Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
GMax keeps crashing (Read 829 times)
Aug 16th, 2009 at 12:32am

Dickert   Offline
Colonel
Does it ever fly fast
enough?
Ontario Canada

Gender: male
Posts: 170
*****
 
Now what???

"The application has run out of memory and will now close"
 
I have 4 Gig of RAM in this confuser.  How could it possibly run out of memory?  There is more here than XP will even recognize.   This machine has run perfectly for the last year.   Now all of a sudden, Gmax keeps crashing.  All the other programs are fine.  So I tried un-installing Gmax and re-loading it.  That didn’t work.  Then I reverted to an earlier XP update (to before the problem started).  That didn’t work.  So now what do I do?  Any ideas anyone?

Harold
www.dickert.ca/swift
 

...
IP Logged
 
Reply #1 - Aug 16th, 2009 at 4:02am

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
This happens when the memory Gmax uses (around 1 GB, I guess) is overloaded by a texture or image that uses too much of the available amount of RAM.  Are you using background textures?  If so, when you zoom in, disable the textures at some point before the message arrives.
 

...
IP Logged
 
Reply #2 - Aug 16th, 2009 at 11:55pm

Fr. Bill   Offline
Colonel
I used to have a life;
now I have GMax!
Hammond, IN

Gender: male
Posts: 962
*****
 
Better still, don't use "background textures" at all. All they do is eat memory like candy.

Apply your background view to a simple planar object instead.
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
...
IP Logged
 
Reply #3 - Aug 19th, 2009 at 1:17am

Crashwoody   Offline
Colonel
Let The Good Times Fly!
www.cr1-software.com
Calgary AB Canada

Gender: male
Posts: 30
*****
 
Good evening,
I use 3d max and it dumps all of your  redundent data out of your cache every hour or even less depending on how much data you are creating. G-max is probably useing up way to much "virtual" memory and your memory stack it getting used up too fast. Adobe Photo shop has this same problem...an easy way around this, if your regy hasnt been corrupted... is to save constantly, once you save the cache is flushed out and its emply again. If this continues you will have to reinstall but not untill you do a system 32 flush and clean.
Windows has some very interesting quirks that make other progies go nuts. If none of this works. You can go to fsds..lol  Just kidding.. Tongue Or just re format you hd. Embarrassed

Some times the Registry gets too full of redundencies. If you clean it up that might help out too as registry redundencies gobble up virtual memory like crazy as the window OS kernal is constantly reading the data over and over trying to verify it and this just burns up v-memory. Another thing that could work is grab "Kill it all" I use this and it knocks down alot of programs that run in the back ground that could use all of your V-mem. Out side of all of this You could have a trojen...  Shocked
So a registry scan and a system 32 scan will ned to be done.

Hope this helps and gets you back on track with your projects! Cheesy

Tom/Crashwoody Smiley
Cr-1 Software Ltd/ Simtech Flight Design Ltd.
 

...
Cr-1 Software Ltd. Home of top quality add on mods for Microsoft flight Simulators. Let the good Times Fly!
IP Logged
 
Reply #4 - Aug 20th, 2009 at 6:50am

-sam-   Offline
Colonel
. .. ...
EDDM

Gender: male
Posts: 608
*****
 
Sounds more like a problem with your scene file.
Either it´s broken or way to large.
How large is it ? (MB)
Did you maybe import stuff from a CAD software ?
Maybe an object or vertex that is to far away from the scene root ?
Also look at your Taskmanager to see how much RAM Gmax uses.
If you are using a non modified XP32 Max will usually crash at
~2GB Memory use.
If you are using XP32 no matter how much RAM you have it will
only allocate 2GB of RAM to a certain Application anyway.
You can extend this to 3GB by using the 3GB Switch.
http://www.vfxpedia.com/index.php?title=FAQ/3GB_Switch
(not necessary if you are on a 64 bit OS)
You can also clear unused memory in 3dsmax
(not sure if Gmax supports maxscript)
with a simple command
gc()
Just type it into your maxscript listener and hit enter.

Usually building realtime models shouldn´t blowup a scene that
large to run out of memory. If you suspect something wrong
with your scenefile, you should create a new file an merge
object by object into that one.

 

NFo/Simviation Multiplayer Server.&&&&fs.netfrag.org:23456&&&&Stats: fs.netfrag.org&&Teamspeak: ts.netfrag.org
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print