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« Created by: JBaymore on: Sep 23rd, 2003 at 12:21pm »

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New Forum Survey: Homebrew Cockpits (see below) (Read 5051 times)
Reply #15 - Sep 25th, 2003 at 10:59pm

flyboy 28   Offline
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What the heck is a Homebrew Cockpit?
 
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Reply #16 - Sep 25th, 2003 at 11:19pm

Vchat20   Offline
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its basically an imitation of a real life plane cockpit with controls, gauges, the works. but designed to run flight sim software such as fs2k4. atleast thats whats in my mind. someone else can explain it a bit better.
 
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Reply #17 - Sep 25th, 2003 at 11:58pm

JBaymore   Offline
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Flyboy28,

If you go back a couple of messages in this thread... I posted a hot link to a pretty sophisticated one of a generic fighter jet.  That is a good indication of the types of things that some folks are doing.  Some are far less realistic... and some ar far MORE realistic.

The idea is to deal with the "suspension of disbelief".... just like what a director and an actor does in a good movie.  With the environment far more realistic...... and visual cue distractions from the outside world less...... you "fool" yourself more to think that the sim is "real".

There are even full 747 flightdecks.... sometimes invloving converting real aircraft parts and panels to sim use.  Soome people have a LOT of money to spend on this stuff  Wink.  (I don't.)

So I am approaching this idea for as cheap as I can do it reasonably well..... over probably about a year's time ...plus or minus.

best,

...............john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #18 - Sep 26th, 2003 at 12:05am

OTTOL   Offline
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Fintas, Kuwait (OKBK)

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Quote:
What the heck is a Homebrew Cockpit?

Your'e not alone, I thought it had something to do with an airborne micro-brewery!  Embarrassed Grin
 

.....so I loaded up the plane and moved to Middle-EEEE..........OIL..that is......
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Reply #19 - Sep 26th, 2003 at 12:09am

Vchat20   Offline
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Quote:
Your'e hot alone, I thought it had something to do with an airborne micro-brewery!  Embarrassed Grin


ROFLMAO
 
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Reply #20 - Sep 26th, 2003 at 2:06am

JBaymore   Offline
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Will + all,

More on the general "software hunt" for the simulated homebrew cockpit:

I found a freeware program on the Project Magenta (payware) site that is called PMsound.  Like the other PM stuff, it is set up to run as a stand alone program running minimized on one of the networked computers on the system using FSUIPC and WideFS.  It adds various sounds relating to what is happening in the simulator....based on the data stream that fsuipc is accessing.  I found that it could be run at the same time as the other freeware flight instrumentation gauges are running.

The thing that will make this setup kinda' unique is that the sound is now being generated on a different machine from the "stock" stereo FS2004 sounds.  So you can "locate" the source of that new sound differently in the cockpit environment.

One of the sound sets is "callouts" by the copilot.  So if you output the soundcard playing that sound to a speaker in the cockpit located over toward the right seat side...... the sound will come from over there.  It will sound more like the copilot talking.

Then you can run a different version of the PMsound program on one of the other computers driving the "glass cockpit" gauges (since you'll likely use at least two additional machines).  Because you can select which sound files get played in the PMsound setup...... you can then have another speaker coming from another location in the cockpit...... like say from the panel somewhere for the alert horn sounds.

If you are running a third machine for another flight instrument gauge you could then add a third directional sound location for something like the gound avoidance sounds that PMsound does.

This simple audio stuff will certainly increase the realism effects another notch.

This gets more interesting to me all the time  Wink.  And so far not a lot of expense........ "junk" computers running this extra stuff.


best,

................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #21 - Sep 26th, 2003 at 10:27am

Professor Brensec   Offline
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Can't you give me a couple
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I just popped into this thread, out of curiosity.

It's something I've actually thought about.

I was at a 'reposession' auction about 6 months ago and saw a few of the old "Star Wars" type video game "Cockpit" type consoles. The one where you can sit inside it and there's a screen and a couple of buttons and speakers.

I thought to myself, some wizz at electronics or something could close it off, so there was a door that sealed you in on the open side with say, five computer screeens.
Positions of the screens (according to your usual FS format of views) from your left at 90 degrees on the number pad, 4, 7, 8, 9, 6,.
This would give an illusion of 'total simulator'.

If someone had the knowhow they could interface all the "bells and whistles" as you put it, in the form of a 'true' contol panel where you would operate manually, all the controls.

I couldn't do it. And five screens would be expensive. More if you wanted to add rear and rear-quarter views also.

A month later I saw that you can actually buy such a thing (with 3 screens, but it can be built on). I saw it on the Net. I'm not sure where, it was in a Sim site somewhere, in the form of a pop-up.

I'd love one. Especially a 'self contained' virtual and physical cockpit as I've explained.

From what I gather this is the sort of thing your'e talking about. Maybe not as eleborate or 'all sealed inside' like a large Simulator, but something similar.

If I was an electronics man I would be doing it now.
The old 'Star Wars' console, complete with padded seat and door on one side, went for $80-00.  Grin Grin Wink
 

...&&...&&http://www.ra.online-plus.biz&&&&&&I cried because I had no shoes - until I saw a man who had no feet.&&&&Dell Dimension 8100 - Intel P4 1.7 Gb - 512 RD Ram - nVidia GeForce 128 mb FX5200.
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Reply #22 - Sep 26th, 2003 at 10:54am

JBaymore   Offline
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Professor,

Yes... that kind of stuff is what I am talking about.

That might have been an $80 well spent on the StarWars leftover.  Could have formed the basis for a reasonable home flightsim cockpit setup.

If you go to Google and do a search on simulated cockpits and such....... you will likely be AMAZED at what you find that people have done or are doing.

If you go back a few messages in this thread I posted a link thjat shows a fighter cockpit.  It is pretty sophisticated... but by no means the most sophisticated stuff that is being done.

I am having a lot of luck in getting the basics in line for this idea.  The small network thing and using a couiple of junker type PC's to power flight gauges seems pretty easy.

best,

.................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #23 - Sep 26th, 2003 at 10:58am

Smoke2much   Offline
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John,

This program that you have that outputs FS data to 3rd party programs.  Would it be capable of out putting Artificial horizon data to four heavy duty electric motors.  I have a cunning plan.....

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #24 - Sep 26th, 2003 at 11:48am

Professor Brensec   Offline
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Can't you give me a couple
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Is it possible to run just one simulation (eg CFS2) onto 5 different monitor, giving the five different views I mentioned?
I imagine you'd have to use one of the 'addon' programs you've been talking about here. I don't know anything about Pc's or electronics etc. I have the ArrCabb carrier addon and run FSUIP, so I know that it allows two 'otherwise incompatible' programs to run with each other. Is that a reasonable assessment?

Anyway, I know they have Government auctions here evrey few months and you can pick up a package of say......6 monitors (probably older style, but working) for about $100-00.
I'd say getting all the manual contols and switches to 'control' the Sim features would be the most difficult thing.  Grin Wink

I dunno, but I reckon if I had one of those old video game 'compartments with the seat' etc and I completely shut the outside world out, it would make for a better sim experience even with just the one monitor like I have now.

(Listen to me, I'm going on like a little kid with a toy........................hang on........that's what the Mrs ays all the time....................My God, I'm turning into my mrs............................ahhhhhhhhhhhh)   Grin Grin Grin Wink
 

...&&...&&http://www.ra.online-plus.biz&&&&&&I cried because I had no shoes - until I saw a man who had no feet.&&&&Dell Dimension 8100 - Intel P4 1.7 Gb - 512 RD Ram - nVidia GeForce 128 mb FX5200.
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Reply #25 - Sep 26th, 2003 at 11:56am

Scottler   Offline
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Forget Star Wars.  lol

I was looking at things for this type of project last week or earlier this week (it's sorta a blur...one of those weeks), and I found a Japanese video game called "Airline Pilot" that is  basically flight sim.  You sit in the game, obviously, and you've got three or four 29 inch monitors forming almost a full 180 degrees.

It was $6,000, which is why I don't already have it in my den, but the thought was VERY tempting.

If I could have justified a way to spend $6K on a game that works, only to tear it apart....lol
 

Great edit, Bob.&&&&&&Google it. &&&&www.google.com
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Reply #26 - Sep 26th, 2003 at 2:08pm

JBaymore   Offline
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Quote:
Is it possible to run just one simulation (eg CFS2) onto 5 different monitor, giving the five different views I mentioned?
I imagine you'd have to use one of the 'addon' programs you've been talking about here. I don't know anything about Pc's or electronics etc. I have the ArrCabb carrier addon and run FSUIP, so I know that it allows two 'otherwise incompatible' programs to run with each other. Is that a reasonable assessment?

Anyway, I know they have Government auctions here evrey few months and you can pick up a package of say......6 monitors (probably older style, but working) for about $100-00.
I'd say getting all the manual contols and switches to 'control' the Sim features would be the most difficult thing.  Grin Wink

I dunno, but I reckon if I had one of those old video game 'compartments with the seat' etc and I completely shut the outside world out, it would make for a better sim experience even with just the one monitor like I have now.

(Listen to me, I'm going on like a little kid with a toy........................hang on........that's what the Mrs ays all the time....................My God, I'm turning into my mrs............................ahhhhhhhhhhhh)   Grin Grin Grin Wink



Professor,

Yes, it is possible to do that from what I have read so far.  It appears that there are a few ways to "skin that cat". 

One very slick but kinda expensive ($400+/-) solution to get three FAST displays is to use a Matrox Parahelic video card that effectively is three parallel video processors.  You put that card into the agp slot of the machine that is the real "workhorse" of the system..... and it will run the center 12 oclock, and then two other views... like the 1 o'clock and the 11 o'clock.

Most higher end 128M agp "regular" video cards will drive two displays already.

Another way is to add a second "regular" PCI video card to the machine.  But the PCI interface may slow things down... and the display is only as good as the weak link in the chain.

A third way is to use the FSUIPC program that I am running with both WideFS as well as WideView.  Unfortunately you will also need a copy of the FS you are using on EACH of the machines that you want to "drive" a monitor view.  With that setup you use multiple machines to drive multiple views.  The problem with this approach is that ALL the inflight video display machines will have to be powerful enough to run the sim at a good frame rate.  So that solution would probably get expensive.

My own goal is to get a 12 o'clock, 1 o'clock, and 3 o'clock view set up eventually.  Probably go with the triple monitor video card.  That should cover your entire field of view from the pilot's vantage point....... and make things much more lifelike.  Possibly thinking of adding a fresnel lens to this setup also.  But that is way down the road for me still  Wink.

The fresnel lens idea has promise for even just one monitor.  I've been looking that up on the net.

And yes...... it is really like a kid with a game.  Me too. But what is wrong with playing a bit?  Grin  Grin  Grin  Life is short.

best,

..................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #27 - Sep 26th, 2003 at 2:14pm

Smoke2much   Offline
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Excuse my ignorance, but what is a fresnel lens?

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #28 - Sep 26th, 2003 at 2:24pm

BFMF   Offline
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What happened to that Time's article on that one bloke who's building a B737 cockpit??? I could have sworn it was here in the General or Cafe boards, but for the life of me I can't find it.

Also, even though it would be really cool to have one of those, If I had an extra $30,000 dollars to spend, I would finish flight school Wink
 
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Reply #29 - Sep 26th, 2003 at 2:24pm

JBaymore   Offline
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Quote:
This program that you have that outputs FS data to 3rd party programs.  Would it be capable of out putting Artificial horizon data to four heavy duty electric motors.  I have a cunning plan.....


Will,

The program is called FSUIPC by Peter Dowson.  Up until fs2002 it was freeware.  It is now payware.  Bundled with something called WideFS (which allows the data to be shared across a LAN) to cost to buy/register it was about $35.  WELL worth it if you are headed down this kind of road  Wink.

And Professor....... the fsuipc you mention for Arrestor Cables is the same program.  If you have the one for fs2002.... it won't work on fs2004.  But if you are planning on setting this up for flying in fs2002...... then you already have part of what you need for some of this.  You can get a freeware (older) version of WideFS on the net too.  (But the older version programs are not being supported now.)

Will..... Every variable that FS2004 generates is available in FSUIPC.  It would not output it directly.  You'd have to write a program to do that.  The FSUIPC SDK gives you all the data you need to figure out what is available and how to access it.  The SDK comes with C++ and VB6 source code examples for how to do some stuff.  The possibilities are AMAZING.... just time consuming  Cry.

The data stream you need is there for the taking.  Your software project would then require that you take that info and output it to drive an I/O unit that controls a system that regulates the powwer to the heavy motors.

I assume that you are thinking "full motion"  Wink?

From looking around I think there are some I/O systems of various sorts already available to do this kind of stuff.  The question sort of is do you have time... or money  Wink.

The trickies thing that I see I will have to construct is a four engine throttle quadrant with thrust reversers and such.  THAT will take some mechanical and electrical "engineering" to figure out.

best,

...............john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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