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FSX 3D Guages (Read 431 times)
Dec 18
th
, 2009 at 2:18pm
flyboy4
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Reno NV
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I have a question on building 3D gauges in G-max for FSX Accl. Sp2. Do I still have to XML code the gauges that I make in gmax for FSX, or can I use the animation tag?
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Dec 28
th
, 2009 at 3:39pm
N2056
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San Diego, CA, USA
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If the part animation already exists in the modeldef file then you just need to animate & tag your part. If it does not exist then you will need to create your own code. It's not very difficult to do, especially if you are working with basic gauges!
These are all 3d, and they work great!
Remember...This is Fun!
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