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crash effects (Read 12277 times)
Sep 15th, 2011 at 3:06pm

michaelb15   Offline
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Ok I was wondering if ther has been any crash effects for fsx added yet.

and before ppl start flaming because its not a "crash simulator" I ask you this: Failuires happen IRL.. right? if im not mistaken a great deal of PPL training is how to handle failures to keep you alive. right?

So when there is a failure, and im trying to take the plane down with landing gear failure, or engine failure above water, or a forest without a perfectly groomed landing strip. what happens? apperently according to fs.. you die..

but what about having a rough landing, even if it doesnt entail sparks flying everywhere, but maybe just a skid down the runway or "sim"thing. Like at least somthing to tell you weather your crash landing was at least survivable or somthing other then just "crash" your dead kinda thing.

how about it?
 

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Reply #1 - Sep 15th, 2011 at 8:55pm

Boikat   Offline
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It would be nice.  I like to fly low and fast, personally, and it's annoying to barely clip a wing on the tip of a tree and the sim acts like you ran head first into a brick wall. As far as a belly landing, I suppose one could edit the contact point field in the .cfg and add either scrape or skid entries in addition to the wheel contact points (Similar mods adding float points have been done to allow various airliner aircraft to ditch in the water without "crashing", like the one that ditched in the Hudson River a few years back).  But you'd have to do that for every aircraft, and needless to say, does not apply to aircraft with fixed landing gear.
 

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Reply #2 - Sep 15th, 2011 at 11:39pm

Capt.Propwash   Offline
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FSX does have "failures" that you can turn on and off.  As for parts flying off of your craft?? No i dont think so.   

Some FS9 craft that were ported over to FSX (new gauges) will have this, and to find out.. open your aircraft.cfg  at the bottom of EVERY [fltsim.#] section you find for the aircraft you want to fly, put:: visual_damage=1   

get in the sim, turn on crash detection.   now go hit a building.   If the FS9 plane has Crash Damage in the model, then parts will fly off.

[fltsim.0]
title=Cessna Skyhawk 172SP
sim=Cessna172SP
model=
panel=
sound=
texture=
kb_checklists=Cessna172SP_check
kb_reference=Cessna172SP_ref
atc_id=N176CM
ui_manufacturer=Cessna
ui_type="C172SP Skyhawk"
ui_variation="White with blue and gray"
description="A stable and trustworthy plane, most pilots have logged at least a few hours in a Cessna 172, since it's the most widely available aircraft in the rental fleet, and is used by most flight schools. Since the first prototype was completed in 1955, more than 35,000 C172s have been produced, making it the world's most popular single-engine plane.  One of Cessna's first tricycle-gear airplanes, the 172 quickly became the favorite of a growing class of business pilots.  Its reliability and easy handling (along with thoughtful engineering and structural updates) have ensured its continued popularity for more than 35 years."
visual_damage=1
 

The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.

Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #3 - Sep 16th, 2011 at 11:14am

michaelb15   Offline
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Capt.Propwash wrote on Sep 15th, 2011 at 11:39pm:
FSX does have "failures" that you can turn on and off.  As for parts flying off of your craft?? No i dont think so.   

Some FS9 craft that were ported over to FSX (new gauges) will have this, and to find out.. open your aircraft.cfg  at the bottom of EVERY [fltsim.#] section you find for the aircraft you want to fly, put:: visual_damage=1   

get in the sim, turn on crash detection.   now go hit a building.   If the FS9 plane has Crash Damage in the model, then parts will fly off.

[fltsim.0]
title=Cessna Skyhawk 172SP
sim=Cessna172SP
model=
panel=
sound=
texture=
kb_checklists=Cessna172SP_check
kb_reference=Cessna172SP_ref
atc_id=N176CM
ui_manufacturer=Cessna
ui_type="C172SP Skyhawk"
ui_variation="White with blue and gray"
description="A stable and trustworthy plane, most pilots have logged at least a few hours in a Cessna 172, since it's the most widely available aircraft in the rental fleet, and is used by most flight schools. Since the first prototype was completed in 1955, more than 35,000 C172s have been produced, making it the world's most popular single-engine plane.  One of Cessna's first tricycle-gear airplanes, the 172 quickly became the favorite of a growing class of business pilots.  Its reliability and easy handling (along with thoughtful engineering and structural updates) have ensured its continued popularity for more than 35 years."
visual_damage=1


Ok im sorry maybe I wasnt totally clear.. Personally I could care less if I saw parts flying every where.. beceause if you crash a plane so hard that there is parts flying every where theres a good chance your not going to be getting up from that "landing"

im more intrested in if I hit a tree, teliphone pole, building, or whatever with the wing tip, I want to see the plane spin out into the ground... Like so:

http://www.youtube.com/watch?v=zfFGN-3Yglo&feature=related

Thats a totally survivable landing.. No parts went flying.. but try that in FS... you will see "CRASH!"
 

I am somwhere I don't know where I am!!!&&
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Reply #4 - Sep 16th, 2011 at 12:37pm
Dave71k   Ex Member

 
Just to add to this, this is something I am also very interested.

Many a time have I wanted to see if I can land with no gear up successfully, like amazingly talented pilot http://www.youtube.com/watch?v=s9zXweJ4O3s&list=FLvmRd-WF79TY9skVsaW_EKw&index=2... this is actually breath takingly good   Cheesy
 
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Reply #5 - Sep 16th, 2011 at 1:35pm

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FS's crashes were always stupid. Even in the CFS series it looked severely unrealistic. When you crash a plane in FS you have two failures commited by microsoft: the plane gets imobilized and, if there are parts that fly away, those go on through the ground. Now one of the best simulators I've seen in terms of crash landing realism, mid-air collisions and crashes is IL2. Man that's awesome, when you get too damaged to return to the base and you can't lower your gear. I once crashed a Hawker Hurricane at 300KPH when I hit the ground with my wingtip. The plane went tumbling and rolling, parts flying off until it came to a halt as only the part of the fuselage envolving the cockpit.
Example: http://www.youtube.com/watch?v=kKrfUFYINho
For some reason the Russian aircraft are sturdier than all the others when you hit the ground at high speed (not head on). The german planes, on the other hand, even crash landing them with the gear down can cause it to explode.
 

Up is the way to go.
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Reply #6 - Sep 16th, 2011 at 2:31pm

Boikat   Offline
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I did some experimenting around, and by tweaking the contact points (scrapes class "2") in the .cfg file I can "belly in" with an Aero Commander 500 without triggering a crash. I basically reasigned the location values of the scrape points to the same X and Y of the landing gear, but raised them a little (Z) so the aircraft was not hovering. (I raised them a little tooo much, since the fusalage sinks too far into the ground, but that's just more minor tweaking). But even then, if you come in way too fast or in an unusual attitude, it will still crash (but at least a easilly survivable belly landing can be done.)

Here's the contact points:

Quote:
[contact_points]
//point.0=1.000, 12.783,  0.000, -5.60,  1574.803, 0.000, 0.667, 25.000,  .45,  1.80, 0.90,    5.000, 4.000, 0.000, 0.000, 0.000
point.0=1.000, 12.783,  0.000, -5.60,  1574.803, 0.000, 0.667, 25.000,  .35,  2.41, 0.95,    5.000, 4.000, 0.000, 0.000, 0.000
point.1=1.000, -1.375, -6.500, -6.02, 1574.803, 1.000, 0.917,  0.000, 0.900, 1.166, 0.800, 10.000, 5.655, 2.000, 0.000, 0.000
point.2=1.000, -1.375,  6.500, -6.02, 1574.803, 2.000, 0.917,  0.000, 0.900, 1.166, 0.800,  6.000, 5.655, 3.000, 0.000, 0.000
point.3=2.000, 12.483,  0.000, -4.783, 1574.803, 0.000, 0.000,  0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000
point.4=2.000, -1.375, -6.500, -4.583, 1574.803, 0.000, 0.000,  0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000
point.5=2.000, -1.375,  6.500, -4.583, 1574.803, 0.000, 0.000,  0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000
//point.6=2.000,  15.567, 0.000, -2.917, 1574.803, 0.000, 0.000,  0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000
static_pitch=0.40
static_cg_height=5.22
gear_system_type=1

//point.0=1.000, 12.783,  0.000, -5.60,  1574.803, 0.000, 0.667, 25.000,  .35,  2.41, 0.95,    5.000, 4.000, 0.000, 0.000, 0.000
//point.1=1.000, -1.375, -6.500, -6.02, 1574.803, 1.000, 0.917,  0.000, 0.900, 1.166, 0.800, 10.000, 5.655, 2.000, 0.000, 0.000
//point.2=1.000, -1.375,  6.500, -6.02, 1574.803, 2.000, 0.917,  0.000, 0.900, 1.166, 0.800,  6.000, 5.655, 3.000, 0.000, 0.000
//point.3=2.000,  0.483, -26.500, 4.583, 1574.803, 0.000, 0.000,  0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000
//point.4=2.000,  0.483,  26.500, 4.583, 1574.803, 0.000, 0.000,  0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000
//point.5=2.000, -22.63,  0.000, 2.917, 1574.803, 0.000, 0.000,  0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000
//point.6=2.000,  15.567,  0.000, 2.917, 1574.803, 0.000, 0.000,  0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000


The top group is the modified contact, the bottom group with the "//" are the original values.

As far as snagging a wing and being flipped or thrown into a flat spin close to the ground, I don't know if anything can be done to make that happen.
 

...
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #7 - Sep 16th, 2011 at 4:01pm

Strategic Retreat   Offline
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You people are dreaming. To have a realistic special effect of ANY KIND, you MUST HAVE coders who have an innate willingness to work on their projects and are capable of handling the finest details...

Now tell me. IN ALL HONESTY. Please. Hearing which one of these requirement made you think: "WOW! But that's SO Microsoft!"

Slovenly sloppiness in coding, that's what M$ is made of. Don't hope to be ever able to squeeze blood from turnips, guys.

The only thing you can do to make thing a little better is to turn all those sorry excuses for collisions off and forget about them in omnia saecula saeculorum. After all, these routines have been carelessly pasted there by people who knew that without those routines the buyers would have complained, and so made a poor job of it (even by M$'s standards).

Be YOU YOURSELVES the judges of when you messed up so badly to deserve to restart the flight. M$ is not liable to want to help you any time soon, even if you PAY THEM for it. Lips Sealed
 

There is no such a thing as overkill. Only unworthy targets.
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Reply #8 - Sep 16th, 2011 at 4:43pm

Boikat   Offline
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Quote:
You people are dreaming. To have a realistic special effect of ANY KIND, you MUST HAVE coders who have an innate willingness to work on their projects and are capable of handling the finest details...


...and a super-computer to run the program.

Did you have something constructive to contribute?
 

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Reply #9 - Sep 16th, 2011 at 8:18pm

Capt.Propwash   Offline
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As to if you can just "skid down the runway on your belly" NO, that is considered a CRASH landing; unless you modify the contact points on your plane of choice for "SKIDS".   

if it is a "crash" landing, it is still a crash.  If you damage your plane in anyway, shape or form.... you crash.  FS, by Microsoft's standards, is basically You wreck the plane, you start over.  There is no Capt. Sullenberger putting it down in the Hudson and everyone walks away.    He Crashed.  cut, dry, and simple. 




by adding the visual_damage=1 will allow your wing to rip off if it is modeled into the craft, so that if you come in for a landing and touch down too hard, your wings will snap off and you possibly keep rolling, or skidding (crushed the landing gear as well) down the runway. after a few seconds, the green CRASH bar will pop up, and the flight will reset.


in the following pictures, I am in a C172 Skyhawk.  Started to have engine troubles and lost manifold pressure.  as you can see in shot 1, i am fully intact. .... shot 2 on the other hand, i hit the bridge and well.... as you can tell i am history.

Real life is not always about "walking away" from your crash.  I am sure that you know and fully understand that a lot of people die every year either due to Pilot Error, or "Equipment Failure".

...

...
 

The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.

Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #10 - Sep 16th, 2011 at 8:38pm

Boikat   Offline
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I tried it both ways.  Apparently there is a speed limit on skids (Class "3") and you flip if you are coming in over that threshold speed, but works using "scrape" (Class "2") points. 

 

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Reply #11 - Sep 16th, 2011 at 8:48pm

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Boikat wrote on Sep 16th, 2011 at 4:43pm:
...and a super-computer to run the program.


You need a supercomputer to run IL2? Shocked

My... who would have ever suspected it. To believe I've heard it needed WAY less power than FSX to work much better. Funny thing the misinformation some do, ain't it? Tongue


Boikat wrote on Sep 16th, 2011 at 4:43pm:
Did you have something constructive to contribute?


I, at least, suggested deactivating and forgetting about M$ collision routines, deeming them unquestionably unworthy, and suggesting to use your brain instead... and you? What did YOU write exactly of constructive beside feeling offended on behalf of M$ for my words? Huh

Manipulation of contact points? Oh, I see. Have fun skirting around the still there and still unsolved problem while putting a cork to the sinking Titanic, then. Roll Eyes

May I simply point out that if you enter a room with a radio set which volume is set at full blast and impossible to dial down, covering your ears does nothing, but you MUST shut off the radio set to solve the problem? If you do not understand this metaphor, leave it well alone. I do understand it all too well, and so I hope will someone else.
 

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Reply #12 - Sep 16th, 2011 at 9:47pm

Capt.Propwash   Offline
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the question to the problem is.... "Is sliding down the runway on your belly, or doing a water landing possible without getting a sudden crash in FSX?"

YES. change the contact points as described above and this will be achieved.


Strategic, If i walk into a room to which has a radio that is wide blast on volume, you can muffle the speakers to lessen the volume if the volume knob is broken.  you do not need to simply "Turn it off" only because you can not turn it down.   There are multiple ways around a simple problem.  Point the speakers at the floor and cover the speakers with something until the sounds being emitted are lessened to a more tolerable level, to which you can start to think about how to turn it down without turning it off. 

Not to mention, that if you turn off CRASH DETECTION, if you touch the ground with your plane, YOU WILL NOT SLIDE!!!!!!!!!!!!!!!!!!!!!!!!!!! YOU BOUNCE UP TO 800 FT @ 80 KIAS.  If you have tried this, you would know what happens.   He does not want to do this!!!  He wants to slide!!!

Quote:
what about having a rough landing, even if it doesnt entail sparks flying everywhere, but maybe just a skid down the runway or "sim"thing. Like at least somthing to tell you weather your crash landing was at least survivable or somthing other then just "crash" your dead kinda thing.
   you said, Quote:
The only thing you can do to make thing a little better is to turn all those sorry excuses for collisions off and forget about them in omnia saecula saeculorum.
     NO, turning them off will NOT help in this situation.


Changing the Contact points will do exactly what you want.

If you want to do wheels up, water landings, you will need to put in:

point.x = 4   (the 4 means Floats) 

Quote:
point.X = 4, 
0.7
,
-3.50
, -5.20, 1650, 0, 0, 0, 0.5, 2.5, 0.39, 0, 0, 3, 0, 0
point.X = 4,  -13.3, -3.50, -4.10, 1650, 0, 0, 0, 0.5, 2.5, 0.39, 0, 0, 3, 0, 0
point.X = 4,   0.7,  3.50, -5.20, 1650, 0, 0, 0, 0.5, 2.5, 0.39, 0, 0, 2, 0, 0
point.X = 4,  -13.3,  3.50, -4.10, 1650, 0, 0, 0, 0.5, 2.5, 0.39, 0, 0, 3, 0, 0


Forward
,
Left
, Down  are the 3 sets of numbers that you will need to mess with that I know of to move the FLOAT Contact Point around so that you can line it up on the belly of the craft, as well as you will need 1 more on each wing tip.     (you will want to change the first 3 sets of numbers for ALL 4 points, as well as point.X number)
 

The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.

Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #13 - Sep 17th, 2011 at 12:26am

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Strategic Retreat wrote on Sep 16th, 2011 at 8:48pm:
Boikat wrote on Sep 16th, 2011 at 4:43pm:
Did you have something constructive to contribute?


I, at least, suggested deactivating and forgetting about M$ collision routines, deeming them unquestionably unworthy, and suggesting to use your brain instead... and you? What did YOU write exactly of constructive beside feeling offended on behalf of M$ for my words? Huh

Manipulation of contact points? Oh, I see. Have fun skirting around the still there and still unsolved problem while putting a cork to the sinking Titanic, then. Roll Eyes



Manipulation of contact points?, yeah, that's what it's all about! Using your brain. All you seem to have is a great disdain for FSX an microsoft, so why do you bother with it? This is a hobby and that's why this forum is here, so we can use our brains to figure out how to make are hobby better. I belive what the subject is really about is how to preform an emergency landing, and it would be nice to do it without the sim just crashing you. So if it takes tweeking of the aircraft cfg file, sine labore nihil.
 
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Reply #14 - Sep 17th, 2011 at 9:19am

Strategic Retreat   Offline
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Ang2dogs wrote on Sep 17th, 2011 at 12:26am:
Using your brain. All you seem to have is a great disdain for FSX an microsoft, so why do you bother with it?


I see with pleasure that you too, like many, have the selective reading capability down pat. MEANING, that what you DON'T WANT to acknowledge, SUDDENLY isn't there anymore for you, even if written in bold.

In the light of this, I really don't see the point of answering you. Whatever I'd say, you would simply read what you want and discard all that doesn't sync with your tastes.

Anyway, hoping that for once you will deactivate the "selective reading" app in your brain, yes, I do not like FSX. Why? MUST I like it? Is this now the Empire of M$, that whatever they do you MUST like or, as an alternative, you MUST like anyway? The problem with the shabbiness of the "special effects" is verbatim under FS9, FS2002 and even further away along time, so the matter INTERESTS ME TOO, if you like it or not.

Why don't I go away? Simple:

1) This is NOT your forum. You cannot tell me to go or to remain.

2) Especially if it's YOU telling me to go away, be sure that I will remain, if only so you can enjoy my presence if you like it or not.

3) There's a proverb in the dialect of Rome I subscribe to that states: Chi fugge dalla lotta è un gran figlio di mignotta.

4) I'm, NOT going to translate.

5) There is no point 5.

What happens in this hobby CONCERNS ME TOO, and leaving the decisions to other INTERESTED parts is just what a coward would do. I am a lot of things, but not a coward.


PS
From now on, if you answer to my posts showing off your master level selective reading capabilities, you will not receive direct answers.
 

There is no such a thing as overkill. Only unworthy targets.
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