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first succes. (Read 2580 times)
Oct 28th, 2011 at 12:33pm

jetprop   Offline
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i finaly made an aircraft with more then 20 polys!
its an improved version of the one i showed a long time ago:
...
i don't know anything about animations and i failed at the gear over and over again+i can't export so i may just give it to someone with more knowlage. Undecided
but what do you guys think about it?

i will soon do a polycount but i think its about 1000...
it doesn't look like it has much polys in the pics but you must remember the body+cockpit window.
 

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Reply #1 - Oct 28th, 2011 at 1:00pm

FSX_Dude   Offline
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Looking good Jetprop.I don't really know about that stuff. Undecided
 

I don't need a Sign.....wait......Damn!
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Reply #2 - Oct 28th, 2011 at 1:11pm

alrot   Offline
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jetprop wrote on Oct 28th, 2011 at 12:33pm:
i finaly made an aircraft with more then 20 polys!
its an improved version of the one i showed a long time ago:
[img]
i can't export so i may just give it to someone with more knowlage. Undecided



I told yesterday to Skoker how to , check in the bottom of this topic and second page

/yabb?num=1319483899/0#0
 

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Venezuela
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Reply #3 - Oct 28th, 2011 at 1:26pm

jetprop   Offline
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there isn't anything with fsxgamepack....
not in the sdk or gmax...
 

...
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Reply #4 - Oct 28th, 2011 at 2:02pm

alrot   Offline
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jetprop wrote on Oct 28th, 2011 at 1:26pm:
there isn't anything with fsxgamepack....
not in the sdk or gmax...

yes there is , I can't remember right now where exactly is in the FSX-SDK-SP2 or aceleration, is a folder that has those 9 files , it says, FSX_GmaxGamePack  Wink

I think you also need to download FSX_SDK_Sp1 and FSX_SDK_SP2
 

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Venezuela
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Reply #5 - Oct 28th, 2011 at 2:08pm

jetprop   Offline
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in the sdk part i only have the 'kits' and in the gmax part i only have the installer and the help files(wich i can't open because i don't have winzip).

and i have both service packs so...
 

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Reply #6 - Oct 28th, 2011 at 2:24pm

jetprop   Offline
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ok it isn't there.
i used search,i looked up tutorials but the folder isn't on this computer!
i have installed the sdk properly but it just isn't there!
 

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Reply #7 - Oct 28th, 2011 at 3:07pm

alrot   Offline
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Ok lets calm down , I will give you this link that have instructions where is the files and how to install it

http://www.fsdeveloper.com/wiki/index.php?title=Installing_FSX_GMax_gamepack
 

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Venezuela
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Reply #8 - Oct 28th, 2011 at 3:42pm

jetprop   Offline
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tried that already.
didn't work.
 

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Reply #9 - Oct 28th, 2011 at 4:04pm

Xpand   Offline
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You're using gmax right? Go to the FSX SDK instalation folder (Microsoft games). Go to this directory: SDK/Environment kit/Modeling sdk/FSX_GMAXGamepack
and start gmax from the link presented there.
That is all you have to do. (IF you have the FSX SDK)
 

Up is the way to go.
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Reply #10 - Oct 28th, 2011 at 4:16pm

jetprop   Offline
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thats the problem:there is no FSX_GMAXGamepack.
sorry if i apear abit rude/impatient but...(i need to stop using ... all the time.)


this is my eviroment folder thing:
...
 

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Reply #11 - Oct 28th, 2011 at 4:37pm

Xpand   Offline
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You seem to be lacking the 3dsm9 folder as well...
But that's the first instalation or did you instal SP1, SP1a and Acceleration already?
 

Up is the way to go.
...
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Reply #12 - Oct 29th, 2011 at 5:23am

jetprop   Offline
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i am actualy not sure.
i have fsx gold edition and from what i can tell not many people have that.(gold edition= fsx deluxe and acceleration)


did a polycount on the new version,well,i think 10000 is a bit too much. Cheesy
how do i remove excess polygons?
 

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Reply #13 - Oct 29th, 2011 at 6:43am

Xpand   Offline
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Bah, I have 35k on the Orca and 37k on the Blackfish. Not to mention the YAK-15, which is only at 40% and already has 30k....
That won't be a problem... But check the acceleration disk for the SP1a and Acceleration SDK

You can't simply remove them. Deleting them will create holes in the plane and won't make any diference in helping you to reduce the polycount. You should account for that when you are starting the plane from the basic shape.
 

Up is the way to go.
...
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Reply #14 - Oct 29th, 2011 at 7:52am

jetprop   Offline
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ok thanks for the advice.
i will just have to cope with the slow loading.
 

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