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specular paint (Read 1346 times)
Apr 22nd, 2010 at 10:29pm

patchz   Offline
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How does one adjust the amount of specularity of a texture. I know that to increase shine in the alpha channel, you darken, but I have never dealt with specular. The model I am working on has a separate file for specular. When I increase/darken the alpha, it appears that the amount of specularity needs to be reduced. Thanks.  Smiley
 

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If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
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Reply #1 - Apr 23rd, 2010 at 12:09pm

Bruce448   Offline
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from the SDK          .........\SDK\Environment Kit\Modeling SDK\texturing aircraft models.html

also have a look at     .........\SDK\Environment Kit\Modeling SDK\SampleTextures\.........   there's two examples of blank 737 and 747's


Repainting Specular Textures
Specular textures are more difficult to comprehend than their diffuse counterparts. Basically the specular map defines two properties, how bright and how spread-out the highlights on a surface will be. For aircraft textures these two components are defined separately. The diffuse values and hues (everything which is not alpha) in the specular texture define the brightness and color of the highlight. The alpha values define how spread-out the highlight will be (often referred to as falloff). In general, a highlight will only be as bright as is defined in the specular texture. For example; a light blue color in the specular texture will result in a highlight which is blue in hue and should not ever be brighter than the color in the texture. A lighter color in the specular texture will result in a lighter (brighter and stronger) highlight. More saturation in the specular texture will result in a more colorized highlight. A dark value in the specular alpha will generally result in a wider, less sharp highlight. Bright values will sharpen and consequently reduce the size of the highlight.



There is some flexibility associated with specular map values and their effect on the highlight, because the Specular Power Term in the Flight Simulator X Material Dialog also affects highlights on a model. The Material Dialog values are set when creating an aircraft using an appropriate 3D modeling tool (3ds max® or gmax®) , and will apply to your repainted livery.



also see here
http://forums1.avsim.net/index.php?showtopic=265154
http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1193656607


I basically reduce the original texture to greyscale and then back to RGB, darken it slightly, reduce the size to 512x512, then all you have to do is play with the alpha layer.


If you are looking at doing something fancy have a chat with Chris Brisland over at [url][/url]

Bruce
 

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Reply #2 - Apr 23rd, 2010 at 2:38pm

patchz   Offline
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Thanks Bruce.  Smiley
I took a quick look at the links and have to say I can relate to one comment. He was talking about SDK, but I would include everything related to specular. Think I'd have better luck learning Swahili. I think I am just too dense to comprehend this stuff.
I have yet to get around to even looking at SDK, but maybe I will. I just have too many irons in the fire right now. But I will take some time to look over what you provided and see if I can get somewhere with it. Time will tell, but I'm not going anywhere and have no deadlines.  Grin
 

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If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
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Reply #3 - Apr 23rd, 2010 at 4:14pm

JoBee   Offline
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Patchz,

May I suggest you look at other peoples specs to see how they did it.

Hope this helps,
Joe
 

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Reply #4 - Apr 23rd, 2010 at 4:56pm

patchz   Offline
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JoBee wrote on Apr 23rd, 2010 at 4:14pm:
Patchz,

May I suggest you look at other peoples specs to see how they did it.

Hope this helps,
Joe

By all means Joe. All advice and suggestions much appreciated. Thanks.  Smiley
 

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If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
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Reply #5 - May 1st, 2010 at 3:05pm

CODY614   Offline
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patchz...like JoBee said...!
The other way is to try different colors on the spec map..then go to FSX set the sun low I.E. early morning or late afternoon...And see how they look.
Looking at from different angles you should see different colors.
Experiment...find what you like and what gives the desired effect.
The pic's I posted in the avsim link really give a good indication of how much the colors can vary!
You can try putting a silver or gold over a red color and really see the difference it makes.

Jeff
 

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Reply #6 - May 2nd, 2010 at 1:01am

patchz   Offline
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CODY614 wrote on May 1st, 2010 at 3:05pm:
patchz...like JoBee said...!
The other way is to try different colors on the spec map..then go to FSX set the sun low I.E. early morning or late afternoon...And see how they look.
Looking at from different angles you should see different colors.
Experiment...find what you like and what gives the desired effect.
The pic's I posted in the avsim link really give a good indication of how much the colors can vary!
You can try putting a silver or gold over a red color and really see the difference it makes.

Jeff

Thanks Jeff.  Smiley
I'll spend some time reading and experimenting when I don't have quite so many irons in the fire.
 

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If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
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Reply #7 - May 2nd, 2010 at 1:08pm

olderndirt   Offline
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patchz wrote on May 2nd, 2010 at 1:01am:
I don't have quite so many irons in the fire.
The smell of burning cowhide as new ownership is deftly created - things like this made America great  Smiley.
 

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THIS IS NOT A PANAM CLIPPER

                                                            
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Reply #8 - May 2nd, 2010 at 9:37pm

patchz   Offline
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olderndirt wrote on May 2nd, 2010 at 1:08pm:
patchz wrote on May 2nd, 2010 at 1:01am:
I don't have quite so many irons in the fire.
The smell of burning cowhide as new ownership is deftly created - things like this made America great  Smiley.

Yes, it did. But I doubt my puny attempts come close to qualifying. However, the principle still stands.
 

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If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
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