On the topic of FSX, and components, you can also place your addon aircraft and scenery files anywhere
you wish on your system. For instance, I have several "Aircraft" folders named "FSX_AI", "FSX_Military_AI",
"Propliners", "Aircraft" (the old FSP nomenclature, thus FS9 port-overs go there".
These are spread around on my system and FSX is "made aware" of their existence through entries in
the FSX.CFG file "Main" section. One of the benefits of this "method" is that one can easily selectively
enable/disable various categories of SimObjects just by commenting out, ot not, the entries.
As an example:
Code:[Main]
User Objects=Airplane, Helicopter
SimObjectPaths.0=SimObjects\Airplanes
SimObjectPaths.1=SimObjects\Rotorcraft
SimObjectPaths.2=SimObjects\GroundVehicles
SimObjectPaths.3=SimObjects\Boats
//SimObjectPaths.4=SimObjects\Animals
SimObjectPaths.4=SimObjects\Misc
//SimObjectPaths.5=SimObjects\Aircraft
//SimObjectPaths.6=Y:\FSX AI Aircraft
//SimObjectPaths.7=Y:\FSX Military AI
//SimObjectPaths.8=I:\FSX Military Aircraft
//SimobjectPaths.9=I:\FSX A6 Aircraft
//SimObjectPaths.10=SimObjects\Propliner Aircraft
//SimObjectPaths.11=ORBX\FTX_AU\FTXAI_AIRCRAFT
The above reverts FSX SimObjects back close to default, since I have commented out several
types. Note also that you need to supply the full path to those "external" SimObjects folders.
For scenery, since to add it via the GUI Scenery Library you "point" FSX to the location of the folder
for the scenery you wish to add, it can be placed anywhere. matter of fact, the entire "Addon Scenery"
folder can be aliased to a separate drive with an empty "Addon Scenery" folder located in the
FSX directory. I have two FSX installs, one on my XP Pro x32 partition and one on my Win7 X64 partiton (dual-boot).
My "J:" drive contains all my Addon Scenery and is aliased to the empty folders in both those FSX installs.
Thus both installs "share" the common "Addon Scenery" folder. FSX is on my "I:" drivein Xp and
on my "X:" drive in Win7.
Paul (just some food for thought)