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Freeware development - what do you reckon? (Read 10497 times)
May 7th, 2011 at 10:03am

pete   Offline
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Yay or nay?

I'm not too positive on this one.

I read an article breiefly that mentioned the idea of a 'central marketplace' for 3rd party addons.

If M$ are going to do an Apple and try to control the whole product and all addons the future is not that bright.

I also believe that if there is no freeware available they will drastically reduce the lifespan. Freeware addons have kept the air blowing through the sails of the MSFS franchise since at least the mid 80's. Without that, and without having to spend $100's on regular addons (or they may be called 'aps') - will the long term popularity be the same? I personally doubt it. It will be a different thing entirely. & maybe that's just what they want ......

Open development ability means open to real, self driven, talent. True talent from around the world. That was built into FS before MS bought the franchise.
« Last Edit: May 8th, 2011 at 2:58am by pete »  

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Reply #1 - May 7th, 2011 at 10:33am

alrot   Offline
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I being saying Over and Over in this part of the forum(trying to see if by miracle some one up there M$ would come to their senses ),MICROSOFT FLIGHT SIMULATOR SERIES HAS BEEN THE MOST SUCCESSFUL IN THE HISTORY OF GAMES FOR COMPUTERS WHEN FREEWARE AIRPLANES MODELS CAME OUT AND SO WEBSITES DEDICATED TO THIS WONDERFUL GAME (at the begining mostly were mostly freewares)
I hate this New "Flight" ,M$ doesn't realize that MSFS previous success  was because this is a triple type of device for a computer

1) to play as a game
2)to Learn and simulates a real airplane flight
3)
To Design things sceneries , Airplanes and more


of course I'll repeat it once again they just think only in the money ,they release FSX with all the problems that still have ,none of the service pack fixed FSX-Sp1&2 ,and one of most outrageous thing sale the service pack 2 using the Aceleration "excuse" and say we will release the sp2 in 4 month who wasn't going to buy it?

service packs by law has to be free ,its to fix their bugs of their games or O/S, YOU already paid for the game,
EXAMPLE you buy a new Car and a day after the brakes doesn't work , companies has to fix it as a guarantee

the Invent the tale that the fire the Ace team because of the USA resesion that's BS was to avoid a sue.

,when FSX was release it Few people could export models using the FSX-SDK ,today almost every one can ,but they also not using it because any model can be Import back and any one can use others model , this was impossible back in FS2004 02 00

I'm not doing from now airplanes all the eyes of MSFS enthusiasts  are in this Flight , that after its release people slowly will return to FSX and FS9
or maybe will move to other alternatives (planex for example)

to me if this is the deal ,this is the end of this beautiful game Cry...
« Last Edit: May 8th, 2011 at 10:35am by alrot »  

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Reply #2 - May 7th, 2011 at 5:48pm

Strawberry Yogurt   Offline
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If they do that, they lost my sale. Who's with me?
 

I went outside once. The graphics weren't all that great.

Burn the land and boil the sea, you can't take the sky from me.



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Reply #3 - May 8th, 2011 at 4:58am

pete   Offline
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Quote from a previous thread:

Quote:
Just because ACES made one mistake in the over 28 years of the MSFS series with FSX, why would the next version automatically be a failure?


Actually M$FS/Aces have made quite a few errors when they have not listened to the prime users of their product. Think CFS3/ FS2000.

It's not about anything like default aircraft. It's about the core of the product, how it works, and what can be done with it to customise it for individual tastes - and to be able to do that freely and easily. That can only be done with the input of a huge community - not a few hired staff.

In a huge development program, no-one can expect a bug free release and it's natural that bugs/ errors will emerge when the users start to use it intensively.

However I really hope M$ have learned from the past and listen BIG TIME to it's long time users. They say they have done this with W7. Let's see if 'listening' is a new general M$ practice.
 

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Reply #4 - May 8th, 2011 at 10:35am

Daube   Offline
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pete wrote on May 7th, 2011 at 10:03am:
Yay or nay?

I'm not too positive on this one.

I read an article breiefly that mentioned the idea of a 'central marketplace' for 3rd party addons.

If M$ are going to do an Apple and try to control the whole product and all addons the future is not that bright.


On the other hand, the Apple Store and Android Market are full of freeware applications...
 
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Reply #5 - May 8th, 2011 at 2:57pm

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Strawberry Yogurt wrote on May 7th, 2011 at 5:48pm:
If they do that, they lost my sale. Who's with me?


With my heart bleeding and without any kind of exuberance, I am.

It does not bode well. Our last only hopes may lay in the hand of Laminar Research and the guys behind Flightgear only... and if and when that'll happen, it'll be a sad day indeed. The day Flight Simulator died. Sad
 

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Reply #6 - May 10th, 2011 at 7:49am

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One only need to look at Silent Hunters latest release.

Ubisoft moved away from the simulation effect to cater for a broader audience and look what happend.

They themself destroyed the series. They suffered major losses because of ignoring inputs made by their most loyal customer base.

Ofcourse the online connection requirements also contributed to the failure.

I for one am glad FSX is as powerfull as it is with it's add-ons because we might possibly have the same scenario as with Silent Hunter where majority folks rather stay with older versions then support newer versions because of company imposed greed.

As I also said right from the beginning, FSX created a high benchmark within the flightsim community & MS Flight will have to be perfect to equal or surpass such.
 

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Reply #7 - May 10th, 2011 at 8:07am

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But concretely, what would be the downsides of a central marketplace for Flight addons ? I fail to see them, in fact...
Would that prevent payware devs to propose addons ? No.
Would that prevent freeware devs to propose addons? No.
Would that prevent noobs from posting billions topics about "how to install this or this" ? Yes, definitely.
So what's the problem ?
 
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Reply #8 - May 10th, 2011 at 11:57am

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The question is .....will Microsoft actually allow freeware to exist?  That marketplace might be all paid offerings.  If they require a lot of rigamarole for a developer to register for the market,that would be the same as not allowing freeware.

best,

.....john
 

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Reply #9 - May 10th, 2011 at 1:04pm

pete   Offline
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Quote:
But concretely, what would be the downsides of a central marketplace for Flight addons ? I fail to see them, in fact...
Would that prevent payware devs to propose addons ? No.
Would that prevent freeware devs to propose addons? No.
Would that prevent noobs from posting billions topics about "how to install this or this" ? Yes, definitely.
So what's the problem ?


BIG and to me, obvious problem. We don't want M$ to be controlling available products.

Control will stifle creativity big time for all kinds of reasons.

Do you think if everyone had to go MS Insider for FSX and FS2004 addons there would be anything like the community we have today? Not a fraction.  People want choice in the world.
And you can bet anything free would be in a 'buy 10 and get one free' situation.

None of our freeware designers would be involved I am sure.
 

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Reply #10 - May 10th, 2011 at 1:52pm

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pete wrote on May 10th, 2011 at 1:04pm:
Do you think if everyone had to go MS Insider for FSX and FS2004 addons there
would be anything like the community[ we have today? Not a fraction.
  People want choice in the world.




I never seen it this way , All Big sites ,Simviation Avsim flightsim,Sim-Outhouse etc ,All Site devoted to creation and development  for these games FS Developer ,FFDS etc , all communities that has grown up thru all these years EXIST because for this reason
"Independent Adds On "
,
I never heard sites about Resident Evil forums or Counter strike forums, Need for speed forums  and if they existed they vanished quickly ,MSFS Comunity exist as far as I know since 1998,Yes this is a comunity that exist due to the liberty to change default things  ,IT never gets old BECAUSE freeware or payware products come out every month, and people paid or get it free ,this has been the key of all this
M$ will destroy everything its being done ,They never even care ,
they never ask themselves
Why after so many years we are still sale FS2004? ,they just grab the money

"Flight" will be a closed game ,no community for this and the death of MSFS community 

and maybe MSFS series was the unique and only game for grown up people   

and you might ask ,Why? ,BECAUSE people will Jump and rush to buy this "Flight" and M$ will try to erase FSX-FS9 to sale more its new product ,people will ignore the consequences of this .

Man this is serious ,I been in this since 98 ,I meet this whole world thru this sites ,I learn to make airplanes because of the help of these communities 


.  
« Last Edit: May 10th, 2011 at 4:58pm by alrot »  

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Reply #11 - May 10th, 2011 at 2:30pm

Daube   Offline
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pete wrote on May 10th, 2011 at 1:04pm:
Quote:
But concretely, what would be the downsides of a central marketplace for Flight addons ? I fail to see them, in fact...
Would that prevent payware devs to propose addons ? No.
Would that prevent freeware devs to propose addons? No.
Would that prevent noobs from posting billions topics about "how to install this or this" ? Yes, definitely.
So what's the problem ?


BIG and to me, obvious problem. We don't want M$ to be controlling available products.

Control will stifle creativity big time for all kinds of reasons.

Do you think if everyone had to go MS Insider for FSX and FS2004 addons there would be anything like the community we have today? Not a fraction.  People want choice in the world.
And you can bet anything free would be in a 'buy 10 and get one free' situation.

None of our freeware designers would be involved I am sure.


You still haven't made comments on my previous remark.
Apple has a central appstore, and it's full of freeware.
Google (Android) has a central appstore, and it's full of freeware too.
So why would an MS appstore forbid freeware products ?

EDIT: don't get me wrong. Of course I would prefer to have multiple sources of addons. But I do not see the existence of an official MS appstore as a problem so far.
 
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Reply #12 - May 10th, 2011 at 3:00pm

pete   Offline
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Yes and I avoid Apple completely. I'm not the only one. Apple is very innovative - but I think will suffer in the long term by controlling all and everything.

Bottleknecked control is in the long term anti competitive and leads to a reduced market.

Apple is also a MASS market range of products. MSFS is not. It's a niche market and a small arm of the corporate giant Microsoft which purchased the Flight Simulator franchise from Bruce Artwick back in the 80's. Luckily Bruce built in 'open source development'. If it wasn't for that it would certainly have died like a range of others ... way back sometime.

Android on the other hand to Apple, allows anyone to distribute products. Long term much better.

MS Flight Freeware will depend whether 3rd party development is possible without having to do something like purchase the SDK - which wouldn't surprise me.

Remember the WHOLE of the Internet would not exist without freeware. Apache, Linux. BSD etc. Open source means the best brains around the world contribute.

It's a simple equasion. You can't hire, or one company vet, the best. The best do their thing and the best of the best get through. Hence the Internet. Hence almost every useful thing we have today. Not done for money. Done by individuals with a passion and an idea.
« Last Edit: May 10th, 2011 at 4:11pm by pete »  

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Reply #13 - May 10th, 2011 at 4:36pm

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alrot wrote on May 10th, 2011 at 1:52pm:
M$ will destroy everything its being done ,They never even care ,
they never ask themselves
Why after so many years we are still sale FS2004? ,they just grab the money.


They never do. For all their supposed genius, they end up looking like fools every single damn time.

Then again, I've seen it with my eyes in a much smaller scale: everything for a buck right now, even at the expenses of future incomings... and then file for bankruptcy...

Differently from that my old acquaintance maybe M$ will not go bankrupt for the sole FS taking a splashing plunge into the sewer, but the whole community will be poorer for it.

Not that they ever cared for any community, of course.



alrot wrote on May 10th, 2011 at 1:52pm:
"Flight" will be a closed game, no community for this and the death of MSFS community.


I hope you're wrong. I hope I am wrong.

I dread we're all correct.
 

There is no such a thing as overkill. Only unworthy targets.
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Reply #14 - May 10th, 2011 at 5:04pm

alrot   Offline
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Quote:
I dread we're all correct.


maybe even worse ,a unique WWW Forum from M$ Insider  Embarrassed

I being love these games for more than a decade ,I'm a huge fan like most of the people in this forum and I just don't want other way, without a super company control, I would buy this game if it brings and SDK ,I understand if OLd MDL won't work in the new flight ,But allows us the freeware designers to use our saved source models to be exported in whatever new format they will use ,

Please people from Microsoft allow us the freeware designers to enjoy the making airplanes for free ,I receive letter from all over the world given me thanks ,Its a pleasure from the whole process of making them to see people enjoy my work   

other wise ,I will be the one wh will stay in FSX  Undecided 
 

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Reply #15 - May 11th, 2011 at 9:50am

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alrot wrote on May 10th, 2011 at 5:04pm:
maybe even worse ,a unique WWW Forum from M$ Insider  Embarrassed


That would be a forum I would never be a part of.

As for your... prayers, if I can call them that without offending you... to M$... spare your breath and time. They never listen their customers. They never listened their customers. And in the end, I find it hard to believe they will begin listen their customers any time soon. Lips Sealed
 

There is no such a thing as overkill. Only unworthy targets.
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Reply #16 - May 13th, 2011 at 11:57am

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GAHH!

So much negativity...

No wonder I rarely bother to visit more than once every other month or so...  Undecided
 

Bill
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Reply #17 - May 13th, 2011 at 2:48pm

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Fr. Bill wrote on May 13th, 2011 at 11:57am:
So much negativity...


Give us ONE good reason to be positive about it. We ALL know of WHOM we're talking about. We ALL know THEIR philosophy...

...we all know we're most likely DOOMED. Undecided
 

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Reply #18 - May 13th, 2011 at 3:16pm

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The positive bits you could extrude from all this is that nothing has happened yet. It's all speculation at this point with each persons ideas and viewpoints being posted on this board. As said in most of the above posts, MS can choose to release a game, or they can choose to release a long lasting hobby.   
 

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Reply #19 - May 13th, 2011 at 3:38pm

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Steve M wrote on May 13th, 2011 at 3:16pm:
The positive bits you could extrude from all this is that nothing has happened yet. It's all speculation at this point with each persons ideas and viewpoints being posted on this board. As said in most of the above posts, MS can choose to release a game, or they can choose to release a long lasting hobby.


I still remember how high were the expectations about FSX, how positive were the speculations...

There has to be a reason everything is polar inverted, about this ominous NOT-simulator! Even from some of those that still use FSX, even.

Once burned... Sad
 

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Reply #20 - May 13th, 2011 at 4:41pm

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Incidentally I have always thought FSX is brilliant and with a huge potential -- so huge I don't think even M$ appreciate what they seem to have sold off to Lockheed Martin (the original FS platform). Aces have to be credited for creating such a huge platform there. (I still can't believe they quit it at this stage of development and with such a history)

But WE still have it  - for our own development and there is a long way to go if folk remain interested enough to keep it all alive.

Meanwhile 'Flight' is a new thing entirely. It will have the, at least initial, mass following because it is a 'new game' .....

Quote:
As said in most of the above posts, MS can choose to release a game, or they can choose to release a long lasting hobby. 


If there is one simple quote I wish folks at M$ would think about it is that  Cool

REALLY successful companies are those that take a REALLY long term view. Short term profits generally mean short term success.
 

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Reply #21 - May 13th, 2011 at 7:48pm

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Pete, I could answer you back word for word, point for point, telling you mine on it, and even bring you proof of what I would write, but then I would end up opening so many cans of worms that no one would be pleased with me for at the end, so better not to start even contemplating it.

Remain yours, as in you and the others on your "side", a point of view. A point of view I respect and that in the end MAY be correct. Like a point of view is mine, and some others as well on my "side"...

Let me be clear that by "side" I mean side of a debate and nothing more.

...and ours too is a point of view that in the end MAY be correct.

The difference is that we on this "side" desperately hope we're wrong, while you on your "side" desperately hope you're right, so in the end we push towards the same goal, because we both will rejoice if our communal hopes will become truth...

BUT... and here's that the difference between us enlarges to a chasm... I know that should thing go awry and our fears become reality instead, we on my "side" will simply shook our head and go on, remaining with our actual FS version and/or looking towards new non-M$-cluttered horizons, after having grumbled a bit about how we were right all along...

...what would you on your "side" will you do instead in such a dreary scenario? I can already see it... from those who will convert to the new toy on the spot declaring it the new messiah, to those who will commit virtual suicide and leave the hobby altogether, to those who will remain to the actual sim, like I did with the arrival of FSX, loathing the new toy... your "side" would fall to shambles.

It is, after all, what happened to my "side" when I was an optimist. Yes, FSX was a great disappointment for me (and not only for me) at the time, and in fact I recently dusted its disks off and gave them to my kids to be finally used as the game it wanted to be, and that is what happened back in the 2006~2007. But let us not dwell on the past.

Pessimism is a way to remain ALWAYS pleased if everything goes the way it should and to minimize damage if everything goes like some other people want, and I embrace it, because in the past I've been optimistic, and the chemical burns of the disappointments still ache to this day (I'm speaking in a broader sense of the word, not only of FS, let this be clear).

You may like or hate my point of view, but it remains this. And if you're free to expose yours, so I am to expose mine, inside the borders of politeness and respect.

And with this cleared, I don't see any reason to keep answering to this thread anymore. See you elsewhere. Smiley


Edit: fixed some grammatical errors
« Last Edit: May 14th, 2011 at 10:56am by Strategic Retreat »  

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Reply #22 - May 13th, 2011 at 8:22pm

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Fr. Bill wrote on May 13th, 2011 at 11:57am:
GAHH!

So much negativity...

No wonder I rarely bother to visit more than once every other month or so...  Undecided


Yeah, really. So what if FSX was a failure in some people's eyes? The next version does not automatically have to be a failure and be thrown onto the ground, stomped on, and then thrown over the fence into your neighbor's yard.  Grin I think you guys are looking too far into this. Lighten up the hatred and think about what great things might come in Flight. I'm sure Microsoft has not forgotten the development community. They known darn well that it is the backbone of flight simulator.

(this post is aimed at the earlier posts, and not the few more recent ones)
 
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Reply #23 - May 13th, 2011 at 8:39pm

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Strategic.  If you hated FSX so much then so be it. Personally I like the challenge that MS FSX handed out to the public. And I admire all the people who spent thier time and effort to create freeware and publish all the how to threads.

You don't get the view if you won't climb the mountain.    
 

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Reply #24 - May 14th, 2011 at 5:51am

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Strategic Retreat wrote on May 13th, 2011 at 2:48pm:
Fr. Bill wrote on May 13th, 2011 at 11:57am:
So much negativity...


Give us ONE good reason to be positive about it. We ALL know of WHOM we're talking about. We ALL know THEIR philosophy...

...we all know we're most likely DOOMED. Undecided


Yes indeed. Also, I heard rumors that they will include a special feature in the game installer that will automatically delete all of your files. And then, it will transform your computer into some sort of zombie robot that will kill all your family.
Curse you, Microsoft ! You will never get me alive, hahahahahhahahahahaha !!!!!
 
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Reply #25 - May 14th, 2011 at 11:46am

alrot   Offline
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Daube wrote on May 14th, 2011 at 5:51am:
Yes indeed. Also, I heard rumors that they will include a special feature in the game installer that will automatically delete all of your files. And then, it will transform your computer into some sort of zombie robot that will kill all your family.
Curse you, Microsoft ! You will never get me alive, hahahahahhahahahahaha !!!!!


I knew it ,Microsoft its Skynet  Cheesy

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Reply #26 - May 16th, 2011 at 4:21am

Daube   Offline
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Grin Grin

Wait...  Huh
 
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Reply #27 - May 17th, 2011 at 1:27pm

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I was going to post something else, but I can't get over how weird the newbie sounded.  I have this feeling that he never got hold of FS9, since he constantly referred to FSX, and I know for a fact that FS9 was a stable and good platform to work with.  In fact, when I found out how much of the system resources FSX consumed, I just stuck with FS9 and paid for a few quality payware products.

So it is true: there is no reason to think that Flight will be bad from the get-go.  Thinking that way is useless pessimism and only hurts the long-term goal of getting MS to listen to us.  If we want their attention, long-winded rants about how bad they have done in the past is only going to steer them away from this community to look where they are getting actual feedback.

That being said, I'm not sure about the way MS goes about dealing with freeware.  I have a feeling that they aren't going to simply do away with the creation of it.  It has been what has saved the last few installments.  Being able to mod your sim to exactly the way YOU want it has always been the biggest draw of FS, for me.  So I believe they will continue with this.

My main worry is the programs that are going to be necessary for creating addons.  In the past, we had Gmax.  It was the easy alternative for those of us who wanted to create addons, but didn't have access to high-dollar programs to do so with.  With Flight being a new beast from the ground up, I'm certain they are looking to utilize all the newest modeling techniques and gimmicks available.  So will they restrict modeling to Max or Maya, and the rest can sit and spin?  Or will they have some way to convert from, say, Blender or another free program?
 

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Reply #28 - May 17th, 2011 at 2:12pm

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Travis wrote on May 17th, 2011 at 1:27pm:
I was going to post something else, but I can't get over how weird the newbie sounded.  I have this feeling that he never got hold of FS9, since he constantly referred to FSX, and I know for a fact that FS9 was a stable and good platform to work with.  In fact, when I found out how much of the system resources FSX consumed, I just stuck with FS9 and paid for a few quality payware products.


If you were speaking about me... it shows how much you do know and how much you do assume.

If you're curious about me, then know I have and use FS9 and X-plane 9. Made an error (everyone does them) and bought FSX as soon as it got out, and did not take the time to get the other users first impressions, since I really thought M$ had learned their lesson with FS2000.

It shows how much I did know and how much I did assume.

FSX has recently found its use as plane game for my kids, so all is well at the moment, but I learned my lesson and WILL NOT buy a M$ software based on trust anymore. Once burned twice shy.

If said software might be useful to me 5 years down the lane, I'll buy it then and not before. Always IF, of course, it's worth it.

That's the source of my pessimism.

Happy now? Huh


Edit: grammatical error corrected
« Last Edit: May 17th, 2011 at 4:06pm by Strategic Retreat »  

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Reply #29 - May 17th, 2011 at 3:28pm

Boikat   Offline
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Travis wrote:
Quote:
That being said, I'm not sure about the way MS goes about dealing with freeware.  I have a feeling that they aren't going to simply do away with the creation of it.  It has been what has saved the last few installments.  Being able to mod your sim to exactly the way YOU want it has always been the biggest draw of FS, for me.  So I believe they will continue with this.


I agree with you 100 %!  Is there any way they can stop freeware development, short of actively spying on your compuer, and screaming "Ah-HAH!" if (for instance) you create your own add-on, and decide to "zip it" and e-mail it to a friend?  Imagine the backlash.


Quote:
My main worry is the programs that are going to be necessary for creating addons.  In the past, we had Gmax.  It was the easy alternative for those of us who wanted to create addons, but didn't have access to high-dollar programs to do so with.  With Flight being a new beast from the ground up, I'm certain they are looking to utilize all the newest modeling techniques and gimmicks available.  So will they restrict modeling to Max or Maya, and the rest can sit and spin?  Or will they have some way to convert from, say, Blender or another free program?


I though someone had said Maya was somewhat compatrible with GMax, or at the least, was working on a way to export Maya to FSX.  At any rate, baring any catastrophic financial emergencies, I'm going to register at the local community college for a Maya class, and probably spend the bucks for the software (It appears there was a "sunny side" to my house being totled by a fire, after all! Tongue  ), and if I do well in that, they offer a course in Lightwave ( who's models can be converted for FSX; The "Type Nine Star Trek Shuttle" and the "Arkship Odyssey Shuttle" are Lightwave models), and probably spring for that software too.  After those two, I should be able to figure out what I'm doing wrong with GMAX.  Hopefully, by the time Flight comes out, I'll know the difference between a "vertex" and a "thingy in Gmax", and in *any* case, know how to do the modeling part of add-ons for both.

Make a note:  If I go insane while in school, it's because I went insane... or something to that effect. Tongue
 

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Reply #30 - May 17th, 2011 at 4:12pm

pete   Offline
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Travis wrote on May 17th, 2011 at 1:27pm:
I was going to post something else, but I can't get over how weird the newbie sounded.  I have this feeling that he never got hold of FS9, since he constantly referred to FSX, and I know for a fact that FS9 was a stable and good platform to work with.  In fact, when I found out how much of the system resources FSX consumed, I just stuck with FS9 and paid for a few quality payware products.

So it is true: there is no reason to think that Flight will be bad from the get-go.  Thinking that way is useless pessimism and only hurts the long-term goal of getting MS to listen to us.  If we want their attention, long-winded rants about how bad they have done in the past is only going to steer them away from this community to look where they are getting actual feedback.

That being said, I'm not sure about the way MS goes about dealing with freeware.  I have a feeling that they aren't going to simply do away with the creation of it.  It has been what has saved the last few installments.  Being able to mod your sim to exactly the way YOU want it has always been the biggest draw of FS, for me.  So I believe they will continue with this.

My main worry is the programs that are going to be necessary for creating addons.  In the past, we had Gmax.  It was the easy alternative for those of us who wanted to create addons, but didn't have access to high-dollar programs to do so with.  With Flight being a new beast from the ground up, I'm certain they are looking to utilize all the newest modeling techniques and gimmicks available.  So will they restrict modeling to Max or Maya, and the rest can sit and spin?  Or will they have some way to convert from, say, Blender or another free program?


This sums up my thoughts quite well ....
 

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Reply #31 - May 26th, 2011 at 4:30am

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This seems to be a hot discussion in many forums..especially after M$'s PR attempt with those magazine articles. They say central area... that can only mean the Games For Windows Marketplace. You pretty much need a Live account. It'll be surprising if M$ does allow freeware developers the opportunity to create and submit... but I'm not going to place my cards on that. I saw this coming as soon as I looked at their teaser site. The other thing is what was previously posted here. The graphics to performance ratio needs to be high and accessible to a vast array of computers at release date. I never had a lag issue with FS7, CFS2, FS8 and FS9. Then of course came FSX which I never was able to max it out until recently.

I wish M$ well on this project, and I will pay close attention to this situation, but my gut is telling me to hold on to that $50 - 60 and buy another addon for our legacy FS versions.
 

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Reply #32 - May 26th, 2011 at 7:51am

Daube   Offline
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ryanyomomma wrote on May 26th, 2011 at 4:30am:
I never had a lag issue with ... CFS2... and FS9.  

Really ? Lucky guy. When CFS2 arrived, I was getting big performance problems in big aerial combats.

And when FS9 arrived, I had to install reduced autogen textures, and because it was not enough, I also had to install resized cloud textures. And finally I also had to reduce my AI traffic in the major airports.
 
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Reply #33 - Jun 2nd, 2011 at 2:25am

iheart707   Offline
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I’m surprised that no one has mentioned the issue of piracy!

In a perfect world, it would be nice if Microsoft helped the little developer could secure every dollar from every downloaded package. Then for those that try to get away with stealing, well their world would fall apart. Just imagine how funny it would be to see people’s game not working, their boxed key becoming invalid, causeing them to phone M$ or go out and buy a whole new sim all because they wanted to steal payware/limited distribution freeware. Grin

I can’t see how they would do this to freeware, or lock access to only M$ employees. Some of our greatest airplanes have come from independent developers! Like others have said before, I sure hope that M$ doesn’t backfire, and create a game rather than a dynamic and changing world (Thanks to the talent of [most] freeware developers).
 
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Reply #34 - Jul 1st, 2011 at 8:40pm

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pete wrote on May 13th, 2011 at 4:41pm:
But WE still have it  - for our own development and there is a long way to go if folk remain interested enough to keep it all alive.



A fortunate understatement... Faster computers = even more detailed models.. higher-res textures.. more complex systems.. even interactive scenery..

I'm noy sure there IS a practical limit to FSX's potential.. at least another decade's worth...
 
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Reply #35 - Aug 15th, 2011 at 11:30am

Club508   Offline
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Strawberry Yogurt wrote on May 7th, 2011 at 5:48pm:
If they do that, they lost my sale. Who's with me?

Ditto.  And I'll also be quite bored if they do.
 

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Reply #36 - Aug 15th, 2011 at 12:49pm

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Well, I've been in the Flight Sim world since I was 8 (Back in the time of FS2002) But I only started developing planes for FS a few years later, when I was 12.
I never had good machines. My first computer barely handled FS2004 and when I got FSX in 2006 I had to buy a whole new computer, which was one of the best at the time and now it almost can't cope with FSX.
Anyways, when FSX was announced I made a HUGE mistake: I assumed that microsoft would include the SDK online, as they did with FS2004 so I bought the Standart edition... I kept making aircraft with the FS2004 SDK, but not for FS2004 (I lost the instalation CDs on a flood shortly before I got FSX). I then got the FSX SDK thanks to a friend who had the Deluxe edition.
But the important thing is, FS made me enter the 3D modeling and game developing world. So much that I now make models for many diferent flight/racing games.
If MS forbids the ability to mod Flight, I won't buy it. To me it would show a HUGE lack of apreciation to all of those dedicated people that spend time making add-ons for their games.
 

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Reply #37 - Aug 15th, 2011 at 1:32pm

Club508   Offline
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Xpand wrote on Aug 15th, 2011 at 12:49pm:
But I only started developing planes for FS a few years later, when I was 12.
If MS forbids the ability to mod Flight, I won't buy it. To me it would show a HUGE lack of apreciation to all of those dedicated people that spend time making add-ons for their games.

Sounds EXACTLY like me except with repainting instead of modeling.

And I agree with that last part.
 

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Reply #38 - Aug 19th, 2011 at 2:42pm

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I'm still optimistic about the add-on issue, since i do not see how MS can prevent third party freeware add-ons without killing "Flight" from the start.

Besides, I'll be really honked off if they did have some built in "No unauthroized add-on" feature since I enrolled in a Maya orientated 3D modeling class, which starts next week.

Anyone know where I can buy a legit copy of Maya on the cheap?  ($3,500.00 is a bit steep!  Shocked )
 

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Reply #39 - Aug 19th, 2011 at 5:13pm

JBaymore   Offline
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Boikat wrote on Aug 19th, 2011 at 2:42pm:
Anyone know where I can buy a legit copy of Maya on the cheap?  ($3,500.00 is a bit steep!  Shocked )


If you are a undergrad or grad college student (or faculty member), check out AcademicSuperstore.com.  Not sure if they have it, but they might.

best,

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Reply #40 - Aug 19th, 2011 at 5:32pm

hyperpep111   Offline
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Club508 wrote on Aug 15th, 2011 at 1:32pm:
Xpand wrote on Aug 15th, 2011 at 12:49pm:
But I only started developing planes for FS a few years later, when I was 12.
If MS forbids the ability to mod Flight, I won't buy it. To me it would show a HUGE lack of apreciation to all of those dedicated people that spend time making add-ons for their games.

Sounds EXACTLY like me except with repainting instead of modeling.

And I agree with that last part.


Then I guess We can Make flightgear not only look better, But have miscellaneous stuff almost up to the m$fs standards. Won't be easy though
 

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Reply #41 - Aug 23rd, 2011 at 6:57pm

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I did not read all the replies but........
if there is no more freeware, I may pass on flight also.

It wont be the first time that greed (and greed is what it is all about IMO) sunk a franchise or product, etc and....... greed is often blind to the facts of what made a product sell well in the first place.

It would really be a shame all around if MS killed their own cash cow!
 
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Reply #42 - Aug 23rd, 2011 at 7:54pm

Xpand   Offline
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Well, I sure won't hesitate in moving on to FlightGear or X-plane if Flight ends up to be closed to modding. I actually have a bit of experience on FlightGear, on its earlier days, and X-plane seems like a sure bet on the next high quality flight simulator. Just give it a few more years and we'll see something awesome emerging from there.
This, of course, without giving up on FSX...
 

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Reply #43 - Aug 23rd, 2011 at 8:17pm

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Well, we know modding will be possible since an SDK will be made, and there will be an online add-on store. The Flight team has even said they can't make all the add-ons themselves.
 
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Reply #44 - Aug 23rd, 2011 at 11:53pm

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So much negativity...to quote as previously said.

Why would 3rd party addons not exist? Even for your run of the mill PC games out there today that are not in the least bit designed to be open source, there exists large volumes of addons (also known as hacks or mods) that are created by those users who are so inclined and interested in doing so. And those interested in adding the mods to their games drive the ambition of the developers to make the mods and to find ways to distribute them.

And to assume that the lack of a scheduled 3rd party addon system for Flight is what is going to kill the franchize....really? I think the existence of the addon community is driven by the users, not the producers. Most of us are here simply as leeches, and fewer serve as the peers (to put it in terms of file sharing, which is essentially what is going on here, but not in the illegal way).

If you all decide to turn your back on new versions of simulators (or games, however you feel you need to refer to the program), then the franchise will not fail like some predict that it will. It will decline in popularity just like FS 2004 and FSX did, and get cheaper in the stores. And some of you will in turn buy it at a cheaper price, because you would have justified that to your self somehow or another that it was ok for cheap, but not for full price. Then Microsoft will react to your boycott by counting the money from the last release, regardless of if it sold for full release price, or decreased on-the-way-out price (which still = profit by the way), and then evaluate what the selling price for FS12 will be. And the cycle will go on and on.

Keep one thing in mind in software development....the programs are not made with longevity in mind. Programs are written to sell for profit, to a market that decides that it needs a newer copy of the program. Some are happy using older versions (who still runs office 2003?), while others like free ware (who runs Open Office?), and others like the newest version and could care less about the old expired and unsupported versions (who runs office 2010?).

So quit your griping about Flight, and what it will and won't be. Those that design it know for a fact that they will sell copies, and that there will be detractors to the new program. There always are detractors.

And for those that threaten to jump to other programs (xplane, etc...) the developers of those other programs depend on your negativity to get your dollars. Always about the dollars after all. And what if they sell to another development company, or suddenly decide to jump ship and change their philosophy on game design? What if the driving market force isn't all of us and our desire for free stuff, but it's 14 year old kids with short attention spans and their own credit cards? Have you ever thought that way about how a software company decides what the next game should be like?

If you like FS2004....keep on keeping on. If you like FSX....see you in the virtual sky. I like that version myself. If you like flightgear, so be it. In the meantime, how about we all quit belly aching about what an unrealeased program can or can't do. Wink

I think I strayed off topic slightly, and ranted abit, but what the heck...we're all here to listen to each others ideas after all.
 
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Reply #45 - Aug 24th, 2011 at 9:28am

Club508   Offline
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Well, i do know one possible positive.  Depending on what's in the Eula and liscencing and whatnot, even if they make it so you can't do add-ons, it may still be possible.  Like i said, depending on what's in the EULA and liscencing and stuff, hopefully, some people with atleast some basic game and software programing knowledge may be able to go into the game's lines of code and other programming and find a way to make it possible.  But like I said, it could require some programming knowledge.  I have created some computer games before and know some programming, but depending on how into Microsoft is on not letting people make add-ons, we may end up needing a proffesional or even someone from the company to get in.  I just don't know. Undecided

But I do know one thing, pegger is kinda right on some things.  Unless any of us work for or have good connections to Microsoft, there's not much else we can do but wait.  and hope. Undecided
 

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Reply #46 - Aug 24th, 2011 at 9:39am

hyperpep111   Offline
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First of all welcome pegger Wink

pegger wrote on Aug 23rd, 2011 at 11:53pm:
So much negativity...to quote as previously said.

Why would 3rd party addons not exist? Even for your run of the mill PC games out there today that are not in the least bit designed to be open source, there exists large volumes of addons (also known as hacks or mods) that are created by those users who are so inclined and interested in doing so. And those interested in adding the mods to their games drive the ambition of the developers to make the mods and to find ways to distribute them.

And to assume that the lack of a scheduled 3rd party addon system for Flight is what is going to kill the franchize....really? I think the existence of the addon community is driven by the users, not the producers. Most of us are here simply as leeches, and fewer serve as the peers (to put it in terms of file sharing, which is essentially what is going on here, but not in the illegal way).

If you all decide to turn your back on new versions of simulators (or games, however you feel you need to refer to the program), then the franchise will not fail like some predict that it will. It will decline in popularity just like FS 2004 and FSX did, and get cheaper in the stores. And some of you will in turn buy it at a cheaper price, because you would have justified that to your self somehow or another that it was ok for cheap, but not for full price. Then Microsoft will react to your boycott by counting the money from the last release, regardless of if it sold for full release price, or decreased on-the-way-out price (which still = profit by the way), and then evaluate what the selling price for FS12 will be. And the cycle will go on and on.

Keep one thing in mind in software development....the programs are not made with longevity in mind. Programs are written to sell for profit, to a market that decides that it needs a newer copy of the program. Some are happy using older versions (who still runs office 2003?), while others like free ware (who runs Open Office?), and others like the newest version and could care less about the old expired and unsupported versions (who runs office 2010?).

So quit your griping about Flight, and what it will and won't be. Those that design it know for a fact that they will sell copies, and that there will be detractors to the new program. There always are detractors.

And for those that threaten to jump to other programs (xplane, etc...) the developers of those other programs depend on your negativity to get your dollars. Always about the dollars after all. And what if they sell to another development company, or suddenly decide to jump ship and change their philosophy on game design? What if the driving market force isn't all of us and our desire for free stuff, but it's 14 year old kids with short attention spans and their own credit cards? Have you ever thought that way about how a software company decides what the next game should be like?

If you like FS2004....keep on keeping on. If you like FSX....see you in the virtual sky. I like that version myself. If you like flightgear, so be it. In the meantime, how about we all quit belly aching about what an unrealeased program can or can't do. Wink

I think I strayed off topic slightly, and ranted abit, but what the heck...we're all here to listen to each others ideas after all.


So long story short you think we are being unfair, we should wait and see and then "review" it when it's out? Huh
If so I agree. But you also have to look into the past experiences of M$ Windows vista, fsx they really ignore the customers. And now they will have to suffer if they continue not to listen Sad
 

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Reply #47 - Aug 24th, 2011 at 10:03am

Al_Fallujah   Ex Member

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I agree with Pegger.

And what makes you folk so sure that they did not listen to the community on FSX?

They have to balance what everyone wants with what is practical to program, and still have it run, even if its at 15 frames/sec. And every added feature and object takes many man hours to create. That is why the much larger public community is able to create so much more product in the same amount of time.

I have been watching people complain about the MS team for what is NOT in FSX, and read some of the ridiculous requests about what they want the software to do. Until software developers are able to add the IFM module to their products, you will NEVER get EVERYTHING.

I work in a totally unrelated software community. ALL software producers listen. But they take and jump on whats PRACTICAL, and put that in the software. Other things go to R&D for later versions, because the man hours it would take to make it all work right now in this version would cause the final price of the product to sky rocket.
« Last Edit: Aug 24th, 2011 at 11:56am by N/A »  
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Reply #48 - Aug 24th, 2011 at 11:17am

Club508   Offline
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Quote:
I agree with Pegger.

And what makes you folk so sure that they did not listen to the community on FSX?

They have to balance what everyone wants with what is practical to program, and still have it run, even if its at 15 frames/sec. And every added feature and object takes many man hours to create. That is why the much larger public community is able to create so much more product in the same amount of time.

I have been watching people complain about the MS team for what is NOT in FSX, and read some of the ridiculous requests about what they want the software to do. As soon as software developers are able to add the IFM module to their products, you will NEVER get EVERYTHING.

I work in a totally unrelated software community. ALL software producers listen. But they take and jump on whats PRACTICAL, and put that in the software. Other things go to R&D for later versions, because the man hours it would take to make it all work right now in this version would cause the final price of the product to sky rocket.

That's part of why I left the computor game creaton community and am sticking to just sprite (computor graphics made for computer games) creaton for a small little company being run by my friends.  I'm my own brand of perfectionist.  I just can't think of something with nothing to build on, and I just keep wanting to make these huge computer games with everything in it, with basic computor game creation software.  I just kept wanting to add more and more to them, forgetting what's practical and impractical, and I just couldn't do it.  Because of that, I have probably atleast 100-150 games that I've never even come close to finishing in my mind, and only two that I've completed.  i eventually just lost it with game creaton.  So I decided, heck, let my friends figure out the game, just have them tell me the sprites to make and let them do the rest! Cheesy

But all in all, I can DEFINATLY verify what Al_Fallujah says by personal expierience.
 

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Reply #49 - Aug 24th, 2011 at 11:25am

hyperpep111   Offline
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Quote:
I agree with Pegger.

And what makes you folk so sure that they did not listen to the community on FSX?

They have to balance what everyone wants with what is practical to program, and still have it run, even if its at 15 frames/sec. And every added feature and object takes many man hours to create. That is why the much larger public community is able to create so much more product in the same amount of time.

I have been watching people complain about the MS team for what is NOT in FSX, and read some of the ridiculous requests about what they want the software to do. As soon as software developers are able to add the IFM module to their products, you will NEVER get EVERYTHING.

I work in a totally unrelated software community. ALL software producers listen. But they take and jump on whats PRACTICAL, and put that in the software. Other things go to R&D for later versions, because the man hours it would take to make it all work right now in this version would cause the final price of the product to sky rocket.

VTOL e.t.c
 

Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
                                    
...
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Reply #50 - Aug 24th, 2011 at 11:37am

Al_Fallujah   Ex Member

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hyperpep111 wrote on Aug 24th, 2011 at 11:25am:
Quote:
I agree with Pegger.

And what makes you folk so sure that they did not listen to the community on FSX?

They have to balance what everyone wants with what is practical to program, and still have it run, even if its at 15 frames/sec. And every added feature and object takes many man hours to create. That is why the much larger public community is able to create so much more product in the same amount of time.

I have been watching people complain about the MS team for what is NOT in FSX, and read some of the ridiculous requests about what they want the software to do. As soon as software developers are able to add the IFM module to their products, you will NEVER get EVERYTHING.

I work in a totally unrelated software community. ALL software producers listen. But they take and jump on whats PRACTICAL, and put that in the software. Other things go to R&D for later versions, because the man hours it would take to make it all work right now in this version would cause the final price of the product to sky rocket.

VTOL e.t.c


Hmmm, just tested my helicopter in FSX.
Vertical take off.. Check.
Vertical Landing... Check.
(sarcasm)
 
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Reply #51 - Aug 24th, 2011 at 11:39am

Strategic Retreat   Offline
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pegger wrote on Aug 23rd, 2011 at 11:53pm:
So much negativity...to quote as previously said.


Last time positivity reigned, we had FSX... and this time around rumors are EVEN MORE dire.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Why would 3rd party addons not exist?


Ah, but here's the snag... WHAT KIND of 3rd party addons are we talking about here?


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Even for your run of the mill PC games out there today that are not in the least bit designed to be open source, there exists large volumes of addons (also known as hacks or mods) that are created by those users who are so inclined and interested in doing so. And those interested in adding the mods to their games drive the ambition of the developers to make the mods and to find ways to distribute them.


Sorry, hacks and mods are mostly ILLEGAL modifications... look only to some time back, when FS9 was The Sim and the quarrel with its NO-CD hack...

Do we have to go down from the actual free market to hidden conspiracy only because some egghead decided to let its power get to its head?

I think not.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
And to assume that the lack of a scheduled 3rd party addon system for Flight is what is going to kill the franchize....really?


Really!

Of course, if you're interested in a GAME OF PLANES... then whatever.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
I think the existence of the addon community is driven by the users, not the producers.


Could make a ton of examples of how wrong you are, but I'm not going to. Whomever has eyes to see knows how wrong this allegation you made is.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Most of us are here simply as leeches, and fewer serve as the peers (to put it in terms of file sharing, which is essentially what is going on here, but not in the illegal way).


Why, thank you. Being called a leech is just the thing I love the most.

Love the way you tried NOT to include yourself in the bodycount.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
If you all decide to turn your back on new versions of simulators (or games, however you feel you need to refer to the program), then the franchise will not fail like some predict that it will. It will decline in popularity just like FS 2004 and FSX did, and get cheaper in the stores. And some of you will in turn buy it at a cheaper price, because you would have justified that to your self somehow or another that it was ok for cheap, but not for full price. Then Microsoft will react to your boycott by counting the money from the last release, regardless of if it sold for full release price, or decreased on-the-way-out price (which still = profit by the way), and then evaluate what the selling price for FS12 will be. And the cycle will go on and on.


So we should buy even if it's crap? Not saying it will be, I said "even if", mind?

Twisted reasoning, yours.

That and... what you say MAY have a grain of truth... in a market with no alternatives. Look around. Alternatives to FS, or Flight as it may be, DO EXIST.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Keep one thing in mind in software development....the programs are not made with longevity in mind. Programs are written to sell for profit, to a market that decides that it needs a newer copy of the program. Some are happy using older versions (who still runs office 2003?), while others like free ware (who runs Open Office?), and others like the newest version and could care less about the old expired and unsupported versions (who runs office 2010?).


So we should sacrifice OURSELVES to the high altar of OTHERS bank accounts, no matter is the software answer to our requests or not?

Moreover, we should buy REGARDLESS of our need... only because they took an afternoon off now and then to cobble together something THEY need we should buy without taking into account our requests at any levels?

Talk about twisted.

Longevity is not the matter in discussion, here. FUNCTIONALITY of Flight is.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
So quit your griping about Flight, and what it will and won't be. Those that design it know for a fact that they will sell copies, and that there will be detractors to the new program. There always are detractors.


So, what you say is: Resistance is futile. You WILL be assimilated.

I can't speak for others, but for what regards me, not until my credit card is MINE.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
And for those that threaten to jump to other programs (xplane, etc...) the developers of those other programs depend on your negativity to get your dollars.


And on what do Flight's developers depend to get the same, then?

Resignation?


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Always about the dollars after all.


Sure... but one thing is DESERVE them, to DEMAND them is just another thing.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
And what if they sell to another development company, or suddenly decide to jump ship and change their philosophy on game design? What if the driving market force isn't all of us and our desire for free stuff, but it's 14 year old kids with short attention spans and their own credit cards? Have you ever thought that way about how a software company decides what the next game should be like?


Sure I did... that's why personally I DON'T WANT TO BE PART OF THAT POTENTIAL INVOLUTION.

They want my money? Better for them to deserve being paid.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
If you like FS2004....keep on keeping on. If you like FSX....see you in the virtual sky. I like that version myself. If you like flightgear, so be it. In the meantime, how about we all quit belly aching about what an unrealeased program can or can't do. Wink


Personally, I think your reasoning above bases itself heavily on willing suspension of disbelief. As I see it, we ALL have alternatives still.

Be it ever so clear, if you read ALL my previous posts you'll see I am still moderately hopeful, but after the repeating of FS2K, five years ago (only definitively WORSE, as you can use FS2K with hardware sold in 2005 with not even half the problems people have using FSX with today's hardware), I've become and remain cynical.

I am all about waiting and see what will happen, but at the same time, I am all about a "plan B" as well. Because, if you WANT something, you better DESERVE it, and not hide behind marketing logics.

If they REALLY want to involute their software to satisfy people with shoot-em-up logics, it's ONLY NATURAL they will lose the ones that do not have that mindset, no?

If they really want to become power freaks and dictate all you can do with a thing you bought, it's only natural that someone used to the freedom of customizing of the old program structure will NOT follow.

The ONLY power we have is to vote with our wallets, refusing to pay for what we do NOT agree with... and you are practically working against this last power of ours... and you SHOULD be one of us too. Get your act cleaned up. You can do whatever you want with YOUR money... and so do we.
 

There is no such a thing as overkill. Only unworthy targets.
IP Logged
 
Reply #52 - Aug 24th, 2011 at 11:58am

Club508   Offline
Colonel
I like repainting aircraft!
Planet Earth

Gender: male
Posts: 1528
*****
 
Strategic Retreat wrote on Aug 24th, 2011 at 11:39am:
pegger wrote on Aug 23rd, 2011 at 11:53pm:
So much negativity...to quote as previously said.


Last time positivity reigned, we had FSX... and this time around rumors are EVEN MORE dire.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Why would 3rd party addons not exist?


Ah, but here's the snag... WHAT KIND of 3rd party addons are we talking about here?


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Even for your run of the mill PC games out there today that are not in the least bit designed to be open source, there exists large volumes of addons (also known as hacks or mods) that are created by those users who are so inclined and interested in doing so. And those interested in adding the mods to their games drive the ambition of the developers to make the mods and to find ways to distribute them.


Sorry, hacks and mods are mostly ILLEGAL modifications... look only to some time back, when FS9 was The Sim and the quarrel with its NO-CD hack...

Do we have to go down from the actual free market to hidden conspiracy only because some egghead decided to let its power get to its head?

I think not.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
And to assume that the lack of a scheduled 3rd party addon system for Flight is what is going to kill the franchize....really?


Really!

Of course, if you're interested in a GAME OF PLANES... then whatever.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
I think the existence of the addon community is driven by the users, not the producers.


Could make a ton of examples of how wrong you are, but I'm not going to. Whomever has eyes to see knows how wrong this allegation you made is.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Most of us are here simply as leeches, and fewer serve as the peers (to put it in terms of file sharing, which is essentially what is going on here, but not in the illegal way).


Why, thank you. Being called a leech is just the thing I love the most.

Love the way you tried NOT to include yourself in the bodycount.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
If you all decide to turn your back on new versions of simulators (or games, however you feel you need to refer to the program), then the franchise will not fail like some predict that it will. It will decline in popularity just like FS 2004 and FSX did, and get cheaper in the stores. And some of you will in turn buy it at a cheaper price, because you would have justified that to your self somehow or another that it was ok for cheap, but not for full price. Then Microsoft will react to your boycott by counting the money from the last release, regardless of if it sold for full release price, or decreased on-the-way-out price (which still = profit by the way), and then evaluate what the selling price for FS12 will be. And the cycle will go on and on.


So we should buy even if it's crap? Not saying it will be, I said "even if", mind?

Twisted reasoning, yours.

That and... what you say MAY have a grain of truth... in a market with no alternatives. Look around. Alternatives to FS, or Flight as it may be, DO EXIST.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Keep one thing in mind in software development....the programs are not made with longevity in mind. Programs are written to sell for profit, to a market that decides that it needs a newer copy of the program. Some are happy using older versions (who still runs office 2003?), while others like free ware (who runs Open Office?), and others like the newest version and could care less about the old expired and unsupported versions (who runs office 2010?).


So we should sacrifice OURSELVES to the high altar of OTHERS bank accounts, no matter is the software answer to our requests or not?

Moreover, we should buy REGARDLESS of our need... only because they took an afternoon off now and then to cobble together something THEY need we should buy without taking into account our requests at any levels?

Talk about twisted.

Longevity is not the matter in discussion, here. FUNCTIONALITY of Flight is.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
So quit your griping about Flight, and what it will and won't be. Those that design it know for a fact that they will sell copies, and that there will be detractors to the new program. There always are detractors.


So, what you say is: Resistance is futile. You WILL be assimilated.

I can't speak for others, but for what regards me, not until my credit card is MINE.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
And for those that threaten to jump to other programs (xplane, etc...) the developers of those other programs depend on your negativity to get your dollars.


And on what do Flight's developers depend to get the same, then?

Resignation?


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Always about the dollars after all.


Sure... but one thing is DESERVE them, to DEMAND them is just another thing.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
And what if they sell to another development company, or suddenly decide to jump ship and change their philosophy on game design? What if the driving market force isn't all of us and our desire for free stuff, but it's 14 year old kids with short attention spans and their own credit cards? Have you ever thought that way about how a software company decides what the next game should be like?


Sure I did... that's why personally I DON'T WANT TO BE PART OF THAT POTENTIAL INVOLUTION.

They want my money? Better for them to deserve being paid.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
If you like FS2004....keep on keeping on. If you like FSX....see you in the virtual sky. I like that version myself. If you like flightgear, so be it. In the meantime, how about we all quit belly aching about what an unrealeased program can or can't do. Wink


Personally, I think your reasoning above bases itself heavily on willing suspension of disbelief. As I see it, we ALL have alternatives still.

Be it ever so clear, if you read ALL my previous posts you'll see I am still moderately hopeful, but after the repeating of FS2K, five years ago (only definitively WORSE, as you can use FS2K with hardware sold in 2005 with not even half the problems people have using FSX with today's hardware), I've become and remain cynical.

I am all about waiting and see what will happen, but at the same time, I am all about a "plan B" as well. Because, if you WANT something, you better DESERVE it, and not hide behind marketing logics.

If they REALLY want to involute their software to satisfy people with shoot-em-up logics, it's ONLY NATURAL they will lose the ones that do not have that mindset, no?

If they really want to become power freaks and dictate all you can do with a thing you bought, it's only natural that someone used to the freedom of customizing of the old program structure will NOT follow.

The ONLY power we have is to vote with our wallets, refusing to pay for what we do NOT agree with... and you are practically working against this last power of ours... and you SHOULD be one of us too. Get your act cleaned up. You can do whatever you want with YOUR money... and so do we.

My head's spinning from all that, but I think I get it. Cheesy Tongue
 

...
IP Logged
 
Reply #53 - Aug 24th, 2011 at 11:58am

Al_Fallujah   Ex Member

*
 
Pegger, your reasoning is sound.

No one is holding guns to our heads to force us to buy the product.

Some people just want the World for $19.99.
 
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Reply #54 - Aug 24th, 2011 at 12:13pm

Club508   Offline
Colonel
I like repainting aircraft!
Planet Earth

Gender: male
Posts: 1528
*****
 
Quote:
Pegger, your reasoning is sound.

No one is holding guns to our heads to force us to buy the product.

Some people just want the World for $19.99.

just out of curiosity, why ARE most products form comercials 19.99?

And one way I think of things, if it's actually worth buying, it shouldn't need a commercial.
 

...
IP Logged
 
Reply #55 - Aug 24th, 2011 at 12:22pm

Al_Fallujah   Ex Member

*
 
Club508 wrote on Aug 24th, 2011 at 12:13pm:
Quote:
Pegger, your reasoning is sound.

No one is holding guns to our heads to force us to buy the product.

Some people just want the World for $19.99.

just out of curiosity, why ARE most products form comercials 19.99?

And one way I think of things, if it's actually worth buying, it shouldn't need a commercial.


Marketing. No other reason.
19.99, its less than 20.00. Sounds more appealing.
Marketing researchers have put all kinds of money into finding out what sounds most appealing to consumers.

And, if it is actually worth buying, then that's great, but how are we to know a product exists without hearing about it in the first place. Advertising. Get the word out on the street to all to hear (or see).

Word of mouth is good for some products. But market folk also assume that a critique (ideally positive) is attached to it in that form. But that only works for products actually released. In the case of FLIGHT, everything is still speculation.
 
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Reply #56 - Aug 24th, 2011 at 12:59pm

hyperpep111   Offline
Colonel
You'll Never See Me Coming.
93 million miles from sun

Gender: male
Posts: 1328
*****
 
Strategic Retreat wrote on Aug 24th, 2011 at 11:39am:
pegger wrote on Aug 23rd, 2011 at 11:53pm:
So much negativity...to quote as previously said.


Last time positivity reigned, we had FSX... and this time around rumors are EVEN MORE dire.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Why would 3rd party addons not exist?


Ah, but here's the snag... WHAT KIND of 3rd party addons are we talking about here?


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Even for your run of the mill PC games out there today that are not in the least bit designed to be open source, there exists large volumes of addons (also known as hacks or mods) that are created by those users who are so inclined and interested in doing so. And those interested in adding the mods to their games drive the ambition of the developers to make the mods and to find ways to distribute them.


Sorry, hacks and mods are mostly ILLEGAL modifications... look only to some time back, when FS9 was The Sim and the quarrel with its NO-CD hack...

Do we have to go down from the actual free market to hidden conspiracy only because some egghead decided to let its power get to its head?

I think not.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
And to assume that the lack of a scheduled 3rd party addon system for Flight is what is going to kill the franchize....really?


Really!

Of course, if you're interested in a GAME OF PLANES... then whatever.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
I think the existence of the addon community is driven by the users, not the producers.


Could make a ton of examples of how wrong you are, but I'm not going to. Whomever has eyes to see knows how wrong this allegation you made is.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Most of us are here simply as leeches, and fewer serve as the peers (to put it in terms of file sharing, which is essentially what is going on here, but not in the illegal way).


Why, thank you. Being called a leech is just the thing I love the most.

Love the way you tried NOT to include yourself in the bodycount.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
If you all decide to turn your back on new versions of simulators (or games, however you feel you need to refer to the program), then the franchise will not fail like some predict that it will. It will decline in popularity just like FS 2004 and FSX did, and get cheaper in the stores. And some of you will in turn buy it at a cheaper price, because you would have justified that to your self somehow or another that it was ok for cheap, but not for full price. Then Microsoft will react to your boycott by counting the money from the last release, regardless of if it sold for full release price, or decreased on-the-way-out price (which still = profit by the way), and then evaluate what the selling price for FS12 will be. And the cycle will go on and on.


So we should buy even if it's crap? Not saying it will be, I said "even if", mind?

Twisted reasoning, yours.

That and... what you say MAY have a grain of truth... in a market with no alternatives. Look around. Alternatives to FS, or Flight as it may be, DO EXIST.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Keep one thing in mind in software development....the programs are not made with longevity in mind. Programs are written to sell for profit, to a market that decides that it needs a newer copy of the program. Some are happy using older versions (who still runs office 2003?), while others like free ware (who runs Open Office?), and others like the newest version and could care less about the old expired and unsupported versions (who runs office 2010?).


So we should sacrifice OURSELVES to the high altar of OTHERS bank accounts, no matter is the software answer to our requests or not?

Moreover, we should buy REGARDLESS of our need... only because they took an afternoon off now and then to cobble together something THEY need we should buy without taking into account our requests at any levels?

Talk about twisted.

Longevity is not the matter in discussion, here. FUNCTIONALITY of Flight is.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
So quit your griping about Flight, and what it will and won't be. Those that design it know for a fact that they will sell copies, and that there will be detractors to the new program. There always are detractors.


So, what you say is: Resistance is futile. You WILL be assimilated.

I can't speak for others, but for what regards me, not until my credit card is MINE.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
And for those that threaten to jump to other programs (xplane, etc...) the developers of those other programs depend on your negativity to get your dollars.


And on what do Flight's developers depend to get the same, then?

Resignation?


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Always about the dollars after all.


Sure... but one thing is DESERVE them, to DEMAND them is just another thing.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
And what if they sell to another development company, or suddenly decide to jump ship and change their philosophy on game design? What if the driving market force isn't all of us and our desire for free stuff, but it's 14 year old kids with short attention spans and their own credit cards? Have you ever thought that way about how a software company decides what the next game should be like?


Sure I did... that's why personally I DON'T WANT TO BE PART OF THAT POTENTIAL INVOLUTION.

They want my money? Better for them to deserve being paid.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
If you like FS2004....keep on keeping on. If you like FSX....see you in the virtual sky. I like that version myself. If you like flightgear, so be it. In the meantime, how about we all quit belly aching about what an unrealeased program can or can't do. Wink


Personally, I think your reasoning above bases itself heavily on willing suspension of disbelief. As I see it, we ALL have alternatives still.

Be it ever so clear, if you read ALL my previous posts you'll see I am still moderately hopeful, but after the repeating of FS2K, five years ago (only definitively WORSE, as you can use FS2K with hardware sold in 2005 with not even half the problems people have using FSX with today's hardware), I've become and remain cynical.

I am all about waiting and see what will happen, but at the same time, I am all about a "plan B" as well. Because, if you WANT something, you better DESERVE it, and not hide behind marketing logics.

If they REALLY want to involute their software to satisfy people with shoot-em-up logics, it's ONLY NATURAL they will lose the ones that do not have that mindset, no?

If they really want to become power freaks and dictate all you can do with a thing you bought, it's only natural that someone used to the freedom of customizing of the old program structure will NOT follow.

The ONLY power we have is to vote with our wallets, refusing to pay for what we do NOT agree with... and you are practically working against this last power of ours... and you SHOULD be one of us too. Get your act cleaned up. You can do whatever you want with YOUR money... and so do we.


I completely agree with you Strategic Retreat It's your money and no one else's. you choose how to spend it. Flightgear will save you money and if you choose use it no one should criticize you. Wink
After all, we all have our own way of thinking Cheesy
 

Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
                                    
...
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Reply #57 - Aug 24th, 2011 at 2:10pm

hyperpep111   Offline
Colonel
You'll Never See Me Coming.
93 million miles from sun

Gender: male
Posts: 1328
*****
 
Strategic Retreat wrote on Aug 24th, 2011 at 11:39am:
pegger wrote on Aug 23rd, 2011 at 11:53pm:
So much negativity...to quote as previously said.


Last time positivity reigned, we had FSX... and this time around rumors are EVEN MORE dire.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Why would 3rd party addons not exist?


Ah, but here's the snag... WHAT KIND of 3rd party addons are we talking about here?


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Even for your run of the mill PC games out there today that are not in the least bit designed to be open source, there exists large volumes of addons (also known as hacks or mods) that are created by those users who are so inclined and interested in doing so. And those interested in adding the mods to their games drive the ambition of the developers to make the mods and to find ways to distribute them.


Sorry, hacks and mods are mostly ILLEGAL modifications... look only to some time back, when FS9 was The Sim and the quarrel with its NO-CD hack...

Do we have to go down from the actual free market to hidden conspiracy only because some egghead decided to let its power get to its head?

I think not.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
And to assume that the lack of a scheduled 3rd party addon system for Flight is what is going to kill the franchize....really?


Really!

Of course, if you're interested in a GAME OF PLANES... then whatever.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
I think the existence of the addon community is driven by the users, not the producers.


Could make a ton of examples of how wrong you are, but I'm not going to. Whomever has eyes to see knows how wrong this allegation you made is.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Most of us are here simply as leeches, and fewer serve as the peers (to put it in terms of file sharing, which is essentially what is going on here, but not in the illegal way).


Why, thank you. Being called a leech is just the thing I love the most.

Love the way you tried NOT to include yourself in the bodycount.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
If you all decide to turn your back on new versions of simulators (or games, however you feel you need to refer to the program), then the franchise will not fail like some predict that it will. It will decline in popularity just like FS 2004 and FSX did, and get cheaper in the stores. And some of you will in turn buy it at a cheaper price, because you would have justified that to your self somehow or another that it was ok for cheap, but not for full price. Then Microsoft will react to your boycott by counting the money from the last release, regardless of if it sold for full release price, or decreased on-the-way-out price (which still = profit by the way), and then evaluate what the selling price for FS12 will be. And the cycle will go on and on.


So we should buy even if it's crap? Not saying it will be, I said "even if", mind?

Twisted reasoning, yours.

That and... what you say MAY have a grain of truth... in a market with no alternatives. Look around. Alternatives to FS, or Flight as it may be, DO EXIST.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Keep one thing in mind in software development....the programs are not made with longevity in mind. Programs are written to sell for profit, to a market that decides that it needs a newer copy of the program. Some are happy using older versions (who still runs office 2003?), while others like free ware (who runs Open Office?), and others like the newest version and could care less about the old expired and unsupported versions (who runs office 2010?).


So we should sacrifice OURSELVES to the high altar of OTHERS bank accounts, no matter is the software answer to our requests or not?

Moreover, we should buy REGARDLESS of our need... only because they took an afternoon off now and then to cobble together something THEY need we should buy without taking into account our requests at any levels?

Talk about twisted.

Longevity is not the matter in discussion, here. FUNCTIONALITY of Flight is.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
So quit your griping about Flight, and what it will and won't be. Those that design it know for a fact that they will sell copies, and that there will be detractors to the new program. There always are detractors.


So, what you say is: Resistance is futile. You WILL be assimilated.

I can't speak for others, but for what regards me, not until my credit card is MINE.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
And for those that threaten to jump to other programs (xplane, etc...) the developers of those other programs depend on your negativity to get your dollars.


And on what do Flight's developers depend to get the same, then?

Resignation?


pegger wrote on Aug 23rd, 2011 at 11:53pm:
Always about the dollars after all.


Sure... but one thing is DESERVE them, to DEMAND them is just another thing.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
And what if they sell to another development company, or suddenly decide to jump ship and change their philosophy on game design? What if the driving market force isn't all of us and our desire for free stuff, but it's 14 year old kids with short attention spans and their own credit cards? Have you ever thought that way about how a software company decides what the next game should be like?


Sure I did... that's why personally I DON'T WANT TO BE PART OF THAT POTENTIAL INVOLUTION.

They want my money? Better for them to deserve being paid.


pegger wrote on Aug 23rd, 2011 at 11:53pm:
If you like FS2004....keep on keeping on. If you like FSX....see you in the virtual sky. I like that version myself. If you like flightgear, so be it. In the meantime, how about we all quit belly aching about what an unrealeased program can or can't do. Wink


Personally, I think your reasoning above bases itself heavily on willing suspension of disbelief. As I see it, we ALL have alternatives still.

Be it ever so clear, if you read ALL my previous posts you'll see I am still moderately hopeful, but after the repeating of FS2K, five years ago (only definitively WORSE, as you can use FS2K with hardware sold in 2005 with not even half the problems people have using FSX with today's hardware), I've become and remain cynical.

I am all about waiting and see what will happen, but at the same time, I am all about a "plan B" as well. Because, if you WANT something, you better DESERVE it, and not hide behind marketing logics.

If they REALLY want to involute their software to satisfy people with shoot-em-up logics, it's ONLY NATURAL they will lose the ones that do not have that mindset, no?

If they really want to become power freaks and dictate all you can do with a thing you bought, it's only natural that someone used to the freedom of customizing of the old program structure will NOT follow.

The ONLY power we have is to vote with our wallets, refusing to pay for what we do NOT agree with... and you are practically working against this last power of ours... and you SHOULD be one of us too. Get your act cleaned up. You can do whatever you want with YOUR money... and so do we.


Wow. I really have beaten off more than I can chew reading that one Grin Cheesy. But you do make sense.
 

Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
                                    
...
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Reply #58 - Aug 24th, 2011 at 2:12pm

hyperpep111   Offline
Colonel
You'll Never See Me Coming.
93 million miles from sun

Gender: male
Posts: 1328
*****
 
Club508 wrote on Aug 24th, 2011 at 12:13pm:
Quote:
Pegger, your reasoning is sound.

No one is holding guns to our heads to force us to buy the product.

Some people just want the World for $19.99.

just out of curiosity, why ARE most products form comercials 19.99?

And one way I think of things, if it's actually worth buying, it shouldn't need a commercial.


I think it's just psychology. If you walk into a store and see a fruit for 9.99 and another one which is exactly the same but is 10.00 which would you go for?
 

Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
                                    
...
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Reply #59 - Aug 24th, 2011 at 5:07pm

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Quote:
Pegger, your reasoning is sound.

No one is holding guns to our heads to force us to buy the product.

Some people just want the World for $19.99.


Pegger's reasoning makes sense. Strategic Retreat is just beating all that was said to death for having some bad experience with Microsoft in the past, I'm sure.  Roll Eyes It's quite disappointing for someone to not have anything good to say about the future of a hobby that has been alive for 30 years, especially when this release has the potential to be the most successful version of the software yet. Even though FSX was the most successful, not everyone was happy with it. I'm not saying successful makes for quality, but it's just an extra plus to have the quality.
 
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Reply #60 - Aug 24th, 2011 at 5:24pm

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BrandonF wrote on Aug 24th, 2011 at 5:07pm:
Quote:
Pegger, your reasoning is sound.

No one is holding guns to our heads to force us to buy the product.

Some people just want the World for $19.99.


Pegger's reasoning makes sense. Strategic Rat is just beating all that was said to death for having some bad experience with Microsoft in the past, I'm sure.  Roll Eyes It's quite disappointing for someone to not have anything good to say about the future of a hobby that has been alive for 30 years, especially when this release has the potential to be the most successful version of the software yet. Even though FSX was the most successful, not everyone was happy with it. I'm not saying successful makes for quality, but it's just an extra plus to have the quality.


You spelled "Retreat" wrong.
 

Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
                                    
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Reply #61 - Aug 24th, 2011 at 5:27pm

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hyperpep111 wrote on Aug 24th, 2011 at 5:24pm:
BrandonF wrote on Aug 24th, 2011 at 5:07pm:
Quote:
Pegger, your reasoning is sound.

No one is holding guns to our heads to force us to buy the product.

Some people just want the World for $19.99.


Pegger's reasoning makes sense. Strategic Rat is just beating all that was said to death for having some bad experience with Microsoft in the past, I'm sure.  Roll Eyes It's quite disappointing for someone to not have anything good to say about the future of a hobby that has been alive for 30 years, especially when this release has the potential to be the most successful version of the software yet. Even though FSX was the most successful, not everyone was happy with it. I'm not saying successful makes for quality, but it's just an extra plus to have the quality.


You spelled "Retreat" wrong.


Thanks. Somehow, my brain failed to process half the letters in his username into text form.  Grin It's been a long day.  Cheesy
 
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Reply #62 - Aug 24th, 2011 at 6:07pm

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pegger wrote on Aug 23rd, 2011 at 11:53pm:
So much negativity...to quote as previously said.

Why would 3rd party addons not exist? Even for your run of the mill PC games out there today that are not in the least bit designed to be open source, there exists large volumes of addons (also known as hacks or mods) that are created by those users who are so inclined and interested in doing so. And those interested in adding the mods to their games drive the ambition of the developers to make the mods and to find ways to distribute them.

And to assume that the lack of a scheduled 3rd party addon system for Flight is what is going to kill the franchize....really? I think the existence of the addon community is driven by the users, not the producers. Most of us are here simply as leeches, and fewer serve as the peers (to put it in terms of file sharing, which is essentially what is going on here, but not in the illegal way).

If you all decide to turn your back on new versions of simulators (or games, however you feel you need to refer to the program), then the franchise will not fail like some predict that it will. It will decline in popularity just like FS 2004 and FSX did, and get cheaper in the stores. And some of you will in turn buy it at a cheaper price, because you would have justified that to your self somehow or another that it was ok for cheap, but not for full price. Then Microsoft will react to your boycott by counting the money from the last release, regardless of if it sold for full release price, or decreased on-the-way-out price (which still = profit by the way), and then evaluate what the selling price for FS12 will be. And the cycle will go on and on.

Keep one thing in mind in software development....the programs are not made with longevity in mind. Programs are written to sell for profit, to a market that decides that it needs a newer copy of the program. Some are happy using older versions (who still runs office 2003?), while others like free ware (who runs Open Office?), and others like the newest version and could care less about the old expired and unsupported versions (who runs office 2010?).

So quit your griping about Flight, and what it will and won't be. Those that design it know for a fact that they will sell copies, and that there will be detractors to the new program. There always are detractors.

And for those that threaten to jump to other programs (xplane, etc...) the developers of those other programs depend on your negativity to get your dollars. Always about the dollars after all. And what if they sell to another development company, or suddenly decide to jump ship and change their philosophy on game design? What if the driving market force isn't all of us and our desire for free stuff, but it's 14 year old kids with short attention spans and their own credit cards? Have you ever thought that way about how a software company decides what the next game should be like?

If you like FS2004....keep on keeping on. If you like FSX....see you in the virtual sky. I like that version myself. If you like flightgear, so be it. In the meantime, how about we all quit belly aching about what an unrealeased program can or can't do. Wink

I think I strayed off topic slightly, and ranted abit, but what the heck...we're all here to listen to each others ideas after all.


Of course Flight will sell. ('Selling' does not mean it's even remotely OK -- look around... plus it will have a VERY short life if it isn't OK! .. with today's reviews, etc ) But the point of this thread is 'where is it all going?'

Remember FS started out as open source (& also remember it was bought - not created by M$) - and freeware made it what it is today. Period. If everyone had to go to a 'central marketplace' to get addons it would have been forgotten about as quickly as 'The dancing baby.'

The world is quickly moving beyond Windows. A different arena is with us now. But meanwhile those of us who still use Windows for the time being, as it may be fading into the sunset, should expect probably the last FS from that publisher to at least recognize the great phenomenon it produced...  and what made it that phenomenon.
Freeware. Period.
 

Think Global. It's the world we live in.
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Reply #63 - Aug 24th, 2011 at 6:13pm

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Pete, I very much agree with what you said. But I don't think that the world is moving beyond windows. It is still a very popular and widely used operating system. Yes, Mac and Linux are widely used, but I don't think the Windows OS is dying out, especially with 7.

And seriously, what is the point of spelling MS with a "$?" Do we spell Simviation "$imviation?" No. Roll Eyes
 
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Reply #64 - Aug 24th, 2011 at 6:25pm

pete   Offline
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M$ is spelled that way because M$ is about monoplising if it can (which it can't) & for instance said 'we either kill or buy the competition' -- That was in the past when they actually could - Balmer once said 'we will smoke google' -- They tried but couldn't.

Simviation is NOT about making money. Do you at least get that?  Roll Eyes. If you use the simviation website you would have realized that. Simviation is just a website dedicated to bringing on the hobby of PC FS. I am passionate about FS and Brandon so are you. It's this that drives us. So you must know why some people use that 'M$' label? Don't agree maybe but understand.  Smiley


PC's today are about Android, etc. Fact is windows PC sales are dropping - Adroid - then Apple - then W7

(& PLEASE note for those who are living in 2010 - Tablets are PC's ..  Smiley )

And this is the tip of the emerging iceberg

.. & Flight Simulation will always be here for us in one form or another ...  Smiley
 

Think Global. It's the world we live in.
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Reply #65 - Aug 24th, 2011 at 6:34pm

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BrandonF wrote on Aug 24th, 2011 at 6:13pm:
Pete, I very much agree with what you said. But I don't think that the world is moving beyond windows. It is still a very popular and widely used operating system. Yes, Mac and Linux are widely used, but I don't think the Windows OS is dying out, especially with 7.



I seriously do not think the world will move past Windows. It still has it's advantages. But It will be hard to make anything as revolutionary as XP. 10 years down the line and people still choose it over the "better" ones os. And I support Google so much. But they are learning that they cannot make everything for free. But I am Seriously considering buying a htc phone.
As I posted somewhere else: I wish that someone would create an Os which combines all the good of all the os's, leave out the bad and squeeze them into big pack.
But that is a cry not likely to be answered Cry
 

Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
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Reply #66 - Aug 24th, 2011 at 8:02pm

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Well, this is taking an interesting turn.  went from a topic to an argument.
 

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Reply #67 - Aug 25th, 2011 at 5:11am

hyperpep111   Offline
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Club508 wrote on Aug 24th, 2011 at 8:02pm:
Well, this is taking an interesting turn.  went from a topic to an argument.


Well we better pick up where the topic left off.
 

Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
                                    
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Reply #68 - Aug 25th, 2011 at 8:28am

Club508   Offline
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hyperpep111 wrote on Aug 25th, 2011 at 5:11am:
Club508 wrote on Aug 24th, 2011 at 8:02pm:
Well, this is taking an interesting turn.  went from a topic to an argument.


Well we better pick up where the topic left off.

Okay, basically, repainting aircraft is the main thing I use FS for, it lets me do a really good work out on my graphic image editing skills.  Without the ability to keep doing that, I just won't buy it.  I've got FS2004, FSX, and FSX Accelleration.  What more could I possibly need?
 

...
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Reply #69 - Aug 25th, 2011 at 9:49am

hyperpep111   Offline
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Club508 wrote on Aug 25th, 2011 at 8:28am:
hyperpep111 wrote on Aug 25th, 2011 at 5:11am:
Club508 wrote on Aug 24th, 2011 at 8:02pm:
Well, this is taking an interesting turn.  went from a topic to an argument.


Well we better pick up where the topic left off.

Okay, basically, repainting aircraft is the main thing I use FS for, it lets me do a really good work out on my graphic image editing skills.  Without the ability to keep doing that, I just won't buy it.  I've got FS2004, FSX, and FSX Accelleration.  What more could I possibly need?


But would it be legal in M$flight To build a plane for yourself? Or It would be nice to import fsx planes to "flight" cause it's a really popular practice now

Renè
 

Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
                                    
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Reply #70 - Aug 25th, 2011 at 4:02pm

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Hyper, you probably won't be able to port previous versions of aircraft into Flight without extensive modifications, which might be impossible since no once knows how to successfully decompile an MDL.  The types of files might not be at all compatible, which is partially why many 3rd party developers and buyers are bemoaning the platform rebuild.  This is the easiest and best argument for or against freeware development.  Since we will start out with absolutely NO addons available, MS should allow us (the developers) to create our own addons and distribute them as we see fit.  Otherwise, we will be faced with repetitive and conformal versions of every aircraft in the world.
 

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Reply #71 - Aug 25th, 2011 at 4:16pm

hyperpep111   Offline
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Travis wrote on Aug 25th, 2011 at 4:02pm:
Hyper, you probably won't be able to port previous versions of aircraft into Flight without extensive modifications, which might be impossible since no once knows how to successfully decompile an MDL.  The types of files might not be at all compatible, which is partially why many 3rd party developers and buyers are bemoaning the platform rebuild.  This is the easiest and best argument for or against freeware development.  Since we will start out with absolutely NO addons available, MS should allow us (the developers) to create our own addons and distribute them as we see fit.  Otherwise, we will be faced with repetitive and conformal versions of every aircraft in the world.


Yep. That will be kinda sad cause there are some classic freeware planes that would be a lovely addition.


Renè
 

Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
                                    
...
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Reply #72 - Aug 25th, 2011 at 7:36pm

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JBaymore wrote on Aug 19th, 2011 at 5:13pm:
Boikat wrote on Aug 19th, 2011 at 2:42pm:
Anyone know where I can buy a legit copy of Maya on the cheap?  ($3,500.00 is a bit steep!  Shocked )


If you are a undergrad or grad college student (or faculty member), check out AcademicSuperstore.com.  Not sure if they have it, but they might.

best,

...........john


UPdate:  Students can DL a free copy of Maya, and get a registration code key (Without that, you only have 30 days before it self destructs).  The only apparent drawback is that anything produced (animated film/movie) will have some sort of watermark.  I don't think that will be applied to models created in the student free-be. Smiley

At almost 1.5 gig, it's being a pain in the arse to DL. But, being the beginning of the Fall semester, I imagine there's a fair ammount of traffic at the moment.  Tongue
 

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Reply #73 - Aug 26th, 2011 at 12:57pm

hyperpep111   Offline
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Boikat wrote on Aug 25th, 2011 at 7:36pm:
JBaymore wrote on Aug 19th, 2011 at 5:13pm:
Boikat wrote on Aug 19th, 2011 at 2:42pm:
Anyone know where I can buy a legit copy of Maya on the cheap?  ($3,500.00 is a bit steep!  Shocked )


If you are a undergrad or grad college student (or faculty member), check out AcademicSuperstore.com.  Not sure if they have it, but they might.

best,

...........john


UPdate:  Students can DL a free copy of Maya, and get a registration code key (Without that, you only have 30 days before it self destructs).  The only apparent drawback is that anything produced (animated film/movie) will have some sort of watermark.  I don't think that will be applied to models created in the student free-be. Smiley

At almost 1.5 gig, it's being a pain in the arse to DL. But, being the beginning of the Fall semester, I imagine there's a fair ammount of traffic at the moment.  Tongue


Is Maya Good? 3,500 is pretty steep Undecided


Renè
 

Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
                                    
...
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Reply #74 - Aug 26th, 2011 at 5:00pm

Club508   Offline
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hyperpep111 wrote on Aug 26th, 2011 at 12:57pm:
Boikat wrote on Aug 25th, 2011 at 7:36pm:
JBaymore wrote on Aug 19th, 2011 at 5:13pm:
Boikat wrote on Aug 19th, 2011 at 2:42pm:
Anyone know where I can buy a legit copy of Maya on the cheap?  ($3,500.00 is a bit steep!  Shocked )


If you are a undergrad or grad college student (or faculty member), check out AcademicSuperstore.com.  Not sure if they have it, but they might.

best,

...........john


UPdate:  Students can DL a free copy of Maya, and get a registration code key (Without that, you only have 30 days before it self destructs).  The only apparent drawback is that anything produced (animated film/movie) will have some sort of watermark.  I don't think that will be applied to models created in the student free-be. Smiley

At almost 1.5 gig, it's being a pain in the arse to DL. But, being the beginning of the Fall semester, I imagine there's a fair ammount of traffic at the moment.  Tongue


Is Maya Good? 3,500 is pretty steep Undecided


Renè

IS IT GOOD?!?!?!?!?!
IT'S HUGE!!!! DEFINATLEY Not something you want to use if you're a beginner.  That thing is for PRO-FESS ION-ALS!!!

It's Huge!!!  And I've only seen a book about it!!! Cheesy
 

...
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Reply #75 - Aug 26th, 2011 at 5:08pm

hyperpep111   Offline
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Club508 wrote on Aug 26th, 2011 at 5:00pm:
hyperpep111 wrote on Aug 26th, 2011 at 12:57pm:
Boikat wrote on Aug 25th, 2011 at 7:36pm:
JBaymore wrote on Aug 19th, 2011 at 5:13pm:
Boikat wrote on Aug 19th, 2011 at 2:42pm:
Anyone know where I can buy a legit copy of Maya on the cheap?  ($3,500.00 is a bit steep!  Shocked )


If you are a undergrad or grad college student (or faculty member), check out AcademicSuperstore.com.  Not sure if they have it, but they might.

best,

...........john


UPdate:  Students can DL a free copy of Maya, and get a registration code key (Without that, you only have 30 days before it self destructs).  The only apparent drawback is that anything produced (animated film/movie) will have some sort of watermark.  I don't think that will be applied to models created in the student free-be. Smiley

At almost 1.5 gig, it's being a pain in the arse to DL. But, being the beginning of the Fall semester, I imagine there's a fair ammount of traffic at the moment.  Tongue


Is Maya Good? 3,500 is pretty steep Undecided


Renè

IS IT GOOD?!?!?!?!?!
IT'S HUGE!!!! DEFINATLEY Not something you want to use if you're a beginner.  That thing is for PRO-FESS ION-ALS!!!

It's Huge!!!  And I've only seen a book about it!!! Cheesy


At 3,500 I wouldn't expect anything less. But let us not be led astray from the original subject. Tongue


Renè
 

Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
                                    
...
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Reply #76 - Aug 27th, 2011 at 1:38am

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Cub508:
Quote:
Is Maya Good? 3,500 is pretty steep.


Maya is the 3D renderer used in almost every big CGI movie for the last several years.  The registered student version has all the features of the $3500.00 boxed edition. You can go to the Autodesk website and see some examples of Maya renderings.

hyperpep111:
Quote:
IS IT GOOD?!?!?!?!?!
IT'S HUGE!!!! DEFINATLEY Not something you want to use if you're a beginner.  That thing is for PRO-FESS ION-ALS!!!


"Huge" does not automatically mean "good"  (though, by no small coincidence, in this case, it does!).  As far as being for professionals, only because of the price.  OTOH, since the student version is free, you really can't complain too much. One of the main reasons its such a huge package is that it has a crate-load of other Autodesk/Maya utilities and apps included.  As far as appearing complicated, that's only because it does sooooo much that it's hard to think of what it can't do.  The 3D model making is just a tiny part of Maya's whole purpose: Rendering 3D animated movies.

Otherwise, I found it easier to work with than the "Bang your head on the keyboard twice, click and drag, while humming the Beer Barrel Polka" GMax method. It only took about 1/2 an hour of playing around, and about five minutes of manipulating shapes to create this (Very inaccurate, at the moment) Star Trek "Vulcan-ish" ship.

...

The reason it's inaccurate is because I was just fiddling around, and haven't taken the time to DL any good images of any "Vulcan" ships similar to the example. (For one thing, the support strut should be below the main hull, and more robust)

But, to bring this back to the main topic at hand; Freeware development:  I expect there will be more *payware* add-ons in the beginning, at least until the artist/model maker sells enough to pay for Maya.  The registered student version is free, and as far as I know, the registered student license does not expire.  Unregistered "evaluation copies", student or otherwise, expires after 30 days.






 

...
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Reply #77 - Aug 27th, 2011 at 9:49am

Club508   Offline
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WOW!!!  That's good!

Mine always turn out like [insert EXTREMELY bad word here]  [/insert EXTREMELY bad word here]  in GMAX.
 

...
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Reply #78 - Aug 27th, 2011 at 3:05pm

hyperpep111   Offline
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Club508 wrote on Aug 27th, 2011 at 9:49am:
WOW!!!  That's good!

Mine always turn out like [insert EXTREMELY bad word here]  [/insert EXTREMELY bad word here]  in GMAX.


Practice makes Perfect? Wink


Renè
 

Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
                                    
...
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Reply #79 - Sep 6th, 2011 at 9:41pm

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Just remember... GMAX is free, and is provided on the discs for the game itself. Or, download it!

3ds max and maya have extended functions, and an extended version of the same interface, as GMAX. They also have the bonus of being able to render and use physics to auto-animate.

If you're developing for MSFS, you'll not need those features as the rendering is all performed by the game engine!
 

...
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Reply #80 - Sep 12th, 2011 at 2:17am

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machineman9 wrote on Sep 6th, 2011 at 9:41pm:
Just remember... GMAX is free, and is provided on the discs for the game itself. Or, download it!

3ds max and maya have extended functions, and an extended version of the same interface, as GMAX. They also have the bonus of being able to render and use physics to auto-animate.

If you're developing for MSFS, you'll not need those features as the rendering is all performed by the game engine!


It isn't a question of how the software creates or renders the object, it's a question of how the software saves the content.  If the software cannot convert to the format specified by the program, then your object is obsolete.  If, for say, the playable format of the finished product is in *.FDU (doesn't exist) and the program you are using can't convert to that, the program is obsolete.

gMax cannot convert to the files necessary to run FSX, if I'm not mistaken.  And even if it can, the way they have programmed Flight from the ground up would mean that any program that can produce 3D aircraft has to be either 3DS Max or Maya.
 

...
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Reply #81 - Sep 12th, 2011 at 4:39pm

hyperpep111   Offline
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I think someone should open a Maya topic cause this is going a little off topic Undecided
 

Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
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Reply #82 - Sep 12th, 2011 at 7:53pm

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Travis wrote on Sep 12th, 2011 at 2:17am:
It isn't a question of how the software creates or renders the object, it's a question of how the software saves the content.  If the software cannot convert to the format specified by the program, then your object is obsolete.  If, for say, the playable format of the finished product is in *.FDU (doesn't exist) and the program you are using can't convert to that, the program is obsolete.

gMax cannot convert to the files necessary to run FSX, if I'm not mistaken.  And even if it can, the way they have programmed Flight from the ground up would mean that any program that can produce 3D aircraft has to be either 3DS Max or Maya.

It's a fair point, but it was Microsoft who packaged GMax with their games for the users to construct addons with! As far as I know, there are plugins to allow 3ds and OBJ format outputs. It's still not bad for free. I personally use Anim8or, which has a lot of useful features... Although, it requires the hands-on approach as it's not a highly automated procedure and it's a 'what you deliberately do is what it will end up like' sort of program.

I loved using 3ds max, but if the addon community has lasted this far, I don't see why they'd change the software required. I really hope they integrate some sort of aeroplane creation software, a bit like X-Planes', where you can adjust the dynamics.
 

...
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Reply #83 - Sep 21st, 2011 at 2:43pm

Al_Fallujah   Ex Member

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machineman9 wrote on Sep 12th, 2011 at 7:53pm:
Travis wrote on Sep 12th, 2011 at 2:17am:
It isn't a question of how the software creates or renders the object, it's a question of how the software saves the content.  If the software cannot convert to the format specified by the program, then your object is obsolete.  If, for say, the playable format of the finished product is in *.FDU (doesn't exist) and the program you are using can't convert to that, the program is obsolete.

gMax cannot convert to the files necessary to run FSX, if I'm not mistaken.  And even if it can, the way they have programmed Flight from the ground up would mean that any program that can produce 3D aircraft has to be either 3DS Max or Maya.

It's a fair point, but it was Microsoft who packaged GMax with their games for the users to construct addons with! As far as I know, there are plugins to allow 3ds and OBJ format outputs. It's still not bad for free. I personally use Anim8or, which has a lot of useful features... Although, it requires the hands-on approach as it's not a highly automated procedure and it's a 'what you deliberately do is what it will end up like' sort of program.

I loved using 3ds max, but if the addon community has lasted this far, I don't see why they'd change the software required. I really hope they integrate some sort of aeroplane creation software, a bit like X-Planes', where you can adjust the dynamics.


Is it just me, or didn't an earlier version of MSFS have such a tool? like FS3 or FS5 or something.
 
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Reply #84 - Sep 22nd, 2011 at 4:16pm

Travis   Offline
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I believe FS3 had a creation engine in-game.  You could manipulate all the functions of the aircraft and come up with some really wacky stuff.  For instance, I remember making aircraft with wings less than a foot wide and hundreds of feet long.  The interesting thing about it was that you didn't have to program the flight characteristics.  The sim automatically did that for you based on the physical dimensions of the aircraft itself.  It would be interesting to have something like that again.
 

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Reply #85 - Oct 2nd, 2011 at 1:57pm

Fr. Bill   Offline
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Travis wrote on Sep 12th, 2011 at 2:17am:
gMax cannot convert to the files necessary to run FSX, if I'm not mistaken.


The export module for GMax=>FSX was released in FSX SDK 2 and FSX Acceleration SDK. I've been using it for the past few years...

A nice (and free) side-effect of Lockheed-Martin licensing ESP from MS is that they've compiled new export modules for Max 2010, 2011, and 2012. Now folks who wish to create content for FSX, or Prepar3D and have the latest versions of Max can do so.
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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Reply #86 - Oct 3rd, 2011 at 2:11am

Travis   Offline
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Whoops!  My apologies, I thought service packs for Gmax were discontinued after FS9.  However, I would be surprised if Gmax export was supported for Flight.  Since the basic coding is being rewritten, I would expect that MS will require a program that has seen some improvement or development in the past ten years.
 

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Reply #87 - Oct 10th, 2011 at 2:20pm

Fr. Bill   Offline
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Travis wrote on Oct 3rd, 2011 at 2:11am:
Whoops!  My apologies, I thought service packs for Gmax were discontinued after FS9.  However, I would be surprised if Gmax export was supported for Flight.


I wouldn't be surprised, I'd be totally gobsmocked!" Autodesk was very, very reluctant to SELL MS/ACES a license to create the export module for converting GMax to FSX .X files, and only did so for gobs of cash and a firm commitment from ACES that the export module would be "unbreakable," which is why no one has created a programs such as "MiddleMan" and "ModelCommander" that broke the FS9 export module's output!
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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