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What we wish: Online (Read 1568 times)
Sep 27
th
, 2010 at 8:53pm
SeanTK
Ex Member
Figured I'd try to organize our thoughts here since the announcement thread is growing ever-larger. (If the mods aren't ok with this, just destroy this thread.)
Simply an "wishlist/debate center" regarding possible features in the new sim related to online usage.
Does the community here want everything to be online? (No offline capability)
What about third party content being centrally distributed (free or pay) through Windows LIVE?
Continued partnership with Gamespy? (I already know the community's opinion on this..
)
Etc, etc.
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Reply #1 -
Sep 27
th
, 2010 at 10:00pm
Keep It Simple
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Colonel
USA
Posts: 495
I am dead set against any requirement of having to get all third pary material through live.
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Reply #2 -
Sep 28
th
, 2010 at 11:25am
Fr. Bill
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Colonel
I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
Thankfully, Gamespy is history...
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #3 -
Sep 28
th
, 2010 at 11:49am
Fozzer
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Colonel
An elderly FS 2004 addict!
Hereford. England. EGBS.
Posts: 24861
The option for BOTH, Solo, and Multiplayer....
....on-line Multiplayer Flights from the drop-down menu, following the same, simple pattern as used successfully in FS 2004..(FS Host, or Players own IP Address)....
...and off-line (Solo) Flights, the same as before.
The overall operation of FS 2004 was/is remarkably simple and successful.
Paul...G-BPLF...FS 2004...FS Nav...
...!
Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
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Reply #4 -
Sep 28
th
, 2010 at 12:24pm
littlebenny
Offline
Colonel
See those cumuli ? A perfect
day for soaring !
EBKT,LFAV
Gender:
Posts: 73
i go with the online + the offline also i would make like make like 4 servers for all players so not every 1 makes his own server and let every big comunity have his own server
just a pair of long wings and some rising air.
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Reply #5 -
Sep 28
th
, 2010 at 12:45pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
I think it would be interesting if (and this is a big "if") MS could figure out a way for the AI to act as close to real pilots as possible, including things like collision avoidance and irate calls to ATC. The reason I say this is that if we, as players, were not able to distinguish between other online fliers and AI, we would be less likely to turn off AI during online flight. As well as treating every aircraft as a potentially smart human being with real instinct and logical piloting skills. There have been too many times (and once is one too many!) that I have been on approach in my little Cessna or other single, only to have a regional jet or 737 go UNDER me and land on my runway. Now what kind of real human pilot would risk that insanity, I should ask? None, I sincerely hope! So it would behoove MS to really button down the activity of the AI to match that of the online pilots they will inevitably be flying next to.
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Reply #6 -
Sep 28
th
, 2010 at 2:55pm
f-35simpilot
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Colonel
Coquitlam, Beautiful B.C.
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I like the way gamespy set it up where there is a server list... But gamespy was bad for connecting!!!
Carriers would be so mush easier to land on if they would just stop turning!!!
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Reply #7 -
Sep 28
th
, 2010 at 6:38pm
Steve M
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Colonel
Cambridge On.
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I would hope online flight will be a one click affair. No setting up ports and limiting frame rates. Selective, as to who's allowed to fly along with you. And realistic ATC if you choose it. Full screen, with a chatbox..
Flying with twins is a lot of fun..
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Reply #8 -
Sep 28
th
, 2010 at 8:38pm
RaptorF22
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Colonel
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I would
really
love realistic carrier deck ops(have someone be a LSO, etc.)
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Reply #9 -
Sep 28
th
, 2010 at 9:28pm
skoker
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Colonel
Jordan never wore his
safety goggles...
1G3
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Realistic airlines and traffic. Default Gulfstream 550. Default 737-700. Uneven runways. User can control pushback and jet bridge movement. Default active camera. Wing condensation. People so we don't need to commit to an aircraft and can just explore. Realistic colouring so no whites more cremes like in real life. Heat blur.
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Reply #10 -
Sep 28
th
, 2010 at 9:40pm
SeanTK
Ex Member
Knowing that Gulfstream downright refuses to allow reproductions of their aircraft, I would be surprised if MS wanted to go through the legal hassle and fees of trying to put one in the sim, when there are other options out there. Regarding the legal aspect and fees, that goes for "realistic airlines" as well.
Regarding the online aspect, it would be neat if they used a system similar to how VATSIM is now, where there is a large database of low poly models representing many aircraft, and your sim will draw the closest match, rather than using a default model that may be nothing like what the other user is flying.
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Reply #11 -
Sep 29
th
, 2010 at 3:59pm
Boikat
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Colonel
Hello!
NW Loueezianner
Gender:
Posts: 2978
I think it would be nice if M$ simply modeled a detailed world environment, and you could fly any pre-existing FS9 and FSX aircraft in it, along with any default M$Flight aircraft. The presentation that others see would be no more restrictive than the current on-line multiplayer restrictions.
But, even at that, I'm sure the "brain boys" could figure out a way to present whatever you are flying to other fliers without them needing to have your aircraft on their computer, or needing it loaded on the M$Flight server.
So yes, I want to buzz the Whitehouse in the "Spindrift" and leave the (previously mentioned) AI F-16's eating smoke when I go full throttle on all three engines and climb out to 200,000 in about a minute.
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #12 -
Sep 30
th
, 2010 at 12:45pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Having previous versions of the aircraft from FS available for Flight will severely limit the designers for the new sim, since they would have to make everything backwards compatible. This is a step in the WRONG DIRECTION. MS needs to start over, since it's high time we got rid of some of the crap that has accumulated in the converters over the past few renditions.
That being said, I may have come up with a solution for the downloading of aircraft.
It's based off of the LOD system. Each designer, if they want to have their aircraft available for online flight, would need to create a LOD set for their aircraft. These would be separate models for each aircraft that would be loaded into the database. The key is that they would be
separate models
that could be downloaded by the user's computer when the aircraft reach a certain distance from each other. Your computer would then download the lowest-poly LOD set and place it in the sim. Hopefully, this would be such a low-poly version with small textures that it wouldn't lag the system. When (and if) the two aircraft closed to another certain distance, the sim would download the next LOD. It would continue to do this as the two got closer. But if you only ever see the aircraft as a speck on the horizon, the sim would only download the base LOD and textures. This would save tremendously on diskspace and processor time. All the files would be stored permanently on your HD, and you could choose to delete them upon exiting the sim, or hold them indefinitely so that you wouldn't have to keep downloading them. This would come in handy if you flew in a certain area, with recurring aircraft around, constantly. There could even be an update manager that downloaded certain aircraft (say, a new Boeing or Airbus) automatically so that you had it on hand immediately, although this would have to be VERY customizable.
An alternative would be to have generic templates (Boeing, Airbus, MD, Cessna, Mooney, Piper, etc) that are placed within the sim and each designer must designate in the airfile, or whatever comes next, which should be used during online flight. This is by far the easier option, but eliminates the possibility of having novelty aircraft suddenly show up out of nowhere, just like in previous editions. I don't favor this route, simply because of the above reason.
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Reply #13 -
Sep 30
th
, 2010 at 5:28pm
Boikat
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Colonel
Hello!
NW Loueezianner
Gender:
Posts: 2978
Quote:
Having previous versions of the aircraft from FS available for Flight will severely limit the designers for the new sim, since they would have to make everything backwards compatible. This is a step in the WRONG DIRECTION. MS needs to start over, since it's high time we got rid of some of the crap that has accumulated in the converters over the past few rendition
How would allowing backwards compatibility limit designers? It's not I'm talking about making MSFlight aircraft usable in FS9 or FSX, so I don't see the problem.
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #14 -
Sep 30
th
, 2010 at 5:35pm
SeanTK
Ex Member
I agree with Travis on the backwards compatibility stuff. I think it would do a world of good in the long run if this new program served as a fresh start. Start from scratch with a release that is graphically beautiful, but does not tax systems extremely (maybe on par with FSX). It's going to be better to streamline the program rather than retain code that likely dates back to at least FS '95.
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Reply #15 -
Sep 30
th
, 2010 at 6:07pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
Boikat, I'm referring to how outdated some of the concepts for designing in FS right now are. They rely on ideas that should have been left behind in FS9, but instead were ported over to FSX without too much thought as to how it affects the users. For instance, if we had been given the opportunity to use Python scripting in FS9, the systems would have run smoother and you wouldn't have to deal with some aircraft having choppy gauges in the VC. And the entire creation of panels and interiors, as well as switching them around, could have been solved years ago with some rewriting of the way things work in FS. VTOL could have been truly simulated (as is the case with X-Plane) instead of emmulated if the designers hadn't stuck with the same old methods of doing things.
A complete rewrite of all the coding is necessary to move forward. Any legacy software should be junked. Just my opinion.
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Reply #16 -
Oct 2
nd
, 2010 at 1:09am
Boikat
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NW Loueezianner
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That's all fine and dandy, but I still do not see how someone wanting to fly an FSX aircraft in MSFlight places any restriction on a designer. Again, I'm not using "backwards compatible" to mean MSFlight aircraft should be flyable in FSX.
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #17 -
Oct 2
nd
, 2010 at 1:33am
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Yes, I understand that. What I'm referring to is that the modeling system of FS8-FS9-FSX is outmoded and needs to be replaced with something a little more efficient, since other software and game platforms have come along in the past ten years to fix some of the issues inherent with the MDL system setup. Errors that, once fixed, free up a load of system resources for things like scenery and other computations.
Backwards-compatible to me has
always
meant that the most current sim is able to incorporate older models and methods.
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Reply #18 -
Oct 2
nd
, 2010 at 1:40am
BrandonF
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The Future of Flight
Location: Earth...Duh!!!!
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I can't believe I'm saying this, but I don't care if FSX add-ons aren't compatible with flight. The MDL system is old. I agree with Travis.
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Reply #19 -
Oct 2
nd
, 2010 at 4:25am
Hagar
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Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
Travis wrote
on Oct 2
nd
, 2010 at 1:33am:
Yes, I understand that. What I'm referring to is that the modeling system of FS8-FS9-FSX is outmoded and needs to be replaced with something a little more efficient, since other software and game platforms have come along in the past ten years to fix some of the issues inherent with the MDL system setup. Errors that, once fixed, free up a load of system resources for things like scenery and other computations.
Backwards-compatible to me has
always
meant that the most current sim is able to incorporate older models and methods.
I have to agree with your comments Travis. I've only been involved with MSFS from FS98 (FS6.1) but I've had every version since then. Flight Simulator was supposed to be an ongoing series under continuous development to keep up with new hardware & modelling techniques. Unfortunately there didn't seem to be any continuity on the development teams & it was a case of two steps forward & one back every time. Improvements that had been introduced in the current version were often completely left out in the next. FS2000 is a good example of this. It was supposed to be a big improvement over FS98 but turned out to be a complete disaster, even after about 3 official updates. Does that sound familiar? FS2002 was what FS2000 should have been only two years late.
I think FS9 was about as far as they could go using the original MSFS format. They tried to break the mould with FSX but were hampered by trying to make it backward compatible with FS9 addons. It might have been better if they'd gone the whole hog & started again with a completely new engine.
I'm afraid FSX was a step too far for me. I won't even contemplate using this new Flight so this is the end of the road. A very enjoyable journey it's been too.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
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Reply #20 -
Oct 2
nd
, 2010 at 2:16pm
Capt.Propwash
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Colonel
Let's get a little mud
on the tires!
KCHS, Charleston, SC, USA
Gender:
Posts: 1958
I am totally for the Online / Offline as it is set in 2004 (FS9).
I am 1 Trillion % AGAINST Gamespy. Ever since Gamespy took over from MSNZone, the multiplay function has gone to total dog $#!T !!!
My personal Opinion on matters, is such that MICRO$OFT had the PERFECT set up with FS9 (2004), all that it really needed to be even better, was newer scenery. While the scenery was good, lets take a look at some of the 3rd party software that made it better... Ultimate Terrain, REX2004, FSGenesis to name a few. Had MS put their thoughts really into FSX, and just improved on the FS9 Scenery, they would have had their MS "FLIGHT" in FSX.
The Scenery in Flight looks amazing. Now all they need (in my opinion) is to go OLD SCHOOL with the Settings and Multiplayer Connections, and Keep the new scenery. Then again, I would love to see MS Flight use NOTHING BUT space shuttle telemetry (STRM? DATA) and Photorealisitc. Not to mention REX or HDE Clouds.
If we demand them to make THE BEST 'un-simulator' possible, then it should have nothing but the absolute best materials on the market put in to it. If you want it to look and feel real, then use PHOTOREALISTIC on EVERYTHING.
oh, and make it DX9 "and" DX10 compatible (for those of us with crappy 10yr old computers
The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.
Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #21 -
Oct 3
rd
, 2010 at 7:47pm
Dickert
Offline
Colonel
Does it ever fly fast
enough?
Ontario Canada
Gender:
Posts: 170
Hi
Don't know what GameSpy is but if it is something to do with online/offline - we need to be able to play the game off line simply from the point of internet connection reliability. My place here in the country often suffers power failures where even if I get the power back, I may not get the internet back. I should be able to load the game with or without the internet active.
As for the format of the aircraft files, that issue is up to the compiler. MDL or something else does not matter too much as far as I can see. I just want to be able to continue using GMax with the current part names and animation. A plug-in could then compile the aircraft into any file type needed for the game.
We also need a few more power source options. As far as I was able to tell, there is no option to make a rocket powered aircraft, electric power (as in solar power), or human peddle power, or even rubber band powered aircraft. I wanted to design dual generators on a single engine aircraft, or add a pop-out air driven generator, but there is no option for that either.
In multi player mode, I would like to see the LOD method of aircraft loading as talked about earlier in this thread, but with one difference being the aircraft should be steaming somehow, protecting copy write. Either way, aircraft presented on screen that you are not flying and that are not resident on your own confuser would not be flyable anyway since neither versions of the cockpit would be downloaded. One big this though is again with multi player, we should be able to see steamed versions of each others paint jobs, again starting with lowest LOD.
I would love to see a flat earth mode where nothing is loaded into the game other than air, ground, and the aircraft. It becomes kind of tedious waiting for the game to re-start after each time I crash my aircraft (during the time I am adjusting the flight dynamics). This would also be nice for seeing how each change in the repaint actually looks.
We should also be able to design dynamics for road vehicles, trains, and ships, as well as having tags or part names for the appropriate control systems. And - how about Walking people...
Another thing I have thought about are some of the online multi player games/chat environments like Second Life, There, Kaneva. In those, your avatar can walk around, but it is in a made up world. How cool would it be to be able to load a Human avatar into an actual globe such as is available in Google Earth, or in Flight Sim. If that globe where Flight Sim, a human avatar would see us fly over head, or we should be able to see them on the ground. The Trains game could use the same environment so we would also see each other. I could imagine my Human Avatar walking up to an aircraft, train, car, or boat, getting in and going and exploring the world, then getting out and walking around. Maybe take a walk up Mount Everest!!!
Harold
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Reply #22 -
Oct 3
rd
, 2010 at 7:50pm
BrandonF
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Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
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Dickert wrote
on Oct 3
rd
, 2010 at 7:47pm:
Don't know what GameSpy is but if it is something to do with online/offline
Gamespy is the multiplayer server for FSX. Most don't call it a server; they call it "crap."
Basically, you randomly get logged off, it is unreliable, and just not easy to use. Hopefully since LIVE is being used in Flight, multiplayer will be much more enjoyable.
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Reply #23 -
Oct 3
rd
, 2010 at 10:26pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Well, I guess we're merging threads, here!
At any rate, Harold:
If (and that's a big hopeful!) the MDL system gets trashed, you probably won't be able to use the same part names, and possibly even the same design program, as the FS series. What will probably happen is that you will end up with a new set of equally complex and boggling names that defy logic, but in 6 months you'll have a complete working knowledge of each part and what they're meant for.
As for the personal avatars: why would you want to wander around the scenery in a sim? Have you ever taken a "walk" in FS? Get in a small aircraft (Cessna or the like) and enter slew mode. Press the up arrow on your keyboard once and sit back. Pretty damn uneventful, even with full sliders. If we want that, we can always create a player craft with a small person and get in that. After all, with enough scripting, we could get that person to "walk" around.
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Reply #24 -
Oct 4
th
, 2010 at 1:33pm
Boikat
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Colonel
Hello!
NW Loueezianner
Gender:
Posts: 2978
A similar theme of a simulated world was brought up in the old FSXI thread, IIRC. A highly detailed "Earth" where verious sims could run at the same time, such as "Trains" and "Flight", along with ground vehicles and ships, with people being a nice touch. It's a great concept, but then again, MS is aiming at a "Flight simulator", even if they dropped "simulator" from the title, so I think that is where their focus will remain. Ten years from now, who knows?
Personally, I like the idea of a simulated "walk, drive, fly or sail" virtual world.
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #25 -
Oct 4
th
, 2010 at 2:09pm
Boikat
Offline
Colonel
Hello!
NW Loueezianner
Gender:
Posts: 2978
Harold wrote..
Quote:
And - how about Walking people...
Another thing I have thought about are some of the online multi player games/chat environments like Second Life, There, Kaneva. In those, your avatar can walk around, but it is in a made up world. How cool would it be to be able to load a Human avatar into an actual globe such as is available in Google Earth, or in Flight Sim. If that globe where Flight Sim, a human avatar would see us fly over head, or we should be able to see them on the ground. The Trains game could use the same environment so we would also see each other. I could imagine my Human Avatar walking up to an aircraft, train, car, or boat, getting in and going and exploring the world, then getting out and walking around.
That may be too elaborate for current technology, but shouldn't be too far off. But, avatar wise, it would be great to have a personal avatar, ans some generics for the GA aircraft, at least. Recently, I've been knocking about in Brent Henderson's C177RG, nice aircraft, but no pilot in the pilot seat. Not that that is a "bad thing", since there are a ot of add-ons like that. Now, imagine a drop-down menu that you can choose to add pilot's and passengers to a small GA aircraft (or the flight deck of a comercial airliner).
Now, since they would be "textured" in some manner, like they are currently, it would not be too hard to pick one and "Put Your Face Here". and I'm sure it can be done without having to pull and stretch the image.
Then there's the two "babadings" in the Wilga that ... Never mine...
But, back to the point, The walk-around avatar, I do not see happening, but I like the idea. Besides, they'd be great for the "adventure" style missions.
Imagine landing your Kingair 200 on an abandoned airstrip on a tropical island off Cost Rica, looking for a small band of lost biologists. You see what's left of their aircraft. It's not crashed, it's shredded. You hear a noise echoing through the lush jungles surounding the airstrip. Noises rhat have not heard in over 65 million years.... Sounds like a plot to a movie.
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #26 -
Oct 4
th
, 2010 at 9:11pm
Capt.Propwash
Offline
Colonel
Let's get a little mud
on the tires!
KCHS, Charleston, SC, USA
Gender:
Posts: 1958
Quote:
Well, I guess we're merging threads, here! At any rate, Harold:
If (and that's a big hopeful!) the MDL system gets trashed, you probably won't be able to use the same part names, and possibly even the same design program, as the FS series. What will probably happen is that you will end up with a new set of equally complex and boggling names that defy logic, but in 6 months you'll have a complete working knowledge of each part and what they're meant for.
As for the personal avatars: why would you want to wander around the scenery in a sim? Have you ever taken a "walk" in FS? Get in a small aircraft (Cessna or the like) and enter slew mode. Press the up arrow on your keyboard once and sit back. Pretty damn uneventful, even with full sliders. If we want that, we can always create a player craft with a small person and get in that. After all, with enough scripting, we could get that person to "walk" around.
Boikat wrote
on Oct 4
th
, 2010 at 1:33pm:
A similar theme of a simulated world was brought up in the old FSXI thread, IIRC. A highly detailed "Earth" where verious sims could run at the same time, such as "Trains" and "Flight", along with ground vehicles and ships, with people being a nice touch. It's a great concept, but then again, MS is aiming at a "Flight simulator", even if they dropped "simulator" from the title, so I think that is where their focus will remain. Ten years from now, who knows?
Personally, I like the idea of a simulated "walk, drive, fly or sail" virtual world.
Well, in some addons for FS9 as well as defaults (Queen of the Mist - NYC, Niagra Falls)..... and some AI in FSX... we have ships that move around by themselves. Too bad in FSXI we cant have AI people sliding out to your plane if you are parked just right on the "T", engines off, and parking break turned on. Not to mention keep the fuel truck and Jetbridge.
The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.
Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #27 -
Oct 9
th
, 2010 at 7:37pm
JBaymore
Offline
Global Moderator
Under the curse of the
hombuilt cockpit!
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I would like to make sure that it automatically injects the online multiplayer aircraft data into the TSCAS table so that external gauges can see the locations of the multiplayer aircraft on stuff like radar displays, just like you can with the AI in the non multiplayer modes.
best,
..........john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #28 -
Oct 13
th
, 2010 at 10:32am
ApplePie
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North Carolina, USA
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My biggest wish is that they fix all of that port opening malarkey and make flying online a one click deal.
MY SPECS= 5' 11" Slightly less than healthy male, 160 lbs., Brown eyes........Oh...you were wondering about my
computers
specs.....
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Reply #29 -
Oct 13
th
, 2010 at 3:37pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
More than likely, if they require you to have an internet connection to play (gods forbid!) they'll make it as easy as possible. And if they have a client system (like Half Life with Steam) the connecting and routing will all be done for you by the program. So I wouldn't worry about it too much.
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Reply #30 -
Oct 13
th
, 2010 at 4:43pm
Boikat
Offline
Colonel
Hello!
NW Loueezianner
Gender:
Posts: 2978
Probably true, since they would be aiming at a target customer that may not be "tech-savy".
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #31 -
Nov 2
nd
, 2010 at 11:20pm
Tai-2
Offline
Colonel
Georgia
Gender:
Posts: 702
I want NO GAMESPY.
I want people to put their servers in the right places.
I.E Pro flights in a Pro flight section,
airliner hops in the AIRLINER,
free flight being FREE flight,
etc
Hate seeing pro pilots only in free flight.
Sometimes I just want to do what ever I want with others...
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Reply #32 -
Nov 2
nd
, 2010 at 11:44pm
BrandonF
Offline
Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
Tai-2 wrote
on Nov 2
nd
, 2010 at 11:20pm:
I want NO GAMESPY.
We already know for sure Gamespy is gone...MS will use LIVE for the multiplayer feature in Flight. Yay!!!
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Reply #33 -
Nov 5
th
, 2010 at 6:20am
littlebenny
Offline
Colonel
See those cumuli ? A perfect
day for soaring !
EBKT,LFAV
Gender:
Posts: 73
also an option that you could be a towplane for gliders would be awesome
just a pair of long wings and some rising air.
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Reply #34 -
Nov 5
th
, 2010 at 5:31pm
Al_Fallujah
Ex Member
I will be happy with a program that does not require a Cray to run....
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