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Freeware development - what do you reckon? (Read 10493 times)
Reply #30 - May 17th, 2011 at 4:12pm

pete   Offline
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Travis wrote on May 17th, 2011 at 1:27pm:
I was going to post something else, but I can't get over how weird the newbie sounded.  I have this feeling that he never got hold of FS9, since he constantly referred to FSX, and I know for a fact that FS9 was a stable and good platform to work with.  In fact, when I found out how much of the system resources FSX consumed, I just stuck with FS9 and paid for a few quality payware products.

So it is true: there is no reason to think that Flight will be bad from the get-go.  Thinking that way is useless pessimism and only hurts the long-term goal of getting MS to listen to us.  If we want their attention, long-winded rants about how bad they have done in the past is only going to steer them away from this community to look where they are getting actual feedback.

That being said, I'm not sure about the way MS goes about dealing with freeware.  I have a feeling that they aren't going to simply do away with the creation of it.  It has been what has saved the last few installments.  Being able to mod your sim to exactly the way YOU want it has always been the biggest draw of FS, for me.  So I believe they will continue with this.

My main worry is the programs that are going to be necessary for creating addons.  In the past, we had Gmax.  It was the easy alternative for those of us who wanted to create addons, but didn't have access to high-dollar programs to do so with.  With Flight being a new beast from the ground up, I'm certain they are looking to utilize all the newest modeling techniques and gimmicks available.  So will they restrict modeling to Max or Maya, and the rest can sit and spin?  Or will they have some way to convert from, say, Blender or another free program?


This sums up my thoughts quite well ....
 

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Reply #31 - May 26th, 2011 at 4:30am

ryanyomomma   Offline
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This seems to be a hot discussion in many forums..especially after M$'s PR attempt with those magazine articles. They say central area... that can only mean the Games For Windows Marketplace. You pretty much need a Live account. It'll be surprising if M$ does allow freeware developers the opportunity to create and submit... but I'm not going to place my cards on that. I saw this coming as soon as I looked at their teaser site. The other thing is what was previously posted here. The graphics to performance ratio needs to be high and accessible to a vast array of computers at release date. I never had a lag issue with FS7, CFS2, FS8 and FS9. Then of course came FSX which I never was able to max it out until recently.

I wish M$ well on this project, and I will pay close attention to this situation, but my gut is telling me to hold on to that $50 - 60 and buy another addon for our legacy FS versions.
 

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Reply #32 - May 26th, 2011 at 7:51am

Daube   Offline
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ryanyomomma wrote on May 26th, 2011 at 4:30am:
I never had a lag issue with ... CFS2... and FS9.  

Really ? Lucky guy. When CFS2 arrived, I was getting big performance problems in big aerial combats.

And when FS9 arrived, I had to install reduced autogen textures, and because it was not enough, I also had to install resized cloud textures. And finally I also had to reduce my AI traffic in the major airports.
 
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Reply #33 - Jun 2nd, 2011 at 2:25am

iheart707   Offline
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I’m surprised that no one has mentioned the issue of piracy!

In a perfect world, it would be nice if Microsoft helped the little developer could secure every dollar from every downloaded package. Then for those that try to get away with stealing, well their world would fall apart. Just imagine how funny it would be to see people’s game not working, their boxed key becoming invalid, causeing them to phone M$ or go out and buy a whole new sim all because they wanted to steal payware/limited distribution freeware. Grin

I can’t see how they would do this to freeware, or lock access to only M$ employees. Some of our greatest airplanes have come from independent developers! Like others have said before, I sure hope that M$ doesn’t backfire, and create a game rather than a dynamic and changing world (Thanks to the talent of [most] freeware developers).
 
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Reply #34 - Jul 1st, 2011 at 8:40pm

Brett_Henderson   Offline
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pete wrote on May 13th, 2011 at 4:41pm:
But WE still have it  - for our own development and there is a long way to go if folk remain interested enough to keep it all alive.



A fortunate understatement... Faster computers = even more detailed models.. higher-res textures.. more complex systems.. even interactive scenery..

I'm noy sure there IS a practical limit to FSX's potential.. at least another decade's worth...
 
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Reply #35 - Aug 15th, 2011 at 11:30am

Club508   Offline
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Strawberry Yogurt wrote on May 7th, 2011 at 5:48pm:
If they do that, they lost my sale. Who's with me?

Ditto.  And I'll also be quite bored if they do.
 

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Reply #36 - Aug 15th, 2011 at 12:49pm

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Well, I've been in the Flight Sim world since I was 8 (Back in the time of FS2002) But I only started developing planes for FS a few years later, when I was 12.
I never had good machines. My first computer barely handled FS2004 and when I got FSX in 2006 I had to buy a whole new computer, which was one of the best at the time and now it almost can't cope with FSX.
Anyways, when FSX was announced I made a HUGE mistake: I assumed that microsoft would include the SDK online, as they did with FS2004 so I bought the Standart edition... I kept making aircraft with the FS2004 SDK, but not for FS2004 (I lost the instalation CDs on a flood shortly before I got FSX). I then got the FSX SDK thanks to a friend who had the Deluxe edition.
But the important thing is, FS made me enter the 3D modeling and game developing world. So much that I now make models for many diferent flight/racing games.
If MS forbids the ability to mod Flight, I won't buy it. To me it would show a HUGE lack of apreciation to all of those dedicated people that spend time making add-ons for their games.
 

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Reply #37 - Aug 15th, 2011 at 1:32pm

Club508   Offline
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Xpand wrote on Aug 15th, 2011 at 12:49pm:
But I only started developing planes for FS a few years later, when I was 12.
If MS forbids the ability to mod Flight, I won't buy it. To me it would show a HUGE lack of apreciation to all of those dedicated people that spend time making add-ons for their games.

Sounds EXACTLY like me except with repainting instead of modeling.

And I agree with that last part.
 

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Reply #38 - Aug 19th, 2011 at 2:42pm

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I'm still optimistic about the add-on issue, since i do not see how MS can prevent third party freeware add-ons without killing "Flight" from the start.

Besides, I'll be really honked off if they did have some built in "No unauthroized add-on" feature since I enrolled in a Maya orientated 3D modeling class, which starts next week.

Anyone know where I can buy a legit copy of Maya on the cheap?  ($3,500.00 is a bit steep!  Shocked )
 

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Reply #39 - Aug 19th, 2011 at 5:13pm

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Boikat wrote on Aug 19th, 2011 at 2:42pm:
Anyone know where I can buy a legit copy of Maya on the cheap?  ($3,500.00 is a bit steep!  Shocked )


If you are a undergrad or grad college student (or faculty member), check out AcademicSuperstore.com.  Not sure if they have it, but they might.

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Reply #40 - Aug 19th, 2011 at 5:32pm

hyperpep111   Offline
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Club508 wrote on Aug 15th, 2011 at 1:32pm:
Xpand wrote on Aug 15th, 2011 at 12:49pm:
But I only started developing planes for FS a few years later, when I was 12.
If MS forbids the ability to mod Flight, I won't buy it. To me it would show a HUGE lack of apreciation to all of those dedicated people that spend time making add-ons for their games.

Sounds EXACTLY like me except with repainting instead of modeling.

And I agree with that last part.


Then I guess We can Make flightgear not only look better, But have miscellaneous stuff almost up to the m$fs standards. Won't be easy though
 

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Reply #41 - Aug 23rd, 2011 at 6:57pm

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I did not read all the replies but........
if there is no more freeware, I may pass on flight also.

It wont be the first time that greed (and greed is what it is all about IMO) sunk a franchise or product, etc and....... greed is often blind to the facts of what made a product sell well in the first place.

It would really be a shame all around if MS killed their own cash cow!
 
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Reply #42 - Aug 23rd, 2011 at 7:54pm

Xpand   Offline
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Well, I sure won't hesitate in moving on to FlightGear or X-plane if Flight ends up to be closed to modding. I actually have a bit of experience on FlightGear, on its earlier days, and X-plane seems like a sure bet on the next high quality flight simulator. Just give it a few more years and we'll see something awesome emerging from there.
This, of course, without giving up on FSX...
 

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Reply #43 - Aug 23rd, 2011 at 8:17pm

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Well, we know modding will be possible since an SDK will be made, and there will be an online add-on store. The Flight team has even said they can't make all the add-ons themselves.
 
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Reply #44 - Aug 23rd, 2011 at 11:53pm

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So much negativity...to quote as previously said.

Why would 3rd party addons not exist? Even for your run of the mill PC games out there today that are not in the least bit designed to be open source, there exists large volumes of addons (also known as hacks or mods) that are created by those users who are so inclined and interested in doing so. And those interested in adding the mods to their games drive the ambition of the developers to make the mods and to find ways to distribute them.

And to assume that the lack of a scheduled 3rd party addon system for Flight is what is going to kill the franchize....really? I think the existence of the addon community is driven by the users, not the producers. Most of us are here simply as leeches, and fewer serve as the peers (to put it in terms of file sharing, which is essentially what is going on here, but not in the illegal way).

If you all decide to turn your back on new versions of simulators (or games, however you feel you need to refer to the program), then the franchise will not fail like some predict that it will. It will decline in popularity just like FS 2004 and FSX did, and get cheaper in the stores. And some of you will in turn buy it at a cheaper price, because you would have justified that to your self somehow or another that it was ok for cheap, but not for full price. Then Microsoft will react to your boycott by counting the money from the last release, regardless of if it sold for full release price, or decreased on-the-way-out price (which still = profit by the way), and then evaluate what the selling price for FS12 will be. And the cycle will go on and on.

Keep one thing in mind in software development....the programs are not made with longevity in mind. Programs are written to sell for profit, to a market that decides that it needs a newer copy of the program. Some are happy using older versions (who still runs office 2003?), while others like free ware (who runs Open Office?), and others like the newest version and could care less about the old expired and unsupported versions (who runs office 2010?).

So quit your griping about Flight, and what it will and won't be. Those that design it know for a fact that they will sell copies, and that there will be detractors to the new program. There always are detractors.

And for those that threaten to jump to other programs (xplane, etc...) the developers of those other programs depend on your negativity to get your dollars. Always about the dollars after all. And what if they sell to another development company, or suddenly decide to jump ship and change their philosophy on game design? What if the driving market force isn't all of us and our desire for free stuff, but it's 14 year old kids with short attention spans and their own credit cards? Have you ever thought that way about how a software company decides what the next game should be like?

If you like FS2004....keep on keeping on. If you like FSX....see you in the virtual sky. I like that version myself. If you like flightgear, so be it. In the meantime, how about we all quit belly aching about what an unrealeased program can or can't do. Wink

I think I strayed off topic slightly, and ranted abit, but what the heck...we're all here to listen to each others ideas after all.
 
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