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PZL An-28 (Read 1385 times)
Nov 24th, 2012 at 10:08am

davido53   Offline
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The artificial horizon does not work in this a/c...

anyone else notice this?
 
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Reply #1 - Nov 24th, 2012 at 10:47am

pete   Offline
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It is in Beta version so I suspect this is one of several things that will be done in due course ....
 

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Reply #2 - Nov 25th, 2012 at 4:07pm

Intruder_PL   Offline
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I'm an author of the package. Please, read a "Readme_An28_ENG.rtf" and "AN28_Flight_Manual.pdf" located in PZL_An28 folder. Also, there is a checklist in in-game menu available.
Regarding not working indicators, please set proper switches located on overhead console to "ON" position. It will power inactive devices/indicators and backlight them. Also, there are four important things to say, haven't covered by documents:

1. If you didn't DL a "view fix" just press "a" key once to see A/C's cockpit after a mission start.

2. After every mission start, look into in-game menu - > "aircraft" -> "Fuel and Payload" and adjust fuel and cargo accordingly. Usually, removing fuel from Auxiliary tanks (which are used for ferry flight only) and from main tanks (down to 55%) is enough to fly not overloaded and having all passangers onboard in the same time.

3. I've compiled the model with FSX ACC SDK. I can't guarantee its working with previous versions of FS.

4. There is little chance to step further with this project since I've lost latest versions of modeldef.xml due to my fault. This is the reason why I uploaded project in beta stage (so buggy). I could just leave it on my HDD instead but it would be waste, IMHO.

Regards

Intruder
 
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Reply #3 - Nov 25th, 2012 at 6:03pm

Intruder_PL   Offline
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I've decided to paste here some important notes and troubleshooting instead of doing another upload to a server.

IMPORTANT NOTES. TROUBLESHOOTING



I can not see a VC after mission start.

After mission start, press "a" key once. Alternatively, download a "view_fix" from here. The fix includes "aircarft.cfg". Copy and replace the file in An-28 folder. By "Uploader".


I had a trouble to take off.
I feel the plane to "heavy" in-flight.
I crashed during landing.


At the beginning of an flight you have the plane fully loaded with pilots, passengers plus additional 300 lb cargo in cargo compartments as well as 100 % fuel in main and auxiliary tanks.
After every mission start go into in-game menu (press "Alt" key by default), go to "Aircraft" tab, then "Fuel and Payload". Adjust fuel and cargo accordingly. Usually, removing fuel from auxiliary tanks (used only for ferry flights) and some from main tanks (down to 55 %) will allow you to fly not being overloaded and having all passengers onboard in the same time.
It is like in RL where flying An-28 there is some balance between cargo and fuel to consider. I made it in that way for simmers who fly with FS Economy and FS Passengers. Based on that, they can fly An-28 loaded either with cargo or passengers or even go for ferry flight (often flown in FSE).


ADI or other device/indicator seems not working to me.

At the beginning of a flight, you have to switch proper switches located on overhead console to ON position. Those switches are responsible for powering devices/indicators and backlighting them. To see backlight you have also switch flooding light switches to ON position. There are four - all located on left and right consoles. For more information - refer to manual.

HSI has pointed at course with some deviation.


It is probably my bad. I do not know what type of fault I made while coding of the device. Maybe it is linked with 2d panel (B350) attached to cockpit, which includes its own HSI indicator.


Copilot's panel doesn't work

There are only ASI, ADI, Flaps indicator and electrical gauges working. That is as it is at current beta version. For more information - refer to Readme, "Known bugs" chapter.

I do not notice an icing effect.

It is not graphical effect. In this case icing can affect FM and maneuverability of the aircraft and even stop An-28 engines. If you want to check it, make a flight in really cold weather with heavy rain. Click the "Current weather" button ("Change"), check "User-defined weather" and click "Customize" button. Then click "Advanced Weather" where you may set "Icing" at severe level and "Precipitation" at heavy level with type of rain (which is the most dangerous circumstances of icing in RL). Frequently check annunciator lamps to notice the icing in the air. Notice any changes in aircraft's behavior during flight. Check how long you can fly with and without de-icing equipment switched to ON.


Rain effect is barely seen from VC.

Usually it is better seen from cockpit during night and flood light ON. This is workable through making new rain textures and I think about to improve it.


The aircraft decelerates quite slow in flight.

This is workable trough adjusting "aircraft.cfg" and I think about to improve it.


The empty aircraft almost doesn't stall and can fly at really high AOA at max thrust.

This is how it is in RL.


The AC can take off at 150 kph and stops itself very fast after touch down at max reverse.

This is how it is in RL. The AC is STOL capable.


Auto slots seem to not working.

You are right. Unfortunately, I can not change that anymore. It was too complicated for my skills to make them working separately from flaps.


Ailerons act like flaps during landing phase. Are they coupled with flaps toghether?

Yes, they are. This is how it is in RL.




CONTACT WITH MAKER
E-mail address is included in Readme.

I would be happy to receive any suggestions and feedback.

Intruder
 
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Reply #4 - Nov 26th, 2012 at 3:05am

pete   Offline
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Thanks for this Intruder  Cool

I have added this to the 'fix' file as a text document as most downloaders will not read this.


& GREAT WORK by the way!!! ...
 

Think Global. It's the world we live in.
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Reply #5 - Nov 26th, 2012 at 11:58am

Intruder_PL   Offline
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Pete, thank you very much for help with uploading fix and faq Smiley
 
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