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Rip It (Read 1529 times)
Mar 1st, 2010 at 8:22pm
SeanTK   Ex Member

 
Figured we haven't had one of these in a while.
For the benefit of our newer screenshooters, rip this image to shreds.

Tell me what you would change and why. I do not want to hear positive things about this image at all.
I only want to hear constructive criticism. Doing this will help any newcomers that see this know what to focus on with their own images, and how to make a stunning debut in our screenshot forums, as some already have!

Have fun.  Wink

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Reply #1 - Mar 1st, 2010 at 8:45pm

ShaneG   Offline
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IMO it would look better without the snow.

Or have it moving. Wink
 
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Reply #2 - Mar 1st, 2010 at 9:48pm

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Cars would be nice. Angry Cheesy
 

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Reply #3 - Mar 1st, 2010 at 10:07pm

ApplePie   Offline
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specter177 wrote on Mar 1st, 2010 at 9:48pm:
Cars would be nice. Angry Cheesy

I kind of like it without cars, the lack of action makes the picture feel desolate.




Is this post against the rules? Grin
 

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Reply #4 - Mar 1st, 2010 at 10:24pm
SeanTK   Ex Member

 
There is a car. Look to the right of the vandalized building, behind the bush!  Cheesy Grin  Wink

And I must say, the new screen name "Mincepie" threw me off at first....why the change?

If Shane is talking about what I think he is, that would certainly be interesting: an animated gif image.
Smiley
 
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Reply #5 - Mar 1st, 2010 at 10:34pm

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I'm not too sure if I like the sky that much.  It would be better if it had a little more definition to it.

As far as overall, it's too white for my tastes.  Colour is an important aspect of a good photo.  I feel like the photo needs to have a little more jump to it.
 


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Reply #6 - Mar 1st, 2010 at 10:42pm

patchz   Offline
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It's a little hard to tell, but it looks as if the snow is coming straight down, yet, based on the wind sock, the wind is blowing from right rear to left front of the camera position. So if the snow appeared to blowing in that direction, it would help. But if this is unedited, that would make it difficult. You would have to take the shot without the snow and then add it in while editing. Maybe a little more contrast as well.
 

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Reply #7 - Mar 1st, 2010 at 11:40pm
BoeingGuy   Ex Member

 
Landing A/C in the background, with 3D lights.  The A/C should be whatever plane(s) frequent the airport.  Another thing is, there should be ATC guys in the tower.  Also, a car behind a building and bush, does not count!  There should be 2 or 3 cars on the road.

Finaly, have to agree with patchz.
 
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Reply #8 - Mar 2nd, 2010 at 5:17am

JakesF14   Offline
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Ok, not quite a "edit the shot" contest, but this is what I should do:

Added depth of field blur, add a bit of fog, and adjust the color levels, and finally, desaturate and add sepia filter....

the result:

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Reply #9 - Mar 2nd, 2010 at 6:05am

ShaneG   Offline
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Now it's pink, and the snow still looks fake.  Wink
 
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Reply #10 - Mar 2nd, 2010 at 6:39am

JakesF14   Offline
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ShaneG wrote on Mar 2nd, 2010 at 6:05am:
Now it's pink, and the snow still looks fake.  Wink

Dammn! Where is the undo button?
 

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Reply #11 - Mar 2nd, 2010 at 7:27am

ShaneG   Offline
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JakesF14 wrote on Mar 2nd, 2010 at 6:39am:
ShaneG wrote on Mar 2nd, 2010 at 6:05am:
Now it's pink, and the snow still looks fake.  Wink

Dammn! Where is the undo button?



Grin

It's hard to rip a good shot.  Take a bad one and give it to us.  Cheesy Wink
 
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Reply #12 - Mar 2nd, 2010 at 7:47am

Frequent Flyer   Offline
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I agree with Jakes on the blurring and fog addition needed, but don't like the orange colours he has added.
 

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Reply #13 - Mar 2nd, 2010 at 8:13am

LeeC   Offline
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ShaneG wrote on Mar 2nd, 2010 at 7:27am:
JakesF14 wrote on Mar 2nd, 2010 at 6:39am:
ShaneG wrote on Mar 2nd, 2010 at 6:05am:
Now it's pink, and the snow still looks fake.  Wink

Dammn! Where is the undo button?



Grin

It's hard to rip a good shot.  Take a bad one and give it to us.  Cheesy Wink

So very true.

From a photographic perspective, the partial tree on the right is bad, it doesn't quite hit the "thirds" guidelines for the horizon.

Other than that, it perfectly represents an overcast (as it would generally be with snow falling) winters day.

The control tower is central giving a nice visual divide between the domain of the aircraft and the domain of the motor vehicle, with each taking up fairly equal space in the image. It shouldn't have any blur, as there is nothing being focussed on in the foreground to force the DOF effect, blur for blurs sake would ruin it.. and it would be wrong.

It's not very good as an aircraft screen shot mind you, there's a definite lack of interesting planes in there.  Grin

Bottom line, we need more fail!! There is not enough fail in this image.  Smiley
 
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Reply #14 - Mar 2nd, 2010 at 3:54pm

patchz   Offline
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ShaneG wrote on Mar 2nd, 2010 at 7:27am:
It's hard to rip a good shot.  Take a bad one and give it to us.  Cheesy Wink


My thoughts exactly.  Smiley
 

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Reply #15 - Mar 2nd, 2010 at 10:24pm
SeanTK   Ex Member

 
It seems like the participants here really enjoyed this round! You can expect another one in the next week or two!  Wink
 
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Reply #16 - Mar 2nd, 2010 at 10:31pm

ApplePie   Offline
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Make sure that the next one is easier to "rip"!
 

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Reply #17 - Mar 2nd, 2010 at 10:40pm
SeanTK   Ex Member

 
But that's the point! If I post relatively decent images, that one would expect other users to post, it can help further refine our techniques.

I could post a heavily pixelated image of the FS2004 default 737 in a clear blue sky, side-on, but only the newest of the new screenshooters could possibly learn anything from that. I want to address both newbies and the slightly more experienced crowd at once.  Wink

Overall, I think if it's harder to rip, the more we learn. We can also gain insight into each others styles that way too!

While I'm personally not sure if I have my own "style" to my screenshots, that lead people to believe that they came from me before even looking at the author, I am usually able to tell who did what images on here. It seems like a few of us have really unique (and good!) styles that we employ either on purpose or subconsciously that allow others to quickly identify who created what.
 
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Reply #18 - Mar 3rd, 2010 at 1:06am

a1   Offline
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I really like it. Very creative. It is something we don't see often or at all so nothing to rip. Wink
 

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Reply #19 - Mar 3rd, 2010 at 5:39am

LeeC   Offline
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The question is, did you post the image knowing there was very little wrong with it, or did you believe there was something very wrong that you wanted people to notice?

It will help us if you tell us what your opinion of the picture is, and what, if anything, you believed was wrong with it.
 
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Reply #20 - Mar 3rd, 2010 at 10:52am

markag   Offline
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I hope it's not too late to "rip it." I think this is a great idea to help new people take better screenshots. I hope I don't come accross too harsh, but its for the betterment of all. Right?

My comments/rips:

1. No real subject

Not necessary in landscape, but I feel something is missing from this particular shot. In landscape type shots, its bets to frame background elements with foreground elements. There is this to some degree, but I still feel like it's lacking something to focus on. You could say that the fence leading to the airport/tower creates motion to the focal point. However, the focal point (tower/ buildings) don't seem significant enough to me.

2. Low angle to ground

Nothing wrong with shots from ground level in concept, but I don't like them in general. Because this is a computer game/simulation, the rendering of textures at extreme angles suffers. The ground textures seem blurry and jagged (sp?). Anisotropic filtering helps with that, but in general the ground textures in FS don't look great from the ground level.

3. In the area between the road and fence, there is a hard edge that appears to be some anomaly in the texture that takes away from the realism.

4. Snow looks cheesy

From lessons in photography, it is generally advisable not to take pictures of falling snow. Snow looks cool in motion, but generally it takes away from a still image.

5. Scenery models

In general, Flight Simulator scenery is best viewed at a distance. The low detailed models look fine from the air, or a distance away, but up close their flaws show. Also, the same tree is repeated over and over. I know that you can't control that, but it takes away from the realism of the shot.

This shot isn't terrible, but I don't feel it is that great. It doesn't play to the strengths of Flight Simulator. Objects in FS are meant to be viewed from a distance/the air. Rendering of textures at extreme horizontal angles to the view plane suffer from blurring. While the concept of the shot is unique, execution suffers.

Like I said above, I hope I don't sounded too harsh. These are just things I feel are drawbacks of this image.
 

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Reply #21 - Mar 3rd, 2010 at 1:41pm
SeanTK   Ex Member

 
@Lee,

Beyond the fact that defining what is wrong with an image is EXTREMELY dependent on the person viewing it, I feel if I said that I believe x,y,z is wrong, then all the rip would consist of is "yes I agree", or similar. I don't want to give an opinion on an image I post in order to prevent those opinions from influencing others.
Another way I see these "Rip" threads is: Even if there is nothing inherently poor about the image itself, it still allows us to see what types of things the other artists here would consider in this image, and what they would change if they had to make an image with a similar theme, without severe editing.

@markag,

That's not harsh at all, and was exactly the type of thing I was looking for with these "rip" events. Many of your points are very reasonable and valid, especially in this case, but I must disagree with the statement saying that FS objects must only be viewed from a distance or from the air. Perhaps this wasn't the best example airport to use, but in many cases, custom airport sceneries are designed to be viewed up close, and at or near ground level. Again, I'm glad you posted what you did, and I wish that it could have incited a good discussion among other here, especially since you very nicely laid out your grievances in bullet points! Thanks very providing a very thorough critique! Smiley

 
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Reply #22 - Mar 3rd, 2010 at 1:44pm

LeeC   Offline
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Markag, you brought up some interesting points there, I was wondering though, had this shot been taken in an area of high quality, payware scenery, would some of those problems have existed? In which case, would you say this shot is suffering from "default low-res" FSX problems rather than FSX problems in general?

My comments/rips:

1. No real subject

I think he threw us on this one by not having a plane in the shot... pretty evil trick if ya ask me.  Wink

2. Low angle to ground

It's not the viewing angle that causes the problem, more the resolution of the texture. Close up textures are generally magnified, and therefore have to be filtered, causing them to blur. At ground level, shallow viewing angles brings closer textures into view. If you look at the plane in this thread http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1267487778, the wing markings are pretty well defined, even though they are at a shallow viewing angle. If you had ground textures at the same resolution, they too would look sharp.

3. In the area between the road and fence, there is a hard edge that appears to be some anomaly in the texture that takes away from the realism.

I think again, this is a failing in the generic texture quality of FSX.

4. Snow looks cheesy

Can't argue with that, FSX snow is pretty poor.

5. Scenery models

Again, with better quality, payware for example, would you get the same problem? Like here http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1267598146 , that's pretty decent quality ground scenery... (I did see one the other day which I thought was fantastic, I can't find it again though) You also wouldn't get the same tree problem with an area that has had the trees chosen and manually placed.

I think what you have said is right, but are these things that can be cured with add-on scenery? In which case, does having better quality scenery open up more options for the type of shot that is available? Or should we accept that not everyone has the add-on scenery, and we should take that into account when assessing the quality of a shot, and consider the artist/creative more than the technical quality?

I'm new here, so I would be interested to know just what people consider to be the priority when judging a screenshot.
 
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Reply #23 - Mar 3rd, 2010 at 1:52pm

LeeC   Offline
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Quote:
@Lee,

Beyond the fact that defining what is wrong with an image is EXTREMELY dependent on the person viewing it, I feel if I said that I believe x,y,z is wrong, then all the rip would consist of is "yes I agree", or similar. I don't want to give an opinion on an image I post in order to prevent those opinions from influencing others.
Another way I see these "Rip" threads is: Even if there is nothing inherently poor about the image itself, it still allows us to see what types of things the other artists here would consider in this image, and what they would change if they had to make an image with a similar theme, without severe editing.

No, I don't mean, post what you think is wrong when you set the thread up, but now that the discussion has run for a while, I am interested to know how you would have ripped that shot had someone else posted it.
 
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Reply #24 - Mar 3rd, 2010 at 2:20pm
SeanTK   Ex Member

 
Lee,

To begin with, this image was created in FS2004.  Grin Wink

As far as a critique of this image, pretending that I didn't post it......

The most apparent fault with it that I see is the blurry road textures. As markag mentioned, more variety in the trees would have been nice too. Also, I would consider adding an approaching or departing light aircraft to the skies on the left side of the image, and removing the snowfall. Lightening the image a bit may be beneficial as well.  Smiley
 
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Reply #25 - Mar 3rd, 2010 at 9:22pm

markag   Offline
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Thanks for the positive discussion guys. I was worried that I wasn't going to come across very well. Especially since I haven't been around on the forums for a while.

SeanTK,

It seemed like the image was from FS2004, but I couldn't be sure so I just referred to it as flight simulator. Hopefully this thread, as well as future "rip it" threads, can generate some good insight for new members.

Lee,

You make good points about payware scenery and texture resolution. The quality of the Scenery dictates if you can view it close up or not. The link you shared showed good looking scenery that can be viewed up close. From my experience, the default scenery (especially in FS2004) isn't that pleasant close up. FSX Scenery is better, and payware can be amazing. To me it's not a rule that you should show close shots of scenery, but more of a judgment call.

Sure, the resolution of the textures matters too at shallow viewing angles. So does the amount of AF filtering. If you look at the image here http://en.wikipedia.org/wiki/Anisotropic_filtering you can see the effect of different levels of filtering on the same texture. FSX has higher resolution textures than FS2004. And, of course, you can purchase/download higher resolution textures that look even better. But, it is still working against the computer to some degree when viewing textures at shallow angles. Again, its a judgement call about what looks good.

Hopefully this helps new screenshot artists get into our heads a bit, and understand what we look for.
 

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Reply #26 - Mar 4th, 2010 at 5:32am

LeeC   Offline
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Quote:
Lee,

To begin with, this image was created in FS2004.  Grin Wink

As far as a critique of this image, pretending that I didn't post it......

The most apparent fault with it that I see is the blurry road textures. As markag mentioned, more variety in the trees would have been nice too. Also, I would consider adding an approaching or departing light aircraft to the skies on the left side of the image, and removing the snowfall. Lightening the image a bit may be beneficial as well.  Smiley

I see a lot of stuff in FS2004... I'm starting to wonder if I bought the right flight sim in FSX. Smiley

Interesting how people can approach a critique session in different ways. I sort of accepted the game limitations and looked at the image as a whole, I never really thought about the texture problems, repetetive scenery etc... because I accept that a game will suffer from those problems anyway, so mentally discounted them.

markag, maybe one day, we'll all be flying in a sim with perfect ground textures and photo-realistic scenery... I'll buy it the day we do, that's for sure.

I think it's been a great thread this. Certainly for me, as a newbie to the whole creative simming scene, it's given me a better idea of how the whole community functions and what they expect. I guess with spending all day on the development side of games, I try and switch off that part of my brain, and try and just play them a bit more than create with them. There's only so much creative juice in my brain, and come the end of the day, it's usually all gone.  Grin

Edit: Just found that payware screenshot I mentioned earlier... http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1267665294

It's Cloud9's picture in that thread, very nice scenery in there. If everything looked as good as that, I'd be happy. Grin
« Last Edit: Mar 4th, 2010 at 2:20pm by LeeC »  
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