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What we wish: Online (Read 1564 times)
Sep 27th, 2010 at 8:53pm
SeanTK   Ex Member

 
Figured I'd try to organize our thoughts here since the announcement thread is growing ever-larger. (If the mods aren't ok with this, just destroy this thread.)

Simply an "wishlist/debate center" regarding possible features in the new sim related to online usage.
Does the community here want everything to be online? (No offline capability)

What about third party content being centrally distributed (free or pay) through Windows LIVE?

Continued partnership with Gamespy? (I already know the community's opinion on this..  Grin )

Etc, etc.
 
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Reply #1 - Sep 27th, 2010 at 10:00pm

Keep It Simple   Offline
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I am dead set against any requirement of having to get all third pary material through live.
 
 
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Reply #2 - Sep 28th, 2010 at 11:25am

Fr. Bill   Offline
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Thankfully, Gamespy is history...
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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Reply #3 - Sep 28th, 2010 at 11:49am

Fozzer   Offline
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An elderly FS 2004 addict!
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The option for BOTH, Solo, and Multiplayer....

....on-line Multiplayer Flights from the drop-down menu, following the same, simple pattern as used successfully in FS 2004..(FS Host, or Players own IP Address)....

...and off-line (Solo) Flights, the same as before.

The overall operation of FS 2004 was/is remarkably simple and successful.

Paul...G-BPLF...FS 2004...FS Nav... Cool...!

 

Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
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Reply #4 - Sep 28th, 2010 at 12:24pm

littlebenny   Offline
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See those cumuli ? A perfect
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i go with the online + the offline also i would make like make like 4 servers for all players so not every 1 makes his own server and let every big comunity have his own server
 

just a pair of long wings and some rising air.
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Reply #5 - Sep 28th, 2010 at 12:45pm

Travis   Offline
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Cannot find REALITY.SYS.
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I think it would be interesting if (and this is a big "if") MS could figure out a way for the AI to act as close to real pilots as possible, including things like collision avoidance and irate calls to ATC.  The reason I say this is that if we, as players, were not able to distinguish between other online fliers and AI, we would be less likely to turn off AI during online flight.  As well as treating every aircraft as a potentially smart human being with real instinct and logical piloting skills.  There have been too many times (and once is one too many!) that I have been on approach in my little Cessna or other single, only to have a regional jet or 737 go UNDER me and land on my runway.  Now what kind of real human pilot would risk that insanity, I should ask?  None, I sincerely hope!  So it would behoove MS to really button down the activity of the AI to match that of the online pilots they will inevitably be flying next to.
 

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Reply #6 - Sep 28th, 2010 at 2:55pm

f-35simpilot   Offline
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I like the way gamespy set it up where there is a server list... But gamespy was bad for connecting!!!
 

Carriers would be so mush easier to land on if they would just stop turning!!!
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Reply #7 - Sep 28th, 2010 at 6:38pm

Steve M   Offline
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I would hope online flight will be a one click affair. No setting up ports and limiting frame rates. Selective, as to who's allowed to fly along with you. And realistic ATC if you choose it. Full screen, with a chatbox..
 

...
Flying with twins is a lot of fun..
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Reply #8 - Sep 28th, 2010 at 8:38pm

RaptorF22   Offline
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I would really love realistic carrier deck ops(have someone be a LSO, etc.)
 

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Reply #9 - Sep 28th, 2010 at 9:28pm

skoker   Offline
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Realistic airlines and traffic.  Default Gulfstream 550.  Default 737-700.  Uneven runways.  User can control pushback and jet bridge movement.  Default active camera.  Wing condensation.  People so we don't need to commit to an aircraft and can just explore.  Realistic colouring so no whites more cremes like in real life.  Heat blur.
 


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Reply #10 - Sep 28th, 2010 at 9:40pm
SeanTK   Ex Member

 
Knowing that Gulfstream downright refuses to allow reproductions of their aircraft, I would be surprised if MS wanted to go through the legal hassle and fees of trying to put one in the sim, when there are other options out there. Regarding the legal aspect and fees, that goes for "realistic airlines" as well.

Regarding the online aspect, it would be neat if they used a system similar to how VATSIM is now, where there is a large database of low poly models representing many aircraft, and your sim will draw the closest match, rather than using a default model that may be nothing like what the other user is flying.
 
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Reply #11 - Sep 29th, 2010 at 3:59pm

Boikat   Offline
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I think it would be nice if M$ simply modeled a detailed world environment, and you could fly any pre-existing FS9 and FSX aircraft in it, along with any default M$Flight aircraft.  The presentation that others see would be no more restrictive than the current on-line multiplayer restrictions.

But, even at that, I'm sure the "brain boys" could figure out a way to present whatever you are flying to other fliers without them needing to have your aircraft on their computer, or needing it loaded on the M$Flight server.

So yes, I want to buzz the Whitehouse in the "Spindrift" and leave the (previously mentioned) AI F-16's eating smoke when I go full throttle on all three engines and climb out to 200,000 in about a minute.  Wink
 

...
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #12 - Sep 30th, 2010 at 12:45pm

Travis   Offline
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Cannot find REALITY.SYS.
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Having previous versions of the aircraft from FS available for Flight will severely limit the designers for the new sim, since they would have to make everything backwards compatible.  This is a step in the WRONG DIRECTION.  MS needs to start over, since it's high time we got rid of some of the crap that has accumulated in the converters over the past few renditions.

That being said, I may have come up with a solution for the downloading of aircraft.

It's based off of the LOD system.  Each designer, if they want to have their aircraft available for online flight, would need to create a LOD set for their aircraft.  These would be separate models for each aircraft that would be loaded into the database.  The key is that they would be separate models that could be downloaded by the user's computer when the aircraft reach a certain distance from each other.  Your computer would then download the lowest-poly LOD set and place it in the sim.  Hopefully, this would be such a low-poly version with small textures that it wouldn't lag the system.  When (and if) the two aircraft closed to another certain distance, the sim would download the next LOD.  It would continue to do this as the two got closer.  But if you only ever see the aircraft as a speck on the horizon, the sim would only download the base LOD and textures.  This would save tremendously on diskspace and processor time.  All the files would be stored permanently on your HD, and you could choose to delete them upon exiting the sim, or hold them indefinitely so that you wouldn't have to keep downloading them.  This would come in handy if you flew in a certain area, with recurring aircraft around, constantly.  There could even be an update manager that downloaded certain aircraft (say, a new Boeing or Airbus) automatically so that you had it on hand immediately, although this would have to be VERY customizable.

An alternative would be to have generic templates (Boeing, Airbus, MD, Cessna, Mooney, Piper, etc) that are placed within the sim and each designer must designate in the airfile, or whatever comes next, which should be used during online flight.  This is by far the easier option, but eliminates the possibility of having novelty aircraft suddenly show up out of nowhere, just like in previous editions.  I don't favor this route, simply because of the above reason.
 

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Reply #13 - Sep 30th, 2010 at 5:28pm

Boikat   Offline
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Quote:
Having previous versions of the aircraft from FS available for Flight will severely limit the designers for the new sim, since they would have to make everything backwards compatible.  This is a step in the WRONG DIRECTION.  MS needs to start over, since it's high time we got rid of some of the crap that has accumulated in the converters over the past few rendition


How would allowing backwards compatibility limit designers?  It's not I'm talking about making MSFlight aircraft usable in FS9 or FSX, so I don't see the problem.
 

...
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #14 - Sep 30th, 2010 at 5:35pm
SeanTK   Ex Member

 
I agree with Travis on the backwards compatibility stuff. I think it would do a world of good in the long run if this new program served as a fresh start. Start from scratch with a release that is graphically beautiful, but does not tax systems extremely (maybe on par with FSX). It's going to be better to streamline the program rather than retain code that likely dates back to at least FS '95.
 
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