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September Screenshots! (Read 3432 times)
Sep 13th, 2011 at 6:38pm

BrandonF   Offline
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http://www.microsoft.com/games/flight/

The rumors about Flight being canceled can be put to rest with these 9 new screenshots. Also check the news section for some information and more screenshots on the updates to the weather system. I have to say, these improvements are really looking good!
 
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Reply #1 - Sep 14th, 2011 at 12:15am

F35LightningII   Offline
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The new weather system is definitely an improvement from FSX.

The screens look great.
 

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Reply #2 - Sep 14th, 2011 at 7:32am

Strategic Retreat   Offline
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My, finally M$ seems to have considered to use that esoteric and very new volumetric fog. SO NEW, that was already available in the first 3DFX cards of the half of the 90ies.
 

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Reply #3 - Sep 14th, 2011 at 9:50am

Daube   Offline
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I'm not sure those are "volumetric" clouds.
The bad screenshot quality makes it hard to tell, but it seems to me that they have replaced the flat cirrus layer by a stratus layer, which means this fog is just a big set of 2D clouds like it was before, but more detailled (better cloud density).
But again, on those screenshots, it's hard to tell.
 
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Reply #4 - Sep 14th, 2011 at 10:28am

hyperpep111   Offline
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I still don't see cloud shadows
 

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Reply #5 - Sep 14th, 2011 at 12:54pm

Al_Fallujah   Ex Member

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hyperpep111 wrote on Sep 14th, 2011 at 10:28am:
I still don't see cloud shadows

Not defined shadows, but, in my opinion, the terrain does look darker or shaded in areas below cloud cover.
I see this in shots 9.
Hard to say.
It looks like that for the hills to the right side of the frame, not so much for the distant mountains on the left.

But cloud rendering in the distance is adjustable in FSX.  For performance sake you can control how far off you want them to draw. I have always assumed that the clouds further away were rendered differently anyway. I wonder if they can render shadows for the closer high detail stuff, but not the distance stuff.

This is  of course, pure speculation on my part. Thinking out loud, so to speak.

In any case, clouds never have defined, hard edges shadows on the ground anyway. If it did, it would not look right.
 
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Reply #6 - Sep 14th, 2011 at 12:57pm

Al_Fallujah   Ex Member

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Daube wrote on Sep 14th, 2011 at 9:50am:
I'm not sure those are "volumetric" clouds.
The bad screenshot quality makes it hard to tell, but it seems to me that they have replaced the flat cirrus layer by a stratus layer, which means this fog is just a big set of 2D clouds like it was before, but more detailled (better cloud density).

But again, on those screenshots, it's hard to tell.


I think your right.
Shot 6. Maybe I am seeing things, but some parts of the clouds identical.
If I get time, I will pull it down, and circle the parts I am referring to.
 
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Reply #7 - Sep 14th, 2011 at 12:58pm

Al_Fallujah   Ex Member

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Overall I am still impressed.
The terrain looks good.





...even if it is Hawaii.
 
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Reply #8 - Sep 14th, 2011 at 3:34pm

Strategic Retreat   Offline
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hyperpep111 wrote on Sep 14th, 2011 at 10:28am:
I still don't see cloud shadows


Forget about them. I've reached the conclusion that in M$ cloudy skies are thought to be inauspicious and so NEVER to be replicated in one of their softwares, if not done VERY BAD.

If you want clouds to project shadows, you have to branch out to other sims. Them at M$ are very superstitious and wary to cross that line.
 

There is no such a thing as overkill. Only unworthy targets.
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Reply #9 - Sep 16th, 2011 at 10:46am

Al_Fallujah   Ex Member

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I went back and looked again today.
That city-scape looks really good.
The red clouds had distracted me the first time.

The detail of the buildings are good. I am presuming that they have any scenery options in the software maxed.

I also like the Mauna Kea Observatory shot. I am gonna fire up FSX later, and do a flyby, just to compare.
 
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Reply #10 - Sep 16th, 2011 at 6:28pm

BrandonF   Offline
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Quote:
I also like the Mauna Kea Observatory shot. I am gonna fire up FSX later, and do a flyby, just to compare.


I'd be surprised if it was even there in FSX.  Grin
 
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Reply #11 - Sep 17th, 2011 at 3:27am

pete   Offline
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Quote:
I'd be surprised if it was even there in FSX.  Grin


.... & therein lies the beauty of MSFS so far  ..... If something isn 't included anyone, with a tutorial or 2, can simply add it.

With 'Flight' I would be VERY surprised (pleasantly shocked would be a better description) if it was open to free and community created addons.

 

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Reply #12 - Sep 17th, 2011 at 4:09am

Hagar   Offline
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pete wrote on Sep 17th, 2011 at 3:27am:
Quote:
I'd be surprised if it was even there in FSX.  Grin


.... & therein lies the beauty of MSFS so far  ..... If something isn 't included anyone, with a tutorial or 2, can simply add it.

That was always the big attraction of the MSFS series for me & I suspect a large percentage of the members of this forum.

Quote:
With 'Flight' I would be VERY surprised (pleasantly shocked would be a better description) if it was open to free and community created addons.

Nail hit squarely on head! That is the whole basis of my objections.

Surely I can't be the only one to be disappointed by the poor quality of the screenshots & videos produced by the Flight team so far. Not what I would expect from a company with the huge resources of MS. I'm totally unimpressed.
 

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Reply #13 - Sep 21st, 2011 at 2:28pm

Al_Fallujah   Ex Member

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BrandonF wrote on Sep 16th, 2011 at 6:28pm:
Quote:
I also like the Mauna Kea Observatory shot. I am gonna fire up FSX later, and do a flyby, just to compare.


I'd be surprised if it was even there in FSX.  Grin

Well, unless my sense of direction is completely off, then the observatory is not in the default scenery for FSX.

So.. Flight is already an improvement!
lol

No biggy.  I am sure if they included everything, I would need a 5 TB Harddrive.
 
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Reply #14 - Sep 21st, 2011 at 2:32pm

Boikat   Offline
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I saw them, but I don't know if they were there by default or added with the FSX Power Project scenery add-ons, which did add some things, like the VLA antennas, and a few other non-power generating (wind farms, and the like) scenery objects.
 

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