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Carrier Landings (Read 1354 times)
Nov 16
th
, 2012 at 12:21pm
SkyHawk00
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Colonel
"...You can't take the
skies from me..."
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Posts: 199
I seem to have trouble with carrier landings, here's my standard practice:
Spawn at Midway Atoll
place AICarrier at 10 nm away
take off and keep at 200 IAS until ~5 nm out
slow to 160-170 until <1 nm out
slow to 150 or less for landing
I land with the nose about 5 degrees up and always plow it into the deck, with crashes off, I land.
With them on I crash, any help?
"...Burn the land, Boil the sea, You can't take the sky from me..."
"There is an art, or rather a knack to flying. It is being able to throw oneself at the ground and miss"
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Reply #1 -
Nov 16
th
, 2012 at 4:37pm
c130lover
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Allons-y!
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what are you flying? some plane's gear is more tolerant than others
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Reply #2 -
Nov 16
th
, 2012 at 4:39pm
SkyHawk00
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Colonel
"...You can't take the
skies from me..."
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Posts: 199
Default F/A-18 Hornet
"...Burn the land, Boil the sea, You can't take the sky from me..."
"There is an art, or rather a knack to flying. It is being able to throw oneself at the ground and miss"
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Reply #3 -
Nov 17
th
, 2012 at 3:01am
COBS
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F-111 Pig HUD Project
Australia
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Posts: 33
1. Is your tailhook down ?
2. Are you hitting the arrestor cable area ?
3. Are you on the glideslope and therefore keeping the Meatball green ?
Cheers
Karol
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Reply #4 -
Nov 17
th
, 2012 at 8:05am
Zaphod
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I have the same problem with the default F18. Tomcat no problem but the F18 always seems to bury it's nose gear when the cable catches.
Zaphod.
What doesn't kill you makes you stronger. But why take the risk?
Intel i7 950 3.06Ghz (8mb Cache)
MSI X58 Pro-E MoBo
MSI GeForce N480GTX 1536 MB GPU
Corsair MXS£ DDR 3 (3*2GB) RAM
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Reply #5 -
Nov 17
th
, 2012 at 11:28am
RAFSB
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Airborne all the way.
Cambridge, Ont. Canada
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I'm using the "aicarrier program and just love it. I haven't tried the default f-18 as I only use WWII props and NO tailhooks. It's much more fun.
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Reply #6 -
Nov 17
th
, 2012 at 4:09pm
SkyHawk00
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Colonel
"...You can't take the
skies from me..."
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Posts: 199
Tail hook down,
Last or second to last cable (Mabye part of the problem)
Never paid attention to the meatball, I'll need to try that
"...Burn the land, Boil the sea, You can't take the sky from me..."
"There is an art, or rather a knack to flying. It is being able to throw oneself at the ground and miss"
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Reply #7 -
Nov 18
th
, 2012 at 12:44am
COBS
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Colonel
F-111 Pig HUD Project
Australia
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Posts: 33
I maybe wrong here , but I think that the approach has to be within certain limits both of being aligned with the centre line and the glideslope .
the glideslope will be in the vicinity of 3 to 3.5 degrees.
The Meatball is green when within approach parameters.
Unable to test as I do not have AIcarriers , I only use the freeware Nimitz and Carriers 2006 .
Cheers
Karol
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Reply #8 -
Nov 18
th
, 2012 at 5:13pm
nnd816
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I Love Simviation.
Canada
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Like in real life you should never land with more than 30% of fuel on board. Also the Gear-Damage-Threshold of the FSX FA-18 is 1600 fpm, which is more stringent than many 3rd party add-on fighters. You can fix this if you're comfortable with editing Aircraft.cfg files. Go to Gear section, the 4th numbers from left, change all 3 gear numbers, I raise my to 2400 fpm. Also the ideal alpha for the FA-18 is 8.1 when landing.
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Reply #9 -
Nov 18
th
, 2012 at 5:29pm
SkyHawk00
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Colonel
"...You can't take the
skies from me..."
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Posts: 199
nnd816 wrote
on Nov 18
th
, 2012 at 5:13pm:
Like in real life you should never land with more than 30% of fuel on board. Also the Gear-Damage-Threshold of the FSX FA-18 is 1600 fpm, which is more stringent than many 3rd party add-on fighters. You can fix this if you're comfortable with editing Aircraft.cfg files. Go to Gear section, the 4th numbers from left, change all 3 gear numbers, I raise my to 2400 fpm. Also the ideal alpha for the FA-18 is 8.1 when landing.
I didn't know about the fuel thing,
and the gear doesn't break, testing with crashes off show that after it plows it's nose into the deck it's fine.
could you explain what "alpha" is?
"...Burn the land, Boil the sea, You can't take the sky from me..."
"There is an art, or rather a knack to flying. It is being able to throw oneself at the ground and miss"
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Reply #10 -
Nov 18
th
, 2012 at 7:44pm
nnd816
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I Love Simviation.
Canada
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Hello SkyHawk00
Alpha is the Angle-of-Attack, in the real FA-18 the ideal alpha for landing is 8.1 degrees but in FSX it's lower, 5-7 degrees or even lower depends on weight and speed.
Are you approaching too fast or too high? In either case you can crash easily as happened to me a few times.
The ideal landing scenario for the FA-18 follows:
-Fuel on board should be 30% or less.
-Approach speed should be 140-145 knots.
-Alpha in the 5-7 degrees range.
-Keep an eye on the Meatball, if you're too high or too
low just go around.
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Reply #11 -
Nov 19
th
, 2012 at 4:09am
COBS
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Colonel
F-111 Pig HUD Project
Australia
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The following is from a file available here at at simviation under FSX Military titled F/A-18 combat version.
I highlighted in bold a bit about smoother landings , it might be of use.
I have not tried it as I no longer use the default F/A-18 ,
I only use the F-111 , F-14, and the VRS superbug for Carriers.
Cheers
Karol
This is the Acceleration F/A-18 Hornet equipped with 20mm M61 cannon and a fully functional air-to-air gun mode found in the real F/A-18. With the two radar modes, the two gun sights and the flying tracers, the virtual dogfight will be very similar to a real one. You will not be able to shoot down other aircraft, but you will receive an immediate indication on your HUD if a bullet hit the bandit. The flight model is unchanged from the Acceleration F/A-18 except for allowing manually controlled flaps and
reducing the arresting wire tension for smoother carrier landings
. The HUD is an upgrade of the Realistic F/A-18 HUD by Jivko Rusev and Scott Printz, which allows ILS and TACAN navigation for aircraft carriers. You will also get a couple of additional gauges - an In-Flight Refueling Gauge, PLAT Camera and a Carrier Landing Gauge. By Jivko Rusev.
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Reply #12 -
Nov 19
th
, 2012 at 5:00am
Zaphod
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I'll be back!
U.K.
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Posts: 687
Interesting...
I didn't realise it was even possible to adjust the amount of tension on the arresting wires. Presumably this is simulated within the aircraft.cfg.
I wonder if it is possible to modify the default F18's .cfg to achieve the same result?
Zaphod
What doesn't kill you makes you stronger. But why take the risk?
Intel i7 950 3.06Ghz (8mb Cache)
MSI X58 Pro-E MoBo
MSI GeForce N480GTX 1536 MB GPU
Corsair MXS£ DDR 3 (3*2GB) RAM
Corsair professional HX750W PU
Samsung HD103SJ Sata HD (1TB)
Samsung 23" SyncMaster SA550
Windows 7 64 bit home
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Reply #13 -
Nov 19
th
, 2012 at 5:19am
Zaphod
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Colonel
I'll be back!
U.K.
Gender:
Posts: 687
..reducing the fuel to 30% certainly makes a big difference and I am now able to land the F18 without ploughing the flight deck with the nose! Helps with the Tomcat also. Nice spot.
Zaphod
What doesn't kill you makes you stronger. But why take the risk?
Intel i7 950 3.06Ghz (8mb Cache)
MSI X58 Pro-E MoBo
MSI GeForce N480GTX 1536 MB GPU
Corsair MXS£ DDR 3 (3*2GB) RAM
Corsair professional HX750W PU
Samsung HD103SJ Sata HD (1TB)
Samsung 23" SyncMaster SA550
Windows 7 64 bit home
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Reply #14 -
Nov 20
th
, 2012 at 3:01pm
SkyHawk00
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Colonel
"...You can't take the
skies from me..."
Gender:
Posts: 199
I finally got it to work
not sure what did the trick, but it all worked...
now to get rid of the roll after landing... might need to stop pulling the rudder...
Thanks for all the help
"...Burn the land, Boil the sea, You can't take the sky from me..."
"There is an art, or rather a knack to flying. It is being able to throw oneself at the ground and miss"
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