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HJG FX Vista/Win7 question (Read 836 times)
May 25th, 2010 at 10:30am

OVERLORD_CHRIS   Offline
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Do any of the members from the HJG side of the house post on our side of the forums?


I had an odd question if they do:

Following every instruction given, I can't get the black smoke to come from the engines at all in the 707/KC-135/E-3. The regular Smoke at cruising altitude works just find but none of the dark smoke comes out at all. And I first noticed it on Vista, and now that I did a fresh install of Windows 7, it still does the same thing. But every thing else works just fine as far as I can tell.

If they don't come to our side, has any one else with Vista or Windows 7 that has installed any of the old smoky jet liners from HJG ran into the same issue?


 

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Reply #1 - May 25th, 2010 at 10:49am

RaptorF22   Offline
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Well, you could try downloading one of the effects here and link it to the smoke system so you can turn it on with the "I" key at low alt.
 

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Reply #2 - May 25th, 2010 at 12:03pm

OVERLORD_CHRIS   Offline
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Already did that....How ever I shall try this mystical "I" key as you suggest and see if it does any thing.

I'll get back to you.
 

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Reply #3 - May 25th, 2010 at 12:43pm

OVERLORD_CHRIS   Offline
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Good news! Your magic "I" button worked
Wink

The bad news: I think that Vista/Win7 did something, take a look for your self:


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I have done NOTHING to alter the file, just copy and paste like it told me too.

Is there a fix for let's say people like me that can add planes and textures, but are not that familiar with much else?
 

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Reply #4 - May 25th, 2010 at 2:40pm

RaptorF22   Offline
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I have seen this before, and I belive it is an issue of using FS2004 effects in FSX.
I don't really know how to fix it though. Undecided
Maybe someone more knowledgeable can tell you how.
 

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Reply #5 - May 25th, 2010 at 11:27pm

Groundbound1   Offline
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Yup. It's not so much that the effects are different, but the differences are in the way the sims read the coordinates from the aircraft.cfg file.

Here's the difference:

In FS9,
[SMOKESYSTEM]
smoke.#= top(+)/bottom(-), front(+)/back(-), left(+)/right(-),


In FSX,
[SMOKESYSTEM]
smoke.#= front(+)/back(-), left(+)/right(-),top(+)/bottom(-),

The left or right coordinates, the way I typed them, are when you're looking at the plane head on. It would naturally be reversed from the point of veiw of the pilot while facing forward. ie, from the pilot's forward viewpoint a (+) number would move the effect right, not left.

Positive numbers move the effect one way, negative numbers go the other way. Changing these positions in the aircraft.cfg can be confusing at first, (I kept losing my place the first time I tried it) but if you just remember all you're doing is making the first FS9 number the last FSX number, you should be fine.
 

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Reply #6 - May 26th, 2010 at 1:40am

OVERLORD_CHRIS   Offline
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That seems really confusing to a novice like my self  Shocked
 

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Reply #7 - May 26th, 2010 at 3:19am

Hagar   Offline
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OVERLORD_CHRIS wrote on May 26th, 2010 at 1:40am:
That seems really confusing to a novice like my self  Shocked

Simply put, the FSX smoke system parameters are reversed. The HJG aircraft should include an FSX Aircraft.cfg file named Aircraft_fsx.cfg already modified with the correct entries. To use it delete the original file & rename Aircraft_fsx.cfg to Aircraft.cfg. Don't forget to add the [fltsim.x] entries for the variation(s) you're using.

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Reply #8 - May 26th, 2010 at 12:30pm

OVERLORD_CHRIS   Offline
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No C-17B's, C-5M's for
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Hagar wrote on May 26th, 2010 at 3:19am:
OVERLORD_CHRIS wrote on May 26th, 2010 at 1:40am:
That seems really confusing to a novice like my self  Shocked

Simply put, the FSX smoke system parameters are reversed. The HJG aircraft should include an FSX Aircraft.cfg file named Aircraft_fsx.cfg already modified with the correct entries. To use it delete the original file & rename Aircraft_fsx.cfg to Aircraft.cfg. Don't forget to add the [fltsim.x] entries for the variation(s) you're using.

[img]

That sounds really easy. this whole time Thought I had to have both same, so every time I added a livery, I copied it into the file too. This should take like 2min to fix then Smiley

Just tried it, works great Grin Grin Grin
Thank you for the help, YOU DA MAN Cool
 

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Reply #9 - May 26th, 2010 at 7:34pm
U4EA   Ex Member

 
I knew if I waited long enough............didn't want to post about it.......thought I are smarter den dat.......but I wernt! Cheesy  {after all, I had invaded & conquered upping my graphics card and OCing the snot out of it, then the HJG thing ruint my eggo!}

I have had beaucoup difficulties with installing HJG ships!!! Shocked

FINALLY got the .cfg thingie figured, for FSX, on Vista, then had four-engine VERTICAL smoke!  So I just whacked the smoke fx.

Thank you very much to the smartguys/gals here I now can have correctly oriented smoke!!!  Smiley Smiley Smiley (it's the simple things some days)
 
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Reply #10 - May 26th, 2010 at 8:51pm

Groundbound1   Offline
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Sorry if I made it confusing.  Embarrassed But at least you got it workin'!
 

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Reply #11 - May 27th, 2010 at 5:49am

Hagar   Offline
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Groundbound1 wrote on May 26th, 2010 at 8:51pm:
Sorry if I made it confusing.  Embarrassed But at least you got it workin'!

Your advice was spot on. Just a tad complicated for beginners.

For anyone wishing to do this manually here's the smoke entries for the HJG KC-135A.

FS9

[SMOKESYSTEM]
smoke.0=
3,
-19.95, 46.55, fx_hjg_b707w
smoke.1=
1,
-5.075, 26.60, fx_hjg_b707w
smoke.2=
1,
-5.075, -26.60, fx_hjg_b707w
smoke.3=
3,
-19.95, -46.55, fx_hjg_b707w



FSX

[SMOKESYSTEM]
smoke.0= -19.95, 46.55,
3,
fx_hjg_b707w
smoke.1= -5.075, 26.60,
1,
fx_hjg_b707w
smoke.2= -5.075, -26.60,
1,
fx_hjg_b707w
smoke.3= -19.95, -46.55,
3,
fx_hjg_b707w


Converting from FS9 to FSX involves moving the Vertical Position entries (marked in red) as shown.
 

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