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› P-factor in FSX
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P-factor in FSX (Read 687 times)
Oct 5
th
, 2010 at 12:29pm
Mr._Ryan
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 141
Hey,
I just got the Saitek rudder pedals; I have all my realism settings maxed (to realistic). Yet I notice hardly any necessity for rudder use, particularly on climbout, but also in turns. When climbing out in a Cherokee 180, for example, whereas in real life you basically ride the right rudder pedal all the way down the runway and then all the way to cruising altitude; in FSX you really don't need it at all. In turns just a tap of the rudder pedal will keep you in a coordinated turn, even at 45 degrees, whereas in a real Cherokee it takes significant rudder input.
What gives?
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Oct 5
th
, 2010 at 1:19pm
SeanTK
Ex Member
May depend on the addon.
Also, I've noticed that I'm doing it subconsciously now, so are you absolutely sure that you're not using those pedals?
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Reply #2 -
Oct 5
th
, 2010 at 1:21pm
Mr._Ryan
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 141
Quote:
May depend on the addon.
Also, I've noticed that I'm doing it subconsciously now, so are you absolutely sure that you're not using those pedals?
You're right about the add-on; I'm using the Carenado Cherokee 180. What do you fly, if I may ask?
Also, I just got them yesterday, and I was watching the ball all the way on climbout. When I hit any right rudder at all the ball jumped out of center; when I don't touch it, it stays right in the middle.
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Reply #3 -
Oct 5
th
, 2010 at 4:47pm
SeanTK
Ex Member
Just out of curiosity, take the default 172 up for a spin and see if it behaves more realistically. Again, it may be that addon.
As far as what I fly...lately it's been helicopters.
As far as fixed wing goes, Tim Conrad has the Pilatus PC-6 Porter available which I have used a little bit...
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