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Display sucks (Read 544 times)
Mar 16
th
, 2010 at 12:48am
Dickert
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Colonel
Does it ever fly fast
enough?
Ontario Canada
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Posts: 170
Here is another ongoing problem I have never been able to find an answer for. How do you increase the display quality of textures mapped to the model? The textures look good in Paint Shop Pro, they also look fine on the aircraft in Flight Sim, but in Gmax, everything turns into large blocks and it is very difficult to see how things line up. I’ve used various colour bands to help orientate the maps but this is still way too course to position anything with any accuracy. I’ve tried different drivers, been all through the help files, but still can’t find anything about this.
Harold
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Mar 16
th
, 2010 at 12:36pm
Fr. Bill
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I used to have a life;
now I have GMax!
Hammond, IN
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Harold, the viewport renderer in GMax is pretty bad, as you've noticed.
What are your Viewport texture resolution settings though?
Preference / Viewports / Configure Driver
Background texture size: 1024
Download texture size: 512
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Mar 16
th
, 2010 at 4:49pm
Dickert
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Colonel
Does it ever fly fast
enough?
Ontario Canada
Gender:
Posts: 170
Hi Bill
Thanks
I had those set to one less than you listed here. I did see those setting but didn't know what they were for and didn't want to mess with them. So now I changed them and it did make a bit of differance. GMax is bad in this regard. That other program people use to model aircraft, is it any better?
Harold
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Mar 16
th
, 2010 at 6:56pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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"That other program" would be FSDS, and the display options are (from what I understand) a bit better than Gmax.
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Mar 16
th
, 2010 at 9:48pm
LeeC
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Live the life, create
the dream.
UK
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Posts: 106
As well as the settings Bill mentioned, there are also two other that you should have set for the best results.
In Customise>Preferences>Viewports>Configure Driver, set the Match Bitmap Size as Closely as Possible option.
In the viewport settings (right-click Top, Front etc...), make sure "Texture Correction" is set.
Here is how my GMax looks with a texture applied to an object:-
This is using the HEIDI (Software Z-Buffer) driver by the way, it's the least troublesome of all the drivers and most computers these days are fine with it speed wise.
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Reply #5 -
Mar 23
rd
, 2010 at 8:33am
JakesF14
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Blistering Barnacles!
South Africa
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Never stop learning Jakes!!! Thanks guys, this helped me a lot as well!!!!
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