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FSX 3D Guages (Read 431 times)
Dec 18th, 2009 at 2:18pm

flyboy4   Offline
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I have a question on building 3D gauges in G-max for FSX Accl. Sp2. Do I still have to XML code the gauges that I make in gmax for FSX, or can I use the animation tag?
 

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Reply #1 - Dec 28th, 2009 at 3:39pm

N2056   Offline
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If the part animation already exists in the modeldef file then you just need to animate & tag your part. If it does not exist then you will need to create your own code. It's not very difficult to do, especially if you are working with basic gauges!  Smiley

These are all 3d, and they work great!
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