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2D Pit for T-20 Tigershark? (Read 848 times)
Feb 1st, 2012 at 5:48pm

cloudancer   Offline
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A great plane but does it have a 2D Pit? It seems to have only a 3D Pit. If so, how do you get at the 2D Pit? Thanks Smiley
 
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Reply #1 - Feb 2nd, 2012 at 4:49am

Daube   Offline
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Surely you should be able to download an old F-20 or F-5 for FS9 sooner, with 2D cockpit.
However, I have to confess I totally fail to see why you would want to use a 2D panel with such a plane  Huh
Using 2D panels with liners, I can understand (now), but with a fighter plane ?
 
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Reply #2 - Feb 2nd, 2012 at 6:36am

Lou   Offline
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To each his own....
 

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Reply #3 - Feb 2nd, 2012 at 8:19am

Daube   Offline
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Cloudancer, there in the DSB F-20 in the Simviation server, for FS9:
http://www.simviation.com/fs2004military72.htm
Perhaps this plane has a 2D panel that you can reuse in the IRIS F-20 ? I don't know if the gauges are compatible, but since the plane is freeware, it won't cost you anything to try Smiley

Lou wrote on Feb 2nd, 2012 at 6:36am:
To each his own....

Yep, but sometimes I like to try to understand other's point of views.
 
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Reply #4 - Feb 2nd, 2012 at 4:46pm

ftldave   Offline
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Some would rather enjoy flying the aircraft rather than flying a camera?  Grin

 

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Reply #5 - Mar 12th, 2012 at 3:27am

COBS   Offline
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I fly mainly military with occasional GA aircraft , and always fly in 2D panel.
I do have both VRS Superbug and Milviz F-15E , and have to admit they are very nice cockpit wise , but flying a virtual cockpit is a terrible experience in my view.

I have a very capable computer specifically built for FSX and still the virtual instrument graphics are sub standard.

My primary objection to the virtual cockpit is the view perspective , basically it's tunnel vision with narrow FOV that require constant changes in zoom , at  1X magnification the
FOV (Field Of View ) angle is atrociously narrow , that tunnel vision is akin to being in a permanent state of ' greying out ' .
To read text on instruments is an exercise in squinting down into the depths of the cockpit , again requiring zoom.
In fast jets  you do not have the time to chase views and zooms , I did have Track IR but dispensed with it and went back to 2D panels  , as to me they are more realistic.

When and if we get a Flight Simulator that has a realistic perspective then I will use the virtual panel.

Cheers
Karol
 
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Reply #6 - Mar 12th, 2012 at 6:32am

Victory103   Offline
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cloudancer,
If you have the now freeware IRIS T-6, you might be able to use the 2D panel from that since many of the gauges are the same, of course you would need a HUD.

Agree about the various set-ups, I fly 99% military fixed and rotary wing in the sim and since moving over to FSX, have not touched a 2D since. I can't "see" how a 2D FOV is better for anything more than straight and level flight/IFR. So much easier to fly form with the VC. Any port-overs I want to use must have a VC. I don't own TrackIR yet, but the "spacebar+mouse" viewing works for me now to quickly scan a panel/airspace.
 

DUSTOFF
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Reply #7 - Mar 12th, 2012 at 6:54am

Daube   Offline
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COBS wrote on Mar 12th, 2012 at 3:27am:
I fly mainly military with occasional GA aircraft , and always fly in 2D panel.
I do have both VRS Superbug and Milviz F-15E , and have to admit they are very nice cockpit wise , but flying a virtual cockpit is a terrible experience in my view.

I have a very capable computer specifically built for FSX and still the virtual instrument graphics are sub standard.

My primary objection to the virtual cockpit is the view perspective , basically it's tunnel vision with narrow FOV that require constant changes in zoom , at  1X magnification the
FOV (Field Of View ) angle is atrociously narrow , that tunnel vision is akin to being in a permanent state of ' greying out ' .
To read text on instruments is an exercise in squinting down into the depths of the cockpit , again requiring zoom.
In fast jets  you do not have the time to chase views and zooms , I did have Track IR but dispensed with it and went back to 2D panels  , as to me they are more realistic.

When and if we get a Flight Simulator that has a realistic perspective then I will use the virtual panel.

Cheers
Karol


As long as you use a normal computer screen, you will never get a "realistic" perspective in any simulator out there.
To get a realistic perspective, you must set the zoom to 1.0x. Such a zoom is absolutely NOT made for use with a single monitor, but with a multi-monitor setup.
And you get exactely the same vision if you set the zoom to 1.0x in the virtual cockpit than in the 2D panel. The only thing is that the 2D panel itseld is not zoomed so it stays visible, contrary to the virtual cockpit.

All the VC fliers are flying with 0.50 zoom more or less in FSX (which corresponds to a different value in FS9, by the way). The visibility is not an issue, unless you fly with a very low resolution. If you think it's more realistic for you, that's fine. For me, flying in a F-16 without getting the vision that makes the F-16 so famous is not so realistic. To each his own, indeed. I fly a simulator because I want to know how a plane works and how it is inside. With a 2D panel, the "inside" part is missing, that's why I stopped using them Smiley
 
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Reply #8 - Mar 12th, 2012 at 8:20am

Fozzer   Offline
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As my main interest in the various flight sims is mainly to explore the scenery around me, rather than the fancy aircraft I am using/flying, I have always preferred the 2D panels, which contains all the information I require at a single glance.
Many of the default 2D panels can also be resized, (compressed lower), to enable a better vision forward.
Another advantage of the 2D panels, is the ability to modify the 2D panels easily, using my FS Panel Studio.

I know a lot of the VC Pilots decry the use of 2D panels, but for my particular purpose, exploration, using a map and compass, they are absolutely essential.... Wink...!

Most of my flights alternate between the use of the 2D panel, and the mini-panel, for perfect outside vision.

The colour of my aeroplane is of little importance to me. It is merely a means of transport!!... Wink...!

Paul...Scenery Explorer Extraordinaire!... Smiley...!

 

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Reply #9 - Mar 12th, 2012 at 8:40am

Bass   Offline
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I have to agree with Fozzer here.
The scenery outside when flying, is the main thing for me too.
 
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Reply #10 - Mar 12th, 2012 at 11:35am

Bumkin   Offline
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For what its worth, if you go into the fsx.cfg file and change the values in the dynamic head movement section to 0.0000 for each entry, the automatic tunnel vision and other programmed head movements will cease.  What you have left is a stable vc which allows superior visibility (in my opinion) to the 2d cockpit.  Head movement is now controlled by the hat switch on your control stick (pan function) and scenery viewing from the cockpit is only limited by the aircraft structure which is modeled around the cockpit.  When I started flying FSX about 4 years ago, I hated the vc and flew only the 2d cockpit.  Since I found the fix for the dynamic head movement, I fly only vc because of the increased (again, in my opinion) visibility outside the cockpit.
 

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