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Please help with weird undercarriage animation (Read 921 times)
Feb 27th, 2003 at 10:02am

ajver   Offline
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I am building an F-105 in FSDS2.  The main undercarriage rotates through 56 deg in X and 90 deg in Z during retraction.  It all works very well.

Now I am trying to fit the inboard gear doors which has a simple rotation througe 90 degrees.  However, when I link it to the main gear, it goes completely beserk !  Position changes and it takes on all kinds of different angles.  How can I do this right ?
 
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Reply #1 - Feb 27th, 2003 at 10:22am

Hagar   Offline
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Don't link the doors to the gear. Name them appropriately (c_gear, l_gear or r_gear) & animate each door separately.
 

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Reply #2 - Feb 27th, 2003 at 10:37am

ajver   Offline
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Thank you Hagar.  I thought I had to do something like this, but I was not sure, since I have already called the main gear l_gear. 

I will try calling it l_gear.3 and animate it separately.
 
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Reply #3 - Feb 27th, 2003 at 10:53am

Hagar   Offline
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You can use the same part name as many times as you wish. FSDS2 will automatically add the suffix although this can be changed to anything suitable.
For example c_gear.leftdoor
 

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Reply #4 - Feb 27th, 2003 at 11:36am

Felix/FFDS   Offline
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As an aside - when naming parts that have specific animation tags - you can name them, like Hagar says:

l_gear, l_gear.1, l_gear.rightdoor, etc.  BUT

l_gearrightdoor is NOT acceptable!!!

What some people do, as "housekeeping" is tag non-animated associated parts (taht would be animated as part of the main animation) as, say l_geardoorbrace, flaphinge_inner, l_aileronbalance...   In parts list, they tend to be grouped together...





Quote:
You can use the same part name as many times as you wish. FSDS2 will automatically add the suffix although this can be changed to anything suitable.
For example c_gear.leftdoor

 

Felix/FFDS...
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Reply #5 - Feb 27th, 2003 at 12:21pm

ajver   Offline
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Thank you Felix and Hagar.

I have named it as said before and everything is now working fine  --  sliding struts, etc.
 
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