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Real vs Simulated. Which is easier? (Read 1125 times)
Reply #15 - Mar 16th, 2010 at 6:08pm

expat   Offline
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DaveSims wrote on Mar 16th, 2010 at 5:25pm:
Flying for real is much easier than in the sim.  You have the feel of the aircraft, plus the overall view.  The only upside to simming, its cheaper, and it won't kill you. 



You forgot the "pause" button too Grin

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Reply #16 - Mar 16th, 2010 at 9:29pm
SeanTK   Ex Member

 
Simply echoing the others sentiments. Flying in real life is so much easier than the sim due to the greater availability of physical clues to help ascertain your situation. Peripheral vision is one notable factor here!

Plus, you always get great frame rates!  Grin

There are only three downsides of flying in real life I can think of:

No pause button
Birds
Possibly a higher risk of death (although as Mr. Henderson said....the lethargic nature of the majority of the gaming population must be considered. Also consider that the drive to and from the airport is probably going to be the most dangerous part of your day.)

-STK
 
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Reply #17 - Mar 18th, 2010 at 12:58am

Splinter562   Offline
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I’m going to disagree and say the flying in real life is not easier than flying in the sim… no matter which way you slice it. I agreed that aircraft control is easier in real life than in the sim (extra sensory input, as mentioned). However, this is only on part of what it takes to operate an aircraft. In a real aircraft, even seat-of-the pants GA, you have to be well aware of airspace, weather, other aircraft, communications, navigation, monitoring systems. All of which can be easily ignored in the sim.

When you step up to more complicated operations, even more things fall off the table. There is no communications menu in the air with a list of responses and frequencies. Even with failures turned on in the sim, it isn’t very realistic as the failures in real life failures are often subtle or intermittent (fouled mags, poor radio reception, etc.). Systems, especially jet systems, are poorly implemented. You are not worried about managing complex electrical, hydraulic, pressurization, autopilot, and other systems as you would be in a real jet.

Anyway, I guess the point is that there is a lot that goes into “flying” beyond aircraft control.  There is a non-stop flood of information that you need to understand, process, and take timely and decisive action on; none of which is well represented by the sim.
 
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Reply #18 - Mar 19th, 2010 at 12:29pm

SaultFresh   Offline
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Splinter, I think it totally depends on the type of simulator you're using. Personally I find flight sim difficult, and you're right, there's all sorts of things that it takes care for you, FS gives you all the frequencies you want, failures only if you set them up and such. If you hop in a real sim though, that's a different story. I mean, my school has three sims, all using actual airplane cockpits, and two of them being level 4 simulators (I think, they're a level under actual moving simulators). I mean, that's pretty close to as real as you're going to get to the actual real thing. And the instructors hand out all sorts of problems, engine failures all over the place (during multi-training), partial panel approaches, pitot/static blockages, runaway trims, generator failures, and insane weather... not to mention partial panel in those things are ridiculous... when all that adds up, and when it all gets thrown together (usually some at the same time, and usually a lot of problems done in succession, depending on the lesson) flying the airplane becomes the easiest thing to do. That's just my experience with simulation and the real world though. Everyone's will differ.
 
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Reply #19 - Mar 19th, 2010 at 1:26pm

beaky   Offline
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Splinter562 wrote on Mar 18th, 2010 at 12:58am:
I’m going to disagree and say the flying in real life is not easier than flying in the sim… no matter which way you slice it. I agreed that aircraft control is easier in real life than in the sim (extra sensory input, as mentioned). However, this is only on part of what it takes to operate an aircraft. In a real aircraft, even seat-of-the pants GA, you have to be well aware of airspace, weather, other aircraft, communications, navigation, monitoring systems. All of which can be easily ignored in the sim.

When you step up to more complicated operations, even more things fall off the table. There is no communications menu in the air with a list of responses and frequencies. Even with failures turned on in the sim, it isn’t very realistic as the failures in real life failures are often subtle or intermittent (fouled mags, poor radio reception, etc.). Systems, especially jet systems, are poorly implemented. You are not worried about managing complex electrical, hydraulic, pressurization, autopilot, and other systems as you would be in a real jet.

Anyway, I guess the point is that there is a lot that goes into “flying” beyond aircraft control.  There is a non-stop flood of information that you need to understand, process, and take timely and decisive action on; none of which is well represented by the sim.

I think all of that goes without saying, as well as the knowledge required to qualify for any kind of pilot certification... but the OP, as far as I can tell, was about "flying the plane" as opposed to "flying the plan".


When you slice it that way, I still maintain that real flying is easier.

And you can certainly get into all of the things you mentioned using even a modest non-certified simulator program... if you want to... but that's beside the point.

On a side note: you mention the lack of an ATC menu in real life... for me, I find that to be absolutely maddening in FS9 and would prefer realistic comms.
For example, you can't contact whoever controls a controlled airspace until you penetrate said airspace, and you can't just say "wind check" on final at a towered airport... those little things make flying much easier, even in complex aircraft on complex flight plans.
 

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Reply #20 - Mar 20th, 2010 at 12:50pm

SaultFresh   Offline
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I definitely agree with Rottydaddy on that, that atc menu bar can be maddening at times. I mean, when I'm studying something, and I've got a flight running in the background, I'm not really paying attention to what's going on there, I'm more focused on the material I'm studying. But if I'm trying to get a feel of something practically, and flying or an instructor aren't near at hand, then FSX is usually what I'll have to go to. It can be pretty maddening when you're trying to make it real yet you can't because the radio's don't want to cooperate. Like an IFR approach for instance, you're supposed to contact wherever you're approaching at at least 5 minutes before you conduct it, but in FSX, you can't do that, it won't let you, the only thing that the radio's will let you do, is listen to the ATIS, aside from that, you can only monitor one radio at a time regardless of how many radio's you have, which also gets me going a bit, but that's just FSX I guess.
 
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Reply #21 - Mar 20th, 2010 at 2:52pm

machineman9   Offline
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And AFAIK there are no emergency radio options....

'We have an engine fire'
'Oh, just follow the aircraft on approach' 'You've gone in too fast, go around and try again'
'We're finally on the ground'
'Just leave the runway when you can, it's not as if anything different has happened here compared to a regular landing'

Which kind of kills the realism. I don't bother using failures because there's usually no difference, atleast not when it comes to landing the thing.
« Last Edit: Mar 20th, 2010 at 10:14pm by machineman9 »  

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Reply #22 - Mar 20th, 2010 at 10:10pm

beaky   Offline
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SaultFresh wrote on Mar 20th, 2010 at 12:50pm:
I definitely agree with Rottydaddy on that, that atc menu bar can be maddening at times. I mean, when I'm studying something, and I've got a flight running in the background, I'm not really paying attention to what's going on there, I'm more focused on the material I'm studying. But if I'm trying to get a feel of something practically, and flying or an instructor aren't near at hand, then FSX is usually what I'll have to go to. It can be pretty maddening when you're trying to make it real yet you can't because the radio's don't want to cooperate. Like an IFR approach for instance, you're supposed to contact wherever you're approaching at at least 5 minutes before you conduct it, but in FSX, you can't do that, it won't let you, the only thing that the radio's will let you do, is listen to the ATIS, aside from that, you can only monitor one radio at a time regardless of how many radio's you have, which also gets me going a bit, but that's just FSX I guess.


An interesting dilemma, but there's only one thing you should be studying, IMHO, while flying: the flight.  Grin

Also: in FS9, if you have an audio panel in the model, you can monitor more than one channel at a time, as in RL.
 

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Reply #23 - Mar 20th, 2010 at 11:28pm

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I definitely don't have FS9, haha, and it's pretty much a miracle that I can run FSX on my laptop. Anyhow, as for the studying thing, I leave flightsim running... like I'll choose a place somewhere in the world, and a destination a few hours away, and pretty much leave the whole flight on autopilot, doing little things here and there, and focus most of my attention in a From the Ground Up book, or more recently the Canadian Instrument Rating Workbook. I don't always study like that, but sometimes I do. I don't have to pay attention that much to the flight, because it's flight sim, don't get any emergencies, the weather's always good, stuff like that. I would never study in an actual airplane that I was either in control of or right seat in, that's just asking for trouble I think.
 
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