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What we wish: core simulator environmental engine and aircraft systems modeling (Read 1859 times)
Oct 1st, 2010 at 2:03pm

JBaymore   Offline
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This is the real "meat" of the whole darn beast.  If this is not pretty darn accurate and easily accessible.... well...... why bother.

 

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Reply #1 - Oct 1st, 2010 at 2:21pm
SeanTK   Ex Member

 
I don't have any solid suggestions yet, other than to say that what we get now is pretty good for a ~$60 program.
Obviously there's a lot of small details that could be added/polished, but I'm wondering what kind of things come to your mind right away, Mr. Baymore?
Smiley
 
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Reply #2 - Oct 1st, 2010 at 2:59pm

Travis   Offline
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I've said it in one of the other threads, but I think Python scripting would serve some good purpose here.  Sure, it isn't as "slick" as the in-house programming that MS uses, but it's certainly a helluva lot easier to access and work with.  Plus you can change nearly every aspect of the game or sim to suit your own purposes, with the exception of the core game model.  So we could finally have a Mars simulator, or a Jovian atmosphere simulator, or . . .
 

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Reply #3 - Oct 1st, 2010 at 5:21pm

skoker   Offline
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Accurate systems modeling and start up.  Ex: Packs, lights, fuel...
 


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Reply #4 - Oct 1st, 2010 at 6:31pm

machineman9   Offline
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Definately things such as cloud shadows, waves, realistic winds, damage back and not an instant end-game (E.G take a wing off in mid flight and try to land it... And have your gear collapse properly). Sloped runways (and lumpy runways as many dip in the middle)

And fix the ATC! I think that is one of the major drawbacks which never changed. If I have an emergency and I put it on my transponder I would like you to take some notice of me. If I have a flame out, I don't want to go back into the normal pattern.


Bird strikes and other things, and just make it more realistic. There should be GPWS by default, better maps (perhaps allow a plotting system so that you can plot and find your course whilst flying). That kind of thing.
 

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Reply #5 - Oct 5th, 2010 at 10:18pm

RaptorF22   Offline
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machineman9 wrote on Oct 1st, 2010 at 6:31pm:
Definately things such as cloud shadows, waves, realistic winds, damage back and not an instant end-game (E.G take a wing off in mid flight and try to land it... And have your gear collapse properly). Sloped runways (and lumpy runways as many dip in the middle)

And fix the ATC! I think that is one of the major drawbacks which never changed. If I have an emergency and I put it on my transponder I would like you to take some notice of me. If I have a flame out, I don't want to go back into the normal pattern.


Bird strikes and other things, and just make it more realistic. There should be GPWS by default, better maps (perhaps allow a plotting system so that you can plot and find your course whilst flying). That kind of thing.


+1  Smiley
 

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Reply #6 - Oct 12th, 2010 at 10:54am

Fr. Bill   Offline
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It is far more likely that it will support Lua rather than Python, given that FSX supports Lua already.
 

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Reply #7 - Oct 12th, 2010 at 1:45pm

DaveSims   Offline
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I will tell you my biggest pet peeve, the real world weather engine in FS9 and FSX.  I can be cruising at 35000 feet and go from a 60 kt tailwind to a 90 kt headwind in an instant, and back again.  If real aircraft encountered such wind shear, they would be ripped to pieces.  You can also go from clear skies to 1/4 mile visibility instantly.  They should find a way to smooth out the variations in the weather.
 
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Reply #8 - Oct 12th, 2010 at 2:41pm

JBaymore   Offline
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DaveSims wrote on Oct 12th, 2010 at 1:45pm:
I will tell you my biggest pet peeve, the real world weather engine in FS9 and FSX.  I can be cruising at 35000 feet and go from a 60 kt tailwind to a 90 kt headwind in an instant, and back again.  If real aircraft encountered such wind shear, they would be ripped to pieces.  You can also go from clear skies to 1/4 mile visibility instantly.  They should find a way to smooth out the variations in the weather.



Already exists... it is called FSUIPC.  The payware version fixes this stuff quite nicely.

best,

................john
 

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Reply #9 - Oct 12th, 2010 at 8:09pm
SeanTK   Ex Member

 
I just thought of something else....

If anyone here owns "Lock-On" by Ubisoft, try ascending (or decending) through an overcast layer during the day. The light levels change depending on where you are in the could. Plus, the cloud envelopes parts of the wing that you can see out the window. Just two little things that I think could add a lot.
 
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Reply #10 - Oct 13th, 2010 at 1:43am

Travis   Offline
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Very rarely in actual flight do you encounter a cloud layer dense enough to actually obscure the wings of the aircraft you're flying, if you can actually see them out of the cockpit.  Although that's an interesting suggestion, I just don't see it happening enough to actually add it to the sim.
 

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Reply #11 - Oct 13th, 2010 at 10:36am

machineman9   Offline
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Travis wrote on Oct 13th, 2010 at 1:43am:
Very rarely in actual flight do you encounter a cloud layer dense enough to actually obscure the wings of the aircraft you're flying, if you can actually see them out of the cockpit.  Although that's an interesting suggestion, I just don't see it happening enough to actually add it to the sim.

Some of my favourite real life flying experiences have been through the canyons in the skies through clouds. Then you switch on Flight Sim and the clouds are all the same shape in neat patterns and just plain white.

If the clouds were more realistic, it would be fantastic. Actual shapes of clouds, properly rolling clouds, misty bits between clouds, true brightness and visibility.

Clouds are epic  Grin
 

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Reply #12 - Oct 13th, 2010 at 3:34pm

Travis   Offline
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I wholeheartedly agree!  The cloud formations in FS sometimes made me laugh, especially when flying towards a big puffy bank and then it switches over to 3D clouds and they become just a couple of wisps! Roll Eyes

Better clouds, please! Wink
 

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