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AIR file editor (Read 620 times)
Oct 23rd, 2009 at 2:04am

JakesF14   Offline
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Does someone knows where to find a stand alone AIR file editor? I've downloaded a few, but they all require FS9 or FSX to be installed on the machine. and I work mostly on my notebook, and does not have any game installed  Sad

EDIT:  found one here:
http://desktopaviator.tripod.com/Programs/Utility/Air_Edit/index.htm
 

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Reply #1 - Oct 23rd, 2009 at 3:14am

microlight   Offline
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Reply #2 - Oct 23rd, 2009 at 6:46am

Brett_Henderson   Offline
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I wouldn't cloud your learning with air file stuff yet. Concentrate on getting the aircraft.cfg file perfect, first.
 
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Reply #3 - Oct 23rd, 2009 at 7:07am

JakesF14   Offline
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Brett_Henderson wrote on Oct 23rd, 2009 at 6:46am:
I wouldn't cloud your learning with air file stuff yet. Concentrate on getting the aircraft.cfg file perfect, first.


I understand. Was only wondering if there was any info or filenames in the AIR file that was keep throwing me out. But will leave the AIR file for now. I am adopting also a Business jet's air file, so the characteristics would be more accurate than say a 737's AIR file.
maybe I am over-enthusiastic?

I really appreciate the help!
 

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Reply #4 - Oct 23rd, 2009 at 7:40am

Felix/FFDS   Offline
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Brett's suggestion is right on.

I'm no expert flight dynamicist myself, so all of my lightlane models fly suspiciously like a Piper Cub   (or a way underpowered Extra).  But at least they sit correctly on the tarmac (or grass, as the case may be).

One of these days I'll get around to tweaking more than the contact points, etc.

 

Felix/FFDS...
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Reply #5 - Oct 23rd, 2009 at 7:53am

JakesF14   Offline
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Felix/FFDS wrote on Oct 23rd, 2009 at 7:40am:
Brett's suggestion is right on.

I'm no expert flight dynamicist myself, so all of my lightlane models fly suspiciously like a Piper Cub   (or a way underpowered Extra).  But at least they sit correctly on the tarmac (or grass, as the case may be).

One of these days I'll get around to tweaking more than the contact points, etc.



I will sure listen to the experts !! :-D !!
 

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Reply #6 - Oct 23rd, 2009 at 8:23am

Brett_Henderson   Offline
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The contact points can be the trickiest.. especially the gear and their animation. You can SEE the slightest error there, whereas a fudged flight-dynamic is kinda vague and open to interpretation. There's no question that there's something wrong, when gear sink or float.. or what looks like properly setup contact points that sink into the ground when the gear are stressed (landing, going over bumps, applying brakes).

This is where you have to be thinking ahead. You need to set up the gear to allow for static AND active compression..

I'm going to post a shot of my current project..
 
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Reply #7 - Oct 24th, 2009 at 7:36pm

DaveSims   Offline
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Brett_Henderson wrote on Oct 23rd, 2009 at 8:23am:
The contact points can be the trickiest.. especially the gear and their animation. You can SEE the slightest error there, whereas a fudged flight-dynamic is kinda vague and open to interpretation. There's no question that there's something wrong, when gear sink or float.. or what looks like properly setup contact points that sink into the ground when the gear are stressed (landing, going over bumps, applying brakes).

This is where you have to be thinking ahead. You need to set up the gear to allow for static AND active compression..

I'm going to post a shot of my current project..



Something I've noticed as a non-modelling simmer, is when the center of movement of the aircraft is not located properly (which I'm guessing is a modelling issue).  Examples of this are aircraft that appear to slide from side to side on the mains while turning on the ground, or the gear leaving the pavement before the aircraft actually lifts off (during rotation).  Those just drive me buggy!   Cheesy
 
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Reply #8 - Oct 25th, 2009 at 1:09am

JakesF14   Offline
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Ahh the problem wasnt with the Cfg or AIR file! Installed Fs9 on my notebook and now my model works like a dream!
 

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Reply #9 - Oct 25th, 2009 at 1:53pm

Felix/FFDS   Offline
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YEs... running Flight Simulator is a great way to see your model in action.. !!  Smiley

 

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