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Replacing grass texture. (Read 2100 times)
Reply #15 - Mar 16th, 2010 at 8:50pm

WingZ   Offline
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Tom is on the money.
I've had a little play...here are the correlations:

Name      / Displays As /      Filename
CONCRETE      CONCRETE      taxi_concrete.bmp
GRASS      GRASS      taxi_grass_su.bmp
WATER      WATER      ?
UNKNOWN      GRASS      taxi_grass_su.bmp
ASPHALT      ASPHALT      taxi_asphalt.bmp
GRASS2      GRASS      taxi_grass_su.bmp
GRASS3      GRASS      taxi_grass_su.bmp
CLAY      GRASS      taxi_grass_su.bmp
SNOW      SNOW      taxi_ice.bmp
ICE      SNOW      taxi_ice.bmp
UNKNOWN2      CONCRETE      taxi_concrete.bmp
UNKNOWN3      GRASS      taxi_grass_su.bmp
DIRT      DIRT      taxi_dirt.bmp
CORAL      CORAL      taxi_coral.bmp
GRAVEL      GRAVEL      taxi_gravel.bmp
OIL TREATED      OIL TREATED      taxi_shale.bmp
STEEL MATS      STEEL MATS      taxi_steel.bmp
BITUMINOUS      BITUMINOUS      taxi_bitu.bmp
BRICK      BRICK      taxi_brick.bmp
MACADAM      MACADAM      taxi_macadam.bmp
PLANKS      PLANKS      taxi_planks.bmp
SAND      SAND      taxi_sand.bmp
SHALE      SHALE      taxi_shale.bmp
TARMAC      TARMAC      taxi_tarmac.bmp
UNKNOWNX      CONCRETE      taxi_concrete.bmp

Sorry my table won't format here.
What I noticed is that some of the texture names, although mapping to the same file, appear to have their own BMP's but don't use them! So there are 25 texture names, but only 17 BMP's used for them.
Examples are Grass, Grass2 and Grass3.
So even if you alter taxi_grass_sp.bmp it has no effect in the sim.

I haven't been able to identify which file maps to "Water"

GM:
be interesting to create a small library of grass with those less-used names.


 
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Reply #16 - Mar 16th, 2010 at 8:54pm

WingZ   Offline
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Here's my scrap pad which helped me sort out what's what.
It sort of makes sense if read with the above post.

EDIT: Seems there's an issue with the picture upload...
« Last Edit: Mar 16th, 2010 at 11:32pm by WingZ »  
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Reply #17 - Mar 16th, 2010 at 10:46pm

JoBee   Offline
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WingZ wrote on Mar 16th, 2010 at 8:50pm:
So even if you alter taxi_grass_sp.bmp it has no effect in the sim.

The grass textures are seasonal.

So taxi_grass_sp.bmp displays in the spring, taxi_grass_su.bmp in the summer etc.


Hope this helps.

cheers,
Joe
 

Don't argue with idiots, they drag you down to their level and beat you with experience.
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Reply #18 - Mar 16th, 2010 at 11:29pm

WingZ   Offline
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Yes! Makes sense.
Spring and summer seem to produce the same result.
And those BMP's share mapping to various AFCAD texture names, including "Unknown"3.
Let me try and upload that picture again...

...
 
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Reply #19 - Mar 18th, 2010 at 5:46pm

gypsymoth   Offline
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Nice one WingZ....much clearer.
I hope you got the grass textures alright?
 

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Reply #20 - Mar 18th, 2010 at 6:39pm

WingZ   Offline
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Yes thank you - I'll have a play...
 
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Reply #21 - Mar 20th, 2010 at 4:08pm

WingZ   Offline
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Just to bring the discussion back to where it started, it seems most of the issues have been identified, 
http://forums1.avsim.net/index.php?showtopic=279498&st=0&gopid=1737781&#entry173...

I'll play some more with textures that suit a modern sim install. and release them at some point.
Obviously, this is not meant to replace properly designed scenery, but affords a better texture set to a a casual AFCAD doodler like myself.

...
 
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Reply #22 - Mar 20th, 2010 at 4:21pm

Opa   Offline
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WingZ wrote on Mar 20th, 2010 at 4:08pm:
Just to bring the discussion back to where it started, it seems most of the issues have been identified, 
http://forums1.avsim.net/index.php?showtopic=279498&st=0&gopid=1737781&#entry173...

I'll play some more with textures that suit a modern sim install. and release them at some point.
Obviously, this is not meant to replace properly designed scenery, but affords a better texture set to a a casual AFCAD doodler like myself.

[img]




Looks like we have created a "monster" .........lol.

Nice work.  I am sure there are many of us "doodlers" who can makes use of your efforts.
 

David "Opa" Marshall
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Reply #23 - Mar 20th, 2010 at 7:56pm

JoBee   Offline
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Opa wrote on Mar 20th, 2010 at 4:21pm:
Looks like we have created a "monster" .........lol.

Nice work.  I am sure there are many of us "doodlers" who can makes use of your efforts.

What's this "we"stuff David, gotta mouse in yer pocket.hehehehe

Just kiddin'

Kudos to WingZ, I know you have spent a lot of time on this.

Thanks for the effort.

cheers,
Joe
 

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Reply #24 - Mar 20th, 2010 at 10:02pm

WingZ   Offline
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Certainly "we" ! Wink
David started the thought - well actually, gypsymoth asked the question...
The power of the forums, eh?

I'll see if I can make some sense of it in the next week or so.
 
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Reply #25 - Mar 27th, 2010 at 1:20pm

gypsymoth   Offline
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I've got 2 files to use that I'm playing with - taxi_planks & taxi_shale.   I can swap them around as the scenery dictates.
HOWEVER - I'll be interested to see what you come up with WingZ.  Although I'm editing & testing them in an irregular fashion, I still can't get the exact green I want.... Huh  Roll Eyes
 

When the c**p hits the fan, get a tent. 
It's never too late for a happy childhood....

1) Intel I7 980X Extreme CPU Professionally overclocked to 4.2Ghz
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OCZ Bigfoot 2E 120 Gb SSD HDD (OS and applications)
2 x 1.5TB HDD’s Samsung Spin point F1 (RAID 1) Drives (Data inc maps, photos music etc.)
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Reply #26 - Mar 27th, 2010 at 9:07pm

WingZ   Offline
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Because "Oil-treated" and "Shale" map to the same file, I decided to leave them be, being the only really dark textures available.
My present nominees for messing with are:
Steel Mats
Bituminous
Brick
Macadam and
Planks

- none of which I've ever encountered in any AFCAD scenery I've seen.
One problem is that the grass should be seasonal, so maybe one should look at replacing the 5 grass textures, and use the "spare" textures for other stuff? 
 
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