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« Created by: JBaymore on: Sep 23rd, 2003 at 12:21pm »

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New Forum Survey: Homebrew Cockpits (see below) (Read 5055 times)
Sep 23rd, 2003 at 12:21pm

JBaymore   Offline
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Hi all.

I have become interested in expanding the FS experience a little more toward a "total immersion" situation.  To that end, I initially just planned on upgrading my flight controls to include a yoke, pedals, and a throttle module, at the minimum.  But that thought has now led me to look at the other options I might explore too.... like building a somewhat inexpensive simulation flightdeck, adding other controller types, and the like.

Not being a recent winner of the Megabucks lottery...... I am looking at accomplishing this as simply and inexpensively as possible.

I was thinking that there might be others that share this interest.  I see this possible proposed Forum section covering such stuff as setting up multiple monitor displays, using stuff like FSUIPC/WideFS/WideView, constructing the physical layout of the "cockpit" and panels, developing flight controls and switches, interfacing controls, the commercial control addons + software available, finding components/ switches/ parts, and so on.  It could run pretty much the gamut of this idea... from just adding a few "bells and whistles on the low end ..... up to maybe even tackling full motion on the upper extreme.  And all in between.

I don't see this forum restricted to discssing ONLY totally freeware and homebrew flight controls...... of course we already buy the sims, the computers, the joysticks (etc.) that we use...... but I would HOPE that the main focus of the discussions would be on how to do as much of this stuff for as little money as possible.  Of course there would be SOME things that one just HAS to buy to do this much at all  Wink.

I posted a message in the "Forum Suggestions" section yesterday and Pete responded that it was a possibility and that I should see how much interest there might be.

SO ........that is what I am doing here.

If this is a subject area that you think would be good "fodder" for a separate forum section..... let me know.  I'll get back to Pete with the results......and he'll likely be watching the nimbers and comments here too anyway.

(My own homebrew thoughts do NOT run to full motion, exact scale recreations of 747's  Wink. )


best,

.................john
« Last Edit: Sep 23rd, 2003 at 1:43pm by pete »  

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #1 - Sep 23rd, 2003 at 2:02pm

blue1820   Ex Member
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Seems i saw the plans for this idea i think it was at flightsim.com someone had done this and i think it was around 1500$ and thats computer and all.cant be for certain on that price its been awhile since i read it.but it looked pretty good what he had a 2 seater two and with the 3d glasses would probley be a nice setup and yes i have thought about doing some thing like this i have the know how and the tools to get it done but the little lady would have a hissy fit if i tried to build something like that in the house Undecided but i guess i could convert my dog house into one Grin
 
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Reply #2 - Sep 23rd, 2003 at 2:21pm

Vchat20   Offline
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yeah. that does look nice. I would build one myself if I had the money. but if I read the above post correctly, he was planning on using multiple monitors for extra realism.
 
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Reply #3 - Sep 23rd, 2003 at 2:30pm

blue1820   Ex Member
Its funner in a L1011
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But those 3d glasses would be cheaper and you would have the feeling of sitting in a real plane i would use the glasses at day time and with out glasses at night cause i am poor Grin
 
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Reply #4 - Sep 23rd, 2003 at 2:50pm

Smoke2much   Offline
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I would be interested John.  It is something that I have been considering for some time but due to current (and continuing) space constraints this is likely to remain in the "interest" stage for some time.

As a starter for ten I recently built my own set of rudder pedals for less than £10 using an old joystick.  For another £10-£20 I could make them much better.

It seems to me that a good understanding of electronics and an understanding of how M$ flight sims output the information is essential, but this gets back to our earlier discussions on how to make more realistic damage to the aircraft.

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #5 - Sep 23rd, 2003 at 6:13pm

JBaymore   Offline
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Will,

The way this poll got moved around..... for a while I couldn't even FIND it  from the place I last left it Wink.  But my glasses tend to caues me that problem too.

I would be interested in hearing more about your joystick to pedals conversion if you get the time.

As to my own project ideas...... I see about a year timetable to completion.... that is if it is ever really completed.  So this is not a fast thing by any means.  Right now it is in the planning stages and the research stages.

One thisng that I have found interesting in the research is that it appears that you can still do some interesting stuff using a cheap 10 Mbit / sec LAN with some pretty marginal low end machines driving parts of things.  Machines that a lot of people just dump or give away these days..... like a 300 to 500 M PII or III.

Anyway....... the cockpit idea for me will procees no matter whether the separate forum idea catches on or not.   Wink  I just thought it would be nice to gather all the messages and info in one neat "box".

Let's keep talking.

Oh... and I have a pretty neat "in flight emergency" situation that I have been working on since our last discussions on that subject.  It is an escalating situation that currently lasts about 10 minutes.  Still in development.

best,

..................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #6 - Sep 23rd, 2003 at 6:54pm

Scottler   Offline
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This has been done in quite some frequency, and, in fact, there's a webring dedicated to the homebuilt cockpit.

Or you could just go to www.projectmagenta.com

There are companies that produce equipment and replica pieces specifically for this journey.

Good luck!
 

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Reply #7 - Sep 23rd, 2003 at 9:11pm

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I thought I would offset the load a little, and just for fun, decided on "You are out of your mind"

Now, this isn't my real vote, my real vote goes to yes. I would like to possible explore the idea.
 

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Reply #8 - Sep 23rd, 2003 at 10:22pm

blue1820   Ex Member
Its funner in a L1011
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I guess they deleated my links to the info i posted are they that scared of flightsim.com nither one makes any money off this information ole well.flightsim.com has some information on building rudder pedals and lots of info on this topic i wont bother with the adding links if there going to get deleated though.
 
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Reply #9 - Sep 24th, 2003 at 2:28am

Smoke2much   Offline
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Yeah, it's taken me a while to find this as well.  Either the mods aren't telling each other what they've moved or the forum is acting up a bit.

That emergency sounds great John. I tried that download that took severl hours with broadband.  It converted half of my text to italian (?) and doesn't seem to have done anything to increase realism.  Oh well...

For a lot of the existing controls I believe all that is required is an old key board and some DIY skills.

Let me explain.  Currently gear is mapped to the G key on my keyboard, If I was to build a switch /lever for my gear the electronic part that tells the flight sim what it is can come from a keyboard and be plugged in through the keyboard socket.

The various guages required are well outside my field of knowledge and my price range.

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #10 - Sep 25th, 2003 at 10:44am

JBaymore   Offline
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Will,

Because of the homebrew cockpit idea..... I decided to pick up a full FSUIPC licence as well as a licence for WideFS (total about $35).... which allows you to run multiple PC's to hook up instrument gauges on discrete screens as what they call a "glass cockpit".  That led me to want to write the code to create some of my own custom instruments for those stand alone PC's (those "gauges" operate as stand alone programs accessing current inflight FS data via WideFS and FSUIPC).  So I also downloaded the FSUIPC SDK. 

THAT was a real find and an interesting read!!!!!!!!  BTW..... you can download that SDK for free from the Dowson site and check it out.

Anyway..... going back to our prior discussions about inflight emergencies... from reading the FSUIPC SDK, I gathered that there appears to be some ways using FSUIPC to both read and also WRITE TO data coming from FS2004.  So my visual effects file that I am developing using the "I" (smoke) key should be able to be triggered from a VERY short background VB program that is reading variables of choice (what causes the scenario) from the FSUIPC data stream and then start the scenario happening by writing the "I" keppress.

So this emergeency file might get more elaborate.  But take more time to do also  Angry.

So.... I'm just starting to plan the layout of my "cockpit" simulator.  I think it will be a generic "large jet"....... two or four engine.  Not a specific attempt to copy a specific plane.  The temptation is there to make a "fighter" cockpit....... but I don't really fly those often at all.   Wink 

Likely I will just model the left seat side up to about centerline just to the right of the center console...... going to the full width takes lots of space plus about double the controls (and double the eventual $$$$).  Plus to be realistic you'd have to "link" the flight controls.... tough to do.

Right now my favorite plane to fly is the BAe 146-200..... and that might end up being the basic model that I work off of for the layout.  I have a lot of data already on it.....and use the great model by Jon Murchison.

So..... I'll keep you posted on the effects stuff. 

best,

..................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #11 - Sep 25th, 2003 at 10:50am

JBaymore   Offline
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Will,

Forgot to add something on the "glass cockpit" thing using FSUIPC and WideFS......

The extra computers "driving" the monitors that simulate the aircraft gauges don't have to be much of a machine at all.  They don't need a mouse, keyboard, sound, and so on.  Just a monitor, a basic VGA display card, and something like a PII or PIII running about 200-300 Mhz. 

Around here such machines are thrown out.  So the three or four extra computers that this might take to set up the cockpit that SOUNDS like an absurd expense...... will cost me little to nothing.   I already have two of the four that I expect that I will need fopr what I am planning hanging out in my closet collecting dust Wink.

I'll think of it as cleaning out the attic  Grin.

best,

............john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #12 - Sep 25th, 2003 at 11:04am

Smoke2much   Offline
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It's all beggining to sound quite interesting.  Sadly I won't have the space to do this for a few years at least.

Keep us up to date tho'

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #13 - Sep 25th, 2003 at 8:07pm

JBaymore   Offline
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Will,

I will keep you posted on both the special effects stuff...... and on the homebrew cockpit developments.

Hey... check out the fighter cockpit that this guy built...... it is at his http://members.tripod.com/fcsimulator/ address.  Pretty realistic looking....plus a hydraulic canopy.  Wink   He's using the "glass cockpit" idea for some of his gauges in that one.

Just got the FSUIPC and WideFS licences installed and running on the home network correctly, and downloaded some freeware instrumentation stand alone gauge programs (sort of like those from Project Magenta ....but not payware).

They work GREAT so far!  This "glass" idea makes some things pretty simple.

So now in testing here, on a separate monitor on another (cheap) 300 Mhz PII PC, I can see any one of a number of complex guages running there.  And that gauge shown there meshes precisely in real time with the gauges in the default aircraft showing in FS2004.  Appears to be absolutely NO hit on framerates at all.

Just flew most of an instrument approach using ONLY the instruments shown on the OTHER PC screens (not looking at the FS2004 screen at all)........... and it worked great.  And that gauge is LARGE.... no more squinting at the regular screen when this is all set up.  On the FS2004 screen, the attitude indicator gauge might be 1 1/2" tall...... on the other monitor it is something like 9" tall.

So from the ease of this setup so far with the network and data exchange program...... I can see this happening for real.  It will be FAR easier in some aspects than I though initially.  And thanks for the keyboard hack idea.  I was thinking along those lines already..... but your suggestion helped to keep me on track with it.


best,

.....................john


PS:  It is amazing that this topic and poll can have about 114 views at this point....... and only 12 people bother ed to vote any preference.  I am assuming so far from that ... that there is not too much interest here in this idea.  Oh well.  Thought it would be a good addition to SimV..... so folks would not have to rely on info elsewhere.
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #14 - Sep 25th, 2003 at 8:25pm

Smoke2much   Offline
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I think a lot of the time guests look and get logged plus you get logged every time you look in.  Three people writing 12 replies (four each) would log at least 8 views each for 24.  add to this the other 9 voters and you have 33 views of the thread and so it goes...

Glad the hacked keyboard helps, I'm full of ideas just empty of ways to make it work.  What you are doing with extra monitors and PC's sounds good but in a small flat I have barely enough room for one PC.  As I say I will keep watching and learning and when I have the space I will start my own development.

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #15 - Sep 25th, 2003 at 10:59pm

flyboy 28   Offline
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What the heck is a Homebrew Cockpit?
 
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Reply #16 - Sep 25th, 2003 at 11:19pm

Vchat20   Offline
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its basically an imitation of a real life plane cockpit with controls, gauges, the works. but designed to run flight sim software such as fs2k4. atleast thats whats in my mind. someone else can explain it a bit better.
 
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Reply #17 - Sep 25th, 2003 at 11:58pm

JBaymore   Offline
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Flyboy28,

If you go back a couple of messages in this thread... I posted a hot link to a pretty sophisticated one of a generic fighter jet.  That is a good indication of the types of things that some folks are doing.  Some are far less realistic... and some ar far MORE realistic.

The idea is to deal with the "suspension of disbelief".... just like what a director and an actor does in a good movie.  With the environment far more realistic...... and visual cue distractions from the outside world less...... you "fool" yourself more to think that the sim is "real".

There are even full 747 flightdecks.... sometimes invloving converting real aircraft parts and panels to sim use.  Soome people have a LOT of money to spend on this stuff  Wink.  (I don't.)

So I am approaching this idea for as cheap as I can do it reasonably well..... over probably about a year's time ...plus or minus.

best,

...............john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #18 - Sep 26th, 2003 at 12:05am

OTTOL   Offline
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Quote:
What the heck is a Homebrew Cockpit?

Your'e not alone, I thought it had something to do with an airborne micro-brewery!  Embarrassed Grin
 

.....so I loaded up the plane and moved to Middle-EEEE..........OIL..that is......
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Reply #19 - Sep 26th, 2003 at 12:09am

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Quote:
Your'e hot alone, I thought it had something to do with an airborne micro-brewery!  Embarrassed Grin


ROFLMAO
 
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Reply #20 - Sep 26th, 2003 at 2:06am

JBaymore   Offline
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Will + all,

More on the general "software hunt" for the simulated homebrew cockpit:

I found a freeware program on the Project Magenta (payware) site that is called PMsound.  Like the other PM stuff, it is set up to run as a stand alone program running minimized on one of the networked computers on the system using FSUIPC and WideFS.  It adds various sounds relating to what is happening in the simulator....based on the data stream that fsuipc is accessing.  I found that it could be run at the same time as the other freeware flight instrumentation gauges are running.

The thing that will make this setup kinda' unique is that the sound is now being generated on a different machine from the "stock" stereo FS2004 sounds.  So you can "locate" the source of that new sound differently in the cockpit environment.

One of the sound sets is "callouts" by the copilot.  So if you output the soundcard playing that sound to a speaker in the cockpit located over toward the right seat side...... the sound will come from over there.  It will sound more like the copilot talking.

Then you can run a different version of the PMsound program on one of the other computers driving the "glass cockpit" gauges (since you'll likely use at least two additional machines).  Because you can select which sound files get played in the PMsound setup...... you can then have another speaker coming from another location in the cockpit...... like say from the panel somewhere for the alert horn sounds.

If you are running a third machine for another flight instrument gauge you could then add a third directional sound location for something like the gound avoidance sounds that PMsound does.

This simple audio stuff will certainly increase the realism effects another notch.

This gets more interesting to me all the time  Wink.  And so far not a lot of expense........ "junk" computers running this extra stuff.


best,

................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #21 - Sep 26th, 2003 at 10:27am

Professor Brensec   Offline
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I just popped into this thread, out of curiosity.

It's something I've actually thought about.

I was at a 'reposession' auction about 6 months ago and saw a few of the old "Star Wars" type video game "Cockpit" type consoles. The one where you can sit inside it and there's a screen and a couple of buttons and speakers.

I thought to myself, some wizz at electronics or something could close it off, so there was a door that sealed you in on the open side with say, five computer screeens.
Positions of the screens (according to your usual FS format of views) from your left at 90 degrees on the number pad, 4, 7, 8, 9, 6,.
This would give an illusion of 'total simulator'.

If someone had the knowhow they could interface all the "bells and whistles" as you put it, in the form of a 'true' contol panel where you would operate manually, all the controls.

I couldn't do it. And five screens would be expensive. More if you wanted to add rear and rear-quarter views also.

A month later I saw that you can actually buy such a thing (with 3 screens, but it can be built on). I saw it on the Net. I'm not sure where, it was in a Sim site somewhere, in the form of a pop-up.

I'd love one. Especially a 'self contained' virtual and physical cockpit as I've explained.

From what I gather this is the sort of thing your'e talking about. Maybe not as eleborate or 'all sealed inside' like a large Simulator, but something similar.

If I was an electronics man I would be doing it now.
The old 'Star Wars' console, complete with padded seat and door on one side, went for $80-00.  Grin Grin Wink
 

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Reply #22 - Sep 26th, 2003 at 10:54am

JBaymore   Offline
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Professor,

Yes... that kind of stuff is what I am talking about.

That might have been an $80 well spent on the StarWars leftover.  Could have formed the basis for a reasonable home flightsim cockpit setup.

If you go to Google and do a search on simulated cockpits and such....... you will likely be AMAZED at what you find that people have done or are doing.

If you go back a few messages in this thread I posted a link thjat shows a fighter cockpit.  It is pretty sophisticated... but by no means the most sophisticated stuff that is being done.

I am having a lot of luck in getting the basics in line for this idea.  The small network thing and using a couiple of junker type PC's to power flight gauges seems pretty easy.

best,

.................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #23 - Sep 26th, 2003 at 10:58am

Smoke2much   Offline
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John,

This program that you have that outputs FS data to 3rd party programs.  Would it be capable of out putting Artificial horizon data to four heavy duty electric motors.  I have a cunning plan.....

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #24 - Sep 26th, 2003 at 11:48am

Professor Brensec   Offline
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Is it possible to run just one simulation (eg CFS2) onto 5 different monitor, giving the five different views I mentioned?
I imagine you'd have to use one of the 'addon' programs you've been talking about here. I don't know anything about Pc's or electronics etc. I have the ArrCabb carrier addon and run FSUIP, so I know that it allows two 'otherwise incompatible' programs to run with each other. Is that a reasonable assessment?

Anyway, I know they have Government auctions here evrey few months and you can pick up a package of say......6 monitors (probably older style, but working) for about $100-00.
I'd say getting all the manual contols and switches to 'control' the Sim features would be the most difficult thing.  Grin Wink

I dunno, but I reckon if I had one of those old video game 'compartments with the seat' etc and I completely shut the outside world out, it would make for a better sim experience even with just the one monitor like I have now.

(Listen to me, I'm going on like a little kid with a toy........................hang on........that's what the Mrs ays all the time....................My God, I'm turning into my mrs............................ahhhhhhhhhhhh)   Grin Grin Grin Wink
 

...&&...&&http://www.ra.online-plus.biz&&&&&&I cried because I had no shoes - until I saw a man who had no feet.&&&&Dell Dimension 8100 - Intel P4 1.7 Gb - 512 RD Ram - nVidia GeForce 128 mb FX5200.
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Reply #25 - Sep 26th, 2003 at 11:56am

Scottler   Offline
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Forget Star Wars.  lol

I was looking at things for this type of project last week or earlier this week (it's sorta a blur...one of those weeks), and I found a Japanese video game called "Airline Pilot" that is  basically flight sim.  You sit in the game, obviously, and you've got three or four 29 inch monitors forming almost a full 180 degrees.

It was $6,000, which is why I don't already have it in my den, but the thought was VERY tempting.

If I could have justified a way to spend $6K on a game that works, only to tear it apart....lol
 

Great edit, Bob.&&&&&&Google it. &&&&www.google.com
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Reply #26 - Sep 26th, 2003 at 2:08pm

JBaymore   Offline
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Quote:
Is it possible to run just one simulation (eg CFS2) onto 5 different monitor, giving the five different views I mentioned?
I imagine you'd have to use one of the 'addon' programs you've been talking about here. I don't know anything about Pc's or electronics etc. I have the ArrCabb carrier addon and run FSUIP, so I know that it allows two 'otherwise incompatible' programs to run with each other. Is that a reasonable assessment?

Anyway, I know they have Government auctions here evrey few months and you can pick up a package of say......6 monitors (probably older style, but working) for about $100-00.
I'd say getting all the manual contols and switches to 'control' the Sim features would be the most difficult thing.  Grin Wink

I dunno, but I reckon if I had one of those old video game 'compartments with the seat' etc and I completely shut the outside world out, it would make for a better sim experience even with just the one monitor like I have now.

(Listen to me, I'm going on like a little kid with a toy........................hang on........that's what the Mrs ays all the time....................My God, I'm turning into my mrs............................ahhhhhhhhhhhh)   Grin Grin Grin Wink



Professor,

Yes, it is possible to do that from what I have read so far.  It appears that there are a few ways to "skin that cat". 

One very slick but kinda expensive ($400+/-) solution to get three FAST displays is to use a Matrox Parahelic video card that effectively is three parallel video processors.  You put that card into the agp slot of the machine that is the real "workhorse" of the system..... and it will run the center 12 oclock, and then two other views... like the 1 o'clock and the 11 o'clock.

Most higher end 128M agp "regular" video cards will drive two displays already.

Another way is to add a second "regular" PCI video card to the machine.  But the PCI interface may slow things down... and the display is only as good as the weak link in the chain.

A third way is to use the FSUIPC program that I am running with both WideFS as well as WideView.  Unfortunately you will also need a copy of the FS you are using on EACH of the machines that you want to "drive" a monitor view.  With that setup you use multiple machines to drive multiple views.  The problem with this approach is that ALL the inflight video display machines will have to be powerful enough to run the sim at a good frame rate.  So that solution would probably get expensive.

My own goal is to get a 12 o'clock, 1 o'clock, and 3 o'clock view set up eventually.  Probably go with the triple monitor video card.  That should cover your entire field of view from the pilot's vantage point....... and make things much more lifelike.  Possibly thinking of adding a fresnel lens to this setup also.  But that is way down the road for me still  Wink.

The fresnel lens idea has promise for even just one monitor.  I've been looking that up on the net.

And yes...... it is really like a kid with a game.  Me too. But what is wrong with playing a bit?  Grin  Grin  Grin  Life is short.

best,

..................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #27 - Sep 26th, 2003 at 2:14pm

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Excuse my ignorance, but what is a fresnel lens?

Will
 

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Reply #28 - Sep 26th, 2003 at 2:24pm

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What happened to that Time's article on that one bloke who's building a B737 cockpit??? I could have sworn it was here in the General or Cafe boards, but for the life of me I can't find it.

Also, even though it would be really cool to have one of those, If I had an extra $30,000 dollars to spend, I would finish flight school Wink
 
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Reply #29 - Sep 26th, 2003 at 2:24pm

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Quote:
This program that you have that outputs FS data to 3rd party programs.  Would it be capable of out putting Artificial horizon data to four heavy duty electric motors.  I have a cunning plan.....


Will,

The program is called FSUIPC by Peter Dowson.  Up until fs2002 it was freeware.  It is now payware.  Bundled with something called WideFS (which allows the data to be shared across a LAN) to cost to buy/register it was about $35.  WELL worth it if you are headed down this kind of road  Wink.

And Professor....... the fsuipc you mention for Arrestor Cables is the same program.  If you have the one for fs2002.... it won't work on fs2004.  But if you are planning on setting this up for flying in fs2002...... then you already have part of what you need for some of this.  You can get a freeware (older) version of WideFS on the net too.  (But the older version programs are not being supported now.)

Will..... Every variable that FS2004 generates is available in FSUIPC.  It would not output it directly.  You'd have to write a program to do that.  The FSUIPC SDK gives you all the data you need to figure out what is available and how to access it.  The SDK comes with C++ and VB6 source code examples for how to do some stuff.  The possibilities are AMAZING.... just time consuming  Cry.

The data stream you need is there for the taking.  Your software project would then require that you take that info and output it to drive an I/O unit that controls a system that regulates the powwer to the heavy motors.

I assume that you are thinking "full motion"  Wink?

From looking around I think there are some I/O systems of various sorts already available to do this kind of stuff.  The question sort of is do you have time... or money  Wink.

The trickies thing that I see I will have to construct is a four engine throttle quadrant with thrust reversers and such.  THAT will take some mechanical and electrical "engineering" to figure out.

best,

...............john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #30 - Sep 26th, 2003 at 2:29pm

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Will,

A fresnel lens is an optical lens that is basically flat.... but has concentric circular lenses on it.  It allows you to both magnify as well as make an illusion of depth of field.  It is sometimes called a collimated (sp) display..... and is what is used in many "real" simulators.  It fools your eye into thinking that what you are looking at is further away.

See the link to the fighter cockpit that I put in the message a whikle ago..... that has a fresnel lens in it.  I also think it has a link on fresnels.  If not..... do a Google on "fresnel" and "FS2002".

best,

..............john

PS:  I gotta' get back to some real work  Wink.
 

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Reply #31 - Sep 26th, 2003 at 2:35pm

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Andrew,

I agree that $30,000.00 on a home simulator is a little off the deep end  Grin.  But this can be done at a much lesser level for a LOT less.

I intend to do it for as little as I can without sacrificing too much in the "experience" it creates Wink.  Start removing zeros.  Expense so far....... $35.


best,

..............john
 

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Reply #32 - Sep 26th, 2003 at 4:16pm

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Quote:
its basically an imitation of a real life plane cockpit with controls, gauges, the works.



Well, isn't that your standard VC?
 
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Reply #33 - Sep 26th, 2003 at 6:21pm

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Well, isn't that your standard VC?


Except it isn't a Virtual Cockpit, it's quite real 8)
 
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Reply #34 - Sep 26th, 2003 at 6:45pm

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Flyboy_28,

In a virtual cockpit on the computer you use the mouse to go to say, the landing lights power switch on the overhead panel and click it on.  In a "homebrew simulated cockpit" you actually reach up to the "real" overhead panel above your head and flip the landing lights toggle switch and maybe an LED on the "real" panel lights up over your head to tell you that it is "on"....... and there in the simulation your landing lights come on as you click it.

In a simplified fashion...... what happens is that the real world switch wiring in your cockpit is mapped to the keypress in FS 2004 (or 2002) that turns on the landing lights.  Basically (and oversimplified) you have just sort of wired some other switches whree the keyboard used to be.  For analog controls..... like the throttles...... it gets a bit trickier  Wink.

So you decide how you want to lay out a recreation of an aircraft cockpit and then utilizing real switches, potentiometers, commercial control uints made for the purpose, wood, plastic, and other stuff...... create a place to fly in.  Some people recreate these cockpits to very EXACT colors (like Boeing Brown) and surfaces and dimensions (that's how you get to the $30,000 home 747 simulator  Wink ).... and others like myself..... will just sort of make a "generic" large jet cockpit.

Some people even use aircraft grade switches and such.  Some get surplus panels and controls from the real aircraft they are recreating.  (An obsession is a terrible thing to waste  Wink. )

What then happens is that for the forward view.... you no longer show ANY panels on tha view........ just the full screen window of the outside area........ because you have "real panels" that take over those functions that you used to do on the lower part of the computer screen.

The one real "splurge" that I will eventually make is to purchase a ready made USB connected GoFlight autopilot / FD module.  Basically it functionsl like the real thing and includes all LED displays functioning.  That is a level of electronics construction that I would not tackle at this point.

Hope this helps explain this.

best,

................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #35 - Sep 27th, 2003 at 4:37am

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Also Flyboy, the other BIG difference between what's being discussed here and the VC on your Sim now is this:

In you Sim, regardless of what 'view' you're in, you only see one 'view' at a time. If you want to look out the right window at the wing, you have to hit the No 6 key on your number pad (or whatever config you have).

What is being discussed, is having several monitors, each showing a different view (that you would normally select one at a time). These monitors surround you, and ideally, you could turn your head around and see the 'rear' view and the Zero up your bum, shooting at you, with little pieces of your plane falling off (If you were running CFS2 or 3)  Grin Grin Wink

It would make for a Simulation that you couldn't even get at QANTAS or any other Airline Flight Simulator. Last time I checked they didn't have combat Simulators for their pilots (at least not WWII ones........lol)  Grin Wink

 

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Reply #36 - Sep 27th, 2003 at 4:46am

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Quote:
It would make for a Simulation that you couldn't even get at QANTAS or any other Airline Flight Simulator. Last time I checked they didn't have combat Simulators for their pilots (at least not WWII ones........lol)  Grin Wink


That's because Airline Pilots are discouraged from participating in mock dogfights Grin
 
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Reply #37 - Sep 27th, 2003 at 4:51am

Professor Brensec   Offline
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Quote:
That's because Airline Pilots are discouraged from participating in mock dogfights Grin


LOL........ Grin Wink
 

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Reply #38 - Sep 27th, 2003 at 9:09am

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Let them!  That would definitely increase passenger revenues!!
 

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Reply #39 - Sep 27th, 2003 at 10:18am

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Embarrassed : ???  What about using a combination of the (virtual cockpit - VR Helment - Head tracker - and a touch screen) type solution for the chroniclly poor.  Also you might consider posting (Plans For Dummies) for cheap homemade rudder peddles, etc. when and if you run across them. I know very little on this subject as you can plainly tell, but I am highly interested if the prices don't  break the bank
                                                Fido Wink
 

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Reply #40 - Sep 27th, 2003 at 10:42am

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I see now. But shouldn't this go in one of the FS sections?
 
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Reply #41 - Sep 27th, 2003 at 12:22pm

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No, because it's not sim-specific.  You can build a pit with any version of F$.
 

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Reply #42 - Sep 28th, 2003 at 12:05am

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Flyboy,

You ae correct in one way........ right now this whole discussion that is getting going about "real" cockpits is kinda' "lost" down here in the "General" section.  Those that don't frequent this section of the SimV site don't know that this stuff is being discussed.  I know that I never even looked at this "General" section before this post got moved down here from the FS2004 Section.

But Hyperion is correct also...... as I see it, this is a topic sort of unto itself.  In many ways it is similar to panel design or aircraft design for the simulators.... or to the wireframe stuff... or to straight computer hardware..... and so on.  Like a Gmax aircraft or scenery model...... a simulated cockpit can be used in many different versions of simulators. 

The "topic unto itself" is the reason that I proposed the idea of a Forum Section devoted to this stuff in the first place.  If there is enough interest there MIGHT be a possibility of creating that kind of separate area.  That was the original intent of the "poll" that I set up and in posting this question.

But the Forum idea has now digressed off into more of a discussion of the topic itself  Wink


best,

..............john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #43 - Sep 28th, 2003 at 12:24am

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Professor,

While multiple outside views are possible...... getting up to a full "Surround" situation is likely technically and cost wise pretty prohibitive.  But...... given enough money......  Wink.........


I have been giving this visual stuff a lot of thought.  I now think that one really viable option to very much enhance the flight illusion with the LEAST hardware is to have a single large (21" +/-) CRT type monitor for the 12 o'clock view and then place a 15" (or larger) LCD monitor flush to the sim cockpit side windscreen/wall at the 9 or 10 o'clock position showing that view.  Then you would have that side monitor in the peripheral view when you are looking straight ahead at the main display.

So when you bank........ that "cue" from the side image will register in your brain..... and fool it more that the whole simulated plane is banking.  Not to mention if you look to the left out the "window" ...... you'll then see the matching appropriate "view".

While also adding the 2 o'clock view would be even better for the illusion....... my guess is that the one peripheral side alone will do it.  And that would allow you to utilize a more standard high end agp video card that already will drive two displays.... without resorting to a triple display card like the Matrox Parahelic.... or even more complex solutions.  Or to having to have a whole fleet of high end fast machines to utilize FSUIPC and WideFS and WideView to drive them for that purpose.

And then again I come back to what might be doable with the Fresnel lens with that 12 o'clock monitor to make that illusion better.  Hate to get into the idea of digital image projectors  Wink.  Big $$$$$$.

So this doesn't have to involve multiple displays........ might just be a single 12 o'clock one......... but it COULD utilize multiples.  A lot depends on the budget.

best,

..................john

 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #44 - Sep 28th, 2003 at 12:28am

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Fido,

Hey...... share some more of your ideas on that stuff you mentioned.   Wink  I'm in "research mode" on this idea and looking for all sorts of info about the possibilities.

best,

.................john
 

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Reply #45 - Sep 28th, 2003 at 1:02am

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Hi all......

This post should really be another topic if this were a forum section:

Help with second joystick installation question

Can I install a second USB joystick unit and then map it's buttons to a set of different functions in the sim from the ones handled by the primary joystick?

Would this have to be the same brand of joystick to make it work?  Or would it be best if it were a DIFFERENT brand?

Am I right in assuming (bad idea  Wink ) that a joystick with a throttle, pitch, bank, and twist (yaw) will have four analog position inputs?

I am hoping this is possible..... so that I can use those four analog inputs for ANOTHER use than is typical  Wink.

best,

................john
 

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Reply #46 - Sep 28th, 2003 at 1:10am

Professor Brensec   Offline
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Obviously, anything that generates interest, especailly in SimV, is going to be discussed either in general terms or specifically, by those who are interested.

So, accordingly, the fact that the discussion has digressed from a simple 'yes/no poll' to actual discussion of the ways and means etc of the idea, is testimony to the interest is has generated.

I don't see why there is any more need to 'wonder' if the subject would be worth at least, trying as a temporary 'section'.
Of course this is up to the 'powers that be'.  Grin Wink
 

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Reply #47 - Sep 28th, 2003 at 2:25am

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Yes John, in answer to your question you can add a second USB device and map differant functions to the buttons.  At one point I had a joy pad and joystick attached.  Problem was I couldn't remember what the various buttons were supposed to do and I had to let go of the joystick (primary flight control) to grab the joy pad.

Will
 

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Reply #48 - Sep 28th, 2003 at 7:48am

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Attention Powers That Be
     John and the Professor are sooo right.  This project needs it's own forun to grow and prosper.  If you can not find it, you can not contribute to it.  Heck, if it does not receive enough traffic, close it.
                                        Fido Smiley
 

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Reply #49 - Sep 28th, 2003 at 9:36am

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Will,

Thanks for that information on connecting the second USB joystick.  I figured that might likely be possible..... since you can set up throttles, and yokes, and pedals all together.  But I wondered if there were some "caveats" about doing so.

What I am thinking with this question is this..........

Since I am modeling a generic "heavy" cockpit..... I will need a four engine throttle quadrant.  The switches (pushbuttons / toggles) for various functions such as fuel pumps and cuttoffs and such are easy and kinda' self explanatory.  But the REAL issue is the analog input of each throttle position.

If I can canibalize a joystick with four analog potentiometers, then a mechanical structure creating a fake throttle quadrant could be constructed and then I could connect those four pots (or four other ones of the same values) to the four levers that are the "throttles".

I can already sort of envision the general construction of such a unit.  Not too hard...... some wood for the boxy frame with rounded tops on the sides, some plastic for various parts like knobs, a sheet off plastic or metal for the slotted top cover, a little rubber sheet for the "gaskets" in the lever slots, some metal straps for the throttle handles and the axis shaft around which they pivot, and a bit of epoxy, screws, and filddlin'.

And the various switch functions that the joystick has can then also be assigned either to the "engine" switch type functions..... or reserved for OTHER controls in the cockpit.  This may be the way that I have to simulate the thrust reversers........ rather than the typical levers.  Maybe a little button on each throttle lever.....kinda' like the "overdrive" buttons on many automatic car transmission shifters (  Wink ).  Not totally realistic.... but close.


Yeah...... the "remembering what is what" on generic unlabeled buttons is an issue.  But with the simulated cockpit setup....... you'll likely label each switch, the switches will stay in one place ( Wink ), and eventually you will "know" your own cockpit layout much like you get to know the controls in your car after using it for a while.

best,

..............john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #50 - Sep 28th, 2003 at 9:41am

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Fido + Professor,

Thanks for the support on the fourm idea.

best,

.............john
 

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Reply #51 - Sep 28th, 2003 at 12:03pm

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Maybe that cannibalisation will work for trim levers/wheels as well.  I think most cockpit gubbins could be made very cheaply indeed as the realism is inherant in the action taken to effect a change in the simulator.  If you remember the days before the throttle lever on the joystick you will know what I mean.  You used to have to hit the + key to increase thrust.  Suddenly you have a joystick with a throttle lever and the whole thing is more realistic.  Simply having a thottle quadrant will make the realism greater, even if the four levers are connected to just one control that controlls the four engines simultaneously.

Incidentally with the moving cockpit idea that I am working on I'd like to add some more thoughts.  I went on one of those fairground type flight sims today where you are enclosed in a capsule and the whole thing moves.  I got slightly air sick LMAO, and the thing never banked more than 20 degrees.  It is a question of sensory deprivation linked to the illusion of movement greater than what is actually happening.

Will
 

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Reply #52 - Sep 28th, 2003 at 4:44pm

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If this thread were a separate forum section I'd probably use this message header:

Preliminary news on 4 engine throttle interface

With the interfacing of a 4 engine throttle control quadrant on my mind....and the thought from others that a second USB joystick could be installed under Win XP in FS2004..... I headed off to Walmart today to see what they had in a cheap 4 axis joystick.  Was expecting to be in the $50 range , plus or minus.  Quite a bit of money...... but what I thought was going to be necessary.

Then Will's comment about his using a joypad popped into my brain as I was looking at the offering there.

They had a cheap ($17) AxisPad FX usb dual joystick gamepad.  It had side by side small analog joysticks..... and a usb interface.  At that price I thought "What the heck" and I bought it.  Figured that if I was just looking for the circuit interface and the software drivers...... didn't need the rest of the heavy duty "joystick" parts that I'd have to pay for that I was not going to really use.  I'd be adding external switches and potentiometers anyway.

Brought it home and hooked it up.  Snap of an install in XP. 

Went into the FS2004 sim.  Now in the "Settings" part there are both the Logitech FF joystick and the Axis gamepad FX showing up there.  So far so good.  I went to "Assignments" and then selected the gamepad in the dropdown list.  Then I mapped one of the joysticks on the gamepad to engine one throttle.  Mapped the other one to engine four throttle.

Then went into "create a flight" and went to the default flight.  Poped up the virtual throttle quadrant.  I EXPECTED the main throttle on the Logitech stick not to work anymore.  But lo and behold..... when I ran it up..... all four engines spooled up.  Great.  At least it didn't screw things up  Wink.

Holding my breath.... I pushed one of the gamepad joysticks forward...... then there on the screen ONLY engine one started spooling up.

So BINGO!!!!!!!!!!!!!  This looks like it will form the basis for a multi engine throttle quadrant interface.  Still a LOT to do.  I have no schematics..... and the inexpensive device is made in China so I probably can't get them.  So I still have to rip the thing apart and see if I can reattach four linear potentiometers to the thing and still get it to work.

The unit ALSO has 8 momentary buttions available and an 8 way hat switch.  All of which can be remapped for function in the sim.  So this would give you 16 more switches you can control stuff with.

And it has two vibreation feedback things that I have no idea how to interface  Grin.

This is a real WOW in moving this project forward inexpensively, I think.

I'll keep you posted.

best,

....................john

 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #53 - Sep 29th, 2003 at 2:52am

Smoke2much   Offline
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John, I did the same and mapped the throttle to joypad mini joysticks a few months ago, the problem with the set up is that the central setting of the mini stick equates to 50% forward.  It is very difficult trying to land or taxi with your engines running at 50% thrust - trust me. Shocked

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #54 - Sep 29th, 2003 at 8:44am

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Will,

Ah...... yes.... you are correct........ but I will now unsolder the two mini joystick potentiometers from the printed circuit board and replace them with four remotely mounted linear slide potentiometers that will themselves be actuated by four lever arms (making the throttle quadrant).  Each of those pots will then be a single engine throttle.

After all ....... this whole cockpit construction thing is about "tinkering".   Wink   Cheesy  Grin

On the joystick....... let's say that one axis of the pot is forward and back.  If it is a 100k ohm pot....... the center position is at 50k ohms.  So the signal sets the coordinate "position" of that stick to "center" in the sim when the resistance value is at 50k ohms.  When you move the stick full back..... the pot changes resistance heading toward 0 ohms.  So the "position" moves to the bottom.  So when you add a new pot ......... the zero ohm position relates to "full down".... and therefore idle throttle.  And the full "up" position now relates to 100k ohms and full throttle.

I may find that I have to add what are called "trim pots" along with the main linear control ones..... to fine tune the "range" of the throttle.  Those will be a "one time set" type of thing.  But that is a minor and simple addition.

The first trick here is to carefully unsolder the pots.... and then figure out which traces on the circuit board are the ones for each control axis.  Then I just take the pot and connect it to a multimeter and run it from full down to full up and see what resistance it is.  Once I know that..... I can get the linear slider pots to replace them with.

I will also add a "terminal strip" to all the switch contact points so that adding wiring for external switches will be far easier than trying to solder directly onto the circuit board.  Not sure if I'll use ribbon cable or not.

I will document all this construction as best I can and post all the work here on SimV.  I may also add something to my (non-flightsim) website.  I have been taking digital shots of the "destruction"  Wink of the gamepad.  Hopefully Pete will decide that a separate Forum dedicated to this kind of stuff is appropriate and there will be a "files" section created to put this kind of stuff into in something like PDF format.

The next thing I want to know here is if I get ANOTHER "cheapo" Axispad FX and install it in Win XP...... if it will get recognized as a third controller........ or because it is the same unit...... if it will get "confused" with the existing one.... and will then be difficult to "map" buttons and axis assignments in the sim.

Then there is stacking a CH products usb yoke on top of all those  Wink.  Gotta get a (powered) usb port box too to support all of these usb addons.   Wink


best,

.................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #55 - Sep 29th, 2003 at 1:48pm

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what about the reverse throttle used on the Jets? how will that be added to your design JBaymore? or would it be a simple adjustment of the potentiometers?
 
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Reply #56 - Sep 29th, 2003 at 3:55pm

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John,

I shouldn't worry too much about two of the same type of joystick plugged in at the same time.  My "Rudder Pedals" are the same type of joystick as my primary control and I get no issues.  I do need to get myself a book on electronics so that I can understand you.

Reverse thrust may be a little tricky as it is (on my set up!) unavailable as part of the throttle slider.  If anyone knows how to get it to work through the joystick I'll be in their debt.

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #57 - Sep 29th, 2003 at 4:33pm

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Will,

Thanks for that thought.  I always figured that the pedals would have some identifier of some sort that would allow Windows to ID them for their separate installation.  So that they may be the same brand.... but Win sees them "different".  But maybe not.  I am sure that shortly another Axispad FX will find it's way to my computer desk  Wink.

As to the "electronics" business...........  oops..... sorry.  maybe this following will help a tiny bit:

"Ohms" is a unit measure of the resistance to the flow of electrons in an electrical circuit.  The term "K ohms" is one thousand ohms.  Something that impedes the flow of electrons in a circuit is called a "resistor".  A "potentiometer" (or "pot" for short) is a variable resistor.

A joystick uses two separate variable resistors (pots) to create a pair of resistance values that correlate to the position of the stick in the x and y axis.  So in computer terms you tend to think in terms of X and Y coordinates on the screen or in 3-d space.  But the joystick's initial input is actually analog in most cases....... it deals with voltages/current flow/resistance.  Then a circuit in the joystick converts those analog values into a digital representation that the computer can "see" and read. 

In many ways..... for the throttle type stuff..... we don't care HOW that analog signal gets converted.... just that it DOES.  THAT is the main reason for the gamepad in the first place.... it carries the "analog to digital" converter hardware and software.  That's basically what you are buying.

The throttle control on a joystick is just a slide potentiometer (resistor) of one sort or another.  Ditto the trim wheel if you have one.

Once you know the correct value of the potentiometer that a joystick uses.... which will be measured by the maximum resistance it will exhibit in "ohms"when fully to the end of its rotation or linear travel....... the circuit it is hooked to doesn't care if it is the original pot or another one of the same value located somewhere else.

So you could take a rotary potentiometer that has the same values as the original and hook it up so that when in the center position (just like the joystick was) it is mapped to "zero trim". Use wires to mount it sdeways with the knob protruding thru a slot in the main panel face next to the yoke.  Now it looks kinda' like a trim wheel too.  Turn the knob (wheel) attached to the pot one way.... and you move the nose up..... move the pot the other way and you move the nose down.  Simple.  Wink  So the trim wheel is a natural for adapting with butchering this little gamepad device.

If I weren't planning on a four engine throttle aircraft....... I could use the pots for one joystick as the throttles for two engines, one axis of the second mini joystick for the trim wheel, and the second axis of the second joystick for ........... hum......... something else that is "axis mapped" in the sim.  Not sure what right now.

best,

...........john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #58 - Sep 30th, 2003 at 1:22am

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F-15C Strike Eagle Simulator Cockpit Project Site


Hi all.

I just came across this AMAZING website documenting Gene Buckle's efforts at creating an F-15C Strike Eagle simulator......... by using the cockpit and many parts from an actual crashed aircraft  Shocked  Shocked  Shocked.   He even has photos on the site of the actual crash of that exact aircraft at an airshow!

It is at the http://www.f15sim.com address.

The whole F-15C project is beautifully documented in extreme detail... has lots of photos..... and has lots of stuff that can be related to anyone making an effort at a simulated cockpit....at any level of desired realism and budget. The complexity of the REAL aircraft is very interesting to see.  The restoration is being done in "loving detail".

This obviously is a HIGH BUDGET operation.  But it is fun to read.  Enjoy  Wink.

best,

....................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #59 - Sep 30th, 2003 at 8:13am

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Vchat20,

I am not really sure about that yet.  I still have to figure out the logic and the mechanics of that system.   The current problem for me is the TO/GA switch.  I am not sure that can be realistically modeled in a simple fashion without more sophisticated electronics.  It may just have to work like the TOGA keypress in FS2004.

The thrust reverser levers sort of just "double" the number of potentiometers and mechanical hardware that you'd need, I think.  My question to myself is does it have to work EXACTLY like a real thrust reverser....... or is it enough for the simulation/realism factor to just have a real world switch/lever to move to actuate it?

I feel that there is a real tendency when you first think about this to want to make EVERYTHING an exact dupilcate of a real aircraft.  Then you realize the complexity and cost of that idea (see the f-15 cockpit above).  And you start to realize that if it is somewhat close....... that may be enough.  As Will said in a post a while ago........ just having a slide or twist control as a throttle made a HUGE impact in "realism" over pressing the + and - keys for a throttle.

And if you make the cockpit a duplicate of a real plane....... if you fly another plane in the sim....... it'll feel all wrong.  As it is, for me modeling a cockpit of a generic large jet...... if I decide to fly the C172........ my guess is that it will be kinda' weird  Wink.

best,

..................john

 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #60 - Sep 30th, 2003 at 1:11pm

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John,


If the various parts of the cockpit are "glass"  ie displayed on screen I guess you could make your entire cockpit modular and add and take out the various bits as and when you need them.  For example if the thottle is in a box setup you can model this as just the four throttles for a 4 engine craft and also build one of the same dimensions with just two thottle levers.  For a cessna you could build a box of the same dimensions again but put the mixture and gear levers on there as well.

I hope this is clear and I understand that it is probably just added complication but I believe that once the setup is complete you may want more from it than just a large jet simulator.

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #61 - Sep 30th, 2003 at 2:22pm

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Will,

The "glass" aspect of mine will be for the main flight instrument displays.  To do it, you just mount monitors on a shelf.  In front of the instrument display monitors is what will be the main "panel"..... a sheet of material with cutouts that match the size and shape of the gauges that are displayed on the monitor screens in smaller windows.  (Not one gauge per monitor.... multiple.)  So when you look at it........ it LOOKS like there is a bunch of illuminated gauges sitting there..... when in fact is is the monitors behind the panel mask.  It is amazing at how real that can look.... particluarly with aircraft that use many VDT's anyway.

Then you can ALSO mount real switches and such to the panel mask that hides the monitors.

Some change around with what is displayed on the monitors would be very easy.  And if the panel mask had NO other stuff mounted onto it..... then you could put it on with something like Velcro...... and change it out easily when you wanted to "change planes".  Great idea there!

But the layout of a large jet cockpit is FAR different than the layout of something like a Cessna 172.  That whole center console alone would be an issue  Wink.

Yeah... I suppose you could make that modular too.  Lift it in and out and sub another unit.  But what a pain to be taking the simulator apart all the time.

I guess the "werid" C172 feeling in the "heavy" cockpit with the center console, the large overhead panel, and all the switches and gauges might not be as far from "reality" as sitting at a desk pushing keys on a computer.  Might still feel more like a plane.  It will be interesting to see how I feel about that situation once this whole project of mine is completed.  At the moment I tend to fly mainly large multi-engine jets...... the smallest maybe the default Lear.

The simulator cockpit certainly won't feel like "military"  Wink.  Except maybe a KC-135 or something.

My current working plans in the CAD program fit this whole thing into a footprint exactly 5 feet wide by five feet deep.  Took a LOT of planning to get it down to that  Wink.  That was a primary design goal for me.  That is all the space I can "steal" here in the house reasonably. 

Junker car bucket seat for the pilot's chair, three 15" monitors for the glass cockpit part, and starting out with one monitor for the exterior view...... eventually going up to three.  A active center console with throttle quadrant, and an active overhead console.  Cockpit modeled up to about the centerline just to the copilot's side edge of the center console.

Still very much in learning and planning mode.

Did you check out that F-15 site I listed a couple of posts ago?

best,

.................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #62 - Sep 30th, 2003 at 2:25pm

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Will,

Oh...... I like that idea for the modular "drop in" throttle modules you thought of.  I was planning on puttin all the electronics right in the "box" ..... but now I may just output the poterntiometers and switches to plug in connectors on the box so that the electronics sit inside the center console.  Then you just plug them in and out.

Hum........ good thought.   Cheesy

best,

...................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #63 - Sep 30th, 2003 at 3:24pm

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That F-15 site is awsome, I would prefer something more generic and a good deal cheaper though.  My current problem is one of space, I live in a 2 bed flat so there isn't really space for my computer, let alone a cockpit or flight deck set up.  The modular idea came from an idea I had a few months ago to replace the keyboard with a "panel" of switches and lights etc but no guages.  My plan was to use an old keyboard as we've already discussed and work around that.  I thought that for differant aircraft Icould have differant bits to do the various functions and the modular idea was born.  Unfortunately I'm more of a thinker than a doer and the plans are still in my head Undecided

I'll get around to it one day.

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #64 - Sep 30th, 2003 at 4:37pm

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<snip>
That F-15 site is awsome, I would prefer something more generic and a good deal cheaper though.
<clip>

Yeah.  I didn't take all that long to explore it so I didn't see if there was anything aboiut money discussed in some obscure place.    I wonder if somewhere on there he has listed any cost figures for the project?  I REALLY wonder what that nose end of the F-15 alone with a lot of the avionics and controld still in there cost him  Wink?

Can't have been cheap to get in the first place or to MOVE to the home location.

best,

...............john

PS:  As to being a "thinker"....... you are well on your way to setting up a simulated cockpit.  PLANNING it the first part.  And if you plan it well...... you save yourself headaches and money.  Wink Cheesy Grin
 

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Reply #65 - Sep 30th, 2003 at 11:09pm

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First Test of Throttle Quadrant Construction

Spent some time this evening taking one of the numerous designs I've been playing with off of "paper" in the CAD program and trying to turn it into a real 3-D rendition of some sort  Wink.

Here is an image of the VERY unfinished four engine throttle quadrant idea for my developing simulated cockpit design. 

It is set in width to coordinate with the width of the GoFlight panel mount instruments (7 1/4").......... so that it will align well with them if it is mounted in a "rack" that also holds some of them.  It is 9" long.  The flat section just to the rear of the rounded part will hold a few switches that will be mapped to engine control functions.

This is still VERY early in the design revision stage..... some changes will still be made to even the basics.  But this now gives me a "feel" for the idea.

...
 

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Reply #66 - Oct 1st, 2003 at 4:34am

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It may be unfinished but it looks the part already.  As soos as my rudder pedals look reasonably presentable I will post a picture on here as well.  Currently there is far too much string involved though.

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #67 - Oct 1st, 2003 at 9:33am

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Will,

Thanks.  I can sort of envision what it will look like when it is finished at this point.  The main housing will be a grey that I will use for the background of the whole cockpit, the lever arms will be black, and the knobs will be white with numbers.  The screws will be painted but exposed.  That grey background will allow me to use black lettering for all the instrument labels in the cockpit.

At one point I was thinking that I wanted to be able to backlight all the control text labling.  Figured I'd use acrylic plastic for all the panel facings and such and then use computer graphic flim on the back of them to give the color....with the lettering itself in a clear so that light would show thru.  Then pop a bulb behind it and voila..... backlighting.  Then I realized all the technical problems and time consumption with that whole idea...... and decided that trying to do that would be NUTS Shocked.

Instead, I'll just install some oblique panel lights on the face of the panels.

I understand the "string" thing.  The mechanical linkages are the real trick in all this.  Wink  It helps to have ripped apart a few things when you are a kid.  Grin


Yeah... please put a picture or two of your own efforts up.  I'll be interested in seing your pedal design.  I'll keep doing the same.

Maybe we can stimulate some others to try their hand at this kind of stuff  Wink


best,

...................john

PS:  I am worried that this discussion thread is getting "lost" down here and with the current title   Wink.
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #68 - Oct 1st, 2003 at 12:22pm

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I'll post some shots later then.  Maybe we could get this moved to hardware, we know where it is and that forum is slow moving so it won't get lost.

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #69 - Oct 1st, 2003 at 3:02pm

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Has anyone taken the force feedback circuit control output from a FF joystick and adapted it to drive other larger servomotors? 

I imagine that the output direct in the stick device itself is driving just about the maximum amperage that it can drive....so direct connection is likely not a possibility.  But with the right interface circuit..... it should be able to drive larger servos to match the forces it delivers to the joystick.

I am having an idea about putting some more tactile feedback into the flight experience ....... possibly affecting the pilots seat  Wink.  Full motion of the whole simulated cockpit is getting a bit much for my skills and budget, I think

best,

..................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #70 - Oct 1st, 2003 at 3:20pm

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Will,

In my mind, this "simulated homebrew cockpits" idea has many aspects.  Some is hardware....... but is not really restricted to COMPUTER hardware...like the existing Forum.  Some IS computer hardware.... but probably specific to interfacing issues with non standard equipment.  Some is software.... but not GENERAL computer software..... EPIC drivers and I/O card drivers and such.  Some WOULD BE related to general software.  Some is payware........ but some is freeware.  And so on.

That is why I see a separate Forum under which "threads" would serve to define the discussion of a particular situation.  Just as it is in other forums.  Then if it is related to Simulated Cockpits...... whether it is hardware, software, commercial programs, freeware open architecture code, cockpit environmental issues, construction techniques, or whatever...... you know right where to post a question or look for an answer.

If this thread and /or discussion gets moved into "hardware" as a single thread...... a lot of the discussion doesn't really "fit" on topic.

I hope we can get some more people here to fill out the survey.  At the moment there is a very positive response...... but it is a limited sample pool.  Even the one "out of your mind" was posted in jest  Grin.  The thread is active..... as active as a number of other Forum Sections...... but I don't know if it is active enough yet for Pete to consider giving it Forum status and file library space.

I want to wait a while before deciding if I think this is a good idea to pursue further and get back to Pete.  I don;t know "what it takes"... to have a section set up.  I want to give it time to "shake out" a bit  Wink.  But there is a lot of mixed topic stuff getting meshed in here under one message thread that would be hard for people who don;t check this "General" section regularly to "find" based on the original message header.  This is no longer a poll about the subject per se'.... but a subject discussion.

If we were to now start dividing the messages on this general topic into different existing Forums...... first of all we have to decide WHERE they go..... and also then the "momentum" gets spread around and diluted a bit.   And if this is a topic you are interested in....... you never know WHERE to look for studff related to it.

Anyway.... this got long.  Sorry.  I look forward to seeing your pedal pictures.


best,

.....................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #71 - Oct 1st, 2003 at 4:26pm

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John,

Whilst I agree with many of the points that you have raised I still feel that Hardware is the most appropriate forum as the net result is a large piece of hardware.  Yes it does require software to run it but this can be likened to drivers, if I was a new member looking for info on a homebrew cockpit I'd probably look first in the homebrew section (*hint hint) and then in the hardware section if it wasn't there.

Anyway here are some pictures of my rudder pedals.  They are not my design but rather a copy (and I feel enhancement) of a set I found, I'll do a search and reference it later.

1)  This one shows the basic construction and string I was talking about.  The base joystick (Logitech Wingman) has been stripped and screwed firmly to the base board.  String runns from near the tips of the pedals through the brackets to the joystick.  The lengths of drinking straw act as "lubrication"
...


2) This is to show the gate hinges that I used as the actual pedals.  The lengths of wood are essential as strengtheners, just the weight of your feet resting on the pedals will bend the hinges in no time.
...

3) This shows that the joystick is deflected when one pedal is depressed. (ie the darn thing works!)
...

Refinements required are the finishing work (ie painting and sanding of rough edges.  The joystick needs enclosing in a box and the wires need protection.  The string also needs replacing with bicycle brake or gear wire for more positive control.

As you see them the pedals cost me about £5, and that was the cost of the hinges which was the only item that I didn't have in the shed.
 

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Reply #72 - Oct 1st, 2003 at 8:30pm

JBaymore   Offline
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Will,

Thanks for the pictures.

That pedal arrangement is ingenious!  NEVER would have thought of doing it that way.  Pretty darn simple and straightforward.  And it wouldn't be that hard to adapt the basic idea to a "parallelegram" mount that would allow the perdals to slide forward and backward.

Hum...... ya' got me thinking here.   Wink


Yesterday I had an "aha" moment about constructing and connecting pedals.

Instead of needing a whole extra usb input card into the computer and such for a separate joystick for the pedals....... if you ALREADY have a twist action joystick..... the rudder axis is already there.  So you just disconnect the potentiometer that runs that rudder axis in the joystick itself...... find the value of it...... and run a wire to a remote one mounted in your homebrew rudder pedals and hooking back to the point where the original pot was attached.  Pretty simple.

I also thought about trying to deactivate the spring centering in the little mini joysticks on the Axispad FX game controllers.  That would give you a couple of useful mini joysticks for something on an aircraft panel.  Like maybe mixture control.  In fact they sort of look like the mixture, prop, and throttle controls on the Cessna 172...... just smaller  Wink.

I checked in the sim "Assignments: section this evening to see what functions are available to assign to "axis" (infinite variable potentiometer) control.  Besides the obvious ones........ you can also use pots to control the spoilers, propeller pitch (for each of up to 4 engines), mixture (for each of 4), right and left brakes (toe brakes!), flaps, and trim.

So if you can get two of the Axispad controllers onto the usb buss connection...... you can potentially control 8 separate axis functions....... in addition to the normal joystick ones.  So that would allow you to cover 8 of the 11 potential ones.  Three Axispads (total cost under $60.... plus the home-made stuff to run it) would let you control all of them for up to four engines.  Not to mention adding 36 momentary push buttons that you can assign to anything you want.  Not bad.

This is all interesting stuff.  And all this not getting anywhere NEAR stuff like EPIC cards.   Wink


Best,

...................john

PS:  Changed the layout of my throttle quadrant this evening to include both spoiler and flap control levers.
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #73 - Oct 1st, 2003 at 10:56pm

JBaymore   Offline
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Will,

Is that a USB joystick... or one connected to the game port?

Is your main joystick USB or game port?

What OS are you running?

Thanks.

best,

................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #74 - Oct 2nd, 2003 at 3:32am

Smoke2much   Offline
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My main joystick is USB and the rudder pedals are plugged into the game port.  I'm running XP Home on a P4 1.7Ghz beast.

I would like to stress again that these pedals are not my origional design.  My design included 43 linkages (slight exageration)!

With the current rudders I have a spare pot (y axis).  There are also 5 buttons that came with the joystick as extension leads, I do like your idea adout the mini joysticks on a game pad looking like control handles.

Glad you like 'em.  Another useful feature would be springs to hold the pedals at "neutral" and solid links rather than wire or string.

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #75 - Oct 2nd, 2003 at 7:54am

Smoke2much   Offline
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John,

In my usual "Heath-Robinson" way of doing things I have discovered the need for a number of cogs to use as reduction gear for trim wheels etc.  I am currently planning to use Lego or Meccano, both of which are relatively cheap and tough - they're built to outlast children after all.  If this does not prove viable can you suggest another source?  I'm out of ideas here, clocks would be far too flimsy.

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #76 - Oct 2nd, 2003 at 9:33am

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Quote:
My main joystick is USB and the rudder pedals are plugged into the game port.  I'm running XP Home on a P4 1.7Ghz beast.


Hum...... OK...thanks.  The reason I was asking was that somehow I thought I had read somewhere that you can't mix USB controllers and gameport controllers on the same machine.  I am not sure where I got that impression.  I had seen other setups whre it appeared that was being done....... but nothing was written definitive about it.  So now I KNOW it can be done.

Unfortunately I don't have a game port interface device sitting around so I could just TEST the darn idea.

Quote:
I would like to stress again that these pedals are not my origional design.  My design included 43 linkages (slight exageration)!


Understood. Not too many things in life are totally original designs...... they all harken back to the sum total of the experiences and observations of the individual.  So no big deal.  I will be interested who was the core source if and when you find the info to post the attribution.

Quote:
With the current rudders I have a spare pot (y axis).  There are also 5 buttons that came with the joystick as extension leads, I do like your idea adout the mini joysticks on a game pad looking like control handles.


As I noted before...... that extra axis down there could be mapped to control the toe brakes ....... it works left and right independently.  That way you can use the brakes to assist in taxiing and turning a large jet.  That woukld require quite a rethibk of the pedal design........ but I bet it can be done.

What do you have the five buttons mapped to?  How/where have you got them, mounted?

Quote:
Glad you like 'em.  Another useful feature would be springs to hold the pedals at "neutral" and solid links rather than wire or string.


So..... get out the sketchpad and the screwdrivers, wrenches, pliers, snips, and saws.  Wink  Yeah the spring thing would be good.....and not too hard to do either. 


best,

................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #77 - Oct 2nd, 2003 at 10:04am

Smoke2much   Offline
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I'm having a very pleasant afternoon tinkering with them, in a minute I'm going to go out and get myself a soldering iron and other gubbins from a hardware shop so that I can lengthen the wires and hopefully replace the little switches.

I made an error, I have only four switches(buttons) but the current plan is to use the old y axis pot for elevator trim or throttle. 

Button 1 is landing gear, 2 will be flaps down, 3 flaps up and 4 ATC toggle.

I think I will use the pot for elevator trim as it is surprisingly easy to balance rudders when you use your feet.

The set-up will therefore be:

Controller 1 - Joystick Elevators and Ailerons X+Y axes

Button 1 Brakes
Button 2 Enrich mixture
Button 3 Lean mixture
Button 4 Coarse Prop
Button 5 Finer Prop
Button 6 Knee pad
Button 7 Auto pilot toggle

Throttle slider Throttle

Controller 2

X axis Rudder
Y axis Elevator trim

Button 1 Gear
Button 2 + 3 Flaps
Button 4 ATC Toggle.

This is by no means a homebrew cockpit but it is a start.  I have a thrustmaster joy pad with ten buttons and 4 pots which I plan to cannabalise for parts, I also have an old keyboard somewhere that will give me a further 60 odd available buttons for a "flight console".

I'll take photo's and keep you updated. 

The next step is to build a control yoke and throttle quadrant like yours as these are all things that can be stored in boxes in the attic and brought out whenever I wish to use them, space constraints you understand.

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #78 - Oct 2nd, 2003 at 1:42pm

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Oh...... and if you are a "GUEST" here on SimV and are reading this thread..........

Please join SimV.  It is not hard.... and there's a lot of great people here and lots of useful information.

And then you can "chime in" on this thread too.  Wink

best,

.................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #79 - Oct 2nd, 2003 at 10:33pm

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Ripping Into an Axispad FX Joypad  -(corrected)-


(See prior posts in this thread to understand what this unit will be used for.)

I took a few minutes today and started ripping apart the Axispad FX gamepad for conversion to part of a simulated cockpit setup.  Easy disassembly of the main part with about six small screws holding everything.  Then the whole thing just kind of "falls apart".  Watch out for the plastic switch buttonns.... some just fly away.

It is not exactly assembled to ISO 9000 standards  Wink.  But then again...... it was only $17.88 at Walmart.  Wires are minimally soldered on and such.  It is not "fragile".... but I wouldn't treat it too rough until you stabilize things and get a feel for what is vulnerable to mechanical movements.

Unfortunately... the mini-joysticks are WELL soldered in place.  Tried using a vacume "solder sucker" tool to unsolder it.... but that didn't work too well.  Too many solder points to clear out too well to free it.  There are four large "mounting" solder points at the corners of the stick, three normal connections on each of the two attached tiny potentiometers, and four connections on the switch that is also attached to the joystick (for when you press down).

I finally decided to use a dremel mini extra thin cutoff wheel and cut the darn joystick connections wherever I could reach them with that tool.  That careful grinding got it off on 2 1/2 sides.  A little gentle wiggling and some judicious prying and metal fatigue got the remaining few points to just break ... and off it came.  While I couldn't figure out a way to save the joystick itself for re-use..... the circuit board and traces came through this scary operation fine.  I then used the solder sucker tool and unsoldered the remaining tiny pieces of the connections.... leaving holes to reconnect the new wires I'll add onto.

I figured out the basic wiring "schematic" for the joystick and the attached switch....so I know where to hook up the new things that will get added.  I also now know that the potentiometers are 10.3 K ohms , center tapped, and appear to be a linear taper (as opposed to audio taper).  (The type of taper refers to how the resistance changes along the travel of the pot.)  The center tap serves as the main control function....... going from 0 ohms to 10.3 K ohms across the full movement of the joystick.

So the next test is to get a couple of readily available 10.0K linear pots and hook them up and see if they work.  10.0K pots are common...... 10.3K are not.  I am hoping one of two things:

That the reading of 10.3 K ohms instead of 10.0K was the "tolerance" of the potentiometer (plus or minus X percent).  Or that the 10.3K reading was the inaccuracy of the cheap-ish multimeter that I used to test them.  Additionally..... when the thing is set up it should be possible to calibrate the joystick sensitivity in Windows.... so that should fix the .3K ohms difference.... I hope.  Wink

I have shot pictures of the gamepad insides as I am doing this ......... and close ups of the unmounted circuit board.  I will eventually post annotated pictures and a parts layout diagram here for anyone else following this discussion and trying this conversion themselves.

(BTW... if you are following this thread ....  please post a message and let everyone know that you are.)

So... more later when I try some more things out with this.  Off in search of 10.0K linear slide potentiometers.  Grin


best,

....................john

PS:  This version of the posting was corrected.... the value of the potentiometer is 10.3 K ohms... not 103 K ohms as was previously stated.  My apologies.   Lips Sealed
 

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Reply #80 - Oct 4th, 2003 at 1:56pm

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1st Revision of Throttle Quadrant Layout

In learning from looking at the FS2004 "Axis Assignments" that both the flaps and the spoilers can have infinite potentiometer control mapping......... I decided to add the spoiler control to my throttle quadrant.  So that put another angled lever arm to the left of the four throttle levers..... bringing the total levers to six.

I also did not like the way the tension on the resistance to movement for all the levers worked in the older setup.  Too difficult and fussy to set each control individually.  So I changed to using some nylon bushings and then will compress the whole assembly from the sides using 1/2" nuts on the 1/2" threaded rod "shaft".  No individual lever control of tension.... but much simpler.

The "mount" to hold the shaft is simply a piece of metal from a joist hanger bent into shape and drilled to accept the 1/2" threaded rod "shaft" at 1" height above the bottom of the box.  The lever arms themselves are cut from stock shelf brackets that fit into wall mounted strips with slots.  Two cuts for length and drill two holes and they were done  Wink.

The annotations on the drawing should help you figure out what the various parts are a bit.

...


One thing that I have to decide here soon is if I will actually "waste" an available channel of "joystick axis" (potentiometer control) from one of the AxispadFX gamepads on the spoilers.  I can also set the spoiler arm lever to just hit a microswitch at the "Arm" point, and another at the "Deploy" point...... and have that just emulate the keyboard presses.  Any thoughts on the subject of having infinitely variable spoilers versus just a "one press = full deploy" type?


best,

..............john
 

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Reply #81 - Oct 5th, 2003 at 5:20pm

Smoke2much   Offline
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I guess it depends on how much you use your spoliers John.  It's your design after all.  If you have a USB splitter you could use the pots for every available function by sacrificing two or three game pads.

Will
 

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Reply #82 - Oct 6th, 2003 at 9:44am

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Ripping into an Axispad FX -update

Well I got a couple of 10K rotary potentiometers.  10 K Linear slide potentiometers are going to have to be ordered by mail..... none local.  Wired the rotary pots up onto the Axispad FX where I removed the first mini- joystick.  They work just fine!

Hooked it up to FS 2004.  Went into "Settings" and reassigned them to various functions to test. Then went into the sim to see how they worked.  I could adjust stuff like "Throttle", "Elevator Trim", "Rudder Trim", "Mixture", "Prop", "Spoilers (functioned weird!), "Flaps" and such by now turning a REAL control knob.  Had to play with the "Sensitivities" and "Null Zone" settings for some to get them to work the way I would want.

But it works.  So do the wires I subbed for the various switches.  So now on to removing the second mini-joystick and subbing wiring for hooking up two more pots.

So this cockpit project moves slowly forward.  Grin


best,

...................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #83 - Oct 6th, 2003 at 10:02am

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Will,

Hi.

I really don't understand the full use of a "variable spoiler" for flight yet.  When I tested it ....... (one aircraft only) the spoilers STILL seemed to only go to one position.... not to less deployed / more deployed states.  Seemed to be either full on or full off.  So if that is always true with all aircraft....... it would be a waste of an axis.... 'cause two switches would do just fine for the same thing.

I definately already DO plan on chopping up at least two Axispad FX gamepads.  That gives me 8 joystick axis functions to reassign.  Four will go to engine throttles.  One will go to elevator trim and one will go to flaps.  That part is a "no brainer".

The real question for me now is about the remaining two pots and also whether I want to rip into a THIRD joypad  ??? ? If I only have two more axis to go.... where are they BEST utilized?

Now that I have the process kinda' figured out...... ripping up the second and third ones will not take anywhere near so long.  A lot of the time in doing this first one was spent in just looking and thinking.   The old "measure twice...cut once" adage Wink

I also realized that in addition to the control pots.... I can wire in one or more microswitches that can maybe light panel lights to indicate some action or state.  So a pot may wire into the gamepad to tell the sim what to do.... like deploy spoilers....... but a microswitch at the end of the lever's travel could also send 12V DC power to an indicator LED or bulb to say that the lever is in the "full" or "closed" positions.  This idea opens up some more "realism" options.

I'm gonna' be investing in a bunch of wire ties before this is done  Wink  Wink  Wink.

best,

...............john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #84 - Oct 6th, 2003 at 10:53pm

Smoke2much   Offline
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Maybe the only reason for M$ giving the option for an axis is that it has three available settings rather than 2.  Buttons are binary and thus can toggle something on and off, a pot is analogue and thus can control a three function device like a spoiler that has up, armed and down.

Personally I would assign a pot to everything that can have one, if you don't use the function it is a waste but you may use it in the future.  For example if you take up flying four engine prop's you need:

4 Throttles
4 Prop Pitch
4 Mixture
1 Flaps
3 Trim (Elevator, Aileron, Rudder)
2 Brakes
1 Spoilers
1 Rudders

Which is 20 Pots.....

Will
 

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Reply #85 - Oct 7th, 2003 at 10:24am

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Copy of related topic post from "Hardware" section

Quote:
Is there a way to link 2 identicle sticks, 2 throttles and 2 sets of rudder pedals to the same pc to create a co-pilot position for a cockpit project, or would I have to network the two positions with 2 PCs?  This is probably a dumb question. Thanx


BaileyGirl,

Hi and welcome to SimV.

I am working on a simulated cockpit project also.

The answer is yes..... with some "possibly difficult to construct"  caveats.

In a real world dual setup the physical movements of both the rudder pedals and the yoke would be "mirrored" to the other position.  If the captain turned the yoke to the right.... the first officers yoke would also pivot to the right.  Pitch down on one and the other moves forward too.  To model this type of exact behavior requires a lot of either mechanical linkage or servomotors to be driving things.

Constructing a mechanical yoke system is not all that difficult if you are handy with tools and mechanical design.......... just kinda "fussy" and time consuming and likely a bit on the "pricey side" when all is said and done.  There are a couple of companies that sell such "real" looking and functioning large jet yokes..... but unless you are willing to go about $600 per station......... you'd best be thinking of how to do it yourself.

Cable linkages under the raised floor of the simulated cockpit are the usual route for this setup.  Gets into a bunch of pulleys and gears and it translates the movement of both sticks into the movement of just a set of two linear or slide potentiometers (like volume controls) that are interfaced into the sim the same way a joystick is.  In fact you can canibalize a joystick for the interface card electronics and then just re-use the potentiometers in a new location if your design matches.  Or use different potentiometers (also called "pots") that are of the same resistance value.

If you just want "dual controls" and can do without the matching motion feedback part of things ......... you can just connect two USB joysticks, for example.  Whichever one is "touched" in any way (moved) then suddenly takes flight control priority.  Ditto throttle controlls, and ditto pedals.  Any USB controller tends to work this way.

The problem with this setup, aside from the lack of motion feedback, is that when the second control is
moved, then whatever "setting" the first control was at is suddenly overridden.  This can result in some really jerky transitions of control.  For examople if the throttle at the captain's position was at 90 percent.... and then the co-pilot touched the throttle at his/her side and it was initially starting at an idle setting..... the engines would, for an instant, drop from 90 percent to idle...and then spool back up to whatever setting the co-pilot then had set.

Since you are interested in "Simulated Homebrew Cockpits" you might want to go down to the "General" Section of the forums and check out the thread there that is about this very subject.  It is possible that a forum section for this exact subject may get set up if there is enough demonstrated interest.  Please vote in the little "survey" if you haven't already.

There is a picture or two down there of the ongoing construction of my new throttle quadrant.  It might give you some ideas. It is not including servomotor feedback so that things like autothrottle will itself move the position of the throttles.... although that is doable (requires some expensive electronics starting with an EPIC interface card).  It is set up to control four engines, spoilers, and flaps.

I am posting a copy of this message down in that thread also...... to keep the "cockpit topic" running all together in one place at least for now ..........until we see if "the powers that be" will grant forum status to this concept.

Welcome to the "oddball" world of building a home simulator  Wink.


best,

....................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #86 - Oct 7th, 2003 at 3:17pm

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Interesting Video Display Possibility

Found this when researching display possibilities for a wider view in the simulated cockpit:

http://www.panoramtech.com/products/pv230.html

No listing of the PRICE though.

It looks awesome for simming  Shocked .  It already sort of looks like looking out the front three windows of a cockpit of some sort.  Easy to visualize building a simulated cockpit around it.


best,

..........john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #87 - Oct 7th, 2003 at 10:15pm

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Ripping Into An AxisPad FX Gamepad

I am continuing working on using the Axispad FX gamepad as the basis for a USB "interface card" to utilize the multiple buttons and the double joysticks it contains for mapping to other functions.  (See earlier posts in this thread.)

I now have all the wiring connections soldered in place on the gamepad circuitboard itself.  The next step is to mount the Axispad circuit board onto another piece of perf board for stability, and then to hook the various wires onto connectors that will serve to easily hook up the controls that will be located in the simulated cockpit.

Mechanically these "surface solder connections" are NOT the best and most stable way to connect things.  But this circuit board is double sided ...so drilling a little hole at each solder location is not possible.  So getting the whole thing as rigid as possible as soon as possible is a good idea.

Here in photo #1 is the Axispad FX with the top cover removed before I have done too much to it.  On the right side, the rubberized plastic button covers have been removed showing the copper trace contacts that the conductive material that is on the back side of the rubberized button sheet makes contact with.  It is onto these traces that you need to solder new wires to remote the closure connection out to other buttons located on your panels.

I am not sure what I will be doing with the outputs for the two force feedback vibration motors.  Their use intrigues me.... and I may see what can be done with them.  I have to figure out what command in the sim would cause them to activate.  I expect it will be in the aircraft.cfg file under the force feedback section...... but I don't know anything about that yet.  Any thoughts anyone  ???.  More on that research MUCH later.


Photo #1

...



Here below in photo #2 is more of a close-up of the circuit board before I have added new wiring.  The left joystick is already removed.  You can see that some of the switch traces have contacts that are pretty simple to solder onto..... big flat planes of polished copper.  Some however... like buttons 1-4 in the upper right and also the "mode button" in the center bottom...... have little tiny "fingers" of copper traces that intermesh.  These take some really careful work.  On some of them I used an exacto knife and cut some of the "fingers" to make the soldering easier to do.

Some of the buttons activate by bringing the hot side to "ground".  So for these buttons you only need one lead.... and use a common "ground" connection for the other lead.  So that is why you don't see "pairs" of leads coming off each button point on the circuit board.  Some buttons do NOT work this way so they have two leads.  The top hat buttons are like this.... and each "pair" of buttons has a separate second lead.  So if you look close at the last picture, you'll see four red wires on the tophat button section....and only two black wires.

Buttons number 9 and 10 (not seen) seem to have four contact points on the pc board...... but in reality only two of them for each switch are actually connected to anything if you study the traces.  If you look at the last picture... you can clearly see the two wires connected at the diagonal corners of button number 9's position.

On the pot connections where the joysticks used to be, the two end holes on the pc board of each set of three holes see the full 10K ohm constant resistance of the potentiometer.  The center hole is where the variable resistance is "read".  The color coding on the pots is red, black, green wires.....with the black being the center variable connection.



Photo #2

...


In this last shot all of the added wiring in now soldered into place.  The wires are sort of now grouped into four "sections".  The top left and right are bundles of what will be various control buttons.  The lower left is the two axis connections for one joystick ....which are now really just "analog inputs" onto which I can now attach 10 K potentiometers.  The lower right side is the two axis connections for the other joystick.

In the center bottom is the switch connection for the "mode" button.  The Axispad needs to be set to the analog mode to activate the joysticks.  Haven't figured out how to "bypass" this needed keypress.  So that button will have to be on the "checklist"  Wink.  At the top are two buttons for "Escape" and "Enter".  At the moment I don't plan to use them so no wires are soldered onto them.  The USB connector that already came on the gamepad is located in the center top.

You'll also notice that the contact covers on the "enter" and "escape" buttons have been removed in the last picture.  So now they are not really push button switches anymore.  Now they are just little "bullseye" circuit board traces.


Photo #3

...


So canibalizing one Axispad FX gamepad gets you 14 buttons and four joystick 10K analog inputs to locate onto a simulated cockpit.

So there you have an update on my work on this conversion so far.  Hopefully these pictures will be useful if you are planning on trying this modification too....or even one sort of like it. 

I'll keep this info coming as it develops.  I'm having fun  so far Grin.


best,

.................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #88 - Oct 8th, 2003 at 2:27am

bailey_girl   Offline
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  simpits.org is an organization with a website and web ring dedicated to homebrew cockpits.  I have been researching such a project for 2 years now, changed my plans about 4 times, began building this summer, scratched the idea and changed my design again.  From my research I can tell you that the community of home cockpit builders seeking more immersion in their flight sims is very talented and rapidly growing in numbers.
This would be a great forum subject. This thread already has more replies than any cockpit forum I have researched, including the long-running simpits.org.
  Not many people know about simpits.org and other similar websites, but Simviation.com is very popular and
has the ability to spawn a very successful forum and information base for this topic.
 
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Reply #89 - Oct 8th, 2003 at 2:30am

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Thanks for the input.  I for one will look into this site/ring you mention.  All my plans are on hold at the moment due to a nasty stretch of night shifts. Sad

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #90 - Oct 9th, 2003 at 12:40pm

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Thanks for your time John.  If I were to link 2 force feedback sticks using usb ports as you described, does that mean they will each perform their "feedback" motions simultaneously?  I do not want that to happen.


Bailey_Girl,

I am not sure.  Never tried .........but I think so. 

If it does,.......... you likely could simulate the "transfer" of control from the captain's sidestick to the first officer's side stick in something like an Airbus 320 cockpit (no yokes) by taking the DC power lead that powers the force feedback of the two sticks and putting them onto a switch.  You'd need a double pole, double throw.  Plus and minus power comes to the common terminals....then switched to eithrer one or the other "throw" positions....which lead to the sticks.  Pushbutton would look more like the real thing on an Airbus.  Rotary would work also. 

Push it to the "Captain" designation and the power is turned off to the first officer's force feedback... and switch it to "First Officer" and the power gets turned off to the captain's ff.  This would not disable the stick itself.... just the force feedback, I think.  Even better if it also disables the stick.

Hope this helps.  If you have two ff sticks...... just connect them and see what happens.  I don't here otherwise I'd try it.  I am interested in this myself... 'cause I want to use that force feedback circuit from the second stick to drive something ELSE  Wink.

best,

...................john

PS:  Sorry I responded down here...wanted to keep this "cockpit" stuff together for the moment.
 

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Reply #91 - Oct 10th, 2003 at 1:16pm

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First Piece of Cockpit Structure Constructed

I wasn't up to doing any "fussy" wiring type stuff....... and I am waiting for some 10K ohm slide potentiometers to arrive anyway.... so I thought I'd take a couple of hours and tackle the first item for the construction of the cockpit structure itself.

The first section I decided to build for this project is the "shelf" unit that will sit directly behind the center console structure.  All of the design work for the simulated cockpit has been worked out in a CAD program.... so all the dimensional stuff has been resolved there.  Dimensions were lifted directly from that drawing and translated to the real wood parts.

This shelf unit will hold a single "glass cockpit" video monitor at a 15 degree upward angle, will support the right side of the main panel facing tipped at a 15 degree angle, will serve as the support for the glareshield unit that will sit on top of it, and then be topped by one of the exterior display monitors.  The sizing of the various components has been designed so that the center of the exterior view display monitor lines up with my eye level when seated in the pilot's chair.

The monitor located on the middle shelf of this unit will display the engine management instruments.  There is room underneath at the floor leve l to hold two tower style PC's.

It is constructed out of two thicknesses of medium density fiberboard....... 3/4" for the two upright sides..... and 1/2" for the shelves themselves.  The span is so short that I do not think I need a brace under the center of the shelf that holds the monitors.... but if neccessary I will add a piece of 2" x 2" pine across the middle.  Small pieces of pine are used to secure the fiberboard, utilizing screws and glue on all joints.

The holes in the various sections are cut using a standard holesaw in a hand drill.  These are to be utilized as pass-throughs for any necessary wiring.

Photo #1

...

This shot shows the use of Elmer's Glue in addition to screws for making the structure rigid.  MD fiberboard is weird stuff.  It tends to want to "rip apart" if you put too much stress on it.  The glue helps.  The wood strips are used to allow you to screw into the face of the fiberboard...... not drill into the edges.


Photo #2

...

Here you can see the center monitor shelf screwed securely to the pine furring strip that has been itself screwed to the side upright piece.  Again, glue was used for all joints.  The narrow board at the botton serves to stabilize the lower rear "legs" of the shelf.  The front does not get any, since PC CPU's will get placed in here.  The center console will locate directly in front of this part too.

Photo #3

...

Here is one view of the completed first shelf unit. 



Photo #4


...

Here is a second view of the same unit.  The location of most holes for the wiring can be seen.

None of this structure will be visible from the cockpit.  It will all be hidden behind the main panel facing, the center console, and the glareshield.

So....... get out your carpentry tools and join me folks  Wink.  About $12 USD of wood and screws and glue and 2 hours of time.


best,

................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #92 - Oct 11th, 2003 at 1:37pm

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Starting to look interesting there John.

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #93 - Oct 11th, 2003 at 6:33pm

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Thanks Will.  Smiley

I may get another couple of hours tonight to tackle starting the next cockpit section.  Next part of the cockpit itself to make is the center console.  That will be a litle more complex... but not much.

The problem is that I am trying to cram in one more VDT down there (  Wink ) in the center console for a FMC or a radar display.  The logical place it should go puts it on the slanted part right next to where the center console butts up against the main panel facing.  But I can't put my hands on something like a 7" or 9" dirt cheap monitor right now.  I've got a small monochrome one that has a 7 3/4" x 10 1/4" screen... in a 11 1/2" x 13" "box".  But that size puts the font edge of the throttle quadrant back about 13" from the panel face.  I am thinking that is a little too far back for comfort for the right arm to conveniently reach it.

The real time consuming stuff with all of this will come when I have to do the wiring for all the switches and stuff.  Wink

You off your night shift thing yet?

best,

....................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #94 - Oct 12th, 2003 at 3:39am

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You need some cheap flat screen monitors really, but where you get them from I've no idea.  I was sent home sick from my fourth night and have been feeling rank for a few days so at the moment design work has been suspended.  I have made a list of all of the possible key commands and listed them in excel.  I have removed from the list all of those that I want to use an axis for and that don't apply for a cessna (afterburner etc).

Currently the list is 80 functions but this would include a "working Radio" in addition to a console.  I just need an old keyboard now.

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #95 - Oct 12th, 2003 at 11:00am

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Construction Started On Cockpit Center Console

I managed to steal about 3 hours last night from 10 PM to 1 AM to get started on constructing the center console portion of my simulated cockpit.  The basic construction techniques here are the same as what was done for the part that I documented in a post prior to this one in this thread.

All of the design work was done in my CAD program and I again just transfered the dimensions onto the wood.  The center console is constructed mainly out of 1/2" medium density fiberboard, with 1/8" fiberboard "whiteboard" material for the panel facings.  All of the main wood for the console came out of 1/2 of a 4' x 8' sheet.  It is screwed and glued using scrap pine furring strips.  Total cost for this part was again about $12 USD.


Photo #1
...

As You can see in Photo #1 above...... I spent some time playing with the monitor that I want to add in here as a FMC / TCAS radar display.  Here I am checking to make sure that the dimensions are going to match the CAD design....... because I did not leave a lot of room here for this!  The paper CAD plans are in the foreground.  The already partially built throttle quadrant was also used to help visualize if this is going to all work out OK  Wink.

I really want to have that extra monitor in this console.  There are just too many things that you need to display in a large jet cockpit  Wink.  This will bring the number of monitors for the "glass cockpit" part of this cockpit project to four.  It will be driven by my old Tcera laptop...... which is small and can be tucked into a nook somewhere.

The monitor I am utilizing here is one I picked up at the dump a week and a half ago.  People just throw this kind of thing out.  It is a 7 3/4" x 10 1/4" display, monochrome white, 604 x 480 vga display in perfect working condition.  The monochrome is perfect for a TCAS type display...... although I would have prefered green, not white.  "One man's junk is another man's........ "

To save space in the console I decided to strip the housing off most of the monitor.  I just left the facing portion on the monitor to serve as a "flange" to mount it in the wood construction.  If you are following this project and decide to do this also....... be vary careful with opening monitors!  They can have pretty lethal charges still in them even when unplugged.  Watch how you handle them.  And the picture tube can implode badly if you bang it on anything.



Photo #2
...

Photo #2 shows the two main side panels cut out.  Note the sloping upper console section.  This area takes the most planning.  The edges of the boards you use must have the same slope so that the facing fits against it correctly.  Using a skillsaw at an angle is sufficient for these cuts..... you don't NEED a tablesaw.

The two side pieces were cut out and then set "back to back" to compare the cuts.  Slight adjustment was done with a saber saw so that the two matched as well as possible.

With careful planning the "scrap" from the two side panels will make all the other pieces.



Photo #3
...

In photo #3 you can see the trickiest cut in the project.  This large flat sheet with the bevel cut edge is the top rear console wall.  This angled cut has to match the slope of the upper portion ofthe console.  I used the skillsaw set at an angle.  The corner braces also have to be cut at an angle to match.  You can see the "screw and glue" construction here too.



Photo #4
...

In photo #4 you see the rear console wall where it butts up against the main panel support structures.  This section is cut out to allow good air circulation for the FMC/TCAS monitor that will be located there.  I will also likely install some boxer fans near each monitor in the setup (with "real" cooling controls located on the overhead panel) to help keep them all cool.  The holes in the bottom serve for more wiring passthroughs.  The corner construction of the "box" is also evident here.



Photo #5
...


Photo #5 shows the internal structure of the console a bit.  The wall that separates the lower console from the upper part does not go all the way to the bottom.  This will allow the lower area to be utilized to store all manner of electronic stuff.  It also facilitates wiring passthrough.  The "dividing wall" will get a strip of furring along it at the level of the lower panel facing to help support that material.

This lower section will eventually get some internal dividing and supporting walls.  These will be spaced to match the electronics that will get installed there.  I already know that on the lower left... next to the pilot seat...... there will be a section set up to take a couple of Goflight radio units.  So there will be a wall set up to support them on their panel mounting width of 7 1/4".



Photo #6
...


In photo #6 you can see the "stripped" monitor set in place in the upper center console.  The mount is simply two furring strips screwed into the console walls at the appropriate height so that the monitor face is flush with the console face.  The console panel facing will go over this...and have a cutout for the display screen.  The monitor is "friction fit" here.... no mounting screws or anything..... it just sits on the flange created by the wood.  It's quite stable 'cause the fit is so tight all around  Wink.  But it is easily lifted in and out for doing any work.  The two screws on the left side of the "mount" are evident on the dividing wall.  They will be covered by the throttle quadrant.



Photo #7
...

In photo #7 you see the center console from the rear, showing the monitor in place.  The ease of access to the monitor workings is self evident.  Also the wiring passthrough holes.  The monitor does NOT project beyond the outside of the rear wall..... so that the console will butt up flush with the other support structures for the main panel.



Photo #8
...

Photo # 8 shows the state of the project at this time.  The center console has had the sheets of 1/8" fiberboard "whiteboard" cut and put in place.  The hole for the monitor display in the upper panels section was cut out by drilling holes at the corners and then cutting with a sabre saw.  The throttle quadrant is just sitting on top of the lower console section at the moment.  The center console in this picture is butted up into its desired position next to the shelf unit that will hold the engine management display monitor and glaresheild (see prior posting in this thread).


So..... there you have the details about the status of my crazy "homebrew simulated cockpit" efforts so far.  There are 5 hours of labor so far into the cockpit "framing" part of this project.  Hope this documentation is inspiring someone else to "take the plunge" with this kind of thing Grin.  Undertaking this project is an incredible amount of fun!  And I haven't even FLOWN in it yet!

More as it all develops.


best,

.....................john
« Last Edit: Oct 12th, 2003 at 12:05pm by JBaymore »  

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Reply #96 - Oct 12th, 2003 at 11:52am

pete   Offline
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Looks pretty amazing John!  Smiley
Great workspace you have there too ... makes a lot of difference!

 

Think Global. It's the world we live in.
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Reply #97 - Oct 12th, 2003 at 12:17pm

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Quote:
You need some cheap flat screen monitors really, but where you get them from I've no idea.  


Will,

Aren't "flat screen monitor" and "cheap" mutually exclusive terms  Wink?  I finally solved the "space issue" by ripping the monitor apart a little bit as you can see above.  The throttle quadrant now appears to be in a comfortable location.

Sorry to hear that you are sick.  Take care of yourself.

Yeah ... I came up with a list of about 80-ish items too. What.... you don't want afterburners in a Cessna 172  Wink Cheesy Grin.?  

Some functions work well with "momentary" switches.  But I feel that some really need a different type of switch or selector to be more "real".  Plus for some switches I want to light a panel light when they are "activated".  This could be accomplished by soldering up a "latching relay" IC.... but what a pain.  Just using the second set of contacts to control 12VDC on a double pole switch is FAR easier. 

Toward this end, I am thinking of looking into a keyboard encoder module to accomplish this kind of stuff.  Those units replace (augment) the keyboard........ and are programmable for "switch on/ switch off" functions.  There are some pretty slick ones for about $100.

Momentarys work OK for certain things though, and I still plan to use a bunch of them.  All those Axispad FX buttons WILL get used  Wink.

I REALLY do not have the "financial ability" to get into an EPIC card and all the interfacing right now.  That would make this all FAR easier..... and WAY more realistic........but would "up the ante" into the many thousands of dollars range for that stuff alone.  Too rich for my blood.

So..... moving slowly forward.  Somehow having the cockpit framing coming along a bit makes this feel more "real" than just doing the wiring stuff for me.  Guess I'm a "hardware guy"  Wink.

Get better.


best,

................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #98 - Oct 12th, 2003 at 12:39pm

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Quote:
Looks pretty amazing John!  Smiley
Great workspace you have there too ... makes a lot of difference!


Pete,

Coming from you I will take that as a real compliment.  Thanks Grin. Wow.


Yes the workspace is nice to have... and I am quite lucky.  The "workspace" you see there in the photos is part of my studio.  I am a full time ceramic artist and adjunct professor of ceramics at a neaby art college.  The stuff in the background includes glimpses of potters wheels, clay mixers, ventialtion equipment, bags of clay, raw materials, and so on.


Well... this "homebrew simulated cockpit" topic seems to be getting a lot of views so far, and the feedback from the "new forum survey" so far has been pretty positive.  Even the one "you're crazy" response was posted in jest (at least according to his message  Wink.

best,

....................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #99 - Oct 13th, 2003 at 1:42am

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FANTASTIC website for simulated cockpit construction research!

I just came across the following website as I was researching information about general aircraft panel layouts and functions.  I think it is pretty useful for anyone who is looking at building homebrew simulated cockpits.  The wealth of general information it has is wonderful.  It is not heavy on stuff like exact dimensions.... but the breadth of stuff is pretty useful.  It tells you what is located where on the various panels, and what functions thay have... broken down by different aircraft.

Give it a shot at http://www.meriweather.com/flightdeck.html

best,

...................john

PS:  This site would be a good reference for "virtual" cockpit designers also.  Not to mention just generally learning about the instruments for flying the aircraft.
 

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Reply #100 - Oct 15th, 2003 at 12:10am

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First Test of Electrical Control Panels "Look"

Didn't have too much time to devote to this project .... but wanted to do something today.

I noticed in studying real cockpit pictures that one of the important things that gives an aircraft cockpit it's general "look" is the fact that the instruments tend to be all connected with large prominent screw heads,and that they are mostly surface mounted so that they project off the background by about 1/8".  So to capture the "look" in my simulated cockpit.... I plan on making all the subsystem "panels" look like they are 1/8" metal and are screwed onto the background panel.

To that end, I used the 1/8" thick fiberboard "whiteboard" stuff I got from Home Depot and tried making a small switch panel that will get "bolted" onto the underlying support panel.  The whiteboard is VERY easily cut with a saw and beveled and rounded corners are easily made with sandpaper.  Add a coat of grey spraypaint..... and it comes out really looking like metal.

...

The switiches you see in this case will be used to power some "real" 12V DC functions in the cockpit.... like powering cockpit lights.  The rocker switches are illuminated.  The toggle is a center off double throw....and will power the green LEDs in addition to other stuff.

...

The whiteboard is SO easy to work that you can bang out these little panels really fast.

...

So.... slowly it moves forward.

best,

...................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #101 - Oct 15th, 2003 at 12:18am

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Quote:
Great workspace you have there too ... makes a lot of difference!


Pete,

This is what that "aircraft construction" table more typically looks like every day.....   Wink:

...
Best,

...............john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #102 - Oct 16th, 2003 at 11:26am

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Quote:
Before you go off screaming at me I would Like to tell you that I did read "Topic: dual sticks, throttles and rudders" and my question is different.

I would like to use the now not obsolete original Wingman and my now "replacement" sick for my "broken" friend of the same brand.

I realized I could fix the rudder problem and now I will have 2 joysticks...If I manage to fix the first.

WHat I would like to do is plug both joysticks at the same time to use in FS not as a CO-pilot thing as mentioned before but more as "extra buttons." THe thing is if I plug both at the same time, both joysticks have the same button assingnment. (eg. If I push either stick foreward, it will move the elevator) what I would like to do is push one stick foreward to move the elevator and one back to do something else, Like trim or something. Maybe like a program or some kind of tweak.

Anyone know of a way I could do that, or if it can be done what would be a good combination. Maybe one controls the plane while the other stick controls the gear flaps and trip. I know its unrealistic but that would kick @$$ kinda like controlling a robor... in a way



Randombeaner,

Hi.

From my experience with Win XP and two of another type of game input device (not Wingman) this should work just fine for you.  Not too hard at all.

When you go into "Settings" in the sim and then go to the joysticks section..... you will find a little pull down box that lists all the game controllers you have installed in the sim.  Select the one you want and then do whatever "change assignments" that you want to it.  The asignments of one controller have no impact on the assignments to the OTHER.  So you can even have two separate throttles if you want to.  (Beware that such double controls can have some interesting "hiccups" when you go from using one to using the other.  See one of the prior joystick posts on this "effect".)

If you want to use the other joystick for something like flaps, you probably will want to disable the centering action of that joystick.  You'll need the full range of the potentiometer to have a full range of control on the flaps.  Haven't taken one apart so I don't know how.  YOu can also just remove the actual "stick" part,....... and control the variable potentiometers some other way.

It is a short step from what you are talking about and taking the darn second joystick right out of the existing housing and creating a small "console" to house some different buttons you add and also the stick controls....whether as the original "stick" or as other controls... like sliders or rotary knobs.   (Rotary knobs work well for sort of reali-ish "trim" type controls.)

As to the buttons..... find where each existing switch connects on the printed circuit board..... there'll be two connections.  "Break" the connections there........ pick up a "momentary contact" push button at a place like Radio Shack...... and using some hookup wire....attach it in place of the old switch.  Mount it in a wooden or metal box and label the assigned function as appropriate.

Then you are on your way toward a simple "homebrew cockpit"  Wink.


best,

..................john

PS:  I answered this down here in this thread to keep this kind of subject together here.  If this "simulated cockpit" subject ever goes to a separate forum..... it would be nice to keep all this kind of discussion sort of together.
 

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Reply #103 - Oct 18th, 2003 at 1:44pm

randombeaner   Offline
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ok thanks I didn't know they had diffrent assignments on fs9. THe stick is still in my attick and I havent checked it yet. I'll try it as soon as I can

Thanks
 

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Reply #104 - Oct 18th, 2003 at 6:16pm

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randombeaner,

No problem.

When you do get around to doing it..... please post a note down here in this thread and let us all know how you made out.

If you start making a small "panel"..... send a picture too.

BEst,

....................john
 

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Reply #105 - Oct 19th, 2003 at 5:20am

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Damn you JBaymore! you made me snap this time!! LOL! Grin

It's been great fun watching your progress thus far, and I have to say it all looks very well thought out, and you are a master with your hands (ooo-err!!).

So, with all this encouragement and great tips, I've decided I'm going to give it a go. I want to make some rudder pedals first, but I need to get some bits together. I've already dismantled the old vaccum cleaner for parts.... 8)

I have a digi-cam so I'll record my efforts with the workmate and the drill for your amusement!!  Grin

Ric B.
 
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Reply #106 - Oct 19th, 2003 at 8:45am

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ill give one hint . . . . the eyes and the ears create motion . . . by merely blocking out surrounding references i.e. putting your 'sim' into a box or something, you will experience motion, i.e. tilting, flipping etc. etc.  Plywood casing i might say. . . . i just probably confused you.
 
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Reply #107 - Oct 19th, 2003 at 11:03am

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Yup, I agree with that.

My problem at the moment is money and space. Money I can generate, space I cannot.

I figure in the end I want a "generic" 2/4 engined cockpit, enclosed, with all mod-cons. That will have to wait until I can get some more space. For now, I'm going to concentrate on my rudder pedals, as it's something I've wanted for ages, but never got around to.

Once I've made them, I'll draw up a set of plans so anyone who wants to can make their own.


Ric B.
 
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Reply #108 - Oct 21st, 2003 at 8:24am

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Quote:
ill give one hint . . . . the eyes and the ears create motion . . . by merely blocking out surrounding references i.e. putting your 'sim' into a box or something, you will experience motion,


Polynomial,

Yes... I certainly plan on this. 

Still trying to decide how much "realism" I want to expend on this enclosure issue.  I know that the base (footprint) of the sim will be rectangular.  What I am pondering is if the upper part will be constructed so that it tends to taper inward like a real cockpit.... or if it will just sort of be "boxy".  You could say that I'm deciding on how many polygons I'll use  Wink.

Another issue in this upper part design is the forward (and eventual side) display(s).  I may start with monitors........ and eventually want to go with a projector for the forward.  Trying to figure out how to design it so that it can start one way.....and then end up the other over time without having to do a major rebuild.

best,

...................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #109 - Oct 21st, 2003 at 8:40am

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Quote:
Damn you JBaymore! you made me snap this time!! LOL! .......<snip>......
So, with all this encouragement and great tips, I've decided I'm going to give it a go. I want to make some rudder pedals first, but I need to get some bits together. I've already dismantled the old vaccum cleaner for parts....  

I have a digi-cam so I'll record my efforts with the workmate and the drill for your amusement!!  

<clip>

Yup, I agree with that.

My problem at the moment is money and space. Money I can generate, space I cannot.

I figure in the end I want a "generic" 2/4 engined cockpit, enclosed, with all mod-cons. That will have to wait until I can get some more space. For now, I'm going to concentrate on my rudder pedals, as it's something I've wanted for ages, but never got around to.

Once I've made them, I'll draw up a set of plans so anyone who wants to can make their own.


Ric,

Hey..... welcome aboard the "homebrew" bus!  Now your "Sim headaches" have really begun.  And watch it there with trying to put the "hex" on me  Wink Wink.

I am going the "generic" route too.  Trying to go with a recreation of a specific plane is a sure way to spend BIG bucks, I think.  I also decided to model only the left side up to the center pedestal...... I don't HAVE a copilot anyway so why waste space and dollars?

The first thing I really wanted and then quickly "canned" was all backlit panels so that the control labels were lit.  Seemed easy at first..... then as I analyzed it....it got either REALLY complicated to make it look OK........ or incredibly expensive to solve that by buying premade panels.  I also relized that the few GoFlight units that I was planning on using (like the autopilot) are NOT backlit anyway...... so that would be an issue too.

The current total "footprint" for mine is set at 57" x 62".  Roughly 25 square feet.  Tight fit for all the stuff...... but doable.  Took a lot of thinking.

I look forward to seeing your plans for pedals and some photos.

And while you are generating that money.... send some my way  Smiley Wink Cheesy Grin.

best,

..............john

PS:  Thanks for the kind words on the "craftsmanship" bit.
 

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Reply #110 - Oct 21st, 2003 at 10:28am

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Construction of Main Panel Support Structure

OK...... next in the construction installment documentation of my "little" project.  See earlier in this "Homebrew Simulated Cockpits" thread for what has gone into it before this.

This unit shown here will be the support structure that will hold two monitors on the lower shelf that will be the "glass cockpit" primary flight display in front of the pilot and the Nav display and the "backup" control instrument displays.  On the upper shelf part the glareshield will eventually be located projecting out over the front surface ....and then on the very top of it all will go the outside display monitors.

Photo #1

...

Again as in the other stuff........ 3/4" MDF for the upright sides and 1/2 MDF for the shelves.  Pine furring for the attachments.  All is "screwed and glued".


Photo #2
...

The two narrow strips are for the back of the unit....will be against the back wall of the cockpit under the "windscreen"........ to add structural integrity to the "legs" of the shelf.  They will get covered from the inside later to shield them from view from the pedals side of thngs.


Photo #3
...

The holes are again for wiring passthroughs...... and are lined up to match the holes drilled in the adjacent shelf structure.


Photo #4
...

Photo #4 shows the completed unit.  It sits to the immediate left of the other shelf unit (shown in prior posting) and the two butt up tight together on the common vertical wall.

To the left of this unit will eventually be a side wall armrest type console that will have some controls and the sidestick mounted on it.  It will buttt up to the front panel edge alligned with the left side vertical support.  The "corner" area that will be formed by the two modules will be a space that will contain pieces of cockpit support equipment and electronics.


So...... that's where it all is for now.  Next step will be to add the panel "facing" to the whole thing that will form the panel backdrop that the various instrument modules get "screwed" onto.

Of course in the case of the "glass cockpit" stuff....... they will actually be holes showing the monitors displaying the instruments behind the panel shield......... with a fake "mount" put on the front to increase the realism.  Eventually I MAY get some real instrument modules to augment this.... but that will be WAY down to road.

Cost for this part is about $15-18 USD in wood and screws and glue ..... and maybe 2 1/2 hours of time.

best,

.................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #111 - Oct 21st, 2003 at 11:14pm

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Major Simulated Cockpit Programming Breakthrough Tonite

I plan on utilizing a bunch of "glass cockpit" features in my homebrew cockpit.  This basically means that you "hide" a monitor behind a wood or plastic panel and cut holes in the wood/plastic surface thru which you can see "gauges" that are actually on a monitor screen.  This cuts the cost of stand alone "instruments" and the associated I/O interface cards dramatically.

I am using a registered version of FSUIPC and WideFS to put the glass cockpit system onto a network that will "run" the cockpit.  I have also downloaded the FSUIPC SDK and have been looking at it with an eye toward developing some possible custom stuff.

There are a couple of well developed "freeware" glass cockpit setups out there that I have found so far.  Right at the moment I am "partial" to likely using FreeFD in my setup.  However...... while it certainly is GREAT as it sits....... there are some functions that I can envision that I want to implement that it does NOT (yet) have.  Since I am creating a "generic" cockpit...... I don't have to have exact Boeing or Airbus displays.

I also own the Visual Basic 6.0 professional development package....since I have written some very basic programs for my business.  In the FSUIPC SDK there is information about developing programs to interface with FS200X and FSUIPC in Visual Basic.  Great.

So I played around tonight to see if I could figure out how to get real time infomation out of FS2004 using FSUIPC and VBasic.  There is a great set of VB modules supplied in the SDK by Chris Brett that set the groundwork for accessing data.  That level of programming would take me a LOT of time to arrive at if I ever could have.  But it is there for you!

Making a not too long story even a bit shorter.......

I DID IT!


One example of a "glass cockpit "gauge" that I want to have available as a separate item was a square red "Stall Warning" light.  So I went in and using the docs.... found the hexadecimal address of the stall warning flag (1 byte at &H036C  with 0=OK  1=stall) in FSUIPC and wrote a short VB routine to definitively tell me that the plane is stalling.  It worked first try!  Smiley Cheesy Grin  The warning popped up in my little VB module just as the stick shaker started shaking and the stall warning light went off on the virtual aircraft panel.

This little test.........that took an amazingly little amount of time to actually figure out and write..... now shows me how relatively easy it will be to generate a lot of different types of glass cockpit gauges I might want.

I am NOT a highly skilled VB6.0 programmer.... if I can do it ........ most any "computer literate" person can learn to do this kind of stuff too.  The code by Chris Brett gets you pointed in the right direction.  (Thanks Chris!)

I'm pumped!


best,

....................john


PS:  You can download the FSUIPC SDK from Peter Dowson's site to take a "look see" for free........ even if you do not get a registered version of the FSUIPC program first.
 

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Reply #112 - Oct 22nd, 2003 at 5:08am

RIC_BARKER   Offline
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Great work on the VB gauges there John, sounds interesting - keep us posted!

I've decided to hold off on the rudder pedals for a while (I need to get some other stuff sorted first - like makinga new chain device for my bike, I managed to crush my other one yesterday!  Undecided ).


I've decided to take some time to design my cockpit properly. I know I want a glass cockpit, probably with Boeing style gauges, purely because I prefer the look. I'm in a quandry about how big to make it. I think maybe full size, but with blanked instrumants on the FO's side is the best way to go, otherwise creating a full 180 degrees+ view will be hard to create. I found a picture of the sort of thing I want to do on the web, I've reproduced it here:
...


This design looks ideal, but I'd really want to use a large projector for the forward/side views. Maybe I'm thinking too big? Has anyone here ever used those 3D goggles? Are they any good?

I'm still trying to think of where to put it all. We have a converted attic room here that would be ideal, but it's a bedroom at present. I need to come to some sort of arrangement with my parents first, my mother won't be happy about loosing the space, and my father will be concerned about the fire hazard I'm sure. Time to move out maybe?  Roll Eyes Grin

Ric B.
 
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Reply #113 - Oct 22nd, 2003 at 9:02am

pete   Offline
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Some facinating stuff going on here guys.

As the original post was about whether it was worth having a forum for this - well looking at this I would have thought it probably was.

A forum would ensure that this great stuff is not lost & will be evident to a wider audience.

If you want one - tell me what, where , etc....

I'll be ditching some of the un/little used forums soon so there'll be plenty of room on the page Wink..



 

Think Global. It's the world we live in.
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Reply #114 - Oct 22nd, 2003 at 9:27am

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Thanks Pete.

We promise not to upload too many pictures of our work!

As for exactly where it should be, you're the boss-man.

Thanks again.

Will

PS Sarah and I will enjoy your bottle.  It's a pity you missed yesterday!

 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #115 - Oct 22nd, 2003 at 10:49am

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Ric,

That photo you posted there is very much where I am headed with my cockpit........ except just not even HAVING the FO side of things at all.  I just can't find THAT much space in the house at the moment.....and no one to SIT in the FO position anyway.  My "modular" design is such that in the future I could add the FO position just by duplicating what I am building on the left side.  You might think about that.

The "fire danger" part you mention I had already thought of relative to my OWN safety sitting in a wooden box full of plastic coated wiring and electrical gear..... not to mention the whole house.  Luckily I AM (supposedly) the "mature adult parental unit" in the house..... so no mom or dad to "satisfy".   Wink

Like a normal aircraft.......  I already decided that the cockpit has to have some sort of REAL fire warning device.... ... and some means of general REAL fire suppression.  The minute it goes fully "enclosed"..... everything changes a bit, I think.

I will mount mini smoke detectors inside a couple places in the unit with their power supply lines tieing into switches on the overhead panel, with LED's showing their status.  They'll just use their normal alarm sounds. 

For general protection, one of them will remain on even when the unit is powered down.  The power to my unit will come thru one master switch, and the whole thing will be FULLY off when not in use.

Fire suppression at the minimum will be having a large ABC type fire extinguisher in there within easy reach.  I may set something up more like the suppression used in a commercial kitchen with pipes taking stuff inside the panels.  That will have to wait...... very complicated to do right and to have a good "failsafe".  I could set it up to have a solenoid actuated valve trigger off of the alarm pulse on a smoke detector...... but a single false.... and some expensive computer stuff goes "bye bye"  Cry.

Thanks for joining in here...... makes me feel a little less "nuts".   Wink

best,

..................john
 

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Reply #116 - Oct 22nd, 2003 at 10:52am

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Just a thought John, but if you could put in an extinguisher system you could also put in a dry ice system.  Very handy for CFS sessions....

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #117 - Oct 22nd, 2003 at 11:03am

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Quote:
A forum would ensure that this great stuff is not lost & will be evident to a wider audience.

If you want one - tell me what, where , etc....


Pete,

Thank you........thank you....... THANK YOU!   Smiley Cheesy Grin

I think this subject as a "forum" will nicely compliment all the other stuff that is going on here ar SimV.

I think that where it goes is completely up to you.  My one suggestion is that it might sit physically next to the hardware forum...... since, as Will pointed out a while back,....... when all is said and done...... you got a big whopping piece of hardware sitting there  Wink.

The exact title is kinda' tough. 

Some quickly thought out possibilities:

"Simulated Cockpit Construction"
"Simulated Cockpits"
"Homerbrew Cockpits"
"Simulated Homebrew Cockpits"
"Simulated Homebrew Cockpit Construction"
"Cockpit Construction"
"Homebrew Simulated Cockpits"
"Cockpit Hardware and Software"
"Cockpit Construction"
"Homemade Simulators"
"Homemade Simulated Cockpits"
"Homemade Cockpits"

and of course........

"Large Complicated Box Into Which You Pour Money"


Will......Ric... Professor... BaileyGirl......Hyperion.....Fido Andrew....Polynomial.......others..... chime in with suggestions, please.

best,

...................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #118 - Oct 22nd, 2003 at 11:05am

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Quote:
Just a thought John, but if you could put in an extinguisher system you could also put in a dry ice system.  Very handy for CFS sessions....


Will,

I assume that you mean ......

SMOKE IN THE COCKPIT  Shocked

best,

...................john
 

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Reply #119 - Oct 22nd, 2003 at 11:17am

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Will,

Thinking on that further about CFS..... (which I have never flown).........

With the FSUIPC interface ...... my guess is that there is a variable about "aircraft damage" or two hiding in there.  You could used some Visual Basic code to monitor the status of one or more of them and then send a pulse to an I/O interface running off of the parallel port or the serial port or even the USB port to activate one or more devices in the cockpit that do a Disney-esgue "special effect" like simulated fire in the cockpit.

For someone who was good with both hardware and software.... probably would be pretty simple.  But that is NOT me  Wink.

best,

.................john
 

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Reply #120 - Oct 22nd, 2003 at 12:28pm

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Simulated Home Interactive Technology

is a very bad idea.

I think Homebuilt Cockpits/Flight decks would be ok.

Will
 

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Reply #121 - Oct 22nd, 2003 at 2:03pm

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Quote:
Oh yes, I forgot to mention - if you're going to use any kind of C02 extinguishing system in an enclosed space (ie, your cockpit) make sure you're NOT IN THERE when it goes off. Hypoxia is a nasty thing....

Ric B.


maybe add another device to the C02 circuit that pops open one of the panels (whichever one is used for exiting/entering the cockpit) so you can get out without worrying bout fussing with opening the panel.

btw, im liking where this project is heading to. if I had the money, id like to take the pic Ric posted earlier with the 747 flight panel and expand on it. basically just simulate the WHOLE cockpit. including the full size door in the back for exiting which is used for going between the cabin and cockpit in real aircraft. have it all enclosed and eveything. like I said, simulate the WHOLE cockpit. but I barely have the money to start anywhere with this so im stuck at the idea stage.
 
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Reply #122 - Oct 22nd, 2003 at 2:26pm

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Quote:
My suggestion for a fire supression system would be a "plumbed-in" CO2 canister. You can get these at your local car tuners.


Ric,

WOW..... thanks!  Never even knew such stuff existed.... but of course it would for "modified" cars.  I'll have to look into it with the local "car buffs" around here.  The electrical cut-off function concept would be about the same.  I like the idea of undamaged electronics  Wink.

Hopefully it would not be outrageous in cost to implement.  And even if it is a bit costly ... there may be ways to take the IDEA and do it more inexpensively.

And yes... I already thought of the breathing issue in the enclosed space with whatever fumes might get int there.  Gee....maybe I could have this little oxygen mask on a hose automatically drop down out of a panel in the overhead .......... hum......... wonder if that has been done anywhere........ Wink

I was already planning on needing some real climate control features when I decided to enclose it.  At the least, I will need a blower to supply cooler and fresh outside room air.... probably a bit similar to a car system.  (No AC though!)  All that electrical hardware generating heat will make the "box" an "oven" pretty fast.  In mine it'll be 5 monitors, five CPU's, and the associated support stuff.  So I probably will not need HEAT in there.  For venting, Simple 12 DC or 120V AC blower with a grille to the outside room for intake, set up on a rheostat/switch.........with some PVC pipe, and some nice looking fittings for the panel side of things.

Thanks for the ideas.

best,

...................john
 

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Reply #123 - Oct 22nd, 2003 at 2:29pm

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i havent got time to read the whole of this post, but reading some of the posts i do have one thing to say.
with all these features you want to add, it adds up to a heck of alot of money prob close enough to your PPL level and perhaps even into the IFR rating:) why not just do that and fly the real deal?? i know i would if i could afford that cost:)
Cheers mates
Craig
 
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Reply #124 - Oct 22nd, 2003 at 2:39pm

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Quote:
maybe add another device to the C02 circuit that pops open one of the panels (whichever one is used for exiting/entering the cockpit) so you can get out without worrying bout fussing with opening the panel.


Vchat,

Not a bad idea.  Mine will have a cockpit entrance door located right in back of the center console pedestal....... sort of like a real cockpit.  I know that they make fire door actuators for buildings that automatically open doors..... but I would bet that they are costly.  But if I set up the door on something like a a spring that wants to keep it open, then a simple solenoid activated latch to hold it shut could be de-activated to let it spring open.

Hum....... you got me thinking here.  Thanks.


Quote:
btw, im liking where this project is heading to. if I had the money, id like to take the pic Ric posted earlier with the 747 flight panel and expand on it. basically just simulate the WHOLE cockpit. including the full size door in the back for exiting which is used for going between the cabin and cockpit in real aircraft. have it all enclosed and eveything. like I said, simulate the WHOLE cockpit. but I barely have the money to start anywhere with this so im stuck at the idea stage.


Really glad you are liking this.  I hope more are inspired to try their hand.  It can be less or more elaborate...as time, interest, and budget allows.  Even a small addition to the home cockpit will increase the immersion factor.

The idea stage is really good too.  it is full of endless possibilities  Wink.

I will try to post a shot here soon of what others have done with sharing your idea above.  Some have started with buying a real cockpit from a scrapped 747 and then turned it into a home simulator.  Talk about extreme realism!  And extreme expense  Shocked !

Don't give up on doing SOMETHING....... just start a penny jar for the project.  And look for discarded monitors and PC's wherever you can...... for doing a glass cockpit, even old PII and PIII's running in the 200-500 Mhz range will drive external flight gauges.

best,

................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #125 - Oct 22nd, 2003 at 2:58pm

JBaymore   Offline
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Quote:
i havent got time to read the whole of this post, but reading some of the posts i do have one thing to say.
with all these features you want to add, it adds up to a heck of alot of money prob close enough to your PPL level and perhaps even into the IFR rating:) why not just do that and fly the real deal?? i know i would if i could afford that cost:)


Craig,

What do you figure that a PPL or a PPL with IFR would cost?

The goal of this idea (for me only) is to do this as cheaply as possible.  I have seen websites where people put upwards of $30,000 into these simulators.  That is NOT even a fantasy for me.  If you check back in the thread a ways... you'll see that I am looking at things things to do pretty much "on the cheap".

That doesn't mean that others discussing this topic here will not invest larger sums of money.  And some will invest less than I.

An example here is the "glass cockpit" concept.  Sounds complicated and expensive.  It isn't.  Every single monitor and PC that will be used in mine for the cockpit instruments will be free.  They are "junker" machines.  But they will work just fine for what they need to do.  People throw out such stuff all the time....... ask around with your friends.    

So "on paper" the statement that the simulator will take four PC's and monitors to run the instruments alone sounds prohibitively expensive.  Until you research the thing a bit.

The network setup to run it also sounds expensive....... But it will cost me $5.00 a machine for a 10/100 card (new....wired cards are cheap), $20 for the network hub unit (on sale now at CompUSA), and about $10 in cable and connectors (bought as raw components from a local computer network installer).  (Turns out that I had most of this kicking around in the "junk pile" except for the hub.)

The software for the main glass cockpits instruments is free from FreeFD.  FreeFD now interfacces to FDSConnect (mentioned elsewhere in this thread and in threads in the FS2004 forum section) as well as FSUIPC......... so the interface into FS2000/2002/2004 is now free if you don't want to spend the $35 for the FSUIPC and WideFS combination.

So you have a really valid point that people should consider when they get involved in this stuff.  But from what I have seen of projected costs to get the real licence around here....... my simulator will be far, FAR cheaper.  And I can fly it anytime I want.  And I can put myself in the left seat of a large jet too...... which will never happen in my life in the "real world".  Wink

best,

.......................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #126 - Oct 22nd, 2003 at 3:05pm

Craig.   Offline
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Birmingham

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Howdy John
like i said i havent had the time to read the whole thread, so i dont know the exact costs your going to have to spend:).
if your gonna keep it cheap then cool:) like you said though it can go upwards of $30,000's though which would actually put you in the right seat of an RJ for Delta. as they would pay for the First officer training.
as for licensing costs, i have gotten quotes for $4000's for ppl and then roughly the same for IFR:) i dont know how much these cockpits can cost to make so it was a pure guess:)
Cheers Mate
 
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Reply #127 - Oct 22nd, 2003 at 3:43pm

JBaymore   Offline
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Link to FreeFD Glass Cockpit Gauges Software

Here is the main website address for the FreeFD cockpit gauges that allow you to set up a "glass cockpit" using a LAN setup with multiple PC's.

http://freefd.homelinux.com/freefd/

This is one of a number of sources of main glass cockpit gauges.  I like the general feel of the stuff along with the "forum".


best,

.....................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #128 - Oct 23rd, 2003 at 10:34pm

JBaymore   Offline
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LET'S CLOSE THIS THREAD AS A DISCUSSION AREA


I think that in order to make the transition to a new Forum dedicated to this whole general subject, that we should cease posting directly into this one massive thread.

As you can likely already see...... moving the various "topics" already jumbled into it over to some logical locations is going to be a bit time consuming already.

So please start a new topic here in the Forum for any new thoughts or continuations of what has been already started here.  Please leave the (repost) labeled threads for the transfer of only the old stuff.

Thanks!


best,

..................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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