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Texture Problem With Gmax (Read 576 times)
Mar 21st, 2010 at 6:36am

matthewdev   Offline
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Hi guys, I did a quick search through the forum to see if this has been answered before but couldn't find anything, so hopefully I'm not repeating an old question!

When I am exporting my current model from Gmax, I place it into FSX and it displays like this:

...

The part I'm meaning is the windows on the building on the right which are displaying textures I didn't apply to it! Sad
 
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Reply #1 - Mar 21st, 2010 at 8:25am

LeeC   Offline
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Did you apply any texture to the windows at all?
 
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Reply #2 - Mar 21st, 2010 at 8:36pm

matthewdev   Offline
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Yes I applied a window texture... But for some reson its using the wall texture instead  Sad
 
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Reply #3 - Mar 22nd, 2010 at 3:03pm

Travis   Offline
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Cannot find REALITY.SYS.
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Are the windows separate objects in the Gmax scene?

They need to be, otherwise the texture applied to the parent object will affect the windows as well.
 

...
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Reply #4 - Mar 23rd, 2010 at 6:35am

matthewdev   Offline
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The best safety device
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I finally managed to find a "workable" solution. I separated the offending files into a separate Gmax file and exported it as a separate object and it fixed it Smiley Not the most practical solution but it will do!
 
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Reply #5 - Mar 24th, 2010 at 2:01pm

Travis   Offline
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Cannot find REALITY.SYS.
Universe halted.
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Hmmm, why not just detach them from the main object, remove the material (create a new one, apply it and then delete same material) and then create a window material?
 

...
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Reply #6 - Mar 24th, 2010 at 9:58pm

matthewdev   Offline
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The best safety device
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Hobart

Gender: male
Posts: 310
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The windows are separate objects from the main building and I tried replacing the texture, and it works only sometimes. However, often after that another object would then display incorrectly Sad
 
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