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Windshield and Window Reflections (Read 903 times)
Aug 12
th
, 2010 at 4:15pm
Mistro
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How do you edit them. I recently downloaded the A300B by Thomas Ruth. At sunset and night the reflections on the windows and windshield are a bit strong interfering with the view outside. I just want to tone it down a bit. What file do I have to edit? I tried playing with the "glass DDS" alpha file but that didn't work even changing the channels to 0. Obviously I picked the wrong file. Any ideas?
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Aug 12
th
, 2010 at 7:41pm
BrandonF
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Well, If you used a blank white alpha channel and that didn't work, then it might just me the model. I don't really have any more ideas.
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Aug 13
th
, 2010 at 1:12am
Mistro
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BrandonF wrote
on Aug 12
th
, 2010 at 7:41pm:
Well, If you used a blank white alpha channel and that didn't work, then it might just me the model. I don't really have any more ideas.
HOLY COW! I went towards black instead of white!
Black makes it more reflective and while makes it less. Gotta pay more attention to the tutorials. I will try it with the right RGB values and report back.
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Aug 13
th
, 2010 at 1:19am
BrandonF
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Oops!
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Aug 13
th
, 2010 at 10:46am
garryrussell
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Surely the alpha is controlling transparency and reflection coded into the model material??
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Aug 13
th
, 2010 at 8:47pm
drbob777
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It does depend on the model, some may not have the reflections, or it may be in a seperate file
I do alot of repaints but alpha channels are not my specialty.
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Reply #6 -
Aug 14
th
, 2010 at 2:36am
garryrussell
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Makes no difference which model in the case of glass.
Alpha can control reflections or transparency but not both
In this case the part must be a transparent part and so alpha will not be reflective
This is more of a modelling thing rather than a paint issue.
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Aug 14
th
, 2010 at 12:21pm
Mistro
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garryrussell wrote
on Aug 14
th
, 2010 at 2:36am:
Makes no difference which model in the case of glass.
Alpha can control reflections or transparency but not both
In this case the part must be a transparent part and so alpha will not be reflective
This is more of a modelling thing rather than a paint issue.
Yeah, must be the model.
I tried it again with more white values and it made no difference. I'm a bit confused now thought because the dds file says "glass". When I load it into DXTBmpx it sure looks like the windows and windshield, but after playing with this file I cannot figure out what I was effecting since it wasn't the reflction on the glass. I didn't see anything change in the cockpit view. I'm wondering if the VC has its own set of files that I missed and the "glass" file was for exterior shine.
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Aug 14
th
, 2010 at 12:57pm
garryrussell
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I would think there is a seperate texture for the VC glass from the external models glass.....that's the norm
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Reply #9 -
Aug 14
th
, 2010 at 5:27pm
BrandonF
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The windows for the exterior model will probably be on a main/misc texture sheet. I'll download the plane and take a look.
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