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› Can we?
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Can we? (Read 471 times)
Oct 13
th
, 2010 at 3:33pm
Tango_Romeo
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Colonel
Campaign Cobbler
Tennessee
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Posts: 1184
Playing around with Oldwheat's phantom sub*, I started thinking (I know, something new for me).
We've built nice subs, pilotable subs and pilotable submerged subs that can fire torpedoes.
BUT can we build an AI submerged sub that will attack surface targets with torpedoes?
I think we can do it as an AI aircraft, but I'm wondering if it's worth the effort? Hmmmm...
*See the screenie below. Larry's sub is visible as a shadow below the surface of the water in front of the blimp that is about to drop a depth charge on it. Pretty neat stuff being tested out for Oldwheat (aka Larry Brown). She shows on radar but has no wake. You have to be close to see her 'shadow'.
Many Hands Make Small Work
P-51 Contract Lost - Build Swifts
FLY FOX FOUR KOREA:
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Oct 14
th
, 2010 at 2:21pm
Collin
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Rum'an'beer
Essex
Posts: 94
In reality this was a problem for the sub service. They could be seen from certain heights and angles down to a depth of about 70feet.
Various camo ideas were tried out but the basic cigar shape couldn't be disguised.
regards Collin
CG's Shipyard&&
http://www.simviation.com/lair/cfs2shipyard.htm
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Reply #2 -
Oct 15
th
, 2010 at 1:22pm
oldwheat
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Colonel
Fly FS
Utah
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Posts: 38
Got a puzzler working here. I got the brilliant idea of placing the damage boxes of the invisible sub completely beneath the 'waterline' in the .dp & altering the .dp of a depthcharge in the same fashion. This so that the 'submerged' sub will be impervious to gunfire & surface bombs but destroyable by the tweaked depth charge. Only problem is that it doesn't work
. One of those 'works on paper but not in
real life
thingys. Any ideas as to why it doesn't want to function as desired? ( Yet another CFS2 glitch?)
BTW: The invisible sub does indeed have a wake, it's just hard to see.
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Reply #3 -
Oct 15
th
, 2010 at 1:55pm
Collin
Offline
Colonel
Rum'an'beer
Essex
Posts: 94
OWya, try it as a torpedo.
regards Collin
CG's Shipyard&&
http://www.simviation.com/lair/cfs2shipyard.htm
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Reply #4 -
Oct 15
th
, 2010 at 1:59pm
oldwheat
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Colonel
Fly FS
Utah
Gender:
Posts: 38
Of course!! I'll give it a shot.
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Reply #5 -
Oct 16
th
, 2010 at 1:56am
Tango_Romeo
Offline
Colonel
Campaign Cobbler
Tennessee
Gender:
Posts: 1184
oldwheat wrote
on Oct 15
th
, 2010 at 1:22pm:
Got a puzzler working here. I got the brilliant idea of placing the damage boxes of the invisible sub completely beneath the 'waterline' in the .dp & altering the .dp of a depthcharge in the same fashion. This so that the 'submerged' sub will be impervious to gunfire & surface bombs but destroyable by the tweaked depth charge. Only problem is that it doesn't work
. One of those 'works on paper but not in
real life
thingys. Any ideas as to why it doesn't want to function as desired? ( Yet another CFS2 glitch?)
Learned a long time ago that CFS2 does not recognize any thing that is more than 6 inches below the surface. So you must keep the tops of your damage boxes within half a foot of the surface.
Many Hands Make Small Work
P-51 Contract Lost - Build Swifts
FLY FOX FOUR KOREA:
http://www.simviation.com/lair/cfs2korea.htm
GET FOX FOUR EXTRAS:
http://www.simviation.com/lair/cfs2kwextras.htm
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