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› New idea... Valkyret
(Moderators: Mitch., ozzy72, beaky, Fly2e, CHUCK79, Clipper, JBaymore, Bob70, BigTruck)
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New idea... Valkyret (Read 458 times)
Apr 28
th
, 2010 at 12:26am
Dickert
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Colonel
Does it ever fly fast
enough?
Ontario Canada
Gender:
Posts: 170
Been knocking around some design ideas since I am always looking for more SPEED in a small package! Twenty one feet from nose to the tip of the tail in this case...
I have not started a new AIR file for this one yet, but since I want the image on the screan to reflect what is in the AIR and the CFG files, this design may still be in for heavy mods.
Therefore I am looking for input to design, and pointers on things I may have overlooked. The gear tucks in flat right behind the wing and beside the engines.
These images are screan caps from GMax.
Thanks
Harold
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Reply #1 -
Apr 28
th
, 2010 at 3:12pm
Thud
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Colonel
KEVB/KDAB
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Posts: 485
Cool! Just a suggestion, but that would look great with swing wings!
Windows Vista (32bit) HP Pavilion a6000 E2180 @2.00 GHz 500GB Seagate Barracuda 7200 3GB RAM IPIB-LB Motherboard Nvidia 512MB 9800 GT
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Reply #2 -
Apr 28
th
, 2010 at 3:48pm
yancovitch
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Colonel
effortless effort
born montreal, live vancouver
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Posts: 1897
nice....seems as streamlined as you can get....i imagine long landing gear....is there such a thing as a virtual wind tunnel?
intel i7 950.....asus p6t delux v2....asus gtx 285......raptor 150g...raptor300g (fsx)......liquid cooled cpu cooler.....6gb corsair 1600-777........windows 7......antec 900 case.....
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Reply #3 -
Apr 28
th
, 2010 at 4:04pm
Boikat
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Colonel
Hello!
NW Loueezianner
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Cool! Love the profile.
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #4 -
Apr 28
th
, 2010 at 6:08pm
patchz
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Colonel
What, me worry?
IN THE FUNNY PAPERS
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yancovitch wrote
on Apr 28
th
, 2010 at 3:48pm:
nice....seems as streamlined as you can get....i imagine long landing gear....is there such a thing as a virtual wind tunnel?
If there isn't, I'm sure some super smart programming genius can and probably will make one at some point. You may be the first to think of it. This is exactly how great ideas start.
BTW, nice Harold. Looks interesting.
If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
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Reply #5 -
Apr 28
th
, 2010 at 9:11pm
Capt.Propwash
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Colonel
Let's get a little mud
on the tires!
KCHS, Charleston, SC, USA
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Posts: 1958
patchz wrote
on Apr 28
th
, 2010 at 6:08pm:
yancovitch wrote
on Apr 28
th
, 2010 at 3:48pm:
nice....seems as streamlined as you can get....i imagine long landing gear....is there such a thing as a virtual wind tunnel?
If there isn't, I'm sure some super smart programming genius can and probably will make one at some point. You may be the first to think of it. This is exactly how great ideas start.
BTW, nice Harold. Looks interesting.
the virtual wind tunnel that you speak of, is between the ears of the pilot in that plane. (sees a blonde female sitting behind the controls)
The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.
Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #6 -
Apr 28
th
, 2010 at 10:01pm
Dickert
Offline
Colonel
Does it ever fly fast
enough?
Ontario Canada
Gender:
Posts: 170
> "is there such a thing as a virtual wind tunnel? "
There is... From what I read, X-Plane's simulation is so good that real aircraft design students use the game engine to test their designs, and the FAA has certified real flight simulators using X-Plane's game engine to run them.
At this point I am still trying to finish the Swift (My logo) for FS2004, before beginning to convert it for FSX. Then there is this new aircraft, then after all that, it would be cool to see if they really do fly in X-Plane , but that would take learning a whole new SDK for that game and making new models. I do have to work sometime though.
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Reply #7 -
Apr 29
th
, 2010 at 10:35pm
RaptorF22
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Posts: 1643
Ooh, looks cool.
I'm thinking thrust-vectoring!
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Reply #8 -
Apr 29
th
, 2010 at 10:48pm
U4EA
Ex Member
Very Cool!!!
But I hafta ask......is the pilot gonna be as "accesorized" as the lady drivin' the Swift?
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Reply #9 -
Apr 30
th
, 2010 at 1:10am
Dickert
Offline
Colonel
Does it ever fly fast
enough?
Ontario Canada
Gender:
Posts: 170
>”I'm thinking thrust-vectoring!”
That would be cool, but as far as I know, there is no tag in the SDK for giving a vector to the thrust. I have been all through the info for the CFG files and have not found anything.
>“But I hafta ask......is the pilot gonna be as "accesorized" as the lady drivin' the Swift?”
What a laugh!
U4EA, do you like that level of “accesorization” or what’s your preference?
I have made a bunch of new versions of the Swift (but have not uploaded these yet since I am trying to finish off the switches in the VC). Those new versions also come with additional pilots with various levels of "accesorization” , all smaller but one. Hope you enjoy the screen caps.
Harold
Ps: I don’t think I’ll include the one on the far end.
OK,OK, I was bored when I did these.
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Reply #10 -
Apr 30
th
, 2010 at 4:19am
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
Harold, you cad! How nice to see you (hurumph!) branching out (cough!) from the aircraft themselves!
Don't forget that all of the sims in the world are actually nothing more than very pretty wind-tunnel testing ranges (with very limited dynamics). If an aircraft works when accurate airfiles are used, it is usually fit for larger testing.
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