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› Texture Problem With Gmax
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Texture Problem With Gmax (Read 576 times)
Mar 21
st
, 2010 at 6:36am
matthewdev
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The best safety device
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Hobart
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Hi guys, I did a quick search through the forum to see if this has been answered before but couldn't find anything, so hopefully I'm not repeating an old question!
When I am exporting my current model from Gmax, I place it into FSX and it displays like this:
The part I'm meaning is the windows on the building on the right which are displaying textures I didn't apply to it!
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Mar 21
st
, 2010 at 8:25am
LeeC
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Did you apply any texture to the windows at all?
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Mar 21
st
, 2010 at 8:36pm
matthewdev
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The best safety device
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Hobart
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Yes I applied a window texture... But for some reson its using the wall texture instead
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Mar 22
nd
, 2010 at 3:03pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Are the windows separate objects in the Gmax scene?
They need to be, otherwise the texture applied to the parent object will affect the windows as well.
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Mar 23
rd
, 2010 at 6:35am
matthewdev
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The best safety device
is the pilot
Hobart
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I finally managed to find a "workable" solution. I separated the offending files into a separate Gmax file and exported it as a separate object and it fixed it
Not the most practical solution but it will do!
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Mar 24
th
, 2010 at 2:01pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
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Hmmm, why not just detach them from the main object, remove the material (create a new one, apply it and then delete same material) and then create a window material?
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Mar 24
th
, 2010 at 9:58pm
matthewdev
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The best safety device
is the pilot
Hobart
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The windows are separate objects from the main building and I tried replacing the texture, and it works only sometimes. However, often after that another object would then display incorrectly
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