Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
getting bgl airport files created with airport design editor into fsx (Read 1209 times)
Jan 26th, 2012 at 10:24am

roy howarth   Offline
2nd Lieutenant
I Like simming and photography+electron
ics
ireland

Gender: male
Posts: 1
**
 
Hi guys !
I am having a small problem with airport design editor bgl files so that i can use them in fsx. I have created an airfield in Co Mayo where I live with the excellent ADC, by scruffy duck. I have saved the file and also compiled it, and it now resides in the C:\program files\microsoft games\microsoft fsx\addon files\scenery\EIAI_ROBINSON.bgl.  The problem is that FSX cannot see it.  I have checked the airport properties and all seems ok. When i go to settings in FSX and addon files,  to add it manually  it states 'no files found'.  I am nearly 77 years of age but i am pretty sharp still and i know that a bgl file should still be seen as a valid file. What am i doing wrong ????  Please help, i am so frustrated !!    Thanks in advance.   Roy H.
 
IP Logged
 
Reply #1 - Jan 26th, 2012 at 6:05pm

Lou   Offline
Colonel
Fly FS
USA

Posts: 30
*****
 
In the Addon Scenery folder,create another folder and name it the name of your airport(or whatever you wish),then inside that new folder create another folder and name it "scenery" and put your .bgl inside that scenery folder...No need to use the Addon Scenery/scenery folder,plus this is much easier to keep your addons organized...Any problems,let me know..Lou
 

PPL SEL
AOPA
N5261Q
N1472Q
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print