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A.F. Scrub FS2004/FSX Yak 3M-82 warbird - Issues with VC Canopy and Prop (Read 524 times)
Mar 11th, 2010 at 1:35pm

tdf   Offline
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I installed this file set according to the instructions in the YakM3.txt file.

In the VC view the canopy glass is opaque NOT clear as it should be. So it's imposible to fly from the VC view.  Also the spinning propeller in that and all other views is not the best rendition as it blocks the forward view and does not look natural.  I believe these issues only occured after installing SP1 and SP2 for FSX.

Can someone suggest a fix for my configuration?  Or am I just out of luck on this one?  A real newbe here to the design aspects of these simulated A/C.

Model flies good, but, the 2D cockpit view leaves a lot for improvement.  I like VCs.  Don't we all.....Smiley

Thanks for reading!
« Last Edit: Mar 12th, 2010 at 10:43pm by tdf »  
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Reply #1 - Mar 11th, 2010 at 4:23pm

Bumkin   Offline
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It sounds like an Alpha Channel issue which happens often with FS2004 AC converted to FSX.  There is probablly both a glass and a prop texture which need to have their Alpha Channels inverted.  They can be fixed with a freeware program called "dxtbmp".  Google that & download it.  Then do a search here at Simviation for Alpha Channel & dxtbmp and you should come up with a "how to" on inverting the Alpha Channel better than I could explain it.  Good luck.
 

Don't ask an aviator if he flys fighters.  If he does he'll tell you, if he doesn't why embarass him.
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Reply #2 - Mar 12th, 2010 at 1:27pm

tdf   Offline
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Thanks!  I'll give it a try.  I'm stating from zero knowledge and working up on this stuff.
 
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Reply #3 - Mar 12th, 2010 at 10:12pm

tdf   Offline
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Well I downloaded the dxtbmp and started playing with 3 bmp files in the textureM directory.  I managed to fix the canopy glass (glass.bmp) but I'm having issues getting the propdisk3.bmp file to cooperate.  I can make the propdisk invisible (better than one you can't see through from the cockpit).  Does that count for partial score... Grin

I've noticed the models built for FSX have mostly *.dds files in lieu of *.bmp.  Idf I wanted to import an *.dds, where typically would the call for the *.bmp be made (the controlling file) for using the *.bmp (s)?

I know UI'm asking qa lot of questions but isn't that one way to learn.....sorry if it's annoying to some.
 
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Reply #4 - Mar 13th, 2010 at 7:21pm

tdf   Offline
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I Like Flight Simulation!
Washington State

Gender: male
Posts: 15
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Couldn't get the prop right by messing with the alpha channel on the propdisk3.bmp file.  Could get it better but not good enough for most standards.  What did look more natural was using prop textures (*.dds) from one of the default AC.  That will work for me for now!  This Yak 3M is over powered though.  In order to get wheels down I have to come in low idling the engine and kill the engine just above the runway at about 190 air speed (as slow as she goes with full flaps).  Fun to mess with anyway.  Don't know how accurate that models the real deal.
 
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