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Some questions about a system for FSX? (Read 3802 times)
Reply #15 - Oct 25th, 2010 at 4:26pm

snippyfsxer   Offline
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Flight Ace wrote on Oct 25th, 2010 at 2:33pm:
I also read your last reply to me before you removed it. What did you call me - I believe it was diabolical fiend or something like that.  Do you think I ought to change my call sign to that?



Just for clarification to other readers, about my "removed post".  When I said, "So you want to play with 747s, take this ye diabolical fiend" I assume that YOU know I was being tongue-in-cheek, but I just wanted to clarify that for others who might find it esoteric.
     Shortly thereafter I deleted that post because I felt, later on, that it was completely fair to have your screenshots stand next to the ones I had already posted, without further competition, and let the OP consider both.  Frankly, I think a multi-screen solution beats the pants off of a single monitor, but in the interests of harmony, I was trying to back off a bit, and didn't want to be overbearing.  Apparently that was in vain.  So let me add that just like everyone else in the world, until the Th2go, I did all of my flight simming/video gaming on single monitors, of all different sizes.  When I stepped up to the 3-monitor setup, it was a complete sea-change.  It was so superior to a single monitor setup, IMO, that I couldn't even believe it.  I wondered how I ever did anything on a single monitor.  If the OP is still reading this thread, one drawback to a multi-monitor solution, is that you will never want to go back.  I'm not out to win a p*ssing contest, I just strongly feel that the multi-monitor solution is a genuine "step up", but without any intention of talking down those who have architected their systems differently:  And that is a hard balance to strike.  I also won't say that there are not complexities to the multi-screen architecture, and that vertical FOV remains a bit of a problem, but not an intractable one.


Flight Ace wrote on Oct 25th, 2010 at 2:33pm:
you told him that he could buy three 21 inch monitors, resolution 1680x1050 and achieve a resolution of 5040x1050. That simply was and is not true.


And yeah, it is true.  If you notice, when you say "the real resolution is 1680x1050" that is also nothing more than a "dimension" without regard to screen size.  If you are truly talking about "pixel density" than you must state "X number of pixels PER unit of AREA".  (calling that a "resolution", is also correct, but it is typically only used when printing photos or formatting pictures for the web, and is most certainly not the vernacular in video gaming discussions)  So either be consistent about it, or drop it.  Bottom line:  If you insist on claiming that the one and only use of the term resolution refers to DENSITY, then your own reference to 1680x1050 as the actual resolution of setup that has 5040x1050 pixel dimension, is therefore likewise "incorrect" by your own definition of the term.  Think about it.

.....
Look, all I can say about this thread, is that it is quite clear that you are very satisfied with your system, and wouldn't do things any other way.  It meets your needs, but you also said you were interested in expanding your FOV.  So you can go multimonitor, or you can spend a bazillion bucks on a mega-size monitor that still won't give you anywhere near the desk space and absolutely no "wrapparound" effect at all.  Resolution, as I'm using the term, Pixel Dimension, as you insist, does matter because I'm spreading my FOV over many more pixels;  Zooming out to achieve the same FOV when you are only working with 1920x1200 all comes at the expense of image quality.  (and if you want the 2500x1600 monitor, get out your wallet)  Projectors seem to be a different animal altogether. I suspect that JBaymore can get away with projecting 1024x768 because he is only projecting outside scenery, and not virtual instruments.  If he wanted to work with a projected virtual cockpit as well as the outside scenery, I don't think it would look as good (perhaps he can comment to clarify/correct that assertion).When designing my own system I considered all of these factors at the time, as well, and decided on something that would best satisfy my sense of immersion and max value.  I remain SO VERY glad that I chose my architecture over a single screen solution of any size.  Others may differ, and that is totally cool by me.  To each their own.

BTW, I do not consider my system to be a "sim pit" or "homebuilt cockpit."  I consider it a "high end video gaming rig" that was designed to be able to accomodate other games as well.  (I just don't know what those other video games are yet, because I don't have any others installed presently)

(Kind note to administrators:  Just in case you are considering locking this thread, I would really appreciate if you didn't, and I hope Flight Ace would agree.  IMO, when you lock threads, it leaves a bitter taste to all the parties involved.  It isn't a free for all, yet, and we're all adults  Smiley)



« Last Edit: Oct 25th, 2010 at 7:36pm by snippyfsxer »  
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Reply #16 - Oct 27th, 2010 at 12:23am

Flight Ace   Offline
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Yes, I agree, don't lock the thread.

I was doing some research today and found some interesting information which resolves any issues I have had with how the resolution is given for a three monitor FSX configuration.

Here it is right out of the textbook.

I have 3 19inch 1280x960 monitor screens. My video card throws 3 images (each at 1280x960 resolution sized at 500 pixels) one to each screen. Each image will take up the same space, be the same size and appear the same on all three monitors. If you measure the resolution, it will be at the resolution of each monitor. If I run a resolution of 1280x960 on three different size monitors, each processing the same 500 pixel image, the physical image size will be different on each monitor, the space they consume will be different but the resolution stays the same. If I change the resolution of one monitor leaving the other two with parameters unchanged, then if the resolution increased, the 500 pixel image would decrease in physical size, if the resolution was decreased the pixel image physical size would increase. Finally, the total number of pixels from the three monitors is found by summing the pixels from each monitor.

Now if my video card throws one 1500 pixel image making up the FSX front, left, and right views and spreads them across three 1280x960 monitors, in order to maintain the same quality image as the 500 pixel image had on one monitor it would need a resolution of 3840x960. I believe that is what is being done by the Matrox triplehead2GO or other similar systems, and as I found out in my research today, : why it is probably advertised that way.

But remember, I am not an expert in this subject, the textbook could be wrong, and I am really looking  Shocked for answers before I end up building one of these beast.

 

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7.   240 GB OCZ Agility 3 SSD
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Reply #17 - Oct 27th, 2010 at 5:31am
NNNG   Ex Member

 
to the op:

The system sounds good. imo, try to get a GTX 460 1gb that is also factory overclocked to around 850mhz. It is 26% faster than a normal GTX 460 and reaches performance levels of the GTX 470.

example:

http://www.newegg.com/Product/Product.aspx?Item=N82E16814130575

 
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Reply #18 - Oct 27th, 2010 at 9:04am

JBaymore   Offline
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Titan_Bow wrote on Oct 7th, 2010 at 4:27pm:
I am piecing together a system specifically for FSX, but my son will likely want to do some gaming on it as well.  I am currently looking at using a 3Ghz i7 950, 6gbmRAM, Nvidia 460GTX 1gb, a dedicated Raptor HDD for FSX. 
  I have been toying with putting together some sort of simple small GA simpit,  something that could be easily moved and assembled/dissambled.  My question is, would FSX performance be better on one large monitor, say 36-42" or so,  or 3 individual monitors ( a 22" in the center with 2 19" on the sides).   I'd like to get the best performance I can, but at the same time maintaining a very simple setup that others could use if necessary.  Any pointers or ideas?  I see alot of simpit reference, but most of it seems to center around airliners.  I may just bite the bullet and get something like Saiteks switch panel and multi panel.

 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #19 - Oct 27th, 2010 at 11:03am

Flight Ace   Offline
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Titan_Bow wrote on Oct 7th, 2010 at 4:27pm:
I am piecing together a system specifically for FSX, but my son will likely want to do some gaming on it as well.  I am currently looking at using a 3Ghz i7 950, 6gbmRAM, Nvidia 460GTX 1gb, a dedicated Raptor HDD for FSX. 
  I have been toying with putting together some sort of simple small GA simpit,  something that could be easily moved and assembled/dissambled.  My question is, would FSX performance be better on one large monitor, say 36-42" or so,  or 3 individual monitors ( a 22" in the center with 2 19" on the sides).   I'd like to get the best performance I can, but at the same time maintaining a very simple setup that others could use if necessary.  Any pointers or ideas?  I see alot of simpit reference, but most of it seems to center around airliners.  I may just bite the bullet and get something like Saiteks switch panel and multi panel.




The architecture you are proposing should have no problem running FSX. Also, from what I have read, running three monitors as compared to one, you will see little difference in performance. However, A LITTLE MORE COSTLY. The system you are proposing is one step up from mine and I am getting excellent performance.

Good luck with whatever you decide. Smiley
 

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2.   Core i7 3770K 1155 Processor OC to 4.7 GHz
3.   ASUS Maximus V Gene Motherboard
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5.   16 GB C8 G.SKILL Low Profile RAM
6.   Noctua NH-D14 CPU Cooler
7.   240 GB OCZ Agility 3 SSD
8.   120 GB OCZ Agility 3 SSD
9.   1 TB Backup Drive
10. Samsung TOC 26 inch Monitor
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Reply #20 - Oct 27th, 2010 at 6:58pm

snippyfsxer   Offline
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If he is flying GA planes, the performance impact will be "minimal", but only in the sense that anything over 30fps is gravy anyway, IMO. If he ever wants to fly the Concorde from Heathrow, in the rain, with addon scenery, that is another matter; Depending on how good he feels about optimizing and/or backing off his sliders a notch or two, and what scenery/traffic addons he intends to run could make all the difference in the world as to whether he decides to go single monitor or multi-monitor.  But I guess that is just stating the obvious.  If the OP is still reading this thread, he should re-engage in this discussion, and the various participants can help fine tune his setup a bit better.  He has only outlined his proposals in a minimalist, general way, and getting good performance is really dependent on the details.

As far as cost goes, a "big" single monitor is pretty pricey, and I think that one of those is equivalent to the other solution (3 no-frills monitors + 2 400 series gpus)
 
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Reply #21 - Oct 28th, 2010 at 5:56pm

Flight Ace   Offline
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I made a statement in my previous post that "from what I have read, running three monitors as compared to one, you will see little difference in performance".

Since then, I have done some more reviews from different forums and apparently this is not true. A number of people have indicated major hits in performance from switching from one or two monitors to three. This is right in line with snippyfsxer's point that when running large commercial aircraft, like the Concord, and in an area like Heathroe in the rain with various add-on software, you would need to back off the sliders a notch or two. Some of the forum articles indicated significant lowering of sliders, however I was not sure of their PC architecture. If nothing else, thess comments raise the question just how well does a high end PC three monitor system running near or above 4GHz compare to a high end one monitor system in the environment described above. The best way is to make a comparison. To aid in this i am including the following four screens from my one monitor rig covering Heathrow and the London area in weather.

Starting roll from runway 27 right at  41.3 FPS
www.simviation.com/phpupload/uploads/1288321631.jpg

Lined up for takeoff inside cockpit runway 27 right at 31.3 FPS
www.simviation.com/phpupload/uploads/1288322288.jpg

Climbing out at 86.4 FPS
www.simviation.com/phpupload/uploads/1288347749.jpg

Low pass over London at  50.5 FPS
www.simviation.com/phpupload/uploads/1288311678.jpg

My PC is maxed out for best performance and performs exceptionally well with its one monitor. However, before I make the investment to add two more monitors, a more definitive description of the performance, resolution, and field of view is needed resulting from making the change to three monitors. Titan_Bow needs to know which is best for him based on his budget and also the end result.

All that is missing right now is being pointed to some solid evidence(screens)with performance data that backs up the nice things that have been written about FSX 3 monitor displays.


 

1.   Chaser MK-1 Full Tower ATX Computer Case
2.   Core i7 3770K 1155 Processor OC to 4.7 GHz
3.   ASUS Maximus V Gene Motherboard
4.   EVGA GTX580 1536MB Video Card
5.   16 GB C8 G.SKILL Low Profile RAM
6.   Noctua NH-D14 CPU Cooler
7.   240 GB OCZ Agility 3 SSD
8.   120 GB OCZ Agility 3 SSD
9.   1 TB Backup Drive
10. Samsung TOC 26 inch Monitor
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Reply #22 - Oct 28th, 2010 at 9:02pm

snippyfsxer   Offline
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Despite my obsolete signature specs, my machine is now a 980x clocked at approx 4.4ghz.  As a result I'm not at all sure that I can provide meaningful screenshots to match yours.  There are so many many factors going into the reported fps at any given moment, including the ZOOM factor and distance from the camera (closer= faster), not to mention what the fps is at the precise moment of the screenshot.  Furthermore, I always use an external frame limiter, but in this case I didn't.  I don't really consider the Default 747 a good benchmark either, because it is so light, and I don't think you can judge the performance of quality payware planes by it.  If this were the PMDG, my cockpit fps would be at right around 20, because thats what I optimized it for.  My "best performance settings" obviously optimized to provide me with good framerates anyway, and may be lower than yours, or maybe not.  For instance, MyTraffic provides a signifigant amount of activity at relatively low slider settings.  So, in a nutshell, I don't really think this is all that helpful an exercise, but if you insist:

...
 
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Reply #23 - Nov 3rd, 2010 at 4:31pm

Flight Ace   Offline
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The screenshots you provided do not give your 3 monitor architecture justice when it comes to showing how it enhances widening the view. You provided a much better screen (inside the cockpit) with a previous post that shows well that wrap around internal cockpit view as well as extended external scenery. And of course you get the same kind of extended viewing when the camera is on the outside. What is there not to like?

http://www.simviation.com/phpupload/uploads/1288844521.jpg

I am still in the process of reviewing a number of different architectures and software that may eventually lead me to adding more (one or two) monitors. When, and if I do, I will use identical 26 inch SAMSUNG monitors like the one I am currently using. Further, I have to assure myself that I will not degrade the performance I am currently getting now from my one monitor. For example, flying over Chicago, Illinois or Manhatton, New York with a smooth flight (20 to 35FPS) with their full compliment of buildings, scenery and heavy aircraft density.

http://www.simviation.com/phpupload/uploads/1288896877.jpg

http://www.simviation.com/phpupload/uploads/1288868856.jpg

http://www.simviation.com/phpupload/uploads/1288822991.jpg

One last note. The RAM I have been using in my current PC (Assembled over a year ago) is CL9 Corsair. I could not have asked for better performance. I recently noticed that Mushkin CL6 RAM is on sale at Newegg and have purchased 6 GBs. I should be receiving it in a few days and will report back the effect it has on my FSX performance and over-clocking. Currently my CL9 Corsair RAM, when measured by the Windows Experience Index assessment from a scale of 1.0 to 7.9 is assessed at 7.8.
 

1.   Chaser MK-1 Full Tower ATX Computer Case
2.   Core i7 3770K 1155 Processor OC to 4.7 GHz
3.   ASUS Maximus V Gene Motherboard
4.   EVGA GTX580 1536MB Video Card
5.   16 GB C8 G.SKILL Low Profile RAM
6.   Noctua NH-D14 CPU Cooler
7.   240 GB OCZ Agility 3 SSD
8.   120 GB OCZ Agility 3 SSD
9.   1 TB Backup Drive
10. Samsung TOC 26 inch Monitor
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Reply #24 - Nov 3rd, 2010 at 8:18pm

snippyfsxer   Offline
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Now for the down side of all of this.

I really doubt that you will get comparable frame rates on a 3 screen system at those levels of detail over heavy scenery like that, in a big Payware jet.

My current settings are 8x AA, 16x AF, Scenery/Autogen at Very Dense (one notch off max), no building shadows, no self shadows, no bloom, water 2x low, traffic settings so that approximately 50-75% of the gates at a big airport are filled, 0-10% road traffic depending on plane.  I also made the tweak to the default.xml file (no chicken restaurants, etc).  Also keep in mind that Ultimate Terrain will cost you a lot of fps, and much is dependent on what your settings are in that program.  I don't care what has been said in past threads, you can get good image quality and detail, but you MUST have realistic expectations and forget the notion of "all sliders maxxed", at least for the big airplanes.

I have lod_radius at 7.5, and Cloud Coverage Density at 12 (max 8 with sliders), so there are some choices I made there that also cost me quite a bit of performance that others might not decide to do.

I don't want to leave the impression that the performance impact is light.  But I do think that the immersion outweighs having to give up things like the shiny water.  And depending on which planes you fly, that will vary

--The CL6 memory is probably a step in the right direction.  You will reduce the potential for stutters quite a bit.

--Most 2D popup panels are set for a 4:3, or a 16:10 aspect ratio.  Since a 3 widescreen setup will make your new screen ratio 48:10, that means that all of your 2d panels will be stretched by a factor of 3.  With each aircraft you intend to fly, you will have to make a modification to the aircraft config file to correct this.  Usually not a big deal.  With the MD-11, it took about half of an hour because there are over 60 2d popup panels.

--The Matrox th2go used to stipulate that your monitors must be able to go down to 57mhz if you want the full resolution.  There have been some workarounds to this, but not everybody is successful.  Therefore, choose your monitors carefully, preferably according to some lists found on the Widescreen Gaming forum.

--You will need to get a hold of a specially resized Halo.bmp file, otherwise all of your lights will look like gigantic globes.

--When Widescreen=True in your fsx config, be prepared for some stretching of view as you get towards the outer edges of your outer monitors.  Not a big deal in my opinion, but it might bother some.

****
I hope you don't think I'm trying to "sell" you the option of using wrapped screens, because I'm not, but if you ultimately decide to go this route, I'll help out as much as I can.
« Last Edit: Nov 4th, 2010 at 12:53am by snippyfsxer »  
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Reply #25 - Nov 12th, 2010 at 2:29pm

Flight Ace   Offline
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Now that I have received and installed my new Mushkin CL6 RAM, how does it compare to the CL9 RAM previously installed?

Over-clocking:

Before installing the new RAM, I was able to over-clock to a stable 3.82 MHz. With the new RAM, I increased the over-clocking to a stable 3.88 MHz. This is about the best I can do with my i7 920 chip.

Performance as measured by the Windows Experience Index Assessment:

Assessments of key components are assessed on a scale of 1.0 to 7.9. Both the CL9 and CL6 RAM were assessed at 7.8.

Did FSX appear or perform any better with the new RAM?

I experience the same smooth flight conditions but thought the graphics painting was a little faster and some ground apperances were more pronounced. For example roads and railroad tracks appear with no abrupt changes in their direction or elevation. Lanes (1, 2, 3, or 4)in a highway are clearly shown with ongoing traffic and if on the side of a hill the road is not distorted or lopsided.

In Short.

1.  There is little difference in over-clocking ability,

2.  No difference in measured performance by Windows.

3.  The faster RAM does provide some enhancements to the overall FSX graphics presentation.

4.  CL6 RAM's faster timing is better, however, Either CL9 or CL6 RAM will work well running FSX in a high scale PC.

 

1.   Chaser MK-1 Full Tower ATX Computer Case
2.   Core i7 3770K 1155 Processor OC to 4.7 GHz
3.   ASUS Maximus V Gene Motherboard
4.   EVGA GTX580 1536MB Video Card
5.   16 GB C8 G.SKILL Low Profile RAM
6.   Noctua NH-D14 CPU Cooler
7.   240 GB OCZ Agility 3 SSD
8.   120 GB OCZ Agility 3 SSD
9.   1 TB Backup Drive
10. Samsung TOC 26 inch Monitor
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