_nimrod_smoke
smoke.1= 2.70, -18.75,0.5, fx_nimrod_smoke            


Now that make perfect sense ,those parameters are the position and the fx_ ,this is the element I was talking about  Grin

I have to set the position for the md 83 

I try them tomorrow
 

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Reply #38 - May 3rd, 2012 at 10:01am

jetprop   Offline
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Always when I try to help someone beats me to it. Grin
I might try the positions tonight tough...
 

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Reply #39 - May 3rd, 2012 at 10:45am

alrot   Offline
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Undecided I can't make it work ,I can put the smoke effect using and attachpoint using that the same smoke ukmil  but when the airplane is stop in rwy  it shows too much smoke..

I'm studying the whole bukaneer airplane to see  Undecided
 

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Reply #40 - May 3rd, 2012 at 6:17pm

alrot   Offline
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Ok ,I put the smoke to work , NOT BY A GAUGE by the way

I made a xml part having the parameters in that gauge and a vissible part and some how its working  Undecided

I also made a gauge having a menu options for the new stuffs
 

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Reply #41 - May 3rd, 2012 at 8:57pm

manesag   Offline
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you could have just gotten the effect the HJG aircraft create like the b727
 
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Reply #42 - May 3rd, 2012 at 9:19pm

alrot   Offline
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manesag wrote on May 3rd, 2012 at 8:57pm:
you could have just gotten the effect the HJG aircraft create like the b727


this smoke its controlled by altitude and THROTTLE ,the smoke its not constant
 

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Reply #43 - Jul 23rd, 2012 at 12:33pm

manesag   Offline
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I feel the need the need
for speed

Gender: male
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hey alrot i just tried version 2 of this beautiful plane and i just wanted to say it is alot  better then the original

but i see two problems
first that for the two textures that i used (AA and Allegiant) The engine nacelles are of a different color.
IE for the american its not a silver its a white color
and for the allegiant it goes to gray next to the fuselage.
That is a minor thing in which it doesnt really matter but oh well

The second problem is with the default sound. At idle i actually thought the compressor was disintegrating.  Sad thats not really good. But to me it doesnt matter models are more important then sound and textures

Im not saying this plane is bad im just giving some constructive critiscism
anyways have a nice day

manesag
 
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Reply #44 - Jul 23rd, 2012 at 1:47pm

Steve Hess   Offline
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alrot wrote on May 2nd, 2012 at 6:33pm:
hey guys I got a bunches ,hundreds of attachpoint Effects ,I can make any kind of smokes ,fire explosions ,vapor trails, I can make chickens come out from the engine with the sounds of the chickens too ,its in a vast library here

BTW I just finish the ladder too
  Cool
[img]


Is what you are saying is that you can add objects (not effects) to an existing model. If so I really want to talk to you.
 

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