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How to Create Effect of LOGO Light? (Read 2208 times)
Jul 22nd, 2011 at 8:39am

He Lingyuan   Offline
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How to Create Effect of LOGO Light?
I really hope I can add a effect for the Posky 737NG, not only a light map with logo on it, but I can't find any example.

Thanks in Advance.
 
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Reply #1 - Jul 22nd, 2011 at 9:49am

Club508   Offline
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(just a little designer's advice)  THIS CAN ONLY BE USED ON AIRCRAFT THAT HAVE A _L IMAGE!!!If you want lights on the aircraft body, I can make ones of any brightness and any color on an aircraft's body, but they won't flash or anything.  What you have to do is open the _T file, Stretch it DOWN to 256x256 pixels, and just add the color you want the lights to be where you would want the lights to be,  then make everywhere else that you don't want to make have a light black. Then replace the _L file with the new image and convert it to DXT1 with no alpha. This will only edit the lights on the aircraft's body and you can see the lights from this method at night when the landing lights are on, otherwise, you won't see them.  That's actually how I make my glowing aircraft.
 

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Reply #2 - Aug 20th, 2011 at 4:07am

garryrussell   Offline
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Club508

Your wrong about only on _L textures

They can be added to _LM textures, just draw the light splash on the night texture.

It's a fixed effect but can be there

Also many _L textures need an alpha, _L textures are best done with an all black alpha in FS.9

You don't need to open the _T file to make an_L

Just copy an existing all black_L and rename or make a new file the right size fill it with black and add a splash of the required size colour and shape.

The 'stretching down to 256' is an odd way of doing it.
 
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Reply #3 - Aug 20th, 2011 at 8:57am

Club508   Offline
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The stretching is so you can see the aircraft while you do it so you can get more exact placement of the lights.
« Last Edit: Aug 20th, 2011 at 10:53am by Club508 »  

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Reply #4 - Aug 20th, 2011 at 9:40am

garryrussell   Offline
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I didn't say it didn't work or hadn't been done...it's just a crazy way to do it.

You should be working with layers and if you want to see the image below just reduce the opacity of that layer and the go back to 100 when done.



 
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Reply #5 - Aug 20th, 2011 at 10:53am

Club508   Offline
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I'm pretty much crazy.   Cheesy Cheesy
My ways of doing things probably are highly crazy, but I'm at least somehow able to find them easy for some reason.  Don't know why.
 

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Reply #6 - Aug 20th, 2011 at 12:28pm

Xpand   Offline
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OR
You can make an effect that simulates a light cone:
...

I made this one for landing lights. You just have to replace the [Particle]'s Y Offset coordinates for the values in the Z Offset coordinates inside the fx file.

Here's the FX file code:

Code:
[Library Effect]
Lifetime=5
Version=1.00

[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=0.60, 0.60
Y Scale=0.60, 0.60
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=55, 52, 50, 180
Color End=55, 52, 50, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.1]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.10, 0.10

[Particle.1]
Lifetime=0.00, 0.00
Type=19
X Scale=0.9, 0.9
Y Scale=0.9, 0.9
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.1]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=55, 52, 50, 120
Color End=55, 52, 50, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.2]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.30, 0.30

[Particle.2]
Lifetime=0.00, 0.00
Type=19
X Scale=1.2, 1.2
Y Scale=1.2, 1.2
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.2]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=55, 52, 50, 70
Color End=55, 52, 50, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.3]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.60, 0.60

[Particle.3]
Lifetime=0.00, 0.00
Type=19
X Scale=1.80, 1.80
Y Scale=1.80, 1.80
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.3]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=55, 52, 50, 50
Color End=55, 52, 50, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.4]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.90, 0.90

[Particle.4]
Lifetime=0.00, 0.00
Type=19
X Scale=2.30, 2.30
Y Scale=2.30, 2.30
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.4]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=55, 52, 50, 20
Color End=55, 52, 50, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.5]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=1.10, 1.10

[Particle.5]
Lifetime=0.00, 0.00
Type=19
X Scale=2.90, 2.90
Y Scale=2.90, 2.90
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.5]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=55, 52, 50, 1
Color End=55, 52, 50, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

//light

[Emitter.6]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
Light=1
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.6]
Lifetime=0.00, 0.00
Type=19
X Scale=10.00, 10.00
Y Scale=10.00, 10.00
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=80.00, 80.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.6]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=55, 52, 50, 20
Color End=55, 52, 50, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.01, 0.01
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

 

 

Up is the way to go.
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Reply #7 - Aug 20th, 2011 at 12:47pm

Club508   Offline
Colonel
I like repainting aircraft!
Planet Earth

Gender: male
Posts: 1528
*****
 
My way turns out like neon when you turn on the landing lights, but other than that, it doesn't show.
...
 

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Reply #8 - Aug 20th, 2011 at 3:17pm

garryrussell   Offline
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We're trying to be serious here, how to reproduce accuracy

...that's just ghastly.

 
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Reply #9 - Aug 20th, 2011 at 3:32pm

Boikat   Offline
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It may look ghastly, but a variation of that, like adding pinstripes around major panel lines instead of the broad blue banner, would creat a great "Tron" effect if you added it to the appropriate aircraft, like the Orca or Pond Racer. Wink
 

...
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #10 - Aug 20th, 2011 at 3:47pm

garryrussell   Offline
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This thread was asking how to create a realistic effect.

 
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Reply #11 - Aug 20th, 2011 at 7:47pm

Boikat   Offline
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My bad.  I was just making an observation.
 

...
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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