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Replacing grass texture. (Read 2101 times)
Mar 4th, 2010 at 4:38am

gypsymoth   Offline
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I'd like to change the texture of the grass when using Afcad2 but where does the texture I have go?    The default grass textures look too much like a billiard table & too pale.....
 

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Reply #1 - Mar 4th, 2010 at 5:56am

Opa   Offline
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gypsymoth wrote on Mar 4th, 2010 at 4:38am:
I'd like to change the texture of the grass when using Afcad2 but where does the texture I have go?    The default grass textures look too much like a billiard table & too pale.....


When you speak of "grass" are you referring to the color/texture of the ground on the property of a default airport?

Or are you referring to a specific airport which has been enhanced with a new afcad and has some "grass" areas which look odd to you?

If the latter, there are only a few grass options in afcad and none of them look very real. 

If the former, you would likely need to use a program such as SBuilder and create a whole new background polygon using a different texture.

More details would help.  If you are speaking of a specific afcad you have downloaded and installed, a link to it would also help.
 

David "Opa" Marshall
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Reply #2 - Mar 4th, 2010 at 7:42am

gypsymoth   Offline
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Hello Dave.  I'm referring to the Ibsley Airfield I'm constructing (I can't work out how to attach a screenshot) & I'd like to get all the ground inside the perimiter taxiway a more uniform green & get rid of all the straw colours & dark brown & even black patches. It looks just a blotchy mess right now.  The real thing was acres of green grass.   I've tried doing it with Afcad 'turf' finish but it's too smooth & pale & with billiard table look.   I've tried a replacement grass texture including stagesoft 'trugrs13' from here but it's not done the trick....I'm wondering if your SBuilder might be the answer as it was just an area in FS I used to place Ibsley at?   Anyhow - I have P-38, P51, Hurricanes & Spitfires flying in & out & the grass is the last thing I want to sort out.    So - a specific area.......
 

When the c**p hits the fan, get a tent. 
It's never too late for a happy childhood....

1) Intel I7 980X Extreme CPU Professionally overclocked to 4.2Ghz
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Reply #3 - Mar 4th, 2010 at 12:14pm

Opa   Offline
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gypsymoth wrote on Mar 4th, 2010 at 7:42am:
Hello Dave.  I'm referring to the Ibsley Airfield I'm constructing (I can't work out how to attach a screenshot) & I'd like to get all the ground inside the perimiter taxiway a more uniform green & get rid of all the straw colours & dark brown & even black patches. It looks just a blotchy mess right now.  The real thing was acres of green grass.   I've tried doing it with Afcad 'turf' finish but it's too smooth & pale & with billiard table look.   I've tried a replacement grass texture including stagesoft 'trugrs13' from here but it's not done the trick....I'm wondering if your SBuilder might be the answer as it was just an area in FS I used to place Ibsley at?   Anyhow - I have P-38, P51, Hurricanes & Spitfires flying in & out & the grass is the last thing I want to sort out.    So - a specific area.......



SBuilder could be used but it has a rather large "learning curve".

There is another approach ypu might want to consider and you can use Afcad for this.

1. Find a bmp file of a grass texture you think you can live with.

2. Backup the original taxi_planks.bmp which in is your main texture folder.

3. Place that new grass.bmp you found in that folder and rename it as taxi_planks.bmp.

You probably should resize the bmp to it is approx 256 x 256 and also use the free DXTBMP utility to convert it to DXT1 format with 7 layers of mipmaps. (that is what the original one has I believe)

4. In Afcad, open your new airport and draw polygons in the areas where you want the grass to be displayed. Right click on the edge of the polygon and select properties and change the texture to Planks.

The original Planks texture is almost never used so it is doubtful that changing it to your special grass would cause problems eleswhere.

This concept has been done several times by other authors - they relaced a little used default texture with a bmp of a parking lot with cars.  That allowed folks like you and me to draw a polygon at an airport and fill it as if it was a parking lot.

Kind of "sneaky" but it does work.

Hope this idea is useful.


 

David "Opa" Marshall
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Reply #4 - Mar 4th, 2010 at 1:24pm

gypsymoth   Offline
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Hi there - just in.....thanks for info.  I'll have a go & see how I get on & get back to you.   I got SBuilder before I went out,  & it's now ready to be unpacked....you tip sounds just the ticket though  Smiley
 

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Reply #5 - Mar 5th, 2010 at 8:55am

gypsymoth   Offline
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Hi Opa - I'm going to email you.   I'm just getting round to your tip but problems.....!   This does include my non-expertise!!      Roll Eyes
 

When the c**p hits the fan, get a tent. 
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Reply #6 - Mar 6th, 2010 at 11:15am

gypsymoth   Offline
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Thanks for the help Opa.  It looks much better now   Grin
 

When the c**p hits the fan, get a tent. 
It's never too late for a happy childhood....

1) Intel I7 980X Extreme CPU Professionally overclocked to 4.2Ghz
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Reply #7 - Mar 12th, 2010 at 3:37am

WingZ   Offline
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David, you've come up with some great tips in your time, but this one goes to the top of the list!
The AFCAD textures have been begging for an update for years.
Why on earth is this not the subject of a whole industry?
I assume one could work your way through the entire texture folder, fixing the bmp's with updated textures.
Here's one I got by slightly tweaking one of the freeware grass textures - that helicopter is sitting on an AFCAD grass surface!
...
 
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Reply #8 - Mar 12th, 2010 at 8:06am

gypsymoth   Offline
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Wings - any chance of sending me a copy of your grass file?
That looks wonderful  -  I'd love to give it a whirl  Tongue
 

When the c**p hits the fan, get a tent. 
It's never too late for a happy childhood....

1) Intel I7 980X Extreme CPU Professionally overclocked to 4.2Ghz
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Reply #9 - Mar 15th, 2010 at 9:07pm

WingZ   Offline
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Now I've spent a bit of time looking through the FS texture folder.
I was hoping to identify the various grass and other textures used by AFCAD, and mess with them.
But not much success I'm afraid.
There are things called grass.r8 and so on, but editing them doesn't seem to show up.
Do I have the wrong files, or are these legacy files which can't be altered?
I'd love to be able to match up all the AFCAD texture possibles with their editable filenames.
 
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Reply #10 - Mar 15th, 2010 at 9:20pm

Opa   Offline
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WingZ wrote on Mar 15th, 2010 at 9:07pm:
Now I've spent a bit of time looking through the FS texture folder.
I was hoping to identify the various grass and other textures used by AFCAD, and mess with them.
But not much success I'm afraid.
There are things called grass.r8 and so on, but editing them doesn't seem to show up.
Do I have the wrong files, or are these legacy files which can't be altered?
I'd love to be able to match up all the AFCAD texture possibles with their editable filenames. 


Look for files which start with the word taxi - example: taxi_macadam.bmp and taxi_steel.bmp etc.

Those are the ones Afcad uses.

Note that if you do edit them, any third party afcad you might install that makes use of those textures will now display your edited texture(s) instead of the ones the author selected.

 

David "Opa" Marshall
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Reply #11 - Mar 16th, 2010 at 2:35am

WingZ   Offline
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Thank you David,
I'm a bit embarrassed that I didn't manage to think of that!
Interestingly, there are 24 AFCAD texture options, but only 23 taxi_ files.
Can't wait to see what "Unknown3" is Wink
It shouldn't be an issue; I'm going to start by creating a decent set of grass textures for the 5 grass files, no matter what anyone used for their AFCAD, it's still going to be grass, and better than the default (I sincerely hope)
 
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Reply #12 - Mar 16th, 2010 at 6:04am

Opa   Offline
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WingZ wrote on Mar 16th, 2010 at 2:35am:
Thank you David,
I'm a bit embarrassed that I didn't manage to think of that!
Interestingly, there are 24 AFCAD texture options, but only 23 taxi_ files.
Can't wait to see what "Unknown3" is Wink
It shouldn't be an issue; I'm going to start by creating a decent set of grass textures for the 5 grass files, no matter what anyone used for their AFCAD, it's still going to be grass, and better than the default (I sincerely hope)


If you ever figure out what "unknown" is, please let us know. That one has me stumpted.  Undecided

 

David "Opa" Marshall
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Reply #13 - Mar 16th, 2010 at 1:44pm

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AFAIK Unknown is displayed as Cement in FS9, and Transparent in FSX.  Unknown2 and Unknown3 are AFCAD-only codes (not allowed by BGLComp), and are displayed as Cement in FS9.

BTW this is different from the Unknown taxiway surface, which displays as Concrete in FS9, but does not have a smooth surface (bumpy).

Hope this helps,
 

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Reply #14 - Mar 16th, 2010 at 5:25pm

gypsymoth   Offline
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WingZ might be interested in this - I've been looking through my addon airfields & have found a couple of really textured grasses from a couple of French airports & when I went back to check them out the Vista machine wouldn't boot so it's still at the menders awaiting collection tomorrow - I'm on my trusty Mac right now.  When I'm set up again I'll get back with identities, etc.  One is a nice darker green & the other a bit brighter & if useful will need toning down I think.

I'm not happy with the too white taxi_concrete so might darken that up a bit too.   I'm using taxi_planks & shale so when one looks good for grass I'll stick with that & name it shale.  I mean - who needs shale?   Cool
 

When the c**p hits the fan, get a tent. 
It's never too late for a happy childhood....

1) Intel I7 980X Extreme CPU Professionally overclocked to 4.2Ghz
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Reply #15 - Mar 16th, 2010 at 8:50pm

WingZ   Offline
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Tom is on the money.
I've had a little play...here are the correlations:

Name      / Displays As /      Filename
CONCRETE      CONCRETE      taxi_concrete.bmp
GRASS      GRASS      taxi_grass_su.bmp
WATER      WATER      ?
UNKNOWN      GRASS      taxi_grass_su.bmp
ASPHALT      ASPHALT      taxi_asphalt.bmp
GRASS2      GRASS      taxi_grass_su.bmp
GRASS3      GRASS      taxi_grass_su.bmp
CLAY      GRASS      taxi_grass_su.bmp
SNOW      SNOW      taxi_ice.bmp
ICE      SNOW      taxi_ice.bmp
UNKNOWN2      CONCRETE      taxi_concrete.bmp
UNKNOWN3      GRASS      taxi_grass_su.bmp
DIRT      DIRT      taxi_dirt.bmp
CORAL      CORAL      taxi_coral.bmp
GRAVEL      GRAVEL      taxi_gravel.bmp
OIL TREATED      OIL TREATED      taxi_shale.bmp
STEEL MATS      STEEL MATS      taxi_steel.bmp
BITUMINOUS      BITUMINOUS      taxi_bitu.bmp
BRICK      BRICK      taxi_brick.bmp
MACADAM      MACADAM      taxi_macadam.bmp
PLANKS      PLANKS      taxi_planks.bmp
SAND      SAND      taxi_sand.bmp
SHALE      SHALE      taxi_shale.bmp
TARMAC      TARMAC      taxi_tarmac.bmp
UNKNOWNX      CONCRETE      taxi_concrete.bmp

Sorry my table won't format here.
What I noticed is that some of the texture names, although mapping to the same file, appear to have their own BMP's but don't use them! So there are 25 texture names, but only 17 BMP's used for them.
Examples are Grass, Grass2 and Grass3.
So even if you alter taxi_grass_sp.bmp it has no effect in the sim.

I haven't been able to identify which file maps to "Water"

GM:
be interesting to create a small library of grass with those less-used names.


 
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Reply #16 - Mar 16th, 2010 at 8:54pm

WingZ   Offline
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Here's my scrap pad which helped me sort out what's what.
It sort of makes sense if read with the above post.

EDIT: Seems there's an issue with the picture upload...
« Last Edit: Mar 16th, 2010 at 11:32pm by WingZ »  
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Reply #17 - Mar 16th, 2010 at 10:46pm

JoBee   Offline
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WingZ wrote on Mar 16th, 2010 at 8:50pm:
So even if you alter taxi_grass_sp.bmp it has no effect in the sim.

The grass textures are seasonal.

So taxi_grass_sp.bmp displays in the spring, taxi_grass_su.bmp in the summer etc.


Hope this helps.

cheers,
Joe
 

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Reply #18 - Mar 16th, 2010 at 11:29pm

WingZ   Offline
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Yes! Makes sense.
Spring and summer seem to produce the same result.
And those BMP's share mapping to various AFCAD texture names, including "Unknown"3.
Let me try and upload that picture again...

...
 
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Reply #19 - Mar 18th, 2010 at 5:46pm

gypsymoth   Offline
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Nice one WingZ....much clearer.
I hope you got the grass textures alright?
 

When the c**p hits the fan, get a tent. 
It's never too late for a happy childhood....

1) Intel I7 980X Extreme CPU Professionally overclocked to 4.2Ghz
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OCZ Bigfoot 2E 120 Gb SSD HDD (OS and applications)
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Reply #20 - Mar 18th, 2010 at 6:39pm

WingZ   Offline
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Yes thank you - I'll have a play...
 
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Reply #21 - Mar 20th, 2010 at 4:08pm

WingZ   Offline
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Just to bring the discussion back to where it started, it seems most of the issues have been identified, 
http://forums1.avsim.net/index.php?showtopic=279498&st=0&gopid=1737781&#entry173...

I'll play some more with textures that suit a modern sim install. and release them at some point.
Obviously, this is not meant to replace properly designed scenery, but affords a better texture set to a a casual AFCAD doodler like myself.

...
 
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Reply #22 - Mar 20th, 2010 at 4:21pm

Opa   Offline
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WingZ wrote on Mar 20th, 2010 at 4:08pm:
Just to bring the discussion back to where it started, it seems most of the issues have been identified, 
http://forums1.avsim.net/index.php?showtopic=279498&st=0&gopid=1737781&#entry173...

I'll play some more with textures that suit a modern sim install. and release them at some point.
Obviously, this is not meant to replace properly designed scenery, but affords a better texture set to a a casual AFCAD doodler like myself.

[img]




Looks like we have created a "monster" .........lol.

Nice work.  I am sure there are many of us "doodlers" who can makes use of your efforts.
 

David "Opa" Marshall
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Reply #23 - Mar 20th, 2010 at 7:56pm

JoBee   Offline
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Opa wrote on Mar 20th, 2010 at 4:21pm:
Looks like we have created a "monster" .........lol.

Nice work.  I am sure there are many of us "doodlers" who can makes use of your efforts.

What's this "we"stuff David, gotta mouse in yer pocket.hehehehe

Just kiddin'

Kudos to WingZ, I know you have spent a lot of time on this.

Thanks for the effort.

cheers,
Joe
 

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Reply #24 - Mar 20th, 2010 at 10:02pm

WingZ   Offline
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Certainly "we" ! Wink
David started the thought - well actually, gypsymoth asked the question...
The power of the forums, eh?

I'll see if I can make some sense of it in the next week or so.
 
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Reply #25 - Mar 27th, 2010 at 1:20pm

gypsymoth   Offline
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I've got 2 files to use that I'm playing with - taxi_planks & taxi_shale.   I can swap them around as the scenery dictates.
HOWEVER - I'll be interested to see what you come up with WingZ.  Although I'm editing & testing them in an irregular fashion, I still can't get the exact green I want.... Huh  Roll Eyes
 

When the c**p hits the fan, get a tent. 
It's never too late for a happy childhood....

1) Intel I7 980X Extreme CPU Professionally overclocked to 4.2Ghz
Gigabyte X58 UD7 Motherboard (USB 2 & 3)
12GB Corsair Vengeance (3 x 4Gb) Tri Channel DDR 3 1600Mhz
OCZ Bigfoot 2E 120 Gb SSD HDD (OS and applications)
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LG Blu-Ray RW Drive
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Asus GTX 590 Graphics Card, Dual GPU
Antec 1200 Twelve Hundred Tower Case
Corsair 1000w Modular True Power, Power Supply
Corsair H70 Water-cooled sealed CPU Cooler
Windows 7 Professional 64 Bit & I use a 24" Dell U2412M monitor.
2) AWD-IT GPC36 E8600 Overclocked Intel E8600 Core 2 Duo @ 4.0Ghz 6MB Cache 1333FSB CPU / Asus P5Q Pro Intel P45 Crossfire DDR2 Motherboard / ATI 4870 512Mb / OCZ 4GB DDR2 PC8500 1066Mhz Memory / 500Gb SATA Hard Drive / 22x DVD-RW/Vista 64bi &  20" Dell widescreen.
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Reply #26 - Mar 27th, 2010 at 9:07pm

WingZ   Offline
Colonel
I Like Flight Simulation!

Posts: 25
*****
 
Because "Oil-treated" and "Shale" map to the same file, I decided to leave them be, being the only really dark textures available.
My present nominees for messing with are:
Steel Mats
Bituminous
Brick
Macadam and
Planks

- none of which I've ever encountered in any AFCAD scenery I've seen.
One problem is that the grass should be seasonal, so maybe one should look at replacing the 5 grass textures, and use the "spare" textures for other stuff? 
 
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