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What we wish: Online (Read 1564 times)
Sep 27
th
, 2010 at 8:53pm
SeanTK
Ex Member
Figured I'd try to organize our thoughts here since the announcement thread is growing ever-larger. (If the mods aren't ok with this, just destroy this thread.)
Simply an "wishlist/debate center" regarding possible features in the new sim related to online usage.
Does the community here want everything to be online? (No offline capability)
What about third party content being centrally distributed (free or pay) through Windows LIVE?
Continued partnership with Gamespy? (I already know the community's opinion on this..
)
Etc, etc.
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Reply #1 -
Sep 27
th
, 2010 at 10:00pm
Keep It Simple
Offline
Colonel
USA
Posts: 495
I am dead set against any requirement of having to get all third pary material through live.
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Reply #2 -
Sep 28
th
, 2010 at 11:25am
Fr. Bill
Offline
Colonel
I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
Thankfully, Gamespy is history...
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #3 -
Sep 28
th
, 2010 at 11:49am
Fozzer
Offline
Colonel
An elderly FS 2004 addict!
Hereford. England. EGBS.
Posts: 24861
The option for BOTH, Solo, and Multiplayer....
....on-line Multiplayer Flights from the drop-down menu, following the same, simple pattern as used successfully in FS 2004..(FS Host, or Players own IP Address)....
...and off-line (Solo) Flights, the same as before.
The overall operation of FS 2004 was/is remarkably simple and successful.
Paul...G-BPLF...FS 2004...FS Nav...
...!
Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
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Reply #4 -
Sep 28
th
, 2010 at 12:24pm
littlebenny
Offline
Colonel
See those cumuli ? A perfect
day for soaring !
EBKT,LFAV
Gender:
Posts: 73
i go with the online + the offline also i would make like make like 4 servers for all players so not every 1 makes his own server and let every big comunity have his own server
just a pair of long wings and some rising air.
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Reply #5 -
Sep 28
th
, 2010 at 12:45pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
I think it would be interesting if (and this is a big "if") MS could figure out a way for the AI to act as close to real pilots as possible, including things like collision avoidance and irate calls to ATC. The reason I say this is that if we, as players, were not able to distinguish between other online fliers and AI, we would be less likely to turn off AI during online flight. As well as treating every aircraft as a potentially smart human being with real instinct and logical piloting skills. There have been too many times (and once is one too many!) that I have been on approach in my little Cessna or other single, only to have a regional jet or 737 go UNDER me and land on my runway. Now what kind of real human pilot would risk that insanity, I should ask? None, I sincerely hope! So it would behoove MS to really button down the activity of the AI to match that of the online pilots they will inevitably be flying next to.
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Reply #6 -
Sep 28
th
, 2010 at 2:55pm
f-35simpilot
Offline
Colonel
Coquitlam, Beautiful B.C.
Gender:
Posts: 317
I like the way gamespy set it up where there is a server list... But gamespy was bad for connecting!!!
Carriers would be so mush easier to land on if they would just stop turning!!!
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Reply #7 -
Sep 28
th
, 2010 at 6:38pm
Steve M
Offline
Colonel
Cambridge On.
Gender:
Posts: 4097
I would hope online flight will be a one click affair. No setting up ports and limiting frame rates. Selective, as to who's allowed to fly along with you. And realistic ATC if you choose it. Full screen, with a chatbox..
Flying with twins is a lot of fun..
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Reply #8 -
Sep 28
th
, 2010 at 8:38pm
RaptorF22
Offline
Colonel
Gender:
Posts: 1643
I would
really
love realistic carrier deck ops(have someone be a LSO, etc.)
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Reply #9 -
Sep 28
th
, 2010 at 9:28pm
skoker
Offline
Colonel
Jordan never wore his
safety goggles...
1G3
Gender:
Posts: 4611
Realistic airlines and traffic. Default Gulfstream 550. Default 737-700. Uneven runways. User can control pushback and jet bridge movement. Default active camera. Wing condensation. People so we don't need to commit to an aircraft and can just explore. Realistic colouring so no whites more cremes like in real life. Heat blur.
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Reply #10 -
Sep 28
th
, 2010 at 9:40pm
SeanTK
Ex Member
Knowing that Gulfstream downright refuses to allow reproductions of their aircraft, I would be surprised if MS wanted to go through the legal hassle and fees of trying to put one in the sim, when there are other options out there. Regarding the legal aspect and fees, that goes for "realistic airlines" as well.
Regarding the online aspect, it would be neat if they used a system similar to how VATSIM is now, where there is a large database of low poly models representing many aircraft, and your sim will draw the closest match, rather than using a default model that may be nothing like what the other user is flying.
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Reply #11 -
Sep 29
th
, 2010 at 3:59pm
Boikat
Offline
Colonel
Hello!
NW Loueezianner
Gender:
Posts: 2978
I think it would be nice if M$ simply modeled a detailed world environment, and you could fly any pre-existing FS9 and FSX aircraft in it, along with any default M$Flight aircraft. The presentation that others see would be no more restrictive than the current on-line multiplayer restrictions.
But, even at that, I'm sure the "brain boys" could figure out a way to present whatever you are flying to other fliers without them needing to have your aircraft on their computer, or needing it loaded on the M$Flight server.
So yes, I want to buzz the Whitehouse in the "Spindrift" and leave the (previously mentioned) AI F-16's eating smoke when I go full throttle on all three engines and climb out to 200,000 in about a minute.
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #12 -
Sep 30
th
, 2010 at 12:45pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Having previous versions of the aircraft from FS available for Flight will severely limit the designers for the new sim, since they would have to make everything backwards compatible. This is a step in the WRONG DIRECTION. MS needs to start over, since it's high time we got rid of some of the crap that has accumulated in the converters over the past few renditions.
That being said, I may have come up with a solution for the downloading of aircraft.
It's based off of the LOD system. Each designer, if they want to have their aircraft available for online flight, would need to create a LOD set for their aircraft. These would be separate models for each aircraft that would be loaded into the database. The key is that they would be
separate models
that could be downloaded by the user's computer when the aircraft reach a certain distance from each other. Your computer would then download the lowest-poly LOD set and place it in the sim. Hopefully, this would be such a low-poly version with small textures that it wouldn't lag the system. When (and if) the two aircraft closed to another certain distance, the sim would download the next LOD. It would continue to do this as the two got closer. But if you only ever see the aircraft as a speck on the horizon, the sim would only download the base LOD and textures. This would save tremendously on diskspace and processor time. All the files would be stored permanently on your HD, and you could choose to delete them upon exiting the sim, or hold them indefinitely so that you wouldn't have to keep downloading them. This would come in handy if you flew in a certain area, with recurring aircraft around, constantly. There could even be an update manager that downloaded certain aircraft (say, a new Boeing or Airbus) automatically so that you had it on hand immediately, although this would have to be VERY customizable.
An alternative would be to have generic templates (Boeing, Airbus, MD, Cessna, Mooney, Piper, etc) that are placed within the sim and each designer must designate in the airfile, or whatever comes next, which should be used during online flight. This is by far the easier option, but eliminates the possibility of having novelty aircraft suddenly show up out of nowhere, just like in previous editions. I don't favor this route, simply because of the above reason.
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Reply #13 -
Sep 30
th
, 2010 at 5:28pm
Boikat
Offline
Colonel
Hello!
NW Loueezianner
Gender:
Posts: 2978
Quote:
Having previous versions of the aircraft from FS available for Flight will severely limit the designers for the new sim, since they would have to make everything backwards compatible. This is a step in the WRONG DIRECTION. MS needs to start over, since it's high time we got rid of some of the crap that has accumulated in the converters over the past few rendition
How would allowing backwards compatibility limit designers? It's not I'm talking about making MSFlight aircraft usable in FS9 or FSX, so I don't see the problem.
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #14 -
Sep 30
th
, 2010 at 5:35pm
SeanTK
Ex Member
I agree with Travis on the backwards compatibility stuff. I think it would do a world of good in the long run if this new program served as a fresh start. Start from scratch with a release that is graphically beautiful, but does not tax systems extremely (maybe on par with FSX). It's going to be better to streamline the program rather than retain code that likely dates back to at least FS '95.
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